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The Ranked Misadventures of TheSilverDust

Creator: TheSilverDust June 12, 2015 10:16pm
TheSilverDust
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[S6] GAME 23


RESULT:DEFEAT!





A good team comp gone wrong. I picked Sivir because of the pick intents that my teammates pciked will go well with her. I was fourth pick overall then. Then the seventh pick chose Vayne: a natural counter for someone like Sivir. But the game still went on.

Pantheon and Master Yi went AFK for the first 10-15 minutes, making our support Dr. Mundo go top and played so bad feeding Zed. Also, I played alone in bot lane. I managed to block Alistar's Headbutt with Spell Shield to ruin his combo. Zed, Vayne and Ekko were fed. And by one failed teamfight, we lost the game. I pushed two turrets of theirs by myself though.



[S6] GAME 24


RESULT:VICTORY!





I was fourth pick overall. I picked Soraka because of the capabilities of saving many butts of allies with her heals. When someone in my team picked Veigar, I felt so delighted because we can pull off a chain CC combo ( Event Horizon- Equinox).

When the game started, I got that Bug Splat making me not to play for 3-5 minutes. So when I reconnected, it was 2-2. At least my lane is doing good. There was this moment that we tower-dived Caitlyn. He dived first attacking her while I heal the damage that he takes from the turret. We killed her successfully. Top lane is stalling, so it is a good thing. But here comes the bad things. Our Veigar is playing badly. Xin Zhao isn't ganking of defending our turrets at all. Diana is fed that she was 7-1-1.

It was seemingly a lost game. It was until the 25-minute mark kicks in. That's where Xin Zhao got Sated Devourer, Veigar has ample AP to blow up people, especially that pesky Diana. I made some good clutch heals and Wishes that made people survive their burst. I put Equinox to zone or to make Diana/ Yasuo useless when they go in. They attempted to fight us while we are taking Baron Nashor . They just entered one by one, having a chance to pick kills and get Baron Nashor buff successfully ( Veigar died though). With that, we pushed mid and top lane and made their Nexus crashing down, grabbing that victory.
Thanks The_Nameless_Bard for the sig!
TheSilverDust
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[S6] GAME 25


RESULT:VICTORY!




Masteries (Keystone):

18-12-0 ( Deathfire Touch )

Runes:

Runes

Precision
Fleet Footwork
Phase Rush
(I know it's bad, but I'm just broke AF now. I'm saving IP for decent support runes)


Ability Sequence::

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Major Items Sequence:

Sightstone -> Frost Queen's Claim -> Boots of Swiftness, Oracle Lens -> Zeke's Harbinger -> Aegis of the Legion ( Banner of Command)

Pick Number Overall:

1st

Why Pick *insert champion here*?:

I think my team is in need of a support that have the utility and damage that we need. And Lulu fits here. And she is a good pick as a poke support overall.


During the Game:


This game started with a 5v4, with Sejuani missing. Even if Lee Sin got first blood, he still died as the same time Illaoi died also. Our Syndra is in an advantage. And our jungler has free farm because of the absence of Sejuani. As for the bot lane, we had an easy time killing Jinx. That Alistar played bad for he couldn't peel for Jinx and I can still poke him down even if he is a good counter to poke champs. My, he even Headbutted us to safety when there is only one turret shot left to kill me or Lucian.

We are doing good when Syndra said that she will disconnect for a while resulting on me going in mid lane and going 4v4. I nearly took the turret down and left it to the minions to destroy it. Enemy outer turret in top lane was already destroyed just minutes ago. I roamed in bot lane to help our ADC and successfully push bot lane. Long story short, we are still winning this game.

Sejuani reconnected, but she was awful too. Then, Syndra reconnected. She did decent despite she was behind for many levels. We won for many skirmishes, making us to siege their base slowly and won.

What should I improve/commend:


Commendations:
+Nice Wild Growth- Leap of Faith wombo combo.
+Shielding everyone when they are really low/towerdiving.
+Good peels.
+Made huge presence in battles.

Improvements:
-Use Frost Queen's Claim carefully.
-Should've build more magic resist because Fizz.
-Press that Ignite, quick!

Others:


-Made my mastery to Rank 5
-S grade!
-Best player in that game (posting a screenshot later)




Well, what do you think of my new format? I should've post this earlier if we don't have a power shortage. :D
Thanks to jhoijhoi for the sig! (Tekken!)
Jpikachu1999
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Format is pretty nice. A few things I would recommend though (on the game).

I would be more inclined to go 12/18/0 for masteries. Either pick up Windspeaker's Blessing or Thunderlord's Decree . Thunderlord's Decree is just a nice bit of burst for lane, while Windspeaker's Blessing is useful for shielding the ADC. I probably would be more inclined to Thunderlord's Decree though.

Those aren't terrible runes. Flat health seals are probably superior to armor, and flat magic resist are probably superior to scaling ones. Otherwise, they aren't bad.

Lulu is decent at poking, but she is by no means the best. Where she excels at is peeling and creating a ton of CC during teamfights. I might recommend considering Exhaust over Ignite. With a high damage, slippery threat such as Fizz, Exhaust can definitely be useful for saving the ADC. Both summoner spells have uses though.

Fizz seems like the biggest threat. You probably should have started building Locket of the Iron Solari/ Banner of Command first. After playing around with it, I've been disinclined to go Zeke's Harbinger. Managing the stacks to go off during an actual fight when you should be roaming to ward and support your whole team is difficult, at best. Zz'Rot Portal, Frozen Heart, and Randuin's Omen are likely going to be more useful for armor as a support.

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Embracing
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Those aren't terrible runes. Flat health seals are probably superior to armor, and flat magic resist are probably superior to scaling ones. Otherwise, they aren't bad.


not exactly true. mid lane has been a stale lane in the last two seasons and as a result:

best seals right now for mids are either health/lvl for standard, flat armor against heavy ad threat lane, or a mix of both.

scaling blues are also far superior. cdr/lvl is the go-to option for most champs, but ap/lvl is good on certain champs and mr/lvl is good in certain matchups
Jpikachu1999
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Embracing wrote:


not exactly true. mid lane has been a stale lane in the last two seasons and as a result:

best seals right now for mids are either health/lvl for standard, flat armor against heavy ad threat lane, or a mix of both.

scaling blues are also far superior. cdr/lvl is the go-to option for most champs, but ap/lvl is good on certain champs and mr/lvl is good in certain matchups


Isn't he supporting? I agree for mid lane, but support is different.

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Embracing
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oops i thought he was mid

for sup mixed health and armor is good for seals
TheSilverDust
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Format is pretty nice. A few things I would recommend though (on the game).

I would be more inclined to go 12/18/0 for masteries. Either pick up Windspeaker's Blessing or Thunderlord's Decree . Thunderlord's Decree is just a nice bit of burst for lane, while Windspeaker's Blessing is useful for shielding the ADC. I probably would be more inclined to Thunderlord's Decree though.

Those aren't terrible runes. Flat health seals are probably superior to armor, and flat magic resist are probably superior to scaling ones. Otherwise, they aren't bad.

Lulu is decent at poking, but she is by no means the best. Where she excels at is peeling and creating a ton of CC during teamfights. I might recommend considering Exhaust over Ignite. With a high damage, slippery threat such as Fizz, Exhaust can definitely be useful for saving the ADC. Both summoner spells have uses though.

Fizz seems like the biggest threat. You probably should have started building Locket of the Iron Solari/ Banner of Command first. After playing around with it, I've been disinclined to go Zeke's Harbinger. Managing the stacks to go off during an actual fight when you should be roaming to ward and support your whole team is difficult, at best. Zz'Rot Portal, Frozen Heart, and Randuin's Omen are likely going to be more useful for armor as a support.



I haven't fixed my masteries for a while now, so I'll change it. I can say that Thunderlord's Decree is a good choice for Lulu. I'm also broke right now so I'm saving my IP to buy runes and/or a rune page. Thanks for your good suggestions on what runes I should pick! I picked Ignite to counter Alistar's Triumphant Roar. He played bad when I faced him though, so I should've picked Exhaust instead because of slippery champion like Fizz and Lee Sin. Fizz is not that harmful for the first 20 minutes, so I built Zeke's Harbinger instead to counter Lee Sin, who was the biggest threat at that time.

Thanks for your feedback! +Rep to you!
Comic by VaporaDark!

TheSilverDust
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[S6] GAME 26


RESULT:DEFEAT!




Masteries (Keystone):

12-18-0 ( Thunderlord's Decree )

Runes:

Runes

Precision
Fleet Footwork
Phase Rush


Ability Sequence:

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Major Items Sequence:

Sightstone -> Locket of the Iron Solari -> Frost Queen's Claim -> Mercury's Treads -> Frozen Heart -> Raptor Cloak ( Zz'Rot Portal)

Pick Number Overall:

6th

Why Pick *insert champion here*?:

Nice CC and protection against crowd control abilities.

During the Game:


Our team played nice during the first minutes of the game, until Master Yi stole some jungle camps. This made Maokai a bit behind. We eventually won the bot lane, but not so much in the other lanes. LeBlanc had this advantage, but didn't used it to push the mid tower. Talon did well against Dr. Mundo, but as we all know about the Madman of Zaun, Mundo goes where he pleases! He roamed and steamrolled us like hell, making him a threat to our team (thus building Locket of the Iron Solari). Then Master Yi got his Sated Devourer and getting two quadra kills in the whole game. And this is where my itemization went really haywire and didn't know what to build.

Talon and LeBlanc just keeps jumping at their team and get instantly killed... And Maokai is always the first one to run during a teamfight. Vayne?? Eh, she just Tumbles forward and get killed by a Thresh whose hooks are godlike. What about me? Kek, I missed my skillshots. We lost ALL of our turrets, and by one teamfight lost, we surrendered.


What should I improve/commend:


Commendations:
+Nice Black Shield...
+Ward coverage is good early-mid game...
+Made a 4-man stun...


Improvements:
-...but made the Thresh go into the center of the team setting a beautiful The Box.
-...but became too lazy to ward later in the game. Not to mention that I hadn't upgraded my red trinket.
-...but the team didn't use that advantage and killed as a result.
Sig made by me!
TheSilverDust
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[S6] GAME 27


RESULT:DEFEAT!




Masteries (Keystone):

12-18-0 ( Thunderlord's Decree )

Runes:

Runes

Precision
Fleet Footwork
Phase Rush


Ability Sequence:

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Major Items Sequence:

Sightstone -> Frost Queen's Claim -> Boots of Swiftness -> Morellonomicon, Oracle Lens -> Frozen Heart -> Kindlegem ( Locket of the Iron Solari)

Pick Number Overall:

10th

Why Pick *insert champion here*?:

Poke, poke, poke! And I need a champion that can synergize to Yasuo's Last Breath.

During the Game:


I should've dodge it. Yasuo said that he played with Ashe in his last game and they lost because he's intentionally throwing the game. Seems about right when the game started. She keeps reciving ALL of the skillshots that Dr. Mundo and Ezreal pull out. Jax is not ganking lanes at all, only going to lane after that person dies. Yasuo is toxic AF. I can carry, but I do not have enough power to win this game.


What should I improve/commend:


Commendations:
+Nice ward coverage. Bought pink wards every recall.
+Shielded people in the right timing.


Improvements:
-Cannot find many enemy wards.
-The tilt got me.

[S6] GAME 28


RESULT:VICTORY!




Masteries (Keystone):

12-18-0 ( Thunderlord's Decree )

Runes:

Runes

Precision
Fleet Footwork
Phase Rush


Ability Sequence:

Major Items Sequence:

Essence Reaver -> Rapid Firecannon -> Boots of Swiftness -> Mercurial Scimitar -> Farsight Alteration -> B. F. Sword -> Cloak of Agility ( Infinity Edge)

Pick Number Overall:

9th

Why Pick *insert champion here*?:

I WANT TONS OF DAMAGE.

During the Game:


We ALL really got ahead. The enemy team is playing awfully, so this is a chance to win this easily. They didn't push any towers. They itemized too much against Kassadin, which is still able to burst them. This made my opportunity to blast them off, because of their lack of armor. {One fact: The Yasuo I played with last game is the enemy Ezreal. He's awful as an individual and team player. He's on a six [or more] losing streak.)


What should I improve/commend:


Commendations:
+I can 1v2!
+Killing people with E is so fun.
+I pretended to care to the enemy team and stirred more **** on the enemy team.


Improvements:
-Shouldn't fight a Ryze who is behind for he can still kill you.
Thanks The_Nameless_Bard for the sig!
Jpikachu1999
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Permalink | Quote | PM | +Rep February 17, 2016 10:27pm | Report
You linked the same Lulu game twice. Just sayin'. Took me a second to realize you were talking about a Miss Fortune game, because the screenshot doesn't match up.

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