133 posts - page 6 of 14
MrCuddowls wrote:
Yay, a guide that is not so good so I can criticize it!
Spoiler: Click to view
First off, you might want to put advantages and disadvantages in a single chapter. Just a little aesthetic thing, nothing really bad.
Ah, yes, Mental Force . Often, it is better to just grab Butcher and/or Brute Force , because they help with last hitting, and AP ratios rarely being 100% of your ability power or more. However, if you don't need the help to last-hit, feel free to take these.
Your runes section could use some work. It looks kinda ugly, and, the thing is, flat armor seals are only useful in the laning phase. If you want something to carry you throughout the game, take armor per level seals. You should only ever take flat armor if you are dealing with an AP mid.
Summoner spells could also use some work on an aesthetic standpoint. You should probably go over all he summoner spells you have seen other Ahri players use, like Ignite. Also, I think Essence Theft provides enough sustain for her, so I feel like Heal is kinda redundant.
I feel like skill explanations could be a little more detailed.
I just noticed that you don't use too much wiki links, like Dazzle, for example. Might want to fix this.
Okay, the items section is the ugliest part of the guide. You need to make it at least a bit more consistent. Try some JhoiJhoi's templates and this for starting items. BTW, matchmaking is not THAT bad in this game. As for the items themselves, no complaints besides building Randuin's Omen on Ahri. You already have Zhonya's Hourglass, I feel like you don't need all the extra armour.
Here's my main complaint: You explain how to build Ahri, but don't explain how to PLAY her. You need sections that focus on gameplay, you know, like early, mid and late game, lane matchups, some tips for playing her, etc. For that alone, no vote from me. You will get an upvote if you improve, tho. I will keep an eye out, but feel free to PM me when you think you have fixed the guide enough.
[quote=Xenotechie][quote=MrCuddowls]
[url=http://www.mobafire.com/league-of-legends/build/the-kindred-kitsune-230275]The Kindred Kitsine[/url]
Hope it meets standards
Thanks in Advance :)
[/quote]
Yay, a guide that is not so good so I can criticize it!
[spoiler]
First off, you might want to put advantages and disadvantages in a single chapter. Just a little aesthetic thing, nothing really bad.
Ah, yes, [[Mental Force]]. Often, it is better to just grab [[Butcher]] and/or [[Brute Force]], because they help with last hitting, and AP ratios rarely being 100% of your ability power or more. However, if you don't need the help to last-hit, feel free to take these.
Your runes section could use some work. It looks kinda ugly, and, the thing is, flat armor seals are only useful in the laning phase. If you want something to carry you throughout the game, take armor per level seals. You should only ever take flat armor if you are dealing with an AP mid.
Summoner spells could also use some work on an aesthetic standpoint. You should probably go over all he summoner spells you have seen other [[Ahri]] players use, like [[Ignite]]. Also, I think [[Essence Theft]] provides enough sustain for her, so I feel like [[Heal]] is kinda redundant.
I feel like skill explanations could be a little more detailed.
I just noticed that you don't use too much wiki links, like [[Dazzle]], for example. Might want to fix this.
Okay, the items section is the ugliest part of the guide. You need to make it at least a bit more consistent. Try some JhoiJhoi's templates and [url=http://www.mobafire.com/league-of-legends/item-purchase-planner]this[/url] for starting items. BTW, matchmaking is not THAT bad in this game. As for the items themselves, no complaints besides building [[Randuin's Omen]] on [[Ahri]]. You already have [[Zhonya's Hourglass]], I feel like you don't need all the extra armour.
Here's my main complaint: You explain how to build [[Ahri]], but don't explain how to [color=#ff0000]PLAY[/color] her. You need sections that focus on gameplay, you know, like early, mid and late game, lane matchups, some tips for playing her, etc. For that alone, no vote from me. You will get an upvote if you improve, tho. I will keep an eye out, but feel free to PM me when you think you have fixed the guide enough.
[/spoiler][/quote]
Did I help you? Do you feel nice today? Take a look at my guide,I would really appreciate it.
I will do the review, but I'm just waiting for a champion which I know better :3
Just a heads-up so I don't look like baddie whose not following the idea of this thread.
p.S; Great idea!
Just a heads-up so I don't look like baddie whose not following the idea of this thread.
p.S; Great idea!
[quote=Joxuu]I will do the review, but I'm just waiting for a champion which I know better :3
Just a heads-up so I don't look like baddie whose not following the idea of this thread.
p.S; Great idea![/quote]
MrCuddowls wrote:
Okkaayyy, let's do this.
AhriReview
Okay, first of all: Lore is useless, I suggest you take it out, and put the Pros & Cons in one single chapter.
Second, the way you write makes the guide hard to read. Smaller sentences, more commas, generally space out the text. You also have plenty of mistakes like capital letters in places they are not needed and vice versa, and the classic your/you're mixup etc.
Masteries:
Explain each and every choice. You don't need a paragraph for each, just a small sentence, but it is very importand to explain WHY you get them, and why not get others. For example, why not go 9/0/21? Why not 21/9/0? Why not something like 9/11/10?
You take Flash, but not Summoner's Insight ?
You can also take Brute Force for easier last-hitting, and better harass with autoattacks. AAs deal a lot of damage early game, and Ahri has good range (550).
Runes:
Greater Seal of Armor is good if you go up against an AD in lane, for example a mid Talon, but are only good for the laning phase. Try armor per level seals, they outscale flat ones late-game.
CDR glyphs might be worth a mention too, no?
As for Quints, Greater Quintessence of Health is quite commonly used.
Summoner Spells:
First off, the fact that you don't like them isn't going to do anything, and it adds nothing to the guide.
Cleanse isn't generally an optimal choice for AP carries, QSS is pretty much Cleanse 2.0 with more utility and lower cooldown.
Same for Exhaust, I have seen it on Karthus but noone else.
Heal is generally pretty meh. You already have a heal from your innate, and you can use a much better SS instead of this.
My biggest concern here is that you don't mention Ignite. Ahri's role is to get it, kill, get out. You can't do that if the enemy AD carry pops his Heal, then gets a nice Astral Blessing and Wish on top. What if you lane against Swain, or Vladimir, or Ryze?
Plus, it never hurts to deal more damage.
Abilities:
"throw an orb and a big group of creeps and your back to full health again :D" No, you just regain a bit of HP.
"which is actually very good because it is very significant if your against a tank as it will take out a good chunk of their health." Not really, a "tank" usually has over 3,5k HP, and shouldn't bother with tanks in the first place. If they are in the way of the ball, good, more damage to the enemy team, otherwise, why target them?
Overall, you need a whole lot more detail. When use each one of the skills? is there a particular combo? Do i just throw Orb of Deception straight on the enemy and pray it hits, or do i make sure to Charm first?
Items:
Now the item section needs a lot more attention than the rest.
First, starting with Amp Tome is pretty rare as it doesn't give much sustain, and the damage isn't really worth it.
Dorans is a pretty common start for most casters, especially if you want to go double dorans for early power.
As for boots: You recommend Ninja Tabi, and you say:
"I recommend Ninja Tabi because the enemy will almost always have a AD carry that is very fed."
Wroooong. **** happens, AD carries will not always have all the farm and kills in the world. You take Ninja Tabi on the rare occasion that the AD carry is really damn fed.
Hextech Revolver, why is it so importand? Yeah it heals you, but why don't we see it on each and every AP champion there is? Maybe it has a particular synergy with one of your abilities? Also what does the 150 AP have to do with anything?
Why do you take Rabadon's Deathcap so late? I understand it being third, maybe even fourth, but then the game drags on and you lack much needed damage.
If you need mana regen, you can buy an early Chalice of Harmony and leave it there, as it gives a lot of mp/5 with the exact same passive, and it saves you more than 2k gold that can be used on your next item.
Lich Bane isn't really worth it on Ahri, as you don't really bother with autoattacking lategame, especially between casts to make the most out of it.
Deathfire Grasp is an item i find really fitting for Ahri, as you easily get close to the enemy with Spirit Rush, and it helps you nuke down people faster and easier. It also helps against health stackers like Cho'Gath, Vladimir, et cetera. Also, with the 750 AP you say you will have, it will deal 55% of the enemies' current HP.
Randuin's Omen isn't really something you can use on ahri, you are better off with the other 2 high armor items, and even those are very unusual.
Force of Nature is not good as well. It is a tank item, and Banshee's Veil is better as it gives you mana, HP, and the spell shield.
You also make no mention on how to PLAY Ahri. Yeah, that is what i can build on her, but then wat do? To explain more how to actually use Ahri, you can add a laning section with who you can face and how you can beat them, a teamfight section with what your priorities are, etc, etc, etc.
Also, something that bothered me is that you were very absolute. For example, you say
"If you take anything else your wasting IP" and "If you take anything else your playing the game wrong". Just say "There are no better alternatives concerning marks."
No vote yet, i will check back later to see if you have improved it.
[quote=Anastasios][quote=MrCuddowls]
[url=http://www.mobafire.com/league-of-legends/build/the-kindred-kitsune-230275]The Kindred Kitsine[/url]
Hope it meets standards
Thanks in Advance :)
[/quote]
Okkaayyy, let's do this.
[spoiler=AhriReview]
Okay, first of all: Lore is useless, I suggest you take it out, and put the Pros & Cons in one single chapter.
Second, the way you write makes the guide hard to read. Smaller sentences, more commas, generally space out the text. You also have plenty of mistakes like capital letters in places they are not needed and vice versa, and the classic your/you're mixup etc.
Masteries:
Explain each and every choice. You don't need a paragraph for each, just a small sentence, but it is very importand to explain WHY you get them, and why not get others. For example, why not go 9/0/21? Why not 21/9/0? Why not something like 9/11/10?
You take [[flash]], but not [[Summoner's insight]]?
You can also take [[brute force]] for easier last-hitting, and better harass with autoattacks. AAs deal a lot of damage early game, and [[ahri]] has good range (550).
Runes:
[[Greater seal of resilience]] is good if you go up against an AD in lane, for example a mid [[talon]], but are only good for the laning phase. Try armor per level seals, they outscale flat ones late-game.
CDR glyphs might be worth a mention too, no?
As for Quints, [[greater quintessence of fortitude]] is quite commonly used.
Summoner Spells:
First off, the fact that you don't like them isn't going to do anything, and it adds nothing to the guide.
[[Cleanse]] isn't generally an optimal choice for AP carries, QSS is pretty much Cleanse 2.0 with more utility and lower cooldown.
Same for [[exhaust]], I have seen it on [[karthus]] but noone else.
[[Heal]] is generally pretty meh. You already have a heal from your innate, and you can use a much better SS instead of this.
My biggest concern here is that you don't mention [[ignite]]. [[Ahri]]'s role is to get it, kill, get out. You can't do that if the enemy AD carry pops his [[heal]], then gets a nice [[astral blessing]] and [[wish]] on top. What if you lane against [[swain]], or [[vladimir]], or [[ryze]]?
Plus, it never hurts to deal more damage.
Abilities:
"throw an orb and a big group of creeps and your back to full health again :D" No, you just regain a bit of HP.
"which is actually very good because it is very significant if your against a tank as it will take out a good chunk of their health." Not really, a "tank" usually has over 3,5k HP, and shouldn't bother with tanks in the first place. If they are in the way of the ball, good, more damage to the enemy team, otherwise, why target them?
Overall, you need a whole lot more detail. When use each one of the skills? is there a particular combo? Do i just throw [[orb of deception]] straight on the enemy and pray it hits, or do i make sure to [[charm]] first?
Items:
Now the item section needs a lot more attention than the rest.
First, starting with Amp Tome is pretty rare as it doesn't give much sustain, and the damage isn't really worth it.
Dorans is a pretty common start for most casters, especially if you want to go double dorans for early power.
As for boots: You recommend [[ninja tabi]], and you say:
"I recommend [[Ninja Tabi]] because the enemy will almost always have a AD carry that is very fed."
Wroooong. Shit happens, AD carries will not always have all the farm and kills in the world. You take [[ninja tabi]] on the rare occasion that the AD carry is really damn fed.
[[Hextech revolver]], why is it so importand? Yeah it heals you, but why don't we see it on each and every AP champion there is? Maybe it has a particular synergy with one of your abilities? Also what does the 150 AP have to do with anything?
Why do you take [[rabadon's deathcap]] so late? I understand it being third, maybe even fourth, but then the game drags on and you lack much needed damage.
If you need mana regen, you can buy an early [[chalice of harmony]] and leave it there, as it gives a lot of mp/5 with the exact same passive, and it saves you more than 2k gold that can be used on your next item.
[[lich bane]] isn't really worth it on [[ahri]], as you don't really bother with autoattacking lategame, especially between casts to make the most out of it.
[[deathfire grasp]] is an item i find really fitting for [[ahri]], as you easily get close to the enemy with [[spirit rush]], and it helps you nuke down people faster and easier. It also helps against health stackers like [[cho'gath]], [[vladimir]], et cetera. Also, with the 750 AP you say you will have, it will deal 55% of the enemies' current HP.
[[Randuin's omen]] isn't really something you can use on ahri, you are better off with the other 2 high armor items, and even those are very unusual.
[[force of nature]] is not good as well. It is a tank item, and [[banshee's veil]] is better as it gives you mana, HP, and the spell shield.
You also make no mention on how to PLAY [[ahri]]. Yeah, that is what i can build on her, but then wat do? To explain more how to actually use [[ahri]], you can add a laning section with who you can face and how you can beat them, a teamfight section with what your priorities are, etc, etc, etc.
Also, something that bothered me is that you were very absolute. For example, you say
"If you take anything else your wasting IP" and "If you take anything else your playing the game wrong". Just say "There are no better alternatives concerning marks."
No vote yet, i will check back later to see if you have improved it.
[spoiler][/quote]
Joxuu wrote:
Noticed this thread :33
I made this build a while ago; http://www.mobafire.com/league-of-legends/build/a-sentinous-but-short-guide-of-xin-zhao-233357
It has quite unoriginal layer style and coding, so I needz second opinion plz!
Btw; Since I have to review someone others guide, does it matter if someone has already done it ?
Spoiler: Click to view
Let's see what I can help with here:
- In yours Items section you show buying Mercury's Treads but in the cheat-sheet you don't show it o.O
- Runes, I realise you have this one in the situational, but I really think Greater Glyph of Scaling Magic Resist is more effective than Greater Glyph of Magic Resist since AP champions for example Mordekaiser, Akali only start doing more damage as they gain some levels. It is also much more helpful later in the game when AP damage hurts, and actually building Magic Resist is more difficult than building Armor. As Xin Zhao you could kill any AP champ quicker in the early levels if the need rises.
- For the masteries, preferably I would grab 2 points into Tough Skin so if you need to engage a fight in the lane, it will greatly reduce minion damage to you since you already have Indomitable . I would take points out of Honor Guard (useless 1 point) and 1 point from Initiator to get it.
- You can work on adding some gameplay into it if you have the motivation, farming, early-mid-late game. Explanations on why you think Xin Zhao counters or is countered by those champions, and how it is he counters them or is countered by them. ;P
For the purpose of the guide, it is really well done. ^^
Upvote
~Xeronn
[quote=Xeronn][quote=Joxuu]
Noticed this thread :33
I made this build a while ago; http://www.mobafire.com/league-of-legends/build/a-sentinous-but-short-guide-of-xin-zhao-233357
It has quite unoriginal layer style and coding, so I needz second opinion plz!
Btw; Since I have to review someone others guide, does it matter if someone has already done it ?
[/quote]
[Spoiler]
Let's see what I can help with here:
- In yours [b]Items[/b] section you show buying [[Mercury's Treads]] but in the cheat-sheet you don't show it o.O
- Runes, I realise you have this one in the situational, but I really think [[Greater Glyph of Shielding]] is more effective than [[Greater Glyph of Warding]] since AP champions for example [[Mordekaiser]], [[Akali]] only start doing more damage as they gain some levels. It is also much more helpful later in the game when AP damage hurts, and actually building [b]Magic Resist[/b] is more difficult than building [b]Armor[/b]. As [[Xin Zhao]] you could kill any AP champ quicker in the early levels if the need rises.
- For the masteries, preferably I would grab 2 points into [[Tough Skin]] so if you need to engage a fight in the lane, it will greatly reduce minion damage to you since you already have [[Indomitable]]. I would take points out of [[Honor Guard]] (useless 1 point) and 1 point from [[Initiator]] to get it.
- You can work on adding some gameplay into it if you have the motivation, farming, early-mid-late game. Explanations on why you think [[Xin Zhao]] counters or is countered by those champions, and how it is he counters them or is countered by them. ;P
For the purpose of the guide, it is really well done. ^^
[color=#00ff00]Upvote[/color]
~Xeronn
[/Spoiler][/quote]
MrCuddowls wrote:
Spoiler: Click to view
The masters have summoned me, so here I am. Xeronn is here to assist ^^
(Everything I say is open for discussion by the Author)
Masteries
- I would take those points out of Good Hands and put 1 into Summoner's Resolve and Summoner's Insight and 1 into Improved Recall . The only thing Good Hands helps with is making you respawn quicker, but your goal is to not die anyway. (I think it is a better spell for support). Since you have Heal and Flash as you main spells, grabbing the other 2 masteries will make Heall more effective, and allow you to Flash a little more often. (15 seconds is quite a while). Then for when you take Ignite instead of Heal, put a point into Summoner's Wrath instead of Summoner's Resolve .
Items
- I'm not going to tell you what not to use or what you should use, but I will offer my opinions. Rabadon's Deathcap is coming much too late in your build. I would build it after your Hextech Revolver to make excellent use of the Spellvamp you are getting. I would then complete Will of the Ancients after Rylai's Crystal Scepter before going into Zhonya's Hourglass since it is such a great item to have, and also by this time teamfights will be frequent, so having Zhonya's Hourglass come a bit later fits in nicely.
- I don't believe Athene's Unholy Grail to be a core item on Ahri and those other items in your build are prioritised over it. The stats on it are great, but all of the extra mana junk is not needed for Ahri, which makes it a bit cost in-effective.
- Later on you can add some info on how to play her in the early-mid-late game, and her role in teamfights. Then when you have more experience, add opponents for mid-lane and how you should react to them.
Aesthetics
- This can have some work done to it. For your Runes chapter, you can use MobaFire's Rune Planner and link it at the start of the chapter. Then link optional runes separately with it.
- If you use this coding for the summoner spells you can have the text appear next to it instead of below it (apply the code to anything else you want this for, like items). Example Icon=Ahri size=40 float=left
- It also helps the reader to recognise something by adding the name of it next to the icon too. For example:
Ignite
- (Text here)
You can do this for anything that you want to label, items, spells etc.
That's what I have to give for you, I hope I helped ^^
I will upvote after your consideration of my review.
~Xeronn
[quote=Xeronn][quote=MrCuddowls]
[url=http://www.mobafire.com/league-of-legends/build/the-kindred-kitsune-230275]The Kindred Kitsine[/url]
Hope it meets standards
Thanks in Advance :)
[/quote]
[Spoiler]
The masters have summoned me, so here I am. Xeronn is here to assist ^^
[color=#808000](Everything I say is open for discussion by the Author)[/color]
[color=#ff8000][b]Masteries[/b][/color]
- I would take those points out of [[Good Hands]] and put 1 into [[Summoner's Resolve]] and [[Summoner's Insight]] and 1 into [[Improved Recall]]. The only thing [[Good Hands]] helps with is making you respawn quicker, but your goal is to not die anyway. (I think it is a better spell for support). Since you have [[Heal]] and [[Flash]] as you main spells, grabbing the other 2 masteries will make [[Heall]] more effective, and allow you to [[Flash]] a little more often. (15 seconds is quite a while). Then for when you take [[Ignite]] instead of [[Heal]], put a point into [[Summoner's Wrath]] instead of [[Summoner's Resolve]].
[color=#ff8000][b]Items[/b][/color]
- I'm not going to tell you what not to use or what you should use, but I will offer my opinions. [[Rabadon's Deathcap]] is coming much too late in your build. I would build it after your [[Hextech Revolver]] to make excellent use of the [b]Spellvamp[/b] you are getting. I would then complete [[Will of the Ancients]] after [[Rylai's Crystal Scepter]] before going into [[Zhonya's Hourglass]] since it is such a great item to have, and also by this time teamfights will be frequent, so having [[Zhonya's Hourglass]] come a bit later fits in nicely.
- I don't believe [[Athene's Unholy Grail]] to be a core item on [[Ahri]] and those other items in your build are prioritised over it. [b]The stats on it are great, but all of the extra mana junk is not needed for[/b] [[Ahri]], which makes it a bit cost in-effective.
- Later on you can add some info on how to play her in the early-mid-late game, and her role in teamfights. Then when you have more experience, add opponents for mid-lane and how you should react to them.
[color=#ff8000][b]Aesthetics[/b][/color]
- This can have some work done to it. For your [b]Runes[/b] chapter, you can use MobaFire's [url=http://www.mobafire.com/league-of-legends/rune-page-planner]Rune Planner[/url] and link it at the start of the chapter. Then link optional runes separately with it.
- If you use this coding for the summoner spells you can have the text appear next to it instead of below it (apply the code to anything else you want this for, like items). Example [[Icon=Ahri size=40 float=left]]
- It also helps the reader to recognise something by adding the name of it next to the icon too. For example:
[Icon=Ignite size=30 float=left] [color=#ff0000]Ignite[/color]
- (Text here)
You can do this for anything that you want to label, items, spells etc.
That's what I have to give for you, I hope I helped ^^
[color=#808000]I will upvote after your consideration of my review.[/color]
~Xeronn
[/Spoiler][/quote]
Hi!
Here is my guide.
Plz check out the "Discussion" as i responded to some questions there.
Thank you in advance,
Slaydis-
Here is my guide.
Plz check out the "Discussion" as i responded to some questions there.
Thank you in advance,
Slaydis-
[quote=Slaydis]Hi!
Here is [url=http://www.mobafire.com/league-of-legends/build/fiddlesticks-the-master-of-crows-a-mean-in-depth-guide-234139]my[/url] guide.
Plz check out the "Discussion" as i responded to some questions there.
Thank you in advance,
Slaydis-[/quote]
Slaydis wrote:
Hi!
Here is my guide.
Plz check out the "Discussion" as i responded to some questions there.
Thank you in advance,
Slaydis-
I pretty much referred the guy to this, so crossposting my earlier review. Note that a good deal of this stuff was fixed, and the creator is very responsive to criticism, and in a good way, so he earned +rep from me. BTW, you should review one of the guides put up here.
Spoiler: Click to view
This vote is mostly to counteract that bloody trollvote. You did put quite a lot of effort into this guide, but, with such a skill sequence, you really need to explain it better. Actually, let me reword that: you need to explain why don't you take a more "mainstream" skill sequence. What makes your skill sequence superior compared to a regular drain first sequence?
Also, you say "best AP marks" when in fact you are using Mpen marks. Also, never really understood why would you take mana regen per level, I only ever have mana problems on any champions. Iteam look fine, but I never played a lot of Fiddle, so don't take my word on it.
Oh, yeah, you could use more gameplay info. Good videos and stuff, but you need to explain teamfights, laning and stuff. Your matchups can use some work, too: you should probably give some tips to deal with tough champions like LB beyond "don't pick fiddle" :).
In conclusion, the guide has a lot of room for improvement. I see you are trying to get as much reviews as possible, so you might want to check out MOBAVERSE Library too.
[quote=Xenotechie][quote=Slaydis]
Hi!
Here is [url=http://www.mobafire.com/league-of-legends/build/fiddlesticks-the-master-of-crows-a-mean-in-depth-guide-234139]my[/url] guide.
Plz check out the "Discussion" as i responded to some questions there.
Thank you in advance,
Slaydis-
[/quote]
I pretty much referred the guy to this, so crossposting my earlier review. Note that a good deal of this stuff was fixed, and the creator is very responsive to criticism, and in a good way, so he earned +rep from me. BTW, you should review one of the guides put up here.
[spoiler]
This vote is mostly to counteract that bloody trollvote. You did put quite a lot of effort into this guide, but, with such a skill sequence, you really need to explain it better. Actually, let me reword that: you need to explain why don't you take a more "mainstream" skill sequence. What makes your skill sequence superior compared to a regular drain first sequence?
Also, you say "best AP marks" when in fact you are using Mpen marks. Also, never really understood why would you take mana regen per level, I only ever have mana problems on any champions. Iteam look fine, but I never played a lot of Fiddle, so don't take my word on it.
Oh, yeah, you could use more gameplay info. Good videos and stuff, but you need to explain teamfights, laning and stuff. Your matchups can use some work, too: you should probably give some tips to deal with tough champions like LB beyond "don't pick fiddle" :).
In conclusion, the guide has a lot of room for improvement. I see you are trying to get as much reviews as possible, so you might want to check out MOBAVERSE Library too.
[/spoiler][/quote]
Did I help you? Do you feel nice today? Take a look at my guide,I would really appreciate it.
Slaydis wrote:
Hi!
Here is my guide.
Plz check out the "Discussion" as i responded to some questions there.
Thank you in advance,
Slaydis-
Spoiler: Click to view
I will do my best with my review here, since I can't seem to find much to point out o.o
I have nothing much to say here except that your explanations are amazing. The match-ups are short but simple and cover the key points.
Formatting and BBCoding is great, item choices and situationals, spot-on.
The next thing you could do is mention your basic role (unless I missed it, please let me know) and your role in the late-game + teamfights.
Truly, truly.. truly outrageous guide.
Upvoted
~Xeronn
[quote=Xeronn][quote=Slaydis]
Hi!
Here is [url=http://www.mobafire.com/league-of-legends/build/fiddlesticks-the-master-of-crows-a-mean-in-depth-guide-234139]my[/url] guide.
Plz check out the "Discussion" as i responded to some questions there.
Thank you in advance,
Slaydis-
[/quote]
[Spoiler]
I will do my best with my review here, since I can't seem to find much to point out o.o
I have nothing much to say here except that your explanations are amazing. The match-ups are short but simple and cover the key points.
Formatting and BBCoding is great, item choices and situationals, spot-on.
The next thing you could do is mention your basic role (unless I missed it, please let me know) and your role in the late-game + teamfights.
Truly, truly.. truly outrageous guide.
[color=#00ff00]Upvoted[/color]
~Xeronn
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Don't double up the brackets. There's only one per side.
*Facedesk
well he figured it out so it's all good