General Guide by Stiwy
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Runes: CONQUEROR PAGE
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+1-10% CDR (lvls 1-18)
+9 Adaptive (5.4 AD or 9 AP)
Ability Order STANDARD
Threats & Synergies
Very Hard. His Q can harass you even under tower and his healing is huge. He will destroy you in early game but when you are at 2-3 items you should be able to 1 v 1 him if he's not too fed. Start D.Shield, then try to rush tabis and bramble vest or, if you feel strong enough to kill him buy an executioner's calling early and try to E him into your tower. You can even try to E him during the animations of his Q but, if you fail, you will take lots of damage. I suggest to take PTA if you want to trade often. He doesn't scale as well as you do so later in the game he will not be a big problem. Your ult does a fantastic job at ending this sad demon's life.
OK, you don't see lots of Alistar top but, even if you did, that's not a problem, just dont miss your R and it's easy kill.
Not much to say, just try to use R after he has used his shield or else he can block it. He can hurt a bit when he procs his passive's stun + grasp but it shouldn't be much of a problem.
She can splitpush better than you in late game but, from level 6 it's a fair fight as long as you don't miss your E and ult. Try to avoid fighting when she triggers her passive. When you see her jumping to a wall be prepared to dodge and E her right after because if you succed it should be an easy kill.
The key to beat this big dinosaur (or alien or whatever) is to dodge his Q and trust me, if you don't, it hurts a lot. Don't fight him if you are low because his ult does a massive chunck of true damage. If he falls behind there are very low chances he can ever come back. Take Black Cleaver as first item because the 400 bonus health are very useful to resist his ult.
Darius is strong and he will be sure you remember it by constantly bullying you. Press the attack is a good choice against him, since he can outdamage you in long trades. If you can keep dodging his E grab and have a decent farm you should be good. You can start trading at level 9 when your W is maxed but its still risky. Keep your ult for when the jungler decides to come. Tabis are vital here and bramble vest is too. And please, ask a gank only when both you and jungler are healty or else he will get a double kill and then, you will need much more than a gank to stop this angry boy
Be sure to grab some anti-healing stuff and you are good to go. He often goes low on health and that means you can ge some free ults on him.
I have seen some fancy aftershock fiddkesticks top these days but keep in mind that your E can break his W channel. Just don't trade too often because he can heal a lot. Healing reduction is heavily suggested. The 10.15 nerfs ended this guy's career in toplane and he is a very minor threat.
She knows how to hurt you, so try to avoid her hitting your vitals by standing at a safe distance when they are in her direction. Press the attack may help in this matchup Keep in mind that her parry ability (W) can block your E and then stun you, if this ever happens : RUN or she will very likely kill you. Her W can block your ult too. Try to cooperate with your jungler and buy the tabis + bramble combination, it helps a lot.
He's very annoiying, he outranges you and if he knows what he's doing he will always be in a good position. His Q + Grasp damage can hurt and he scales well in the game. His W can save him from your ult so it will be hard to kill him in laning phase. If he comes too near you can try to E him and that could be a kill because he has no real escape abilities. With your W you can break his barrels really fast and doing so will deny a great portion of his damage.
Garen is very simple and predictable. He can kill you if you stay in his E too much because it cuts armor and his ult deals a serious damage too. Buy early tabis. Try to trade after he uses Q and/or E on minions. If you can keep poking him to prevent his passive from healing him. He cant really dodge your ult except if he uses flash.
Not a big problem, you are ranged too so you can keep your distance. WHen you get your tabis he can hardly kill you. When he transforms try to engage him (not near walls or he can stun you) and you should get an easy kill, just watch out for his Q, it hurts. Both press the attack and conqueror are good choices here
Shouldn't be hard. Try to avoid the barrels' explons. His ult can send you under his turret so, during laning phase remember to think about positioning post level 6. His one-shot combo is not a threat at all for you.
Strong early game and ranged autoattacks. His E armor can be a pain to deal with in the early game. Try to play safe and you will outscale him. If you are not too behind you can kill him at level 6. Ninja tabis are a good early buy.
He has some reasonable damage and a good all-in at level 6. If you stay near your tower it will be risky for him to run at you. You can try to predict his dash with your E and if you succed, he takes a lot of damage but still, don't let your guard down becuse his ult can turn fights over. This guy heals a lot so bramble vest helps.
He's not that strong, he's just frustrating and, as we all know, frustration can make you do bad choices. Just start Cull and farm, then rush a Spectre's cowl and look for mid/late game. Gank/fights are risky when he has turrets on but if he somehow wastes them you have a bit of time where you can kill him
Her levels 1 and 2 are weak so you can try to exploit this by going PTA + D.Blade into an early kill. From level 3 she is stronger than you and you should avoid fights if there are tentacles nearby. You can beat her in later fights but it will not be easy. Don't ask for ganks too much since her ult gets stronger based on the number of people hit. Lastly, try to dodge her E as much as possible because a lot of damage comes from that.
She looks to kill you when you get hit by her stun (E). She is very mobile so it's hard to land your skillshots. PTA is good since it will make her even more fragile. Tabis and bramble vest are good here. When her E is down you can try to fight, watch out for her passive and when she can fully stack hit you should disengage. Watch out for her level 6 all-in, if necessary burn a flash to escape. Jungle help can make this lane a lot easier.
"Hey but Ivern is not a Toplaner !!" I know but somehow i found two of them toplane while playing so i put him in the list. BTW not a threat at all : fragile, low damage, no escape if you land E. Just chill and cut the tree down.
Strong, ninja tabis early are mandatory here. He can dodge your W shots by using his E. He has better splitpushing and overall is a bigger late game threat than you. Try to stay with the team and as long as you have some CC you should be able to take him down.
Strong early game because of his ranged form. Stay safe for the first levels and try to avoid his laser ball damage. If he decides to fight you in melee form while you are over 50% health he's dead : land your E then enjoy a free kill. You outscale him a lot so don't worry if you can't get an advantage in laning phase.
From level 1 to 10 you destroy her. When she gets level 11 she can fire back but still you should be able to kill her if you use your R correctly. When she finally reaches level 16 it will be hard to take her down. Try to use your early advantage to pressure the map and take objectives. If you see that the JGL is premade with her, probably he is going to camp you. Start Cull and be aware of the fact that she is a late game monster.
A pain in the back. Lots of damage, can prevent you from using your E, can stun you, can chase you and the list goes on. Mercury threads and adaptive helm can be really useful. Jungler can try to help you but still she will remain useful during the whol game. Very hard matchup overall
Kayn isn't a big threat. When he is not transformed he doesn't get all his fancy upgrades from passive on abilities. Red form is tough to deal with BUT Urgot is considered a ranged champion so, unless kayn travels to another lane he will become blue kayn, wich is an assasin, wich is countered by tanks and Urgot is a tank.
Not very hard to deal with but, unless he messes up, you will never be able to catch him. Good range, consistent CCs, good damage. Buy early mercury threads and maybe even a specter's cowl. Try to farm safe and engage when the jungler is going to gank. After laning phase he will still be annoying because of the help he can give in teamfights.
Strong early game, take PTA and rush ninja tabis. After level 6 you can start to fight him but the ideal level is 9, when your W is permanent. When you can dismount him from Skaarl you ult can delete him (keep in mind that he can knock himself back with his dismounted Q) He has more map presence than you thanks to his ult but overall you scale well and you can be more useful in fights.
No damage, just a bunch of stuns. Unless she is with the jungler she is not a real threat to you.
She is really really fast thanks to the passive of her Q so try to land your skillshots only if you are sure you can hit her (for example, if she is stunned). Don't try to dive Lillia after 6 or her ult can block you in weird positions. You can try to E her when she goes to autoattack minions but probably she will just run away Buying an early spectre's cowl is good vs lilia.
I hope you will never face him in toplane, really, he can poke you, chase you, dodge all you can launch, you just have to sit under tower and cry while trying to CS. Jokes aside, buy tabis and try to stay as safe as possible. Take conquer and aim to be a useful tank when teamfights break out. Start with D.Shield for a little bit of sustain and consider taking Second wind instead of bone plating. You can't do much in this lane, just hope the jungler remembers that toplane exists.
If he goes tank you should be able to kill him at some point. Take conqueror and rush a black cleaver. If he goes AP he has good poke with his Q and he gives you an hard time in early game but eventually you outscale him sooner or later. If he goes AP you can take PTA and try to all-in him with your E.
He has good early damage so avoid trading at early levels. When you're level 6 you can try to all-in him, but be aware of his healing passive. Bramble vest/executioner's + mercury are good items for this lane. Conquer is your go to rune here.
Go for conqueror build here. It's important that you dodge his Qs as much as you can and when he pulls you with his E you use your E in the opposite direction. Don't fight him if you don't have your ult ready and even if you have it will be hard to take him down. When his passive is active you have to disengage as fast as possible or you will get destroyed. Ganks are not that useful because of his R that can isolate your jungler in the Death Realm and give him a kill. Buy QSS to surprise him (and possibly waste his ult). From level 13 you should be able to 1 v1 him more easily. Start D.Shield and try to get a spectre's cowl ASAP. If he gets out of control consider buying an adaptive helm too.
You can bully him hard for the first minutes and even more harder when you get your ult. If you play aggressive enough you can prevent him from getting stacks on his Q. He scales well but with healing reduction and by ulting him you can still fight him (unless he has like 1000 stacks, then it's GG). Remember that it is better to fight him outside the ring created by his E because it lowers your armor.
Lots of CC but very little damage. Take conqueror and you should be fine in this matchup.
You will have an hard time with him. His Q pokes you for some nice damage and his ult can prevent you from executing him with yours. Eventually, you will outscale him at some point so don't worry too much. Remember to buy tabis and healing reduction.
He has good damage for a tank but with Conqueror + Black Clever combination you should be fine. Remeber to E him when his ult is coming to prevent him from sending it back (you will understand this line better when you fight him) You can either start cull if you prefere to farm more efficiently or D.Sword for a more aggressive opener.
Stronger than you in the early game, he can have good trades with his point and click stun (W) and his invulnerability (E). You will outscale him and he will not pose a big threat for your team in late game.
Don't underestimate her. Her Q hurts, and her E can stun for 2 and a half years if you are out of position. Her W counters your E so, a good Poppy player can play a safe laning phase and maybe get a kill on you. Just play safe and you will be as good as her in teamfights. Your ult helps a lot when you have to finish her and you can try to snipe her when she ults you away. Start with cull here since it will be a farm lane.
She is preety annoying thanks to her range and overall safety but after some time you will be able to time your E with her's and well, when it works she will lose the trade and probably die. Take D.Shield and rush tabis to make her life harder. The flash + E combo can surprise her.
Well, very few people play rammus top and usually they do this to hard counter you. Black Cleaver and Conqueror are your go to combination here. If the game goes on for too long he can pose a real threat for you and the AD champions in your team but mages can keep him in control. Consider keeping your ult for him in teamfights as you can delete a big wall without having to bring him to 0 health before. Start cull and try to farm a lot.
PLaying against him will not be fun for the first part of the game. Trying to trade with him will result in bad situations most of the time. You have to farm safely and E him underr your tower if he overextends. You will outscale him and at 2/3 items you can 1 v 1 easily and take your sweet revenge on him. Start D.Shield or Cull (based on how safe you want to be) and rush tabis + bramble vest. Take PTA if you want to try to have more interactions with him.
She is really predicatble due to her kit. Her first five levels aren't a big deal for you and if you can predict her you can get some kills. From level 6 watch out for her ult because it has a huge burst potential. When you get to mid/late game it should be easy to kill her and survive. Start with D.Blade to be even more aggressive in early levels.
Not a big deal. Wait for level 6 then engage her whenever you want, it should be a free kill. Conquror + Black Cleaver will make this lane even easier. She can only kill you with a gank because of her CCs, but in a 1 v 1 situation she can't win. Start cull for farming .
The game is in his favor for the first 8 levels. After that you should be able to kill him if you can fight correctly. It's crucial that you dodge the true damage from his W because it is the only way he can really kill you when you get to high level. Start cull or D.Blade here. Tabis are really valuable since most of his damage comes form his autoattacks. Just remember his flash+e combo and his flash+r combo, if you don't get surprised by those two combos you should be fine.
Preety annoying guy with some good damage early. Just stay safe and you will outscale him very rapidly, after all, he is an assassin and you are a tank so the outcome of the lane is very predictable. Just don't waste your ult on his clone because it can cost you a fight or even a teamfight.
He can have preety good trades early with his all-ins + grasp procs. After level 6 he does not have a real ult to fight you so you can try to get him low enough to be executed. Remeber to ping your teammates when you hear him shouting strange words because he is ulting and he's trying to pressure other lanes. You should be able to cancel his ult with your E if he is dumb enough to ult in the middle of the lane or in some unsafe locations. Don't try to dive him because his dash can screw you over. Take Cull and aim to farm.
Altough he is a tough matchup for most toplaner, Urgot literally counters his kit. Singed wants to run around you but your passive, your W and your E will punish him really hard. Just remember the golden rule : NEVER CHASE A SINGED.
Keep your E to cancel his Q's channeling. This lane shouldn't be hard as long as you don't get hit by a fully charged knockup. Go for the usual Conqueror + Black Cleaver combination and avoid being trampled by his ult. Start Cull.
Skarner 's recent buffs helped him but for Urgot he is an easy matchup. The real threat is its ult, especially in teamfights he can delete your carry just by pressinng R. Always try to defend your carry if you see Skarner near.
The big error some people commit when fighting swain is to be scared by him. Remember, you are a big beefy boy and after Swain uses his E+Q combo he is out of damage so just hit him with all you have and then disengage. He has a lot of healing so buy an executioner calling (not bramble vest in this case because he can just avoid autoattacking you)
Not the hardest matchup but he can still fight you back. His W provides him a very good healing and remember that he can copy your ult with his ult (if this happens, try to not get caught out of guard and be prepared to dodge). Keep in mind that your E counters his E, giving him even less chances to engage you. Overall not an hard matchup, just buy antihealing. He will be a more serious enemy in late game but you should still be able to shut him down.
Prepare yourself well, this is going to be a depressing lane. His Q blind prevents you from autoattacking him (so it counters your W too) and by not being able to autoattack, your passive's cannons will not work, what a mess !. I usually play this as a farm lane with the hope to not feed him. To play agains teemo you have to follow a precise build : second wind and double MR in the runes + D.Shield + spectre's cowl and if all this is not enough add an Adaptive Helm on top of that. Remember the oracle lens to seek and destroy his mushrooms.
I don't know if someone still plays AD Tresh top, but if he does just bully him and make him remember who he really is and wich lane he belongs to.
He is the "Tank Killer" and you are a tank, what a funny combination. You will not have good trades with him and his ult is really dangerous. Play safe, buy healing reduction and wait for jungle support to come. You have to land your ult if you don't want to risk your life here. Start D.Sword or Cull.
IIt happears that by screaming loud enough you can become immortal and Tryndamere is really good at this. The first 5 levels are a good time to kill him ONLY when his rage bar is empty or else, 3 shots and you are dead. Your ult is countered by his ult so don't put your hopes in that ability but you can use the time of your ult's animation to waste his immortality time (basically, if you can drag him in, he will lose 2 to 3 seconds because of the long animation your ult has). Start D.Blade and this is a good matchup to try the level 1 kill strategy (given he does not start E). His splitpushing power will make your team suffer but you are a better teamfighter than him.
So, his only way to deal damage is to come really really close to you. Just bully him whenever he does.
Idk what happens in this case, but I'm scared (the first time you get ulted by Urgot is really traumatizing)
OH GOD, WHAT A FUN MATCHUP. She is my permaban since day 1 of playing Urgot. She has two ways to disengage (Q and E) while you barely can engage her with your E. You can't even try to outscale her because the true damage will remember everyone that you are useless. If you feel like you want to cry and still pick Urgot into her, start D.Shield and rush Tabis, then buy your jungler a tent because you need that he camps you for some time. Still she will come back sooner or later and you have to hope you got matched with good team.
He can just play safe and turn the lane into Farming Simulator. Try to play very aggressive, buy an early executioner's calling and push waves of minions under his tower hoping that he can't farm too well. The moment where you have the highest chances of catching him is when he launches his Q at you, in that moment you can try to land an E if he is close enough but still he can run away with his W. Start Cull, and try to be useful for your team.
The bear is strong and likes to have long extended trades with you. Before level 9 he is stronger, after that point the chances of killing him rise as your level does. While in lane try to disengage when he marks you with his W. If you get to low recall ASAP because he can just dive you with his ult and turn off your turret. Start D.Shield so the lightings from his passive can heal you. Remember to buy healing reduction.
He is a really good fighter and his damage in early game will prove me right. His engage combo is always the same so you can predict where he is when he clones himself and land a Q. After level 9 you can kill him, just don't be a stupid like me and don't shoot your ult at the clone because then you will get hard beaten by the monkey. Start D.Blade or Cull here.
So, your W counters half of his kit because it wipes out his ghouls and destroys his weird wall in less than a second. He can only really kill you when his ult is up and the maiden targets you but, once the maiden is killed the cooldown of the ult is reaaaaly long and you have a lot of time to kill Yorick. Start D.Blade for more aggression.
Not a big deal, just remember to get some healing reduction and you should be fine. He is easily killable and his passive's respawn will hardly trigger against you.
Hasagi ! Hasagi! The only real threat is his tornado but you can clearly see when he is ready to cast it. If he ever tries to dash to you with his E just predict from where he will come and launch your E. His wind wall is preety annoying as it will block the first cast of your ult.
Preety annoying to itemize against because he has mixed damage but, after level 9, of you are not behind you should be able to kill him (do not miss your ult because you give him a great advantage). Try to use your E to predict where he goes with his dashes. Be aware af the Yasuo + Yone combo because they can delete your backline with a well made combo. If he becomes a threat, buying a gargoyle stoneplate can be a good option in late game.
An already hard to kill juggernaut with a cat that constantly heals him ? You can just predict how bad this is going to be for the enemy team.
If you have problems landing your ult you can ask this guy to ult a priority target so you can't miss him anymore.
I'm not kidding, he is useful and his ult works similar to the Malzahar's one. Just hope that he does not move when you cast your ult.
IDK how he can put you in his mouth but thanks to his ult you can just surround the enemy team
Really, any form of hard CC is really useful
A giant Urgot is better than a small Urgot so the sinergy is clear.
Champion Build Guide
Well, first of all, right now Urgot is strong in the meta and can beat a lot of meta toplaners.
Secondly, Urgot is very simple so you will not have to spend hours and hours and hours only to learn him and you can focus more on macro play (aka the strategic part of the game).
SO, if you like big immortal juggernauts and executing people, this is the right place for you.
Mid Patch 10.14 the first full version of the guide is published
Patch 10.15 Lilia released (deciding if i have to put her or not in the matchups).Swain, fiddle, gragas, shen and irelia changes (their position in the threat list could change). No direct changes to Urgot. Updated some parts of the guide.
Mid Patch 10.15 Oh Boy, big changes coming next patch.
Mid Patch 10.16 Made some improvements to the item section and probably there will be changes to the difficulty of some matchups too.Small changes coming for next patch, if the Aatrox buff doesn't help him, he will probabbly get his threat level lowered.
> Good all-in potential
> Safe poke
> Scales well
> Dueling potential
Right now Urgot is very present in the meta because he can destroy most of the melee toplaners, and, if he can't beat them in lane he will eventually outscale them and become an unstoppable force.
Thanks to his E- Disdain, Urgot has the ability to start a fight whenever he likes by taking the opponent and flingin him in the opposite direction, doing so will also close the enemy's escape routes and force them to fight.
Urgot is very good in 1 V 1 because of his ult- Fear Beyond Death but still is a very valuable teamfighter.
> low mobility
> gets bullied by ranged champs
> overall weak early game
> needs to reach his powerspikes
> is listed as ranged
|Urgot's biggest weakness is his lack of movement. The only real mobility Urgot has his Disdain but you can't just throw it randomly or your already small mana pool will be drained in no time. This first point ties perfectly with the second : Urgot is unable to reach most of the ranged toplaners and he needs help to take them down. Urgot's 1 to 8 levels aren't necessary the worst in the game, they are just mediocre. But, the most annoying problem is that Urgot is listed as a ranged champ (but he just plays as a melee one) so he gets all the debuffs that come with it such as the ones on Conqueror, Death's Dance and Blade of the Ruined King.|
I have marked it as a spoiler because i know it's not very interesting.
ECHOING FLAMES (Passive): Urgot's six legs each contain a shotgun that covers a precise area of 60 degrees. When you attack someone in the direction of a charged shotgun, he will take physical damage and the shotgun starts reloading.
This is where a lot of Urgot's damage comes from, basically when your attacks and your W hit someone unlucky enough to be in front of one of your cannons, you shot at him. Each leg has it's own relaod timer, and the time goes down as you level up.At level 1 the cooldown is 30 seconds, so you will not be able to use it very often but at level 13 the cooldown is 2.5 seconds, so by the time you have circled around somebody, your cannons will be ready again.
CORROSIVE CHARGE (Q): Urgot shoots an explosive charge to a selected location, damagin and slowing everyone inside the area of the impact.
This is how you can poke your opponents, but you can also use this ability to start a fight since its slow allows you to land your Disdain and Fear Beyond Death by giving the opponent small chances of dodging (or you can just burn his flash/escape ability).
In hard matchups you can use Corrosive Charge to last hit the cannon or groups of minions and remain in a safe position.
Remember that you can use your Q as an escape tool too if you can predict the movement of the guys that are chasing you.
PURGE (W): Urgot starts attacking the nearest enemy for 4 second, with 3.0 attack speed . While your W is active Urgot gets a
ghosting effect ( walk through minions) and his movement speed is reduced.
To make this simple, you just start shooting at whatever comes in range at a high attack speed and you can choose the target by using your other abilities.
The target of your W is the last enemy hit wiyh your abilites, so if you need to shoot at an anemy champion, you have to hit him with Q, E or R to be sure.
You max this ability first beacause at max rank it becomes free and can be kept active for an unlimited amount of time.During Purge you can not autoattack.
When you cast your other abilities, Purge temporarly stops but the animation time is added to the overall duration so that it always lasts exactly 4 seconds.
DISAIN (E): Urgot gains a shield and dashes in a direction, when he hits an enemy champion, the dash stops and the enemy is flinged in the opposite direction and stunned.
Disdain works both as an engage and a disengage. If an enemy comes too near you can activate this ability, if you succed you will get a good trade or even a kill most of the times. If you need to disengage just throw your E in the opposite direction or just do it for the shield to avoid burst damage.
Your E interrupts channelings (like Katarina and Xerath's ult) so keep this in mind during fights because you can save your team if you act correctly.
Disdain CAN NOT cross terrains.
FEAR BEYOND DEATH (R): Urgot fires a drill that stops after hitting an enemy chammpion, dealing damage and slowing him. For the next 4 seconds, if the target falls below 25% maximum health he is suppresed and, after a 1.5 seconds channeling, executed and nearby enemies are feared.
WOW, this ability is really amazing, basically, if the enemy you hit falls below 25% health, he is automatically killed. Nice, isn't it ?.
If you are 1 v 1, your opponent is playing with 3/4 of his health and if you are teamfighting you can eliminate priority targets and get a big fear effect that can lead you to victory.
Level 6 : here you unlock your ultimate, this means that you can start dealing with tanks and easy matchups.
Level 9 : here you should have your W maxed, and this grants you a nice damage output, giving you a chanc to fight lane bullies and hard matchups.
Level 13 : Here, your shotguns have 2.5 seconds of cooldown so you can actually kill almost anyone in a 1 v 1 battle.
Usually, you want to take conqueror in matchups where you want long extended trades (against tanks for example) or if you are just waiting for late game because, out of laning phase, Conqueror is far better than the other three choices.
Press the Attack is also really good if you want more kill potential during laning phase or if you can't afford long trades (for example if you are up against an Aatrox or Darius).
When Purge is up it takes you just a second to activate PTA so you can hit and run.
I prefere Conqueror over this because PTA does not give you sustain and is less useful when teamfights happen, but it's your personal choice what tho run and when.
Fleet Footwork and Lethal Tempo are not viable options on Urgot (and if you are wondering, no, lethal tempo does not work on your W, so you can't reach 6.0 attack speed :( ).
Triumph is just better than the other two because Presence of Mind and Overheal don't really give youu much help.
Legend: Tenacity is my choice here because you don't want to find yourself stuck for too long in a Lux or Morgana'a Q during a fight. Tenacity is really valuable on a Juggernaut like Urgot because you are the frontline and don't want to be stuck in CCs. If the enemy team does not have CC you can opt for Legend: Bloodline and have even more lifesteal.
For the bonuses, just take whatever you need for that game. If you see yourself not reaching 40% CDR many times, just take the 10% bonus cooldown reduction in the first row.
The second rune varies from matchup to matchup but usually you take Conditioning when you want to scale as a tank, Second Wind if your opponents has heavy poke ( Teemo, Lucian) and Bone Plating in almost all Tank/Bruiser matchups because Urgot likes to all-in opponents and this rune can make you a bit more hard to kill.
Overgowth and Revitalize can be good choices but i usually go for Bone Plating and Shield Bash 90% of the times.
I have seen some Urots running Grasp of the Undying but actually i do not like that keystone on Urgot because it's nerfed for ranged champions and does not provide sustain and kill potential as the other keystones.
The Inspiration tree offers the Biscuit Delivery and Approach Velocity combination, which is not bad at all and you can try it if you are against a champions that likes to run away (EG. Akali or Vladimir) and ranged champions.
The Sorcery tree offers Nimbus Cloak, a perfect rune for Urgot as it will save you from ganks very often and further improves your Ghost and Teleport.
If you go for Nimbus Cloak grab Transcendence or Gathering Storm.
Last, the Domination tree with Taste of Blood, Sudden Impact, Cheap Shot and Ravenous Hunter but i never really used any of these.
The only situation where you can avoid picking Urgot is when your team already has a tank ( Braum or Thresh supports) and lacks AP, in that case you can opt for Mordekaiser or Vladimir.
The ideal teammates for Urgot are the more CC oriented ones as they can give you free Q, E and R hits or can concatenate their CCs after your E for a full lockdown.
Lulu is great as you cun just run into the enemy team without fear of being oneshotted.
Yuumi gives you great sustain and you two together can hold enemy team with no problems.
Cull This is basically a 0 gold items, because it costs 450 but gives you 1 gold for each minion kill (up to 100 gold) and, after you get 100 gold, the items loses this passive and gives you an additional 350 gold.
Buy this item when you want to farm and don't need to be more aggressive.
For example, if you are up aginst a Maokai or Ornn you can start Cull but still be able to kill them after level 6.
Doran's Blade Good aggressive item to start with.A small lifesteal and 80 bonus health are not so bad and you get some early kills by playing aggressive. If you have to back with less than 900 gold i suggest you to still pick up Cull.
This item is useful against bruisers like Garen or Renekton if you want to play aggressive.
The overall healing at early levels is lower than the one given by Cull but the 80 bonus health is very good.
Doran's Shield Buy this in ranged matchups, where you know you will be poked a lot ( Teemo, Lucian etc), so you can get a nice healing from the item's passive.
You can buy Corrupting Potion instead of D.Shield if you want to have more trade potential but less defensiveness. If you want to buy Corruption, i suggest to take Biscuit Delivery and Time Warp Tonic in the secondary tree.
Black Cleaver This should be your first item. Bonus Health is always good, 20% CDR
is busted, the Phage passive allows you to chase opponents and the armor shred allows you to destroy tanks.
Black Cleaver's passive triggers every time you deal damage to the enemy and stacks up to 6 times, reducing the enemy armor for 24% at max stacks, with your W you can fully trigger this in 2 seconds.
This item is great if you are in a lane vs. tanks and bruisers as a first item, but if you're up against a mage or assassin and want to prioritize defensive items you can still buy this later as it will still be useful when teamfighting.
Death's Dance Your second core item. Death's Dance transforms you into an unkillable monster.
The item gives you both armor and magic resistance PLUS a bleeding passive that stores some of the damage you take and applies it over time and, to top it all it heals you for a portion of the damage you deal (ability damage included).
I usually don't go for Death's Dance first because it does not give you extra health and leaves you preety frail. Buy DD first only if you are either snowballing or playing really defensive.
I build thiss item 99% of my games, usually as second or third item.
Ninja Tabi > ARMOR
You take these boots when you the enemy team is heavy AD or has some autoattack based champions (almost every ADC, Fiora, Renekton etc.).
Mercury's Treads > TENACITY
If you feel like the enemy team can CC you forever ( Morgana, Lux, Ashe) grab these shoes to add more tenacity to your kit.
Righteous Glory It gives you some
Health, mana and
But the actual great part of Righteous Glory is it's active, a movement speed buff coupled with a shockwave that slows enemies around you.
Build this item if you need a way to enage your enemies better, if you are only looking for armor don't buy this.
Thornmail Gives you 250
Health and 80
Build Thornmail when you need armor and also need to reuce the healing of enemy champions because the passive applies grevious wounds (40% healing reduction) to whoever attacks you. It's second passive also reduces enemies' attack speed .
Build this if you have problems with enemy ADC or if you want to counter heavy autoattackers like Master Yi and Jax
Spirit Visage : 450
Magic Resistance , good in AP matchup. The real deal is the passive which improves all your healing by 30%, working very well with Conqueror and Death's Dance. Actuallly, you can buy this just for the passive, but it is useful against mages.
You should build visage AFTER you get Death's Dance because the improved healing passive is wasted before.
|Guardian Angel : Armor and some attack damage . The passive gives you a free resurrection every 5 minutes, buy as last item if you feel like you are an easy kill and want more survivability. For some reasons Purge will be deactivated when you ressurect, just be aware of this.|
Adaptive Helm : buy this item only if you are going for a full anti mage build or if there are AP caìhampions that spam the same ability/type of damage. Great against Cassiopeia, Katarina, Teemo's poison, Brand's burn, Mordekaiser's passive and Vladimir's Q (i'm sure there are others but i can't remind who).
Randuin's Omen gives you 70
armor and his passive reduces damage taken from critical hits while also reduces enemies'
attack speed .
Buy Randuin when there are enemies who rely on critical hits (like Jhin and Yasuo or when yo are going for a full armor build. The active ability also slows all nearby enemies when activated.
Frozen Mallet buy this if you need 700 more
health and some more attack damage . It is also good when you want to kite enemy champions (for example Darius and Renekton because each of your autoattacks will now apply a slowing effect on hit.Remember that, aside of bonus health this item doesn't provide any defensive stats. This item is also good if your team already has 2 or more tanks and you want to go a little bit more aggressive.
Warmog's armor : i rarely build this item. You can buy this to close your full armor or full magic resistance build (in case the enemy team had the bright idea of building only one type of damage]. Overall, Warmog is not bad but i feel like there are better choices on Urgot.
Maw of Malmortius : I almost never evolve Hexdrinker into Maw, but you can consider doing it if the enemy team has bursty one shot AP champions (like Veigar or LeBlanc)
Mercurial Scimitar : same story as Malmortius, i almost never evolve Quicksilver Sash into Scimitar (unless the games last long enough for me to go full build]. This item's active effect is very very good against opponents that have strong lockdown CCs.You can cancel Mordekaiser's ult, Skarner's ult, Malzahar's ult, Morgana's Q and the list could go on.
Mortal Reminder : if you want to be able to apply grevious wounds while gaining some
attack damage and armor penetration. I usually prefere going tank Urgot but this item is nice too.
If you need to be more aggresssive (if there are already 2 or more tanks in your team) you can consider building this instead of armor.
Lord Dominik's Regards can be an option if you are already going aggressive and want heavy armor penetration.
Spectre's Cowl against poke ap champions ( Teemo, Fiddlesticks)
Ninja Tabi and Bramble Vest against AD champions with healing ( Darius, Renekton)
Hexdrinker if you want to prevent AP chmpions from bursting you (if you are agains Akali, Ryze or LeBlanc)
Quicksilver Sash if you want to cancel some form of hard CC (you will take this item for Mordekaiser most of the times.)
Executioner's Calling if you want a more aggressive form of healing reduction.
Urgot's level 1 is actually one of the strongest in the game so be sure to abuse that agains Illaoi, Garen or other champions with weak early levels.
Urgot's level 2 is strong too, so the reasoning is the same as for level 1.
From level 3 you become significantly weaker because your full kit, compared to the kit of most toplaners is weaker in early game. That said be sure to farm safely and decide if you are in an easy matchup or an hard matchup (you can watch the threat list at the top of the guide).
If the matchup is easy you can try to engage your opponent if he gets too close, usually if you can land your E, you win the trade.
Against tanks you want to wait your level 6 before trying to all-in them, which often can lead you to an early kill.
Your Q is a great poking tool in the early stages of the game, that plus the damage from your legs (melee champions will usually take some damage when they come near to farm) will be annoying for your opponent and maybe bring him low enough for a gank or an all-in.
Remember that Urgot's laning phase is not that strong, so if you are not used to the champion just start Cull/ Doran's Shield and try to play a safe laning phase.
If you can push your opponent out of lane consider working with your jungler to get an herald because, right now it is an enormous help to win the game.
If you find yourself in an hard matchup try to play very safe, you don't want to give kills to the lane bullies out there.
Use your Q to last hit cannon minions (or groups of low health minions] from a safe distance. In this type of matchups, buying the right tech items can really make the difference between surviving laning phase or being crushed.
If the enemy is too aggressive remember your Flash + E combo that can throw wnwmies under your turret and help you secure a kill.
Don't worry if you fall 20/30 CS behind (if you need to play very safe to survive) because Urgot can easily come back from a disavantageius situation by using his ult to turn a fight over and, in general, he scales well.
After level 9 there are few champions that can duel you without risks so you can start to bully your lane opponent. Remember to keep the river warded to avoid ganks because you still don't have good 1 v 2 potential due to your cannons having high cooldowns.
If you can get lane priority try to convince your jungler to come top and defeat the rift herald and place it top to get some plate gold or even a full turret, forcing the opponent out of lane.
If you are in a stall or the opponent plays too defensively you can look to make a Teleport play down in botlane.
You can choose to be a splitpusher or a teamfighter now.
If you see that your squad can resist in a 4 v 5 situation, just go on a sidelane and start pushing waves to the enemy towers. If you splitpush remember to get at least a Control Ward (and blue trinket, if you like it) to have an idea of what happens around you.
Urgot is not the best splitpusher in the game, it's true, but still they can't send just a person to fight you or it will be useless.
By splitpushing on the opposite side of the current major objective (Drake or Baron) you give the enemy team a choice : send 2 to 3 people to stop you but let half of their team alone against yours OR give up the turrets to try to save a dragon/baron ?.
In both cases, if the splitpush is executed correctly it brings great advantages to your team.
If you are not too sure of your power, you can start to push waves and, when you see the enemies coming Teleport to your team and force an objective while the guys that came for you realize what you have done.
A good combination to keep in mind if you feel more like a splitpusher than a teamfighter is Nimbus Cloak rune + Ghost, those 2 effects togheter will save your life a lot.
If your team is weaker than the other you have to stay with them and be the frontliner.
DON'T start teamfights only for the kills, be sure that, in case of victory, you and your team can take an advantage (towers, inibhs, dragons, baron).
Teamfighting is risky, and losing a fight can cost the game so be sure that there is always a reason to fight before engaging because, you can even be 10 kill behind the enemy team but a Baron or Elder Drake can turn the game around.
You are not the one that shoudld start a fight because you want to keep your Disdain for the right moment, so be sure that the member of your team with some engage decides when to start (good examples of engages are Zoe's E and Ashe's ult).
If your team lacks engage you can buy a Righteous Glory and do it yourself.
Remember this ugly mess up here ?
I hope you don't BUT even if you do, don't worry, he is now a piece of the past (he was actually one of the ugliest champions back then XD).
In the past, Urgot was a marksman and saw some play in the botlane and i had the bright idea to try to do it now.
SO, please, take your popcorns and witness the creation of URGBOT .
What i am trying to do here is to abuse the attack speed from W to maximize some on-hit items out there plus the nice AD ratios Urgot has on its abilites.
I have not decided a precise build yet so i will just list the items I am trying :
- Manamune to repair some of Urgot's mana issues and, when completed into Muramana it grants some nice damage output. You can just buy Tear of the Goddess and let it stack while completing your second item if you prefere.
- Essence Reaver has some nice AD bonus and the on-hit mana regen is cool but the critical hit percent is wasted so I am not really sure abiut this.
- Black Cleaver or Trinity Force the Rage passive that makes you faster is really needed and the 20% CDR helps, take Cleaver into tank matchups and trinity versus squishies.
- Frozen Mallet the slow is REALLY REALLY good, i am sure this item will go into the final build.
- Boots of Swiftness to mitigate the slow from Purge
- Maw of Malmortius if you're against AP burst
- Blade of the Ruined King for some nice damage and lifesteal.
- Bloodthirster great lifesteal and a shield to improve your survival. I am rushing this after Manamune atm.
- Death's Dance still testing
I don't really like the lethality package but you are free to try.
For runes i am going with :
Fleet Footwork to farm safely and have a little sustain
Presence of Mind to sinergize with Manamune, but Triumph can be good too
Legend: Bloodline to have lifesteal later.
Coup de Grace to make last blows on enemies more effective.
[nimbus cloak]] and Gathering Storm because these are the runes that most adc take right now. I am considering to throw in a Transcendence to have more CDR.
To make the most out of this build your support (possibly your premade, so that you can have some collaboration) has to pick an engage/CC heavy champ (like Nautilus, Blitzcrank or Leona) and look for engages when possible.
If you can chain your E after their CC you are preety sure to get a kill. If there are no chances to engage just try to farm as best as you can and exit laning phase.
After you have some items and are after level 9, enemy melee champs and assasins will have an hard time dueling you because Urgot has some innate tanky stats.
The gameplay then is the one of any typical ADC, but with some little less range.
I am still experimenitng with this build and, after some more experience I will come back and update this section.
With this build i am having a blast of fresh air and fun and a positive winrate (to be honest, i am testing the build in draft, so the winrate is not accurate, but still i don't find too difficut to compete with the meta ADCs right now).