Morgana Build Guide by PulseBeat_02
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Runes: Dark Harvest
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
Ability Order Power Farm
Threats & Synergies
Perma ban this champion. You have zero chance facing him because his ultimate blocks CC and you will lose early game priority.
Master Yi can be a big or small threat depending on how smart you or the enemy plays. He can dodge your Q and also fight you while even being in your ultimate. (Makes him untargetable). If he tries to Alpha Strike you, use Black Shield to reduce the damage.
If you are jungling against him, try to avoid 1v1 fights as much as you can, because you won't win them. He has a spell shield which can interrupt your ultimate. His mobility when he uses his ultimate is too fast and makes it nearly impossible to hit your Q, added with the blindness effect.
Hecarim is a very high mobility jungler. This means hitting your bindings will likely prove much harder. One advantage you have over him is that you are ranged. Block his knockup with your Spell Shield and then try to root him so he doesn't come back for you.
His stun is nearly unpredictable, so this matchup comes to a skill of reflexes. Take Black Shield level 3 so that it can block his stun if you get invaded. If you land a Q, however, he can't do anything much to stop you, so you will likely win in this case. Tank destroying items would help in this case.
Your Q has the hitbox of a school bus, and while that may sound good, it is also bad unfortunately because it means that you have the chance of hitting a creep (or something other than a monster). Elise's spiders could block your Q, so you are going to have to kite and move around a bit to get into position. Her rappel can easily prevent your ultimate from affecting her, so keep your R with you in handy. After she uses that ability, throw a Q out, and if it hits, you can R her and you will likely win as long as you keep your E with you just in case she tries to stun.
Ekko is known for his gapclosing abilities. If he tries to use his ultimate or Parallel Convergence on you, black shield so you don't get impacted by the effects. He can easily use his R to also escape your ultimate if necessary. Make sure to look at his shadow/echo because you may be able to time a root perfectly.
Fiddlesticks has little to no mobility, so you can easily root him down. You can use your Spell Shield to block his fear ability. He may be able to take you out however if you get caught into his ultimate with suprise.
Block his stun using your black shield and the use your binding to try and root him. Pretty easy matchup, as long as you keep your distance.
Nunu & Willump
If he tries to snowball or ultimate you, use your Black Shield. In fact, you likely can just root him before the snowball even impacts. Always counter-gank here, because you will and you should always survive and you have a large advantage over him. He may be harder to kill however if he builds tank, but if you build Liandry's the item passive allows you to kill him faster.
Block his knockup with your Black Shield. He will be weak after because his combos are completely useless.
Her charm is easy to predict, so you can Black Shield if she is about to charm you. If you land your Q, she will lose the matchup (if you use your full combo). Maybe consider picking up oracles if she goes into stealth mode.
Warwick can catch you off guard with his ultimate if you aren't careful. Always keep your black shield handy. If you land your root, however, you will deliver some great poke damage. Build Liandry's because he can be tanky.
Just like Warwick, block her knockup with your Black Shield. Be respectful of her damage, and keep your distance.
This will not be a fun matchup with you. He can easily dodge your Q with his withdraw. You can Black Shield his smoke canister, (because it deals magic damage), but nothing else, because they deal physical damage. Try building Rod of Ages early after you get your jungle item.
Try to dodge all of his abilities. Know that he will be roaming a ton (and may counter jungle). Your ultimate forces Kayn out of his, but it can still be deadly. I suggest to build hourglass earlier so you can block is damage if he tries to use his ultimate on you.
Keep your distance from him. Make sure to hit your root before he tries to jump onto you. His abilities deal Attack Damage, so your Black Shield won't be as useful. If he hits you with Evolved Spike Racks, you could Black Shield the slow and try to get out. If he is rooted, you might have a chance to take advantage of the duration and go all in (if he is around half hp).
Her mobility makes it hard for you to hit your binding on her, but she is useless if she is rooted. If she tries to use her ultimate on you, Black Shield yourself so you don't become asleep. Your ultimate will take away her mobility and make you faster, allowing you to catch up with her.
You can easily black shield his stun, but be careful of his other abilities. Most of his abilities require this stun in order to successfully deal with a lot of damage. You may have trouble with his ultimate, but you should be fine later game if you build Liandry's to shred his tanky nature.
If you land a Q or she manages to get someone into her trap, you can root the enemy super long and deal loads of damage.
If Caitlyn's snare catches an enemy off guard you can throw a binding to root them even further, and vice versa. This will most likely secure a kill.
If Jhin manages to get a root you can also root them. And vice versa. The root also allows Jhin to use his ultimate if he wants to secure a kill.
Darius lacks mobility, (which is the reason why he takes ghost). You should gank his lane because he can get 5 stacks easier and use his ultimate if he wants to.
If you manage to land a binding down Cassiopeia is guaranteed to hit her E which will deal tremendous damage.
In the lore, the sisters don't have great synergy but in game they do! Kayle's Q slows the target which can almost guarantee you to hit your root. Then, you can apply pressure to the enemy while they are pinned down and deal loads of damage. Kayle is weak early game so you should gank her when necessary.
Champion Build Guide
However, you must note her weaknesses also. She has very large mana issues early game. Her abilities use a ton of mana, meaning that you must find a way to compensate for it. If you played Morgana before and you are experienced with her, you shouldn't need to worry about this because you already know how to conserve mana, but if you are new, you should consider starting with Blue Buff because it helps give you mana easier. In most matchups, you should always max Tormented Shadow because it helps clear jungle faster. Your ganks may suffer a bit because you aren't putting points into your Dark Binding, but in the long run it will pay off. If you want to go for early ganks though look at the other ability order, which puts 3 points into your Tormented Shadow and then puts 3 points into your Dark Binding. (And then goes back to maxing Tormented Shadow -> Dark Binding -> Black Shield). If you are contesting scuttle/objectives, make sure to keep your root and smite handy, because you will need it. Morgana is very poor in 1v1 fights early game (comparatively to other junglers).
Starting Blue Buff:
Blue Buff -> Gromp -> Wolves -> Red Buff -> Raptors -> Rift Scuttler
Starting Red Buff
Red Buff -> Krugs -> Raptors -> Blue Buff -> Gromp (or Wolves ) -> Rift Scuttler
Morgana will have some trouble clearing Krugs because the Medium Krug won't proc her passive, (which means her Tormented Shadow cool-down won't be decreased), so keep your smite handy. While clearing camps such as Wolves , Raptors , or Krugs , clear the biggest monster first and then clear the others. (Drop W on the whole camp, and keep auto attacking the big monster. Try to get out of the attack range of the monsters to conserve health)
Level 6: Your ganks will be much better comparatively to pre-6 and also your combo will be usually enough to secure a kill.
Level 11: The slow for Soul Shackles has increased up to 25%!. This is a huge change and will allow you to slow your enemies even further.
Liandry's Torment: You will have the ability to take out tanks easier, and gives you 1v1 potential.
Remember to help champions that are very weak in lane early game (such as Kayle, etc).