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Recommended Items
Runes: Against Melee
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
Pit Grit (PASSIVE)
Sett Passive Ability
Threats & Synergies
Quinn
Quinn is just a ranged matchup, they play the same usually but you can play around with Quinn sometimes, you can cancel her E with your own or even your R. But like all other ranged matchups just take the L and go D shield and second wind and wait it out. At some point a mistake will happen and take advantage of it. Ping her level 6 and hope she doesn't get free kills on roams.
Annie
Annie
Champion Build Guide
Hey I'm SettVEVO, I'm a Sett Main ever since I started playing LoL again at the end of 2020 since stopping in 2015. The reason I play him is how fun he is and i think that is the main reason you should play any champion or any game in general, it's to have fun.
So why Sett?
Well, Sett is a Jack of All Trades Top Laner who is good at everything but not the best. He is a great all rounder champion and a good champion to main because of it.
He has multiple pros and shares cons of any other juggernaut.

PROS
- Really fun to play
- Insane teamfighter
- Always useful
- Flex pick (top,mid,support)
- Great Anti Tank Champion
- Good duelist
- Great engage
- Great peeler
- Good tank
- Good scaling
- Massive TRUE damage

CONS
- Easily kiteable
- Need to make the most out of his spells to be effective
- Weak without his W
- Long Cooldowns
- No poke
- Very vulnerable when CC'd
SETT IS THE BOSS
Sett starts the game being better than everyone else, with his passive he will win most level 1 fights, and has great sustain with it as well. He is a great duelist and most champions prefer to run away from him than get close. Being able to survive most all ins due to his W shield and natural tankiness makes him a great champion to 1v2 with when the jungler comes to gank.
He is so good you can dominate with him all game if you play him well and to his strengths.
On the other hand though, Sett suffers against those who look to trade shortly, people who can get in and get out before he can even use his grit, junglers will gank and hover around as a means to not get a haymaker to the face. With no poke in lane he depends on the enemy to make a mistake so he can punish rather than being able to get free damage himself unless you use your W for poke which is a huge mistake. He has his tools and with very long cooldowns means he has to use them in the most effective way possible, not missing any of them will win you the trade but even missing just one can turn it around.
A great thing about Sett is his versatility he doesn't need to stick to a single build to be effective. You're ahead in game? Go Gore into more damage. You're losing lane? Go tank and build Frostfire into Titanic. A lot of melees on their team? Go BORK to duel even better than you already can. And at the end of everything Sett will always be useful because of his massive W true damage, AOE stun on his E and enemy health scaling ult.
You will take Conqueror 99% of the time unless it is a ranged matchup, where you can take Fleet Footwork if you struggle.

CONQUEROR
His best keystone as he will always be punching in duels and teamfights stacking it quickly, as well as being tanky enough to survive extended trades the extra damage and healing it gives makes it better than anything else you could use with him.

LETHAL TEMPO
Lethal Tempo is alright on Sett the only problem is people don't stand around and take your AAs, but on some situations it might help more than Conqueror, in my opinion the best rune when going against Yasuo or Yone.
When taking Conqueror you will always take

Now to make actual decisions


This just really depends on both the enemy comp and what your build would be, if they have heavy cc and ap yeah you will want tenacity but if you like you can cheat and go alacrity with mercs, you can even replace tenacity with going unflinching on the second tree. It depends on what you want, I really appreciate the attack speed from alacrity so it is my go-to.








STATS
You will always take ATTACK SPEED, ADAPTIVE FORCE, and RESISTANCE.
Taking Attack Speed is a no brainer as Sett feels bad without any AS and AAs are his most consistent source of damage.
Take armor or magic reist depending on the enemy laner being mostly AP or AD. Keep in mind their jungler as well, say you are going against a Voli taking armor seems nice but if their jungler is Lillia. I would take magic resist as Voli still does magic damage and Lillia too. Vice versa if it's a Voli/Kayn than taking armor is better.

HAIL OF BLADES
You will use this rarely, but it is really good against ranged champions or slippery champions like Akali, it is unfair burst that will make your opponent cry. I don't really like taking it top as conqueror is so good for teamfights but if you need it for lane use it, it helps in small skirmishes as well.




You can take the resolve runes from the conquerer page, or if you think you don't need them then taking


| Sett's autoattacks alternate between a left and right punch, the right hook coming faster and dealing more damage than the left. This is the reason you win early levels. ![]() |
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Sett has a variety of combos depending on what trade he wants to take, these are his most common ones. The passive icon represents two basic autos.
Easy 1-2-3-4 Combo
This is the most basic combo he has for short trades, just a stun and an autoreset, but it does great damage and is easy to pull off. If you didn't stun with E then you should instead use Q to empower the first attacks as they will walk away before you have a chance to autoreset.Haymaker Combo
This is for when you want a little bit more damage in your combo, you can use this if you have some grit, but is very risky to use if you can't disengage right after as I've said before Sett without W is weak unless the enemy is really low.You're coming to me? Combo
This is used when the enemy actually wants to fight you, i.e. long trades, you want to use your facebreaker once your grit is really high or completely full, if you don't have enough grit after the auto reset than you can just keep autoing until you have enough grit and continue with the combo. You HAVE TO STUN with it to guarantee the haymaker damage, as if they dodge it with a dash or flash it might mean the end of you. This will usually kill people at the end of everything or leave them with almost no health.The Boss Special
It is the same as above, but you will finish with your ult instead of AAs, "NOW FOR THE FINISH". Use it when you know your ult will kill them, they will want to flash but it will be too late.The teamfighting Combo
This is the most common combo you will use in a teamfight, you want to start with Q to get the speed boost towards your enemies, hopefully ulting a chunky tank, you will land on their team and use E to stun all of them, and then using a high grit W to explode the most important enemies (usually the adc). After that you are an AA machine until your cooldowns come back up. Example below of what Sett can set up with his abilities:Sett has a variety of items he can choose from it is important to know what they do and how to use them, I will highlight some of the more important ones
WHICH ITEM TO RUSH?








And late game with









ANTIHEAL ITEMS
There are two options when it goes to antiheal, the best option depends on the situation, both item upgrades help Sett a lot as
Chempunk Chainsword gives Sett damage and health his favorite stats for W damage. And
Thornmail is not bad to upgrade
VS
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Now ![]() ![]() ![]() ![]() ![]() ![]() |
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SEPARATE STERAK'S SECTION


SEPARATE TITANIC HYDRA SECTION

DEFENSIVE OPTIONS
VS AD








VS AP








SITUATIONAL











ELIXIRS
elixer of wrath



These are the options when playing Sett:



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In this section I will teach you my playstyle and how to play Sett in different stages of the game, from early to late.
EARLY GAME
So like I said before Sett starts the game being better than anyone else.This means you need to take advantage of the fact that you win most level 1 fights. DO NOT LEVEL UP ANY ABILITY IMMEDIATELY as every game is different you need to have a good spell for every situation, most of the time it will be your


If they don't come it's ok you are defending your jungler's stuff which is good.
Obviously if you guys are invading then help, your E can stun multiple people if you get in the middle of everybody and even just pulling someone can pop their flash or kill them.
Once laning phase actually starts you want to look at the matchup to see if you can be aggresive, most of the time you can, so just CS and start punching the enemy when they get close to CS, if they retaliate don't stop punching, walk them down until they are almost out of range of your E hitting them and a minion, pull them back in with the stun included and punch some more. They will be really low and might flash if scared enough. Or just die if they don't want to waste flash. If that couldn't happen for X reason then it's okay, you get more powerful as you level up. The enemy will respect you, as you will win every trade. Don't expect people like this Garen down here:
POSITIONING
Notice that in that clip I was always mindful of my positioning, moving to be in between Garen and the minions to land the stun to guarantee my

When looking to trade you always want to position in the enemies minion wave, very backwards advice compared to what you usually want on any other champion, but Sett can do this cause:
[*] It makes it much easier to stun with

[*] You will tank a lot of minion aggro with your

GETTING GANKED
This makes it so you will be invading the enemies space, and enemy jungler does not like that, so you will be ganked, I advise you to ward early to see it coming, and while you CS think if you can 1v2 and get a kill or not. If no, just run when jungler comes, if yes think about who is the easiest to kill, usually will be the jungler as he will have a lower level than you.
Now when the jungler comes, run at him, start punching him immediately he will be surprised to the fact that you have balls, he will attack back, get grit and position yourself between the toplaner and jungler and use a


Example of best case scenario when getting ganked:
TOWER DIVING
Sett is really good tower diver due to his

Now when you towerdive alone you have to have a reason to do it other than just killing the enemy, unless he is actually free towerdiving is always a huge risk and the reward should be huge if it is successful, you really want to have

When to towerdive?
You tower dive when:
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You know the enemy will die with any of your combos
You have built a huge wave and they will not only die but also lose 2+ waves worth of gold and EXP
You know their jungler can't help
Your jungler is good at towerdiving and wants to do it with you
Now any of those reasons is good enough to do it but you need to set it up, with a huge minion wave and knowing which summoner's and cooldowns the enemy has up. Don't towerdive without atleast 1 wave under their tower.
The reason you want the huge wave is because not only is it easier to dive someone taking 50 hits from your minions, even if you die after killing the enemy, it still is better for you as they will miss more gold and exp.
This is a good towerdive because: I'm two levels over





GETTING TOWER DOVEN
Now this is the biggest mistake an enemy jungler can make on you unless they are





DO NOT TOWERDIVE A SETT:
SCUTTLE FIGHTS
Sett is great at scuttle fights due to his damage early so if you can you should always go to help, but don't sacrifice a huge wave for a potential kill, it isn't worth, always ping your jungler what you are thinking to avoid any possible deaths or tilts.
INVADING
Now you want to freeze against your opponent to deny him from CS but unfortunately when Sett takes a trade he hits minions with his


LEVEL 6 AND UP
Now all of that was for the earlier levels although the same applies here, now that you are level 6 you can be even more aggro due to your ult being a huge undodgeable damage ability, unlocking The Boss Special. At this point you can also look for TPs for botlane, but only if you have your ultimate up, the wave is set up correctly and if your botlane warded deep for you. It is a very high risk high reward maneuver as it can ruin your lane or tilt your enemy.
RANGED MATCHUPS
Now ranged matchups are really fun :^). Yeah sometimes you have to deal with this. And usually it goes the same I would even throw












EXTRA TIP. You can


CONCLUSION
As you have noticed I am very aggressive in the early as much as the enemy allows me to be, but you don't have to be like this exactly to win lane with Sett, you have to know your limits and know when to back off. And that I can't really teach you sometimes you just have to int to learn. And that's okay.
MID GAME
Nice, you've passed early and now you really get to have fun, this is when teamfights start happening, depending on how your early went, if the enemy still has his tower up you are looking to get herald to take it down, always be mindful of dragon as there will be fights for it. So keep checking your minimap and have your TP ready.
Now a lot of people especially if they are losing like to just goonsquad a lot in mid game, meaning they will send 2+ members to you if you look like you are winning, so ward deep and don't take obvious baits, if an enemy that was always running away from you now for some reason wants to fight, it's cause he has a team behind him.
TOWER TAKING ORDER
Your goal in this phase is taking out all outer towers, so finish yours, then go to bot to take theirs, once you do that you can either pressure a sidelane to get attention or help your team in mid to take that tower as well. Remember, pressuring a sidelane only makes it worth if you don't die when doing it.
Now after the outer towers are down, you want to ward deep into their jungle, near red buff and blue buff, ward common entrances, in this stage you really just either catch enemies in their own jungle, or you CS while waiting for the next neutral objetive. Always be with your team cause Sett was made for teamfighting.
USING TELEPORT
If you have

TEAMFIGHTING
WINCON
The way you teamfight really depends on your teams wincon, and the enemy teams wincon. Not every game is the same, even though you really want to dunk the tank on their carry if yours dies in the process it isn't worth it. So you want to know who can win you the fights and how you can help them, sometimes they need to get an assassin off them, sometimes they want you to group the enemy team up. Sometimes you are the wincon which means you want to deal massive damage to everyone before you die.
LEARNING FROM FIGHTS
Whichever it is you will understand who the wincon is after some teamfights, if you lost them try to find out why, did you go in and your adc was left alone?, maybe you went too deep and your team couldn't catch up, recognizing why you lost the teamfight is the way to win the next one. If you did win the teamfight, you also want to find out why, did you land a multi



WHAT TO DO
Sett is a really explosive champion, what that means is that he really only goes all in, he has to commit, there is no poking, if you don't commit you will be chunked before being able to do anything. In teamfights he has two options.
1. You peel for your adc and relieve them of pressure
2. You nuke their adc before they can even react.
Sometimes you can do both at the same time and that is the dream.
But if you can't you have to choose which one will win you the teamfight, if you think you can kill their adc fast then go for it as usually your support is a peeler for your adc.
CONCLUSION
Mid game is extremely important in soloqueue as the way the teamfights go can really tilt either side, and speaking from experience tilt wins 80% of games nowadays. So pressure sidelanes, take towers, help your team and set them up for the easiest fights ever.
LATE GAME
This became a myth, late game is so rare now, but it is really similar to mid game, except the stakes are much higher, one fight can decide the game, and the adcs are much more scary. So it's even more explosive, late game is mid game on steroids, you will play the same way you did mid game just know that mistakes hurt much more.
Warding becomes much more important as any champion can now get one shot if they get caught out.
At this stage it isn't a bad idea to try to one shot the jungler if he is squishy enough, as the objectives will be a lot more impactful, dragon soul, baron, elder dragon. Even just ulting them away when the objectives are low really can help your team secure the smite.
It's okay to try to babysit your team in this stage if you feel you need to, really any mistake from anyone can close the game out so stick together(unless you have TP) and give them hell.

Of course this is all not an opinion it is in fact a truth, and I am extremely and totally serious about this topic.
Sett's base skin is extremely clean looking no real clutter and visually appealing, it has his famous coat, his brass knuckles and his golden weirdly pointy shoes. The color scheme is very unique compared to the rest of the champions and the effects all feel powerful and well done. This skin just screams he is the Boss and that's why it's my favorite.
Sett's Obsidian Dragon skin is a really cool looking skin as the blacks and the reds really have a nice contrast, the lava effects on his fists when using Q are really nice looking as well. And the dragon on his ultimate is just insane. My only problem with the skin is sometimes clarity as its effects are so overpowering. Also its recall animation is loud AF. The chromas are the reason this skin gets an S as they really are all beautiful.
Sett's Prestige skin is nice looking and clean, pairs really well with Lee Sin Storm Dragon, this skin is an obsidian dragon chroma basically, I unfortunately don't own this one though.
Sett's Mecha Kingdoms skin is really cool looking and has good effects, the only problem I have is it feels weird on Sett. Sometimes he feels clunky when using this skin and him being in a mech feels wrong. But the chromas save this skin. I mean giant robot is always gonna be cool.
Sett's Pool Party skin is a way for Riot to make money and I have to say that it's a good way to make money. I have to say the splash is way better than the actual in game model. The effects look a little weak as well but I do like the sound effects. The flowers are a little weird since they are huge but I understand the reason for having them. I really like the chromas as they change not only clothes but also design on Sett's shirt. In the end it's shirtless Sett what more do you need.
Firecracker Sett is an okay skin but I don't like his hair style in this skin, I feel like this skin and pool party could've been much better but it's alright. Sound effects are cool enough and I like the recall. I just imagine i'm Tengen from Demon Slayer when using this skin.
Thanks so much if you read this guide.
I put a lot of effort into trying to write down my thought process and just how I approach league matches in general when playing Sett. I'm very passionate about this champion as I have the most fun playing him so I had a blast making this guide.
If you have any specific questions or just opinions in general you can comment if you want. Any constructive criticism is welcome as well.
You can catch me on my stream if you want to ask me anything directly about Sett.
Special thanks to jhoijhoi as her templates really helped making this guide not look so bland.
Thanks as well to xPetu even though he doesn't really main Sett, his passion for

Shoutout to the Sett Mains subreddit if you are interested in anything related to Sett.
Hope you have a great day.
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