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Recommended Items
Runes: OFFENSIVE/CONFIDENT
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Exhaust
Ignite
Items
Ability Order
Feline Friendship (PASSIVE)
Yuumi Passive Ability
Threats & Synergies
Blitzcrank
Same as Leona and Thresh, but he also drags you into the enemy team, probably your biggest counter.
Ezreal
Mobile ADC who can take long fights, which means more healing overall.
Ezreal
Mobile ADC who can take long fights, which means more healing overall.


Compatible with almost any ADC
High Sustain due to shields and heals
Shorter Recall timer because you can attach to a recalling teammate
Can disengage quickly If not CC'd
Great late game

Cons:
Really bad early game (power spike at level 6)
Can't do anything by herself
Relies on at least one fed carry
An aggressive playstyle can be really mana-consuming
Very often banned, especially in higher elo
Squishy (when unattached)
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Passive: ![]() ![]() While attached, the shield transfers to her Anchor. [*] Notes regarding Bop 'n' Block: The shield has an unlimited duration, therefore it can be charged way before a fight You can use this most times when you are not in a dangerous position to recharge some mana |
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Q: ![]() ![]() [*] Notes regarding ![]() Your basic poke Really mana consuming early, becomes way cheaper towards mid and late game You can use ![]() |
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W: ![]() ![]() ![]() ![]() ![]() ATTACK DAMAGE ADAPTIVE FORCE: 20 / 23.33 / 26.67 / 30 / 33.33% bonus AD ABILITY POWER ADAPTIVE FORCE: 12 / 14 / 16 / 18 / 20% AP [*] Notes regarding ![]() This is what makes ![]() You can tank for a bit (make sure you don't get CC'd) and attach safely for a bit of Sustain) You can tank certain forms of CC, such as Zoe's sleep from her E, ![]() |
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E: ![]() ![]() [*] Notes regarding ![]() Really expensive early Huge amounts of healing, AS and MS in late |
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R: ![]() ![]() [*] Notes regarding ![]() This is ![]() Works really well with ![]() Control it by switching between allies You can get off while using it if the ADC gets CC'd to ensure the root Use your Q, ![]() ![]() |
You're winning the lane:
Try to deep ward as much as possible. Also, ward the


You're losing/playing really safely:
Ward the




Mid to late game:
You're winning:
Ward the objectives and buffs, they will try to focus


You're losing! Oh no!:
Watch the minimap. A LOT. You can buy


You should roam when:
Your lane looks safe (e.g. the enemy support and ADC recalled)
Your ADC recalled but you don't have to
You have great vision (on the river and Deep wards) and you know where the enemy jungler is
You know the enemies don't have vision where you're going
Your mid/jungler are fighting on the river and your help would be needed
When your jungler is trying to gank mid from bot side and you feel like you can't/won't do anything in your own lane, hop on them and gank 3v1
IMPORTANT NOTE: ALWAYS HAVE YOUR ULTIMATE READY IF YOU ARE FORCING A GANK
You should recall when:
Your ADC needs to buy a vital item (such as

You've pushed the wave into the enemy turret
You can help another lane and not lose objectives
There is no risk of losing plates/the turret
You need to reset the lane

If your ADC wants to take




You should always look to engage after the enemy support misses a skillshot, as you have low chances to defeat them otherwise.
Warding items
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You will buy ![]() ![]() |
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You will ALWAYS want to take ![]() ![]() ![]() |
Mythic Items
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Legendary Items
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Is ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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