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Recommended Items
Runes: OFFENSIVE/CONFIDENT
1
2
3
4
5
6
Sorcery
Domination
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
USUAL SUMMONER SPELLS
Exhaust
Ignite
Items
Ability Order
Feline Friendship (PASSIVE)
Yuumi Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Blitzcrank
Same as Leona and Thresh, but he also drags you into the enemy team, probably your biggest counter.
Ezreal
Mobile ADC who can take long fights, which means more healing overall.
Ideal
Strong
Ok
Low
None
Ezreal
Mobile ADC who can take long fights, which means more healing overall.
Hello there, I'm Sky, a support main since season 7, and this is my first guide here. I've been playing
Yuumi since season 9, for those who are wondering, and mained her since. I hope this guide will help you!


Pros:
Compatible with almost any ADC
High Sustain due to shields and heals
Shorter Recall timer because you can attach to a recalling teammate
Can disengage quickly If not CC'd
Great late game

Cons:
Really bad early game (power spike at level 6)
Can't do anything by herself
Relies on at least one fed carry
An aggressive playstyle can be really mana-consuming
Very often banned, especially in higher elo
Squishy (when unattached)
Compatible with almost any ADC
High Sustain due to shields and heals
Shorter Recall timer because you can attach to a recalling teammate
Can disengage quickly If not CC'd
Great late game

Cons:
Really bad early game (power spike at level 6)
Can't do anything by herself
Relies on at least one fed carry
An aggressive playstyle can be really mana-consuming
Very often banned, especially in higher elo
Squishy (when unattached)
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Passive: ![]() ![]() While attached, the shield transfers to her Anchor. [*] Notes regarding Bop 'n' Block: The shield has an unlimited duration, therefore it can be charged way before a fight You can use this most times when you are not in a dangerous position to recharge some mana |
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Q: ![]() ![]() [*] Notes regarding ![]() Your basic poke Really mana consuming early, becomes way cheaper towards mid and late game You can use ![]() |
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W: ![]() ![]() ![]() ![]() ![]() ATTACK DAMAGE ADAPTIVE FORCE: 20 / 23.33 / 26.67 / 30 / 33.33% bonus AD ABILITY POWER ADAPTIVE FORCE: 12 / 14 / 16 / 18 / 20% AP [*] Notes regarding ![]() This is what makes ![]() You can tank for a bit (make sure you don't get CC'd) and attach safely for a bit of Sustain) You can tank certain forms of CC, such as Zoe's sleep from her E, ![]() |
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E: ![]() ![]() [*] Notes regarding ![]() Really expensive early Huge amounts of healing, AS and MS in late |
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R: ![]() ![]() [*] Notes regarding ![]() This is ![]() Works really well with ![]() Control it by switching between allies You can get off while using it if the ADC gets CC'd to ensure the root Use your Q, ![]() ![]() |
Early to mid game:
You're winning the lane:
Try to deep ward as much as possible. Also, ward the
Dragon
's pit and watch out for ganks. Junglers with high CC are really dangerous against
Yuumi. Positioning matters too, don't get CC'd under the enemy turret.
You're losing/playing really safely:
Ward the
Dragon
's Pit and lane bushes, especially if against a
Thresh,
Blitzcrank or
Pyke, as they can get you out of your turret. Call your jungler for help. If they actually come (wow, that's rare), you usually get off your ADC and help the jungler, as they are closer to the enemy and will also get focused most of the time.
Mid to late game:
You're winning:
Ward the objectives and buffs, they will try to focus
Baron
and
Drakes
in order to have a chance to win.
You're losing! Oh no!:
Watch the minimap. A LOT. You can buy
Farsight Alteration to keep an eye on the objectives far from your base. Again, objectives are the most important in any game, and it's your job to have them warded at all times.
You're winning the lane:
Try to deep ward as much as possible. Also, ward the


You're losing/playing really safely:
Ward the




Mid to late game:
You're winning:
Ward the objectives and buffs, they will try to focus


You're losing! Oh no!:
Watch the minimap. A LOT. You can buy

A good support doesn't help the ADC when unnecessary and goes to other lanes instead. Even
Yuumi can do this, although it's pretty hard:
You should roam when:
Your lane looks safe (e.g. the enemy support and ADC recalled)
Your ADC recalled but you don't have to
You have great vision (on the river and Deep wards) and you know where the enemy jungler is
You know the enemies don't have vision where you're going
Your mid/jungler are fighting on the river and your help would be needed
When your jungler is trying to gank mid from bot side and you feel like you can't/won't do anything in your own lane, hop on them and gank 3v1
IMPORTANT NOTE: ALWAYS HAVE YOUR ULTIMATE READY IF YOU ARE FORCING A GANK
You should recall when:
Your ADC needs to buy a vital item (such as
B. F. Sword) or has lots of money to spend
You've pushed the wave into the enemy turret
You can help another lane and not lose objectives
There is no risk of losing plates/the turret
You need to reset the lane

You should roam when:
Your lane looks safe (e.g. the enemy support and ADC recalled)
Your ADC recalled but you don't have to
You have great vision (on the river and Deep wards) and you know where the enemy jungler is
You know the enemies don't have vision where you're going
Your mid/jungler are fighting on the river and your help would be needed
When your jungler is trying to gank mid from bot side and you feel like you can't/won't do anything in your own lane, hop on them and gank 3v1
IMPORTANT NOTE: ALWAYS HAVE YOUR ULTIMATE READY IF YOU ARE FORCING A GANK
You should recall when:
Your ADC needs to buy a vital item (such as

You've pushed the wave into the enemy turret
You can help another lane and not lose objectives
There is no risk of losing plates/the turret
You need to reset the lane
In close combat, if attached, try to make a semicircle between you and the target with
Prowling Projectile to empower it and deal more damage (after 1 second).
If your ADC wants to take
Teleport, try to convince them to use
Barrier or
Heal instead, as you can no longer
Teleport with them back to lane since patch 9.24.
You should always look to engage after the enemy support misses a skillshot, as you have low chances to defeat them otherwise.

If your ADC wants to take




You should always look to engage after the enemy support misses a skillshot, as you have low chances to defeat them otherwise.
Note: This part of the guide is still in progress. Hasn't been updated for season 11 either.
Warding items
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You will buy ![]() ![]() |
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You will ALWAYS want to take ![]() ![]() ![]() |
Mythic Items
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Legendary Items
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Is ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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SkyCrafter1209
Yuumi Guide
[11.24] Sky's way of supporting with Yuumi complete edition
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