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Nunu & Willump Build Guide by Pullks

Jungle [11.20] Pullk's Master Nunu Guide! (1.5M+ Mastery Points)

Jungle [11.20] Pullk's Master Nunu Guide! (1.5M+ Mastery Points)

Updated on October 16, 2021
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League of Legends Build Guide Author Pullks Build Guide By Pullks 209 8 151,446 Views 62 Comments
209 8 151,446 Views 62 Comments League of Legends Build Guide Author Pullks Nunu & Willump Build Guide By Pullks Updated on October 16, 2021
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Runes: Standard Runes

1 2 3
Phase Rush
Nimbus Cloak

Legend: Tenacity

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

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Jungle Role
Ranked #9 in
Jungle Role
Win 54%
Get More Stats
Jungle Role Ranked #9 in
Jungle Role
Win 54%
More Nunu & Willump Runes


Threats & Synergies

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Champion Build Guide

[11.20] Pullk's Master Nunu Guide! (1.5M+ Mastery Points)

By Pullks
★ About Me
★ Pros & Cons
★ Coaching
Coming Soon..
★ Runes
★ Summoner Spells
Coming Soon..
Coming Soon..
★ Early Game
★ Mid/Late Game
Coming Soon..
Coming Soon..

Hello everyone, my name is Pullks. I've been playing League of Legends since season 9, and have mained jungle since then aswell. I finished my first season in Platinum and have climbed to Masters in only my 3rd season of playing, peak 50LP! ◔ ⌣ ◔

I officially have achieved two Master's accounts in season 11 with Nunu :)

League of Legends has been the main game I play for a few years now, primarily playing Nunu & Willump, I even was Rank 2 Nunu NA and Rank 1 Nunu Enthusiant in season 11. It's safe to say I LOVE Nunu.

This is my second guide on Mobafire as I have had countless requests by my viewers for a "real" Nunu guide!
Here is my other guide; Full AP Nunu, I would consider this more "for fun" and not to seriously climb high elo.

If you want to see me play Nunu live in action or ask my any questions about the guide, feel free to check out my stream here.

If you are interested in other content I create, feel free to checkout my other social platforms here.

If for any reason you want to reach out to me personally, give me a shout on my Discord server here.

If you would like to support my efforts it would mean the world to me if you could upvote this guide, comment and maybe even give me a follow on twitch. (͡ ͡° ͜ つ ͡͡°)


+ Good Clear Speed
+ S+ Ganks
+ Amazing Objective Control (Q+Smite)
+ Survivability in Jungle
+ Lots of Crowd Control
+ Surprising Damage (Level 6 Spike)

In my opinion Nunu & Willump is the only fun tank in the jungle, I NEVER become bored of him. His damage can kill almost any champion when he hits 6 and if he gets a full ultimate charge off. Not to mention it still makes me laugh when enemies try to flash away from my snowball, or once I proc phase rush. He also has an uncontestable smite (Q+Smite) if you time it perfectly. I highly recommend trying him out, you might just have fun ( ͡ᵔ ͜ʖ ͡ᵔ ).

- Heavy Reliance on Team
- Ultimate Easily Disrupted
- Poor Defensive Scaling
- Weak When Behind
- Poor Brawler
- No Late Game Damage

Nunu & Willump struggles if he gets put behind the enemy team, this is why you should aim to play with big brain IQ only. Don't try to take scuttle crab alone unless your teammates are on the same page as you, you're practically a 2nd support. You will have some games you give your team a lead and still lose (I've had teams throw 10k+ gold leads). If games go >30 mins you are outscaled by this point, play around your team and keeping the carries alive.

Nunu & Willump is one of my favorite champions, he may honestly be the only reason I still enjoy playing League and he is by far the champion I have the most hours on. I have over 1.5 million mastery points on the boy and his yeti, he has been my #1 pick since I started playing ranked. He is an extremely fun champion with a kit that is based all around GANKING, GANKING, and GANKING some more. He is unique compared to any other jungler as he is extremely mobile with Biggest Snowball Ever! and can put pressure on the map before most other junglers in the game. This makes him an amazing solo queue pick as he has an amazing influence on the game, not to mention his objective control with Consume, this yeti practically has two Smite, what are you waiting for?

This guide will show you step by step how to maximize your Nunu & Willump gameplay and climb the solo queue ladder, or just enjoy some laid back games with friends :)

I am now offering coaching to anyone who is interested. Please feel free to join my my Discord server and send me a PM to be invited to the coaching category.

The only primary rune you should be taking on Nunu & Willump is Phase Rush. Very easy to proc as you only need to hit 3 attacks or abilities to gain the movement speed. You can proc it fully with Snowball Barrage and lock down enemies easily with the root it provides. This can allow you to get a full Absolute Zero channel off and do tons of damage to your enemies. You will also laugh when people try to flash after you proc Phase Rush but you still chase them down.

This pairs amazingly with Nunu's kit as it grants you bonus movement speed. Helps if you need to escape sticky situations with Flash or lock someone down with Chilling Smite, sometimes it's all you need.

Any sort of movement speed pairs well with Nunu. Getting an extra 1% for free is nice and improving all other movement bonuses by 7% helps you lockdown people that much easier.

Similar to Celerity, this gives Nunu & Willump extra movement speed and damage when in the river, which is great for objective control as well as ganking lanes.
Precision for the secondary tree. Triumph can keep you alive with takedowns when low health. Legend: Alacrity helps with clear speed and damage applied by Sunfire Aegis in teamfights and baron / dragon . Swap Legend: Tenacity if you need more Tenacity (Anti-CC).
Axe for clear speed and helping apply damage. Diamond for some bonus ability power and Shield for additional armor. You can swap Shield for Circle if the entire team is magic damage. You can also take double Shield if entire team is attack damage .

Considering you are playing jungle, Smite will be a necessary summoner spell to take. Even if you didn't want to the client will now force you, this is the first spell for Nunu & Willump. I personally prefer Chilling Smite as it helps you lockdown enemies as well as run from near death experiences. IF you are feeling threatened by the enemy jungler/team you can take Challenging Smite to reduce their overall damage

Flash will be your second summoner spell as it is the best option for escaping or engaging. You could attempt to run Ignite, but it doesn't feel very good and your team may flame if they see a Nunu & Willump cosplaying Graves, especially in RANKED.

CALL OF THE FRELJORD (Passive): When Nunu & Willump damages an enemy champion, monster or structure it gives both Nunu & Willump and the nearest allied champion bonus attack speed and 10% bonus movement speed .
CONSUME (Q): Willump takes a bite of an enemy/monster, damaging them and healing himself. Heal increased when below 50% health. The heal is more effective against non-champions, so if you are in a fight try to Q a minion/or monster for a larger heal.
BIGGEST SNOWBALL EVER! (W): My favorite part of Nunu & Willump's kit. This is practically Unstoppable Onslaught on a 14 second cooldown. As Brian Fantana would say "60% of the time, it will result in a kill every time' (Anchorman reference for my younger friends). But really, press W, land it and KILL ENEMY.
SNOWBALL BARRAGE (E): You can cast this ability 3 times, after 3 seconds whoever got hit will be rooted. Pair this with Absolute Zero for some nutty damage. Landing all 3 casts will proc Phase Rush which is great for engages or disengaging, FAST AS FUCC BOI!!!
ABSOLUTE ZERO (R): Channel for up to 3 seconds and make enemies disappear, seriously. If you get a full Absolute Zero charge off at level 6 you one shot almost anyone early game (if they don't have Heal or Barrier). Try to cast in a bush or out of vision for a surprise nuke. . ̿̿ ̿̿ ̿̿ ̿'̿'\̵͇̿̿\з= ( ▀ ͜͞ʖ▀) =ε/̵͇̿̿/’̿’̿ ̿ ̿̿ ̿̿ ̿̿
This will be your Mythic item in 95% of your Nunu & Willump games. This item gives disgusting damage output when you proc the passive and also gives extra Tenacity and Slow Resist for each Legendary item completed.

Situational, certain games you may not require the damage output of Sunfire Aegis and just need to peel your team or lock them down. I build this in <5% of my games, the HP scaling does feel nice once you have 4+ items though.

Movement speed is Nunu & Willump's best friend, it synergizes with every aspect of his kit. You get great stats as well as movement speed to make your Biggest Snowball Ever! even faster. Build this item second if the enemy has 2+ AD champions.

My go-to magic resist item. It provides you with lots of health on top of the magic resist, and improves the healing from your Consume, bonus points if you have a Soraka. I build this second if the enemy team has 3+ ability power champions.

Second best armor item for Nunu & Willump, nice armor and HP stats. If you are playing against multiple auto-attack reliant champions or healing champions it may be beneficial to build this second. Fun fact: when completed, you apply 60% grevious wounds INSTANTLY with your Biggest Snowball Ever!.

I build this in 99.9% of my games on Nunu & Willump, the 0.01% of the time is if I'm super behind (e.g. 0/4/0) and every piece of gold counts.
Nunu & Willump has disgusting AP ratios (seriously, look at them) and this item can give you up to 65 Ability Power. You stack this very easily and you'll sometimes end up at 10 stacks without realizing. Upgrade to Mejai's Soulstealer if you have 10 stacks (don't instantly die after buying...).

I usually only build this into enemy teams with full AD compositions. Although,it is very strong into critical attack % champions like Tryndamere, Yasuo, Tristana etc. If you find yourself in a game with 2+ crit reliant enemies, build this instead of Dead Man's Plate.

Pairs well with your Biggest Snowball Ever! as when you immobilize enemies they take 10% MORE damage from all sources. You can also apply it when rooting people with your Snowball Barrage.

I don't build this item too often, but it is good into multiple AP champions. The additional movement speed does feel nice paired with Dead Man's Plate though, try them both out!

It is RARE I ever build this item, unless the game is going on forever and I am rich. It is good into high burst enemies though, if you constantly find yourself getting blown up, the active on this item can really help.

There will be the occasional game where the only way you win is through your fed teammate and you have to pray to the rift gods they don't throw. In those scenarios, pickup this item to help prevent that (redirects 15% of damage they take to you, the tank!!).

I've tried rushing this item before completing Sunfire Aegis, building it mid game but I am still not a huge fan. It is great for HP scaling but you never fully utilize the passive and armor or magic resist stats are better IMO.

I don't build this too often. It is useful if your entire team is AD and you need some AP, but also want to keep your tanky stats. The burn passive works great against tanky enemies, it adds a surprising amount of damage. Solid item to buy 2nd/3rd if you are ahead and want to carry.

NOTE: Jungle pathing is VERY situational, this is NOT the only jungle path for Nunu & Willump, this is to help anyone try out our yeti overlord and have a rough idea how to path. You can feel free to experiment as you learn.



Start at crest of cinders , ask your top lane for a leash (if they are lame and don't help, use Smite), level up Biggest Snowball Ever!


Roll over to crimson raptor , auto attack the large one 3 times and Consume, it will die. Auto attack the small ones, allow burn damage to apply as it can kill them.


Before deciding what to do next, take a look at both top lane and middle lane. If the enemy is pushed up past the middle of the lane, you can use your Biggest Snowball Ever! to gank them as many players do not ward/expect a level 2 gank ( AVOID TANKING TURRET, if enemy flashes just continue your pathing).
If you ganked top, you can attempt to go to the enemies crest of insight but it is RSIKY.
If neither are gankable, proceed to your greater murk wolf or crest of insight .


Take your crest of insight (if you got a leash on crest of cinders use Smite here). Upgrade Snowball Barrage.


Similar to earlier, take a look at bottom lane and middle lane, are the enemies pushed up or near death? If so, use Biggest Snowball Ever! to gank either one and make sure to use Snowball Barrage to lock them down.
If no ganks are available, feel free to take gromp .


Rift Scuttler should of spawned by now (around 3:15). Try to take whichever you are closer to, and make sure to ping you are going in case your team mates need to help you. Use Biggest Snowball Ever! or the root from Snowball Barrage or Smite to break the shield and kill it quickly.


Pathing is identical to starting on Red Side, image included because why not? ¯\_(ツ)_/¯

Early Game Goals

Be Active on Map
Gank, Gank, Gank!!
Target Low Mobility Enemies
Focus Early Dragon 's and Rift Herald
Clear Enemy Vision with Oracle Lens
Get Rift Scuttler (if safe)
Early game is a Nunu & Willump's wet dream, it's where he has the opportunity to set up a win. Your main goal will be to hit level 2-3 and gank until enemies want to Alt+F4. Taking kills is okay, but if you are Platinum IV+ I would recommend giving the kills to your carries.

Follow the pathing guide and gank the enemy laners if they are pushed up or near death. If you gank someone and they have used their mobility spell like Flash (5 min cooldown) or Ghost (3.5 minute cooldown), you now have a time window to repeat gank and kill over and over again. I tend to avoid repeat ganking/camping tank champions like Ornn, Shen and Malphite etc. It is okay to give them a free kill but they won't carry the game, focus your middle lane and bottom lane if you manage to give them a lead.

Make sure to prioritize early game Dragon 's (Soul's are OP) and Rift Herald , Nunu & Willump can easily secure them because of Consume with Smite (Level 5 combo is 1210 damage, execute dragon with this). You are able to solo it as well, but I wouldn't recommend this unless you have vision of the enemy jungler/mid lane/bottom lane and Bami's Cinder. You can also help your bottom lane push the wave into tower and then spam ping them for help ༼ つ ͡° ͜ʖ ͡° ༽つ

Mid Game Goals

Secured Dragon 's + Rift Herald
Engage Team Fights
Peel Your Carries
Secure Vision Near Objectives
Calculated Risks
By now a turret has likely fallen and people are becoming more aggressive, looking for kills by catching people in vision traps or roaming. A turret has likely fallen and it is around the 2nd or 3rd Dragon . Hopefully you have secured both Dragon 's as it is a huge advantage to have moving forward and a possible win condition if you achieve the dragon soul.

If you catch people out of position use your Biggest Snowball Ever! to run them down and secure kills for your team. Ensure you are clearing enemy vision with Oracle Lens and using Control Ward's for information.

Your teammates may also engage bad fights or get caught out, if you are around try your best to peel your carries if you can prevent their death. Sometimes all you need to do to win is sit on your ADC and make sure they don't die. Take calculated risks and fights that are beneficial for you, a lot of games get thrown in mid game by people yeeting 1000g+ bounties. Stay smart yeti enjoyers.

Hopefully your game doesn't get to this point and you have secured the win already, Nunu & Willump has terrible defensive scaling and if you get into 30-45+ minute games you will be horribly outscaled. Try your best to engage fights that are beneficial for your team and peel your carries.

Once it becomes 20+ minutes in the game you will receive homeguard buff from fountain, this pairs extremely well with Biggest Snowball Ever! and it will catch enemies off guard that may be trying to push into your Inhibitor or Tier 2 tower.

Do your best to continue to take objectives like Elder Dragon and Baron Nashor , don't be afraid to Flash + Consume + Chilling Smite (1880 DMG) if you have vision to steal from the enemy, it will tilt them (ノಠ益ಠ)ノ彡┻━┻

Late Game Goals

Continue to Engage Fights
Utilize Homeguard Buff from Base
Peel Your Carries
Secure Objectives
Try to Not Throw (ಥ﹏ಥ)

S Tier:
Papercraft: Cleanest skin hands down, also has variety of chromas.
Nunu Bot: Expensive, but worth it. Only skin to use when you run ghost/cleanse and disco.

A Tier:
Space Groove: Disco ball snowball is neat, but has/had a visual bug since release where blue bars will appear over your screen when releasing snowball sometimes (annoying), only thing keeping it from S Tier.
Workshop: Willump is a REINDEER, cmon! Cheap and cute, can never go wrong with Christmas skins.
Default: Clean and simple, also his eyes GLOW when in bushes (premium pay 2 win skins dont, sadge).

B Tier
Grungy: Low key Willump with this skin reminds me of the Cookie Monster or Sully from Monsters Inc. Really changes appearance.
Zombie: Would be S/A-Tier but something about the skin just feels clunky with animations. It WAS my favorite skin, until I purchased it :(
Sasquatch: Rarest IMO, which makes it cooler (legacy). Not the best looking, but it's shiny Pokemon status.

Demolisher: Looks okay, not a huge fan of the armor and it doesn't really change much..
TPA: Snowball is the only thing I like about this skin, between B/C-Tier.

D-Tier: Nothing, cause it's Nunu... so all are good :D

THANK YOU so much for checking out my guide. If you liked it consider tossing me an upvote as it really helps get my guide out there to everyone! Feel free to leave me feedback or any suggestions. If you have any questions feel free to ask me on my stream here .

League of Legends Build Guide Author Pullks
Pullks Nunu & Willump Guide
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[11.20] Pullk's Master Nunu Guide! (1.5M+ Mastery Points)

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