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Recommended Items
Runes: Aggressive/Grasp
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Teleport
Items
Threats & Synergies
Quinn
You won't be able to farm, so just stand and farm under your tower. You can try landing your Q for some turret hits but that's basically it.
Champion Build Guide
I just don't like how all this looks. There's a lot of text, which to be honest no one will ever read.
Hello I am Red EUNE player. I play since season 5 but started actively playing little later the same season. I am not a competitive type and that's why I only have about 120 games of Ranked on all Seasons combined. The reason for this guide is because I play a lot of Off-meta/Troll picks when playing with my friends. To the extent where they actually work! I mainly play Tanks and Supports. My most played and all time favorite champians are ![]() ![]() ![]() ![]() ![]() (You can look at my most played champions here MasteryPoints) I play and actually enjoy playing League and these Off-meta builds not only but mainly because of CFCryo. A really big Thank You for that Cryo :) |
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The author of this art is shoiyuu not me!
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(This is a little copy-paste from Cryo's Thresh guide)
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To play something like Tank Blitzcrank Top, it's essential to understand why you're building items, how to play this champion and what he really is in the first place! At first it may be confusing on what to actually build, so I made those example build for the poeple who just view the guide before the game. They are not perfect and I will try make them better and better. Tank Items are almost all situational, so you won't see/build them every game. This whole guide is focused on Tank Blitzcrank Top. I will only mention those full AD and full AP builds but they are not the main focus on this guide. And just to be clear, Yes, you can build them instead of Fimbulwinter, it's actually pretty good in some situations. I hope you enjoy this guide and this build! |















A little note is that you won't deal a lot of damage. You are





Starting Items
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Tear of the Goddess is now probably the best option for a starting item. Stacking the Tear early gives you a big advantage. Thanks to it's rework it now also gives you bonus on-hit damage against ![]() |
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If you think you need protection than Doran's Shield is the better option. I would recommend starting with this if you're against some ranged matchup, like ![]() ![]() ![]() ![]() ![]() |
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I don't buy this item as I think it's quite useless. If you want more ![]() ![]() ![]() ![]() ![]() |
Core Items
Fimbulwinter
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This is your go-to Item for Full on ![]() ![]() ![]() ![]() |
Muramana
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The Item has the highest Damage output out of all the ![]() ![]() ![]() ![]() ![]() ![]() |
Seraph's Embrace
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This Item has higher Damage output than ![]() ![]() ![]() ![]() ![]() ![]() |
Mythic Items
Sunfire Aegis
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I stand by that this is the BEST ![]() ![]() ![]() |
Frostfire Gauntlet
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This is a good alternative to ![]() ![]() ![]() ![]() |
Turbo Chemtank
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This item is a bit different than the other ones. It has the same base stats and cost as ![]() ![]() ![]() ![]() ![]() |
Defensive Items
Frozen Heart
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This is the only tank ![]() ![]() ![]() Frozen Heart gives 80 Armor which is the highest Armor shared with ![]() ![]() It's unique passive from ![]() Frozen Heart's unique passive reduces attack speed of nearby enemy champions by 20%. Frozen Heart is great against Attackers ( ![]() ![]() ![]() ![]() |
Randuin's Omen
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This is the only item that reduces Critical Strike Damage. Randiun's Omen gives 80 Armor which is the highest Armor shared with ![]() It's unique passive from ![]() Randuin's Omen unique active ability Slows nearby enemies by 99% for 0.25 seconds and reduces their Attack Damage by 10% and Critical Strike Damage by 20% for 4 seconds with 60 seconds cooldown. Randuin's Omen is great against enemies who deal Critical Strike Damage which is basically almost every ADC ( ![]() ![]() |
Thornmail
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This is one of the five Legendary Items that apply Grievous Wounds also called "Anti-heal" (Grievous Wounds is a debuff that reduces all incoming Healing and Health Regeneration recieved). Thornmail gives 60 Armor and 350 Health. It's unique passive from ![]() Thornmail's unique passive ability inflicts 60% Grievous Wounds on an enemy champion after you Immobilize them. Thornmail is great against Chmapions with self-healing ( ![]() ![]() ![]() ![]() |
Dead Man's Plate
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This is the only Item that passively grants Movement Speed by just moving. Dead Man's Plate gives +45 Armor, +300 Health and +5% Movement Speed. Dead Man's Plate unique passive generates 7 stacks of Momentum each 0.25 seconds while moving, granting up to 40 Bonus Movement Speed at 100 stacks after 3.75 seconds of moving. Momentum decays by 15 every 0.25 seconds while immobilized. Basic attacks consumes all stacks to deal 0-40 (Based on Momentum) (+0% - 100% (based on Momentum) base Attack Damage) bonus physical damage. At maximum stacks, the target is also Slowed by 50% for 1 second. Dead Man's Plate is great for catching your opponents and combining it with ![]() ![]() ![]() |
Force of Nature
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This is the only item that grants Movement Speed and reduced Magic Damage stacking additively. Force of Nature gives 70 Magic Rests, 350 Health and +5% Movement Speed. Force of Nature's unique passive grants a stack of Steadfast for 5 seconds up to a maximum of 6 stacks when taking Magic Damage. Becoming Immobilized by an enemy champion grants 2 additional stacks. Spells can only grant 1 stack of Steadfast every 1 second. At maximux stacks of Steadfast, gain 10% bonus Movement Speed and reduce all incoming Magic Damage by 20%. Force of Nature is just like ![]() |
Spirit Visage
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This is the only item that increases all Healing and Shielding Recieved. Spirit Visage gives 40 Magic Resistance, 450 Health, +100% Health Regeneration and 10 Ability Haste. Spirit Visage's unique passive ability increases all Healing and Shielding Received by 25%. Spirit Visage is great for Champions with Self-Healing/Shielding. For ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Abyssal Mask
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This is the only Item that reduces the enemy's Magic Resistance. Abyssal Mask gives 30 Magic Resistance, 450 Health and 10 Ability Haste. Abyssal Mask's unique passive ability reduces all nearby enemy Magic Resistance by 5 (+1% Bonus Health) capped at a reduction of 20 Magic Resistance. You also gain 7 Bonus Magic Resistance per affected enemy. Abyssal Mask is basically your go-to Item on ![]() ![]() |
Warmog's Armor
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This item gives the highest amount of Health out of all other Items. Warmog's Armor gives 800 Health, +200% Health Regeneration and 10 Ability Haste. Warmog's Armor unique passive ability requires you to have at least 1100 Bonus Health. The passive ability regenerates 5% Maximum Health every second if you didn't take any damage for 6 seconds (3 seconds if damaged by a non-Champion). I personally don't build this as there are a lot of Champions and Items that deal more damage to higher Health opponents. It is still a great Item, even better when combined with ![]() ![]() |
Gargoyle Stoneplate
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This is one of the two Legendary Items that give both Armor and Magic Resistance shared with ![]() Gargoyle Stoneplate gives 60 Armor, 60 Magic Resistance and 15 Ability Haste. Gargoyle Stoneplate's unique passive ability increases your Bonus Armor and Bonus Magic Resistance by 5% for 6 seconds when a champion deals damage to you, every unique champions grants a stack, up to a maximum of 5 stacks for a maximum of 25% increase. Gargoyle Stoneplate's active ability grants you a shield for 100 (+100% Bonus Health), decaying over 2.5 seconds, and 25% increased size while active with 90 second cooldown. Gargoyle Stoneplate is generally good thanks to it giving both Armor and Magic Resistance. Where it excells is in all-ins and tower dives. It's also a good choice if you're dying fast in teamfights. |
Utility Items
Sterak's Gage
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This is more of a Defensive Item but you only build it in a certain Situation. Sterak's Gage gives 400 Health and 50 Attack Damage. Sterak's Gage first unique passive Bloodlust heals 2% of your Maximum Health over 6 seconds when dealing or taking Damage. This stacks and refreshes per unique champion, up to 5 times, but every stack beyond the first is reduced by 50%, for a maximum of healing for 6% of Maximum Health over the duration. Sterak's Gage seconds unique passive activates when you would take damage that would reduce you below 30% of your Maximum Health, granting you Shield that absorb 100 damage for 4 seconds, increased by 8% Maximum Health per stack of Bloodlust, up to an increase of 40% Maximum Health at 5 stacks of Bloodlust. This has 60 second cooldown. Sterak's Gage is great defensive Anit-burst Item. Build this if you die a lot to a burst of damage. It's one of the counters to Assassins ( ![]() ![]() |
Titanic Hydra
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This is the BEST damage Item for ![]() Titanic Hydra gives 500 Health and 30 Attack Damage. Titanic Hydra's unique passive ability grants you a bonus Attack Damage equal to 2% of Bonus Health. Titanic Hydra's unique ability from ![]() This is the BEST damage Item for ![]() ![]() |
Anathema's Chains
Silvermere Dawn
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This is one of the two ![]() Silvermere Dawn grants 300 Health, 35 Magic Resistance and 40 Attack Damage. Silvermere Dawn has the unique active ability of ![]() ![]() I would only recommend this Item against champions with Suppression ( ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Hullbreaker
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This Item is great when you just push and play solo. Hullbreaker grants you 400 Health, +150% Health Regeneration and 50 Attack Damage. Hullbreaker's unique passive: While no allied Champions are near you, gain 20 − 60 (based on level) Bonus Armor and Bonus Magic Resistance and deal 20% Bonus Damage against structures. Nearby allied ![]() ![]() Hullbreaker is great when pushing and playing solo, though as ![]() ![]() |
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