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Runes: MY GO-TO
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Ghost
Items
Threats & Synergies
Kennen
Since Klepto is being removed Kennen will start going Phase Rush into you. There is absolutely 0 chance to kill him if he has Phase Rush. This lane needs the help of your jungler. Just try to farm and sustain through the lane with Health Regen items like Specters Cowl.
Nunu & Willump
Nunu is the best champion to duoq with. Allows you to catch people 24/7 and locks down Champions perfectly. Allows for some insane 2v5 plays and due to his tankiness and heal can act as a permanent frontline 24/7. Allows you to also dive very easily.
Nunu & Willump
Nunu is the best champion to duoq with. Allows you to catch people 24/7 and locks down Champions perfectly. Allows for some insane 2v5 plays and due to his tankiness and heal can act as a permanent frontline 24/7. Allows you to also dive very easily.
Champion Build Guide
My name is Ravenborn and I am a 3 million Mastery Points Darius OTP on the Server EUW. I started playing League of Legends at the end of Season 3 and have been OTP'ing Darius since Season 6. My peak has been Grandmaster 427LP and I am currently Grandmaster Tier. In this guide I will go a bit in-depth on his Abilities and Items and how to play with Darius during the Laning Phase, Mid Game and Late Game.
If you have any questions that are unanswered, be sure to check out my Twitch or Discord and ask me there.
MY TWITCH
MY OP.GG
+ Very strong Lane Bully + Can outplay very hard during ganks + Huge Snowball Potential + Can solo-carry a game + Can get back into game with just one good fight + Has sustain and some tankiness for teamfights + Very strong skirmish with Stridebreaker + Dead Man's Plate Darius is well-known for his strong early game and Level 1 cheese. He is very easy to pick up and quite beginner-friendly. Probably one of the best champions to learn Top Lane on, his Build Path is also very simple and if played correctly can 1v5 games from time to time. |
- Might seem like a Tank but is not (can't really peel in teamfights) - Is very immobile - Very reliant on his E and if he misses it is a easy target - Can be kited easily due to his immoblie kit - Has certain matchups that he can't win and will not get a lead, rendering him somewhat useless - Heavily dependant on his summoners during combat As stated, Darius is very easy to pick up but he also has obvious weaknesses. If you are aware of the weaknesses and play around them and be smart about your Macro and Micro choices, you will have great success with Darius. |
Hemorrhage (Passive) |
Darius aims his attacks strategically, causing his target to bleed for 12 (+1 per champion level) (+0.3 per bonus attack damage) physical damage over 5 seconds. This effect stacks up to five times. Reaching 5 stacks of Hemorrhage is the most important thing to do on Darius. The bonus AD increases the Damage on every other Ability, especially your Noxian Guillotine by 20% per Stack. His passive is why Darius is such a strong Early Game bully. Play around your 5 Stacks by reapplying your Noxian Might onto close targets during teamfights and look to always have it running. |
Decimate (Q) RANGE: 425 COST: 30/35/40/45/50 Mana COOLDOWN: 9 / 8 / 7 / 6 / 5 |
After a 0.75 second delay, Darius swings his axe in a wide circle. Enemies struck by the blade take 50 / 80 / 110 / 140 / 170 (+1.0 / 1.1 / 1.2 / 1.3 / 1.4 per attack damage) physical damage and receive a stack of Hemorrhage. Enemies struck by the shaft take 35% damage and do not receive a stack of Hemorrhage. Darius also heals himself for 15% of his missing Health for each enemy champion hit by Decimate's blade, up to a maximum of 45%. Hitting enemies with your outer blade of Decimate is a must so you successfully get off your combos and get in that sweet heal it provides. Since Decimate can heal up to 45% of your Health, it is important to hit as many targets as possible in a teamfight with it. Decimate is also the reason why Darius has so much 1v1 or 1v2 potential. |
Crippling Strike (W) RANGE: 200 COST: 40 Mana COOLDOWN: 7 / 6.5 / 6 / 5.5 / 5 |
Darius's next attack severs a crucial artery, dealing 150 / 155 / 160 / 165 / 170% of his total attack damage as physical damage and slowing his target by 90% for 1 second. If the target dies, the mana cost of Crippling Strike is refunded and the cooldown is halved. Resetting your AA with Crippling Strike or using Flash and immediately using Crippling Strike will net you a lot of kills. It deals a lot of damage with Noxian Might running and can also help you farm in some annoying matchups. It's low Mana and CD makes it quite a good Ability. |
Apprehend (E) RANGE: 550 COST: 70 Mana COOLDOWN: 24 / 21 / 18 / 15 / 12 |
Passive: Darius hones his axe, granting him 15 / 20 / 25 / 30 / 35% armor penetration. Active: Darius sweeps up his enemies with his axe's hook, pulling them to him while briefly granting vision in the area around the pull. Enemies pulled by Apprehend are slowed by 40% for 1 second. Apprehend is probably the most important Ability on your kit. It allows you to stick to your enemies and enable you to escape from time to time. If you decide to all-in a enemy, be sure Apprehend is up to pull him back in. You should never try to trade with Apprehend on cooldown. You can also use Apprehend in teamfights to pull the enemies and immediately using Decimate to get a 3-man heal off. Also try keeping your Apprehend up if you can catch the enemy without it at first (for example you have Ghost and will get to them anyways), and when they seem to be getting away pull them back in. |
Noxian Guillotine (R) RANGE: 460 COST: 100 / 0 Mana COOLDOWN: 120 / 100 / 80 |
Darius leaps to an enemy Champion and strikes a lethal blow, dealing 100 / 200 / 300 (+0.75 per bonus attack damage) true damage. This damage increases by 20% for each stack of Hemorrhage on the target up to a maximum of 200 / 400 / 600 (+1.5 per bonus attack damage) true damage. If Noxian Guillotine is a killing blow, Darius causes all nearby minions and monsters to flee in terror and he can recast the ability for free within the next 20 seconds. This can occur multiple times in succession. At maximum rank, the cooldown will completely reset on kill. This Ability is what makes Darius the man he is. This ability enables you to 1v5 the enemy team if fed enough and deals huge amounts of True Damage. You almost always finish your combos off by using Noxian Guillotine. Best way to use it is to go for resets and not just pure damage on the enemies. Getting a reset is what makes Darius strong in 1v1, 1v2 or 1v3 fights. Also using Flash + Crippling Strike + Noxian Guillotine whilst you have Noxian Might going makes some very interesting 1-shots on ADCs happen. You will heavily rely on this Ability on teamfights and using it to win those fights is crucial. You are basically just a useless sack of meat without this Ability up during Late Game. |
Flash is a must on Darius. He already is immobile as hell and having Flash to either escape or get close to your target is very helpful. Using Flash to either hit your outer Decimate or to 5-man pull the enemy with your Apprehend is game-changing. You can also do some cool tricks like using Noxian Guillotine and flashing over the wall during the animation to get away. This spell is always needed. It's a no-brainer. |
Probably the best secondary Summoner Spell for Darius. It's what makes him a actual threat in teamfights due to his immobility. Having Ghost allows you to also 1v1, 1v2, 1v3, 1v4 or even 1v5! This Summoner Spell in my opinion is a must on Darius when you want to learn him as a Beginner. If you are the Win Condition and you are about to teamfight, you NEED to have Ghost up to win that fight. Ghost allows you to run down enemies at your turret aswell. Most enemies do not expect you to be running at them with ultra light speed, so using Ghost to get into Lane and killing the enemy is a good tactic. |
Teleport is good for matchups where the enemy will roam a lot like Kled. But yeah, I'd start using Teleport when you start getting into high elo like Master. Otherwise, just stick to Ghost because it gives you way more Carry Potential. |
Ignite is good for Normals. Just do not use it. You have enough Damage and it basically is just a useless Summoner Spell for you when you close in on Late Game. It might net you that Cheese Level 1 Kill, but Ghost is just way better in almost any situation. Can be very good when running Nimbus Cloak. It is probably a must to go Nimbus Cloak if you plan on running Ignite, because the exrta movespeed will net you free kills. |
KEYSTONES
|
Stridebreaker Stridebreaker is the best mythic you can possibly buy. Best mythic passive, best mythic active, best potential on Darius. The movspeed and dash is INSANE to catch out people or to escape / dodge abilities. Works best with movespeed items like Dead Man's Plate and Force of Nature. The faster, the better. I cannot even tell you about all the times I was able to catch out one of the enemies and turn it into a big lead for my team by getting Dragon or Baron Nashor. |
Sterak's Gage Always build Sterak's Gage on Darius. The HP and bonus base AD is very good on you and the Shield you get is a huge life saver. This item allows you to survive engages from Junglers so you have a chance to escape or to tank the enemies engage in teamfights. The more people hit you, the bigger the shield gets. |
Plated Steelcaps Build Plated Steelcaps if they do not have any heavy CC or if they have a lot of Champions who work with AA's. Also a very good item if the enemies team Win Condition is their ADC. Mercury's Treads Go Mercury's Treads if they have a lot of CC and not a lot of Champions who work with AA's. Darius already is immobile as it is and getting some Tenacity in so you can reach the enem is a win condition for you. Just know that if you get for example Legend: Tenacity or Elixir of Iron that the Tenacity will stack multiplicatively. Every CC also caps at 0.5s, so do not overbuy on Tenacity you do not need. |
Guardian Angel Pretty okay item on Darius. Get this if you are REALLY fed and are certain you close the game out before it gets to Late Game. The stats are not good but also not bad. |
Black Cleaver The new Black Cleaver is great, as it now grants extra movespeed on it's passive when hitting enemy champions. Also very good if the enemy team consists of three tanks or more. The extra ability haste also helps out alot. |
Titanic Hydra Same as Guardian Angel: Get this if you are really fed and will 100% close the game out before it gets to late. This is a strong offensive item for Darius giving you a free AA reset to stack your Hemorrhage quicker. Problem is, it costs a lot and getting your core ASAP is way more important. Getting Defensive Items are way cheaper and better to get than a Titanic Hydra that costs 3500G. |
Chempunk Chainsword Very good item if the enemy team has alot of healing but they do not have alot of AD / no AD at all or if their ADC is very behind. The increased 60% healing reduction when they are under 50% HP helps out alot so they do not heal back up if you go in for the Noxian Guillotine reset. |
Death's Dance Death's Dance is a great choice on Darius if you need that extra survivability and movespeed during teamfights. The passive heal is also quite good to keep you sustained throughout the fights. On another note: if you have Yuumi on your team, this is a MUST BUY. You both can 2v8 the game. Good item if ahead, and the movespeed on a Ult reset sure comes in handy. |
Dead Man's Plate Dead Man's Plate is in my honest opinion a must-buy on Darius now, as it works great with Stridebreaker. Allows you to escape more often and give you some free catches with the Stridebreaker active. Allows you to catch up to your Enemy Toplaner since you will be running Ghost instead of Teleport most of the time. Also gives a small slow on AA hit. Very good to catch people out aswell or follow up on their disengage. |
Gargoyle Stoneplate In my opinion, Gargoyle Stoneplate is a must have item on Darius currently. There's multiple reasons. One of them is that you are quite squishy because you are most likely running the Conqueror + Nimbus Cloak setup, making you quite squishy. Secondly, Gargoyle Stoneplate has great value on Darius as you will most likely be on top of the enemy during fights and want to survive as long as possible to get your Noxian Might off. Gargoyle Stoneplate allows you to engage for your team and tank the enemies engage aswell. Works well with Sterak's Gage. Overall just a good item and quite cheap, making it probably the best tank item you can get. |
Randuin's Omen Randuin's Omen is great if the enemy works with AA's and has a lot of Critical Strike Damage. It's stats are better than Dead Man's Plate and the slow helps you catch up to people. |
Thornmail Pretty good item on Darius if the enemy has a lot of AD and healing. Low HP but tons of armor. Helps you fight champions like Fiora or Draven. Makes you very tanky and if they are full AD and you stack armor can make you very beefy against their composition. |
Spirit Visage Very good item on Darius. The extra heal makes your Decimate heal OP as hell and the HP Regen is great into poke lanes like Kennen since Darius has one of the highest HP Regens in the game. A good buy if they have any kind of AP. |
Force of Nature Very great buy on Darius if they have over-time AP damage like Cassiopeia or Ryze. Has 100HP less than Spirit Visage but it's Passive is great. Good buy if they are also AP-Heavy. The movespeed also works very great together with Stridebreaker + Dead Man's Plate |
Phantom Dancer Good item to get if you plan on split-pushing alot. Also helps you chase the enemy a bit better because of the extra movement speed and it's passive. |
Maw of Malmortius Very situational item. I would only get Maw of Malmortius if the enemy team is full AP. Otherwise Sterak's Gage is just simply better. |
Silvermere Dawn Very situational item. I would only get Silvermere Dawn if the enemy team has a Malzahar in order to cancel out his Ultimate. You will 100% need this if you are the win condition on your team and Malzahar is a threat. |
How to play the Laning Phase |
Before starting the Laning Phase, you need to know if you can win against your Matchup Level 1 or not. If you can, either stand in Tribush if they are Red Side and the enemy Top Laner is leashing or if they are Blue Side stand in the first Bush closest to the tower. Level Crippling Strike first and try to cheese the Enemy Top Laner. When he shows up, activate Ghost and force his Flash right away. Ta-da! You just secured yourself a safe lane until Level 3 when the Enemies wave starts pushing you back. The cheese is even better if you have Nimbus Cloak. If it is a matchup you can't win early, level Decimate and farm until Level 3, then look for a opening to catch your opponent with Ghost and Apprehend. Now you might be wondering how you can help your team during the Lane Phase. It's pretty simple: if you have priority in your Lane (a.k.a you pushed the wave to the enemies Tower and he needs to farm the wave to not miss XP) and there is a skirmish going on top-side, join in right away. You have a very strong power level early on and can win a 2v2 or even a 2v3 easily with your Jungler. Be sure to also deep ward the enemies jungle if you have priority on your lane and there aren't any skirmishes going on. You can also look for some Mid Lane ganks with Ghost up and maybe force a Flash or even get a kill. If you are in a matchup that you can't win and you still want to help, the best thing you can do is run Teleport and help out on Bot Lane Ganks or answer Early Game Drake calls. Just be sure to not die so you do not fall behind too much. If you get out of Lane safely you only need one good fight and you will be very strong throughout the game. Just be sure to keep your **** warded because you are a very easy target to gank since you are quite immobile as Darius. You could also run Aftershock to protect yourself from tower-diving Junglers like Elise. As another tip, do not mindlessly keep using your Decimate on the Enemy Wave as that will always push the Wave into the enemies Tower. Just freeze the wave and use Crippling Strike to farm. This is especially important since the mana cost on both your Crippling Strike and your Apprehend were increased. If you spam too many abilities or go for too many trades, you will run out of mana very quick. Force the enemy to walk up and maybe catch him with Ghost and Apprehend or slow-push it so the enemy wave builds up and slowly bounces back and forces the enemy to walk up, maybe giving you another opportunity to run him down. On a last note I also wanted to add that if you are ahead and both your enemy toplaner and the enemy jungler are behind, you can start proxy farming the enemy top wave inbetween the enemies tier 1 and tier 2 turret. They will not be able to 1v2 you. Do not do this permanently, as you will get to low health after the third or fourth wave. It's just there to deny your enemy toplaner two waves of XP gaining you a even huger lead on Darius. Just be sure to watch out for the enemies midlaner who might come to roam. |
How to play Mid Game |
The first thing you need to do is get the Tier 1 Tower up top. If you did that, you can start caring about carrying your lead over to your other Laners. The first thing I look for is to see if my Bot Lane is struggling or not. If they are, go Bot and get the tower with them. If the enemy is close to your tower, simply Ghost into their lane and either force their Flash or get a kill or two, then take Tower together and start up Drake afterwards if it is up. If Bot Tower has already been taken, try to look for a gank on Mid Lane or take Rift Herald with your Jungler to go for a hardpush on Mid Lane. If the enemy jungle is ahead and you have taken the Tier 1 Tower, you can start pressuring Top by permapushing the wave and taking the enemies Jungle Camps. Just be sure to keep their Jungle warded so you do not get caught out since Darius is quite immobile and easy to catch. This is the time where teamfights are crucial for winning the game and you will be needing to answer most Drake Calls and Baron Calls since Mid Game you will be at your strongest point. You can also try and split push for your team on Bot Lane and maybe force the Enemy Team to come down to release some pressure Mid and Top or even get a Baron. Best way to go about split-pushing is getting Dead Man's Plate and keeping their jungle warded so you can escape at the right moment to get out and waste their time. Just be sure to keep the enemy Top Laner busy if he has Teleport and you do not. He will be able to answer on skirmishes easier than you since you will be running Ghost most of the time. Just do not give him a opportunity to Teleport, keep him pressured. |
How to play Late Game |
This is where you slowly fall off as Darius and become a meatshield. Best way to still be strong is to either split and force one of them onto that lane since your 1v1 potential is still very big or to stack up your Noxian Might on their engage champions during teamfights and Flash + Crippling Strike + Noxian Guillotine on one of their squishy carries to one-shot them or force their Flash. What you can also do is buy Gargoyle Stoneplate and just tank for your team or play around your win condition / carry by getting a Knight's Vow. This is where respawn timers will be very long so you have to be there every fight as one kill on either side decides the outcome of the game. You can also try and go for a good engage by Flash + Apprehend their team and giving your team a great engage to follow up on. Gargoyle Stoneplate allows you to do that because you can get out safely after using it's active and tanking their damage. Just be sure to also peel for your ADC since he is going to be in primetime during Late Game and will decide on who wins the fight or not. It doesn't matter if you are 20 / 5 / 8, you will not be doing anything as soon as everyone is full build and on equal level. |
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