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Zed Build Guide by ZeddyBearZ

Middle [13.16] Zed Mid/JG Guide | In-depth Build + Runes + Tips

Middle [13.16] Zed Mid/JG Guide | In-depth Build + Runes + Tips

Updated on August 21, 2023
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League of Legends Build Guide Author ZeddyBearZ Build Guide By ZeddyBearZ 9 0 16,392 Views 1 Comments
9 0 16,392 Views 1 Comments League of Legends Build Guide Author ZeddyBearZ Zed Build Guide By ZeddyBearZ Updated on August 21, 2023
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Runes: Burst & Ability Haste (vs squishes)

1 2 3
Domination
Electrocute
Taste of Blood
Eyeball Collection
Ultimate Hunter

Sorcery
Transcendence
Scorch
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15-140 HP (lvls 1-18)

Spells:

1 2 3
Mid 1
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[13.16] Zed Mid/JG Guide | In-depth Build + Runes + Tips

By ZeddyBearZ
Introduction
★ About Me ★
Whatsup fellas, welcome to my Zed guide. I've been playing Zed for 6+ years and have more than 1 Million mastery points on Zed. I'll tryharding to get higher rank (if i have time to grind 😂). I created this guide by years of experience and learning from everyone especially the goat Yanni aka LL Stylish.
For you who don't know Zed is my favorite champion to play. Zed is an Assassin , fighter and jungler . His kit has a lot of mobility, requires good skill with high outplay potential.


★ Social Media ★



★ Pros / Cons ★

Pros

Insane Burst Damage
High Mobility
Can Pull Off Effective Ambushes
Can Shred Targets from Afar
Abilities are AoE

Cons

High Difficulty
Highly Vulnerable to CCs
Easy to Counter
Short range
Weak early game
Runes
★ Primary Runes ★

Domination
Electrocute is the best keystone for Zed when vs squishies or you expect to win early. It enhances your single target burst and easily procs Electrocute with his main combo (W+E+Q). But i recommend taking Conqueror when vs 2+ tanks .
Taste of Blood for better laning phase (vs heavy poke),
Sudden Impact for extra attack damage (vs easy matchup with no heavy poke/immobile).
Eyeball Collection more attack damage as you stack up, Ghost Poro if you want a litte more vision.
Ultimate Hunter for lower ult CD, Relentless Hunter gives bonus movement speed when you're out of combat, Treasure Hunter to gain extra gold when takedown an enemy.



Precision
Conqueror when you're most likely taking extended trades, extra attack damage from auto attack/spells (vs bruisers/ tanks ).
Conqueror allows you to play more aggressive and take an extended traded more effectively.
Presence of Mind for faster energy regen to spam abilties in the extended fights, Triumph will heal you in killing multiple people.
Legend: Tenacity gain more tenacity (vs heavy cc), Legend: Alacrity bonus attack speed = more attack damage , Legend: Bloodline gain more life steal as well as bonus health.
Last Stand extra attack damage when you are below 60% health because you'll be talking extended traded, Cut Down vs mostly tanks .



Inspiration
First Strike deal bonus true damage and gain some extra gold when dealing damage (vs tank lane or in jungler ).
Magical Footwear get free boots, save 300 gold and bonus movement speed.
Future's Market get items early.
Cosmic Insight redude summoner spells and items cooldown.

★ Secondary Runes ★


Sorcery
Nimbus Cloak after using a summoner spell gain Ghost and bonus movement speed very helpful in combat.
Transcendence gain ability haste upon leveling up, lower Cooldown help you deal more damage.
Gathering Storm gain bonus attack damage in the late game, long game = more damage. Use Scorch if you want more damage in the early game.



Resolve
Shield Bash generate stacks every 0.5 seconds on enemy turrets up to 6, your next basic attack against a turret with 6 stacks deal 100 (+ 35% of your maximum health) bonus physical damage, help split push.
Second Windregenerate health after talking damage from an enemy champion (vs heavey poke), Bone Plating after taking damage, the next 3 spells or attacks will deal less damage (vs bruiser, Renekton, Irelia, etc).
Unflinching gain bonus slow resist and tenacity (vs heavy cc, Lissandra, Malzahar, ect).
Summoner Spells

SUMMONER SPELLS
-
FLASH: is a must for almost every champ, help your close the gap to the enemy carry but also can be used to escape or catch up with a foe and to dodge or land abilities.
IGNITE: a unit-targeted summoner spell that burns an enemy champion for a few seconds, dealing true damage and applying healing reduction.
TELEPORT: Teleport is a unit-targeted summoner spell that blinks your champion to the target allied unit after a few seconds of channeling (split push).
SMITE: Smite is a unit-targeted summoner spell that deals true damage to the target large or medium monster, enemy minion and pet.
Blue smite: While in a brush, gain 45% bonus movement speed, decaying over 2 seconds after leaving the brush. Killing a large monster increases this effect to 60% for 2 seconds.
Green smite: Gain a 60 − 281 (based on level) shield that lasts until broken and refreshes after killing a monster camp or 10 seconds without combat. While the shield holds, and for 1.5 seconds after it is destroyed, gain 20% tenacity and slow resist.
Red smite: Gain 3 Ember stacks every 0.5 seconds, up to 100. Killing a large monster grants maximum stacks. When fully stacked, your next instance of damage against an enemy champion burns them and all enemies within 250 units of them, dealing bonus true damage equal to( 4% of the target's maximum health over 4 seconds) and slowing them by 30% decaying over 2 seconds.
Items
★ Boots ★


-OR-

-OR-
Ionian Boots of Lucidity: > CDR
This is the cheapest CDR item in the game. Extra CDR could help in many situations, 1 sec could lead to who lives and who dies.
Mercury's Treads > TENACITY
There are games when you are being caught out by CC or if you're getting destroyed by AP damage. Grab these boots instead of Ionian Boots of Lucidity for the tenacity and magic resist.
Plated Steelcaps > DEFEND
if you're getting destroyed by AD damage.

★ Mythic ★


Duskblade
VS

Eclipse
Your abilities deal extra damage. Scoring a takedown within 3 seconds you stealth for 1.5 seconds (30 second cooldown), which ends if you perform an action. Give you time to escape or kill another champion. Hitting an enemy champion with 2 separate attacks or abilities within 1.5 seconds deals bonus physical damage and grants you bonus movement speed and a shield. Work well in extended fight.

★ Situational Items ★

Serpent's Fang
Buy this when enemy has many shields ( Lulu, Karma, etc).

Maw of Malmortius
Buy this when enemy has heavy AP damage ( Fizz, Syndra, etc).

Chempunk Chainsword
Buy this when enemy has many heal ( Irelia, Soraka, etc).

Edge of Night
Buy this when enemy has many long range cc ( Lux, Thresh, etc).

Death's Dance
Buy this when enemy has heavy AD damage ( Talon, Renekton, etc).

Silvermere Dawn
Buy this when enemy has heavy cc ( Lissandra, Malzahar, etc).
Abilities

PASSIVE ABILITY
Contempt for the Weak
INNATE: Zed's basic attacks against targets below 50% maximum health are empowered to deal 6 / 8 / 10% (based on level) of the target's maximum health as bonus magic damage.
Against monsters , Contempt for the Weak deals 200% damage, capped at 300.
Contempt for the Weak cannot occur on the same champion more than once every few seconds.
🔹TARGET IMMUNITY: 10

Q
Razor Shuriken
ACTIVE: Zed throws a shuriken in the target direction that deals physical damage to enemies hit, reduced to 60% against targets beyond the first.
🔹PHYSICAL DAMAGE: 70 / 105 / 140 / 175 / 210 (+110% bonus AD)
🔹REDUCE DAMAGE: 42 / 63 / 84 / 105 / 126 (+66% bonus AD)
🔹COST: 75 / 70 / 65 / 60 / 55 energy
🔹COOLDOWN: 6
🔹CAST TIME: 0.25
🔹TARGET RANGE: 925
🔹WIDTH: 100
🔹SPEED: 1700

W
Living Shadow
PASSIVE: Zed restores energy whenever he and his Shadows or multiple Shadows hit an ability on the same target. This may only occur once per cast ability.
🔹ENERGY RESTORED: 30 / 35 / 40 / 45 / 50
ACTIVE: Zed creates a Shadow that dashes to the target location and remains there for 5.25 seconds, being able to mimic Razor Shuriken and Shadow Slash regardless of range. Living Shadow can be recast while within range of the Shadow.
RECAST: Zed and the Shadow blink to swap places. If Living Shadow was recast while the Shadow is dashing, the recast will instead occur once it has been placed.
🔹COST: 40 / 35 / 30 / 25 / 20 energer
🔹COOLDOWN: 20 / 18.5 / 17 / 15.5 / 14
🔹CAST TIME: none
🔹TARGET RANGE: 650
🔹EFFECT RADIUS: 2000 / global
🔹SPEED: 2500

E
Shadow Slash
ACTIVE: Zed slashes to deal physical damage to nearby enemies.
🔹PHYSICAL DAMAGE: 65 / 85 / 105 / 125 / 145 (+65% bonus AD)
Enemies hit by a Shadow's slash are slowed for 1.5 seconds, with multiple slashes dealing no additional damage but the slow's effectiveness being increased by 50%.
🔹SLOW: 20 / 25 / 30 / 35 / 40%
🔹ENHANCED SLOW: 30 / 37.5 / 45 / 52.5 / 60%
Living Shadow's current cooldown is reduced by 2 seconds for each enemy champion hit by Zed's slash.
🔹COST: 40 energy
🔹COOLDOWN: 5 / 4.5 / 4 / 3.5 / 3
🔹CAST TIME: none
🔹EFFECT RADIUS: 315 / 290

R
Death Mark
ACTIVE: Zed becomes untargetable and, after 0.6 seconds, he dashes 125 units through the target enemy champion over 0.35 seconds. Afterwards, he becomes targetable again, renders them Marked for Death for 3 seconds, and gains Ghosting for the same duration.
Zed also spawns a Shadow at his casting position for 9 seconds which is able to mimic Razor Shuriken and Shadow Slash regardless of range. Death Mark can be recast after 0.5 seconds of his reappearance while the Shadow is active, though not in the last 1.25 seconds of its duration.
MARKED FOR DEATH: Zed stores a portion of all pre-mitigation physical damage and magic damage he and his Shadows deal to the target, detonating at the end of the duration to deal physical damage.
🔹PHYSICAL DAMAGE: 65% AD (+25 / 40 / 55% of damage dealt)
RECAST: Zed and the Shadow blink to swap places.
🔹COOLDOWN: 120 / 100 / 80
🔹CAST TIME: none
🔹TARGET RANGE: 625
🔹EFFECT RADIUS: global
Skill Order
★ MAX Q→E→W ★
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
W
E
Q
Q
R
Q
E
Q
E
R
E
E
W
W
R
W
W

Zed's standard skill order for maximum damage, wolk well with Electrocute (vs squishies). You could level up E at level 2 (to make farming easier) if the enemy push lane hard, level up W at level 3 then the rest in order (Max Q→E→W).


★ MAX Q→W→E ★
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
W
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E

With new Ravenous Hydra you could max W second for maximum AoE damage, wolk well with Conqueror (vs Bruisers/tanks). Again, you could level up E at level 2 (to make farming easier) if the enemy push lane hard, level up W at level 3 then the rest in order (Max Q→W→E).

NOTE: In jungle, level up E at level 1 (to kill monsters easier), Q at level 2, W at level 3 then the rest in order like above depend on enemy team.
Combo
soon.
Gameplay
soon.
Conclusion
That's all you need to know about Zed. If this guide was helpful, a thumb up would be great and if you have any ideas or questions, feel free to leave a comment, i'll reply to you as soon as possible.

Special thanks to the goat Yanni aka LL Stylish, he's my inspiration to play zed and write this guide and jhoijhoi help me with the code and stuff.

Goodluck on your grind and have a nice day 😃.
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[13.16] Zed Mid/JG Guide | In-depth Build + Runes + Tips

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