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Spells:
Flash
Smite
Items
Ability Order
Double Strike (PASSIVE)
Master Yi Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Rammus
Very hard matchmaking.
Synergies
Ideal
Strong
Ok
Low
None
Pros / Cons
Pros:
+Strong farmer with auto attacks, Double Strike and Alpha Strike
+Decent lane sustain and burst tankiness through Meditate
+Doesn't require blue buff if played carefully
+Highest base movement speed (tied with Pantheon)
+Easy escapes, ganks & pushes thanks to Highlander
+Refreshable cooldowns
+Strong AD scaling AND good base damage
+True damage
Cons:
-Mana dependent
-Meditate often hurts you more than it helps
-No crowd control whatsoever
-Can get bullied in lane - melee in ranged-dominated environment
-Relatively low base health pool and resistances
-Susceptible to ganks when abilities are on cooldown
-Requires Chosen skin for true Jedi ascension
Summoner spells:
Smite Its the basic summoner spell in the jungle.
Flash Its very good. Let him escape through walls.
Ghost Its situational spells. Not bad, but I do not like it.
Teleport Very very good with Smite u can teleport to your own turret or minions, and good with splitpushing.
ingite Not bad summoner spell, if u want invade their buff or u want kill him lv1 or 2 its very good to do that.
Exhaust Good spell if u need cc. And good against assasins.:)
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