This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes: Typically Runes
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Smite
Items
Threats & Synergies
Graves
A good graves can destroy you because 1, he can dodge your W easily with his E, 2, he beats you 1v1 easily early game and can invade your jungle constantly, 3, he outscales you late.
Yasuo
Rhaast can set up knockups for Yasuo easily.
Yasuo
Rhaast can set up knockups for Yasuo easily.
Champion Build Guide
Introduction
Hello, this is Toad12138, I am a jungle main with

This is my first guide so be sure to criticize any mistake and correct any of my format wrongs by teaching me how to do it
Why Kayn?
Well,




![]() |
Pros |
-
Fast jungle clear

Extreme mobility moving through walls

Adaptive play style

Good invader

Amazing gank paths

Good tower diving

Amazing Midgame

![]() |
Cons |
-
Weak early

Lacks cc early

Relies heavily on form

Falls off in late game team fights






Passive: The Darkin Scythe
![]() |
This is the ability that creates ![]() ![]() ![]() ![]() ![]() ![]() |
Q: Reaping Slash
![]() |
![]() Cost=50 Mana Damage=60/80/100/120/140+(65% bAD) Cooldown=7/6.5/6/5.5/5 Seconds ![]() ![]() Both attacks deals 55 bonus physical damage to monsters. This is ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
W: Blade's Reach
![]() |
![]() Cost=60/65/70/75/80 Mana Damage=90/135/180/225/270+(130% bAD) Cooldown=13/12/11/10/9 Seconds ![]() ![]() This ability is the only cc in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
E:Shadow Step
![]() |
![]() Cost=90 Mana Heal=100/115/130/145/160+(40%bAD) Cooldown=21/19/17/15/13 Seconds For the next 1.5 seconds ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() This ability is very versatile, it can be used to move through the jungle, roam fast, chase through walls, escape, or be simply used as a ![]() ![]() ![]() When invading as ![]() ![]() ![]() ![]() Lastly, ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
R: Umbral Trespass
![]() |
![]() Cost=100 Mana Damage=150/250/350+(175%bAD) Cooldown=120/100/80 Seconds After damaging an enemy champion, ![]() ![]() ![]() ![]() Kayn is able to use ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Remember, ![]() ![]() |

He has two primary trees and three secondary trees to go for.
Domination
![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Rune Pages
1.Flex Form: Used when you can go either form in this game








2. Rhaast: Used only when you will go Rhaast that game and going against tanks.








3. Shadow Pref; Used when you are likely to go shadow and want to snowball








THIS ONLY COVERS FOR EARLY GAME ITEMS BEFORE GOIN FORM, FOR ITEMS FOR THE FORMS, GO TO THE SECTIONS OF THE FORMS



Starting Items
![]() |
![]() ![]() ![]() ![]() ![]() A Downside to this item is that it is very weak against single target camps like Gromp and Buffs. |
Early Items
![]() |
Every ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() ![]() ![]() |
Boots
![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
First Full Item
![]() |
This ![]() ![]() ![]() ![]() ![]() ![]() |


Jungle Pathing
There are different jungle paths for




You are very good as clearing Raptors and Wolfs, while usually avoiding Gromp due to him being a single monster and having high HP.
However, the thing is that there really isn't a set jungle path, you just have to adapt depending on many many things, Which of your lanes have winning matchups? Does your lanes have good cc for ganks? Is your mid gonna get priority?
Below: smite is shown on next the camp's names to show to always smite that camp.
Clear 1
A general full clear, used when you don't plan to do much first clear and just farm for scuttle fight at 3 minutes or gank free lanes while passing by.
1.

2.


3.

4.

5.

6 A.

6 B.
Opposite side Scuttle, use

6 C.
Gank Top/Bot
Use

After that, you can either take scuttle or recall immediately and then speed to the opposite side scuttle by determining which side the enemy JUNGLER is on.
Clear 1 ALT
Full clear but starting from Blue side to Red.
1.

2.

3.

4.

5.

6 A.
Gank top/bot if your laner is being pushed in
6 B.

6 C.

Clear 2
Raptor Start. Main benefit is allowing both lanes to push as you need no leash.
Used against junglers that doesn't kill Krugs first clear, or if your laners are Udyr mains that won't leash you CuZ tHeY wAnT tO cHeEsE or they are just cuks in general.
It also allows both laners to start pushing lvl 1 and gain priority
1.

2.

3.

4.


5 A.

6 A.

6 A2.
Gank Top/Bot, this is like ganking top/bot in the first clear path, however, due to you being at the enemy krugs, you come from behind them for an easier gank (unless you have teammates who are literally farming minions as you fight their enemy)
5 B.
Opposite Side Scuttle just in case the enemy is there
6 B.
Krugs
Clear 2 ALT
Wolf start: Similar to raptor start but clears mostly red side, avoids high hp single target camps like BLUE and GROMP.
1.

2.

3.

4.

5.


6.

7.
Wolves then reset or the other way around.
Other Routes
Very situational paths looking to surprise the enemy as they usually don't work much. Or for fun in normal games or when limit testing cuz why not.
A. Lvl 2 Cheesing Top:
Only when starting on Top Red side,
Start RED BUFF then GO STRAIGHT GANK TOP.
Use when enemy top laner really looks to bully your top laner lvl 1 and you can do this to either relieve pressure or even get a

This can also be done via Raptors-> Red -> Top.
B. Cheese Enemy Jungler Option 1
Used only when the enemy jungler has not very good 1v1 early game (weaker than you) and are starting Red.
Start RED BUFF then KRUGS but don't use




C. Cheese Enemy Jungler Option 2
Too situational, don't use this as it works only 10% of the time, Enemy has to start Red and must be given a bad/slow leash and no one on the enemy team will move to see if anyone is in their jungle.
Start Enemy side RAPTORS, clear it at 1:42 seconds and then immediately learn


AFTER FIRST CLEAR

After the first clear, you'd want to farm repeatedly, for example, in a Red side start, KRUGS spawn again at around 4:30 (or is already there when you use the Raptor Route), clear it, then Raptors, then Wolfs and Gromp, afterwards, look to gank/fight scuttle, help teammates whenever they need it, help them push waves if they need it or help teammates in trouble by ganking the overextended enemy laner. Reset afterwards.
After Resetting again, go to RED BUFF again, which should give you Lvl 6 (NOTE: 2 Clears of gromp, raptor, krugs wolfs + a clear of 3 buff camps should put you 15 exp away from lvl 6, unless the camp lvl is higher than your and you get catchup exp, leech 1 minion of exp from your team and you'll be lvl 6)
And unlocks


You shouldn't overcommit as you are still weak this point in the game, you really only look for free/easy ganks and harassing the enemy laner as you pass by during your jungle clear. Your main goal right now is to farm up savely without losing much and getting your form.
You should look for fights, but not thirsting for them, it is a lot more about decision making and reading the map. Contest Scuttle when you have stronger skirmish comp or when one of the enemy Champions are somewhere else on the map. Gank lanes when you are sure the enemy jungler won't countergank, you can determine this quite easily by reading where they started and counting camp timers, when their Krugs, they are quite likely to be there (Unless in low elo against inexperienced jungler who doesn't know wtf is a clear path).
GANK PATHS
I think I'll add videos afterwards when I have more time.





BOT/TOP LANE GANK PATH
A:

B:

C: Just walk to lane and use

MID LANE GANK PATH
A:

B:

C:


RHAAST VS SHADOW ASSASSIN
Tbh, this section isn't very that useful unless you are a beginner as many knows which pick, long story short, pick RHAAST 90% of the time, pick shadow if they have at least 3 squishies. As Rhaast, you can always be useful while as shadow, you are only useful while snowballing and before the 30 minute mark. Can just skip this.
NOTE: the two forms Shadow Assassin and Rhaast and shown as


PART 1
Teamcomps: Picking



Pick






Pick



Only Pick




Part 2
Alright, Rhaast vs Shadow
Rhaast
hasSustained Damage
Max HP Damage
Healing
Massive survivability
Teamfighting abilities
Shadow Assassin
HasHighest burst in game
Longer Range
Makes Adcs suffer, hardcore
Literally the Grandfather of adcs
Slow immunity
Everything in depth after early game will be shown in Chapters 6 and 7, each talking about their respective form.

1. During your E

1.1 Using your Q




(Same can be done with

2.

Abilities
![]() |
![]() Passive: ![]() This ability is the signature ability of Rhaast, and this is one of where his strong skirmish potential is, combined with ![]() ![]() |
Reaping Slash: Rhaast
![]() |
![]() Cost: 50 Mana Damage: 50% AD+ 5%(+4% per 100 bAD) of the enemie's Maximum HP Cooldown: 7/6.5/6/5.5/5 Seconds ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Rhaast also heals for 17-21.5% AD+ 1.7-2.15%(+1.36-1.72% per 100 bAD) of the target's MAX HP minus the damage mitigation. As Rhaast, you'd want to fight as long as possible and use ![]() ![]() |
Blade's Reach: Rhaast
![]() |
![]() Cost: 60/65/70/75/80 Mana Damage: 90/135/180/225/270 Damage Cooldown: 13/12/11/10/9 Seconds Rhaast immobilizes himself and prepares to swing, after around 0.75 seconds, Rhaast deals damage, knocks up every enemy hit for 1 sec, and heals 30.6-38.7/45.9-58.05/61.2-77.4/76.5-96.75/91.8-116.1 +(0.442-0.559 bAD) minus damage mitigation for every enemy champion hit. ![]() ![]() ![]() ![]() Rhaast can use ![]() ![]() Rhaast can combo ![]() ![]() Rhaast can also use ![]() ![]() Rhaast can easily cast ![]() ![]() |
Shadow Step: Rhaast
![]() |
![]() Cost: 90 Mana Heal: 100/115/130/145/160 +(40% bAD) Cooldown: 21/19/17/15/13 Seconds ![]() ![]() ![]() |
Umbral Trespass: Rhaast
![]() |
![]() Cost: 100 Mana Damage: 10%(+13% every 100 bAD) of the enemie's MAX HP 120/100/80 Seconds Rhaast can cast ![]() ![]() When ![]() ![]() ![]() Rhaast can use ![]() ![]() This ability is also very valuable in teamfights as it secures you to survive at least 2.5 seconds while inside ![]() ![]() |
Abilities
![]() |
![]() Passive: For the first 3 seconds in combat with an enemy champion, ![]() Cooldown: 8 seconds out of champion combat ![]() ![]() ![]() ![]() ![]() ![]() |
Reaping Slash: Shadow Assassin
![]() |
![]() Cost: 50 mana Damage: 60/80/100/120/140 (+65% bAD) Cooldown: 7/6.5/6/5.5/5 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Blade's Reach: Shadow Assassin
![]() |
![]() Cost: 60/65/70/75/80 Mana Damage: 90/135/180/225/270 (+130% bAD) Cooldown: 13/12/11/10/9 Seconds ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() While ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Without the cast time, ![]() ![]() ![]() ![]() |
Shadow Step: Shadow Assassin
![]() |
![]() Cost: 90 Mana Heal: 100/115/130/145/160 (+40% bAD) Cooldown: 8 Seconds For the next 1.5 seconds, ![]() ![]() Compared to ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() AS ![]() ![]() Whilst immune to slows, ![]() ![]() ![]() ![]() ![]() ![]() In ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Umbral Trespass: Shadow Assassin
![]() |
![]() Cost: 100 Mana Damage: 150/250/350 +(175% bAD) Cooldown: 120/100/80 Seconds ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
You must be logged in to comment. Please login or register.