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Fiora Build Guide by SwiftOblivion

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(9.5) Talent, Honor, and Discipline! Swift's Fiora Guide

By SwiftOblivion | Updated on March 12, 2019
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Array ( [champion_id] => 94 [display_name] => Full Damage Max CDR Fiora [skin_id] => 756 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => Mid-Late game pressure [summoner_spell_ids] => Array ( [0] => 14 [1] => 6 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) [1] => Array ( [summoner_spell_id] => 6 [client_id] => 12 [display_name] => Teleport [url] => teleport [description] => After channeling for 4 seconds, teleports your champion to target allied minion, turret, or ward. [icon] => Spell_SummonerTeleport.png [level] => 6 [cooldown] => 360 [range] => 0 [is_classic] => 1 [is_dominion] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2017-07-27 13:06:37 ) ) ) [1] => Array ( [display_name] => Lane Dominance [summoner_spell_ids] => Array ( [0] => 14 [1] => 11 ) [description] => [display_order] => 2 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) [1] => Array ( [summoner_spell_id] => 11 [client_id] => 14 [display_name] => Ignite [url] => ignite [description] => Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds and applying Grievous Wounds to them for the duration (Grievous Wounds reduces all healing received and regeneration rates by 40%). [icon] => Spell_SummonerIgnite.png [level] => 10 [cooldown] => 180 [range] => 600 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 13 [last_comment_ts] => 2016-07-12 02:55:20 ) ) ) ) [item_builds] => Array ( [0] => Array ( [display_name] => Starting Items [item_ids] => Array ( [0] => 24 [1] => 307 [2] => 23 ) [description] => [display_order] => 1 [is_grouped] => [is_core] => 0 [group_display_name] => [items] => Array ( [0] => Array ( [item_id] => 24 [display_name] => Doran's Blade [url] => dorans-blade [client_id] => 1055 [icon] => /content/item/312e302e302e37302d31303535.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 0 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 0 [available_in] => Classic [tier] => Basic [description] => +120 Health +6 Damage +4% Lifesteal [recipe_cost] => 450 [total_cost] => 450 [sell_value] => 180 [category] => Health,Damage,Life Steal,Laning [health] => 80 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 8 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 3 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 10 [last_comment_ts] => 2014-08-30 18:39:40 ) [1] => Array ( [item_id] => 307 [display_name] => Corrupting Potion [url] => corrupting-potion [client_id] => 2033 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Consumable [description] => [recipe_cost] => 350 [total_cost] => 500 [sell_value] => 200 [category] => Health Regen,Mana Regen,Consumables,Laning [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => [consume] => Consume a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges and refills upon visiting the shop. While under Touch of Corruption, your single target spells and attacks burn enemy champions for 15 magic damage over 3 seconds. [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 1 [last_comment_ts] => 2017-11-13 15:25:45 ) [2] => Array ( [item_id] => 23 [display_name] => Doran's Shield [url] => dorans-shield [client_id] => 1054 [icon] => /content/item/312e302e302e37302d31303534.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 0 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Basic [description] => +120 Health +8 Armor +8 Health Regeneration per 5 [recipe_cost] => 450 [total_cost] => 450 [sell_value] => 180 [category] => Health,Health Regen,Laning [health] => 80 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => Restores 6 health every 5 seconds. Passive: Shield Slam: Against minions, basic attacks deal +5 damage on-hit. [unique_passive] => After taking damage from an enemy champ, regenerate up to 30 health over 10 seconds based on missing health (caps at 25% missing health). [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 5 [last_comment_ts] => 2014-03-22 12:09:56 ) ) ) [1] => Array ( [display_name] => First Back [item_ids] => Array ( [0] => 62 [1] => 51 [2] => 112 ) [description] => [display_order] => 2 [is_grouped] => [is_core] => 0 [group_display_name] => [items] => Array ( [0] => Array ( [item_id] => 62 [display_name] => Tiamat [url] => tiamat [client_id] => 3077 [icon] => /content/item/312e302e302e37302d33303737.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Advanced [description] => +42 Attack Damage +15 Health Regen per 5 sec +4 Mana Regen per 5 sec Passive: Your attacks Splash, dealing Physical Damage in a small area around the target. [recipe_cost] => 475 [total_cost] => 1325 [sell_value] => 928 [category] => Health Regen,Damage [health] => 0 [health_regeneration] => 50 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 25 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Cleave: Your attacks deal physical damage up to 60% of your Attack Damage to units around your target, decaying down to 20% near the edge. [consume] => [active] => [unique_active] => Crescent (Melee Only): Deals up to 100% of your Attack Damage to units around you - decaying down to 60% near the edge (10 second cooldown) [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 39 [last_comment_ts] => 2013-05-08 03:33:51 ) [1] => Array ( [item_id] => 51 [display_name] => Phage [url] => phage [client_id] => 3044 [icon] => /content/item/312e302e302e37302d33303434.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 1 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Advanced [description] => +225 Health +18 Attack Damage Passive: 25% chance on hit to reduce your target's Movement Speed by 40% for 2.5 seconds. [recipe_cost] => 500 [total_cost] => 1250 [sell_value] => 875 [category] => Health,Damage [health] => 200 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 15 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Rage: basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 (half for ranged champions) movement speed for 2 seconds. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 2 [last_comment_ts] => 2012-11-09 00:50:00 ) [2] => Array ( [item_id] => 112 [display_name] => Hexdrinker [url] => hexdrinker [client_id] => 3155 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 1 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Advanced [description] => +35 Attack Damage +30 Magic Resistance UNIQUE Passive: If you would take Magic Damage which would leave you at less than 30% of your Maximum Health, you first gain a shield which absorbs 300 Magic Damage for 4 seconds. 45 second cooldown. [recipe_cost] => 500 [total_cost] => 1300 [sell_value] => 910 [category] => Magic Resist,Damage [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 35 [attack_damage] => 20 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Lifeline: If you would take magic damage that would leave you at less than 30% of your maximum Health, you first gain a shield which absorbs 100 (+10 x level) magic damage for 5 seconds. 90 second cooldown. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 19 [last_comment_ts] => 2016-07-05 08:16:35 ) ) ) [2] => Array ( [display_name] => Vs. AD or Heavy AP/CC [item_ids] => Array ( [0] => 53 [1] => 82 [2] => 38 ) [description] => [display_order] => 3 [is_grouped] => [is_core] => 0 [group_display_name] => [items] => Array ( [0] => Array ( [item_id] => 53 [display_name] => Ninja Tabi [url] => ninja-tabi [client_id] => 3047 [icon] => /content/item/312e302e302e37302d33303437.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Advanced [description] => +23 Armor +11% Dodge Chance UNIQUE Passive: Enhanced Movement 2 [recipe_cost] => 500 [total_cost] => 1100 [sell_value] => 770 [category] => Armor,Movement,Boots [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 20 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 2 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Enhanced Movement: +45 Movement Speed. UNIQUE Passive: Blocks 12% of the damage from basic attacks. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 14 [last_comment_ts] => 2019-05-07 09:27:03 ) [1] => Array ( [item_id] => 82 [display_name] => Mercury's Treads [url] => mercurys-treads [client_id] => 3111 [icon] => /content/item/312e302e302e37302d33313131.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Advanced [description] => +30 Magic Resist UNIQUE Passive: Enhanced Movement 2 Reduces the duration of stuns, slows, taunts, fears, snares, sleeps, and immobilizes by 40%. [recipe_cost] => 350 [total_cost] => 1100 [sell_value] => 770 [category] => Magic Resist,Movement,Boots [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 25 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 30 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Enhanced Movement: +45 Movement Speed. UNIQUE Passive: Tenacity: The duration of stuns, slows, taunts, fears, silences, blinds and immobilizes are reduced by 30%. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 8 [last_comment_ts] => 2013-12-16 13:03:23 ) [2] => Array ( [item_id] => 38 [display_name] => Boots of Swiftness [url] => boots-of-swiftness [client_id] => 3009 [icon] => /content/item/312e302e302e37302d33303039.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Advanced [description] => UNIQUE Passive: Enhanced Movement 3 [recipe_cost] => 600 [total_cost] => 900 [sell_value] => 630 [category] => Movement,Boots [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 60 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Enhanced Movement: +55 Movement Speed. UNIQUE Passive: Slow Resist: Movement slowing effects are reduced by 25%. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 11 [last_comment_ts] => 2015-11-16 12:56:09 ) ) ) [3] => Array ( [display_name] => Core Items [item_ids] => Array ( [0] => 159 [1] => 82 [2] => 63 [3] => 59 ) [description] => [display_order] => 4 [is_grouped] => [is_core] => 0 [group_display_name] => [items] => Array ( [0] => Array ( [item_id] => 159 [display_name] => Ravenous Hydra [url] => ravenous-hydra [client_id] => 3074 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Legendary [description] => [recipe_cost] => 400 [total_cost] => 3500 [sell_value] => 2450 [category] => Health Regen,Damage,Life Steal [health] => 0 [health_regeneration] => 100 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 80 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 12 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => Damage dealt by this item benefits from life steal (melee only). [unique_passive] => Cleave: Your attacks deal physical damage up to 60% of your Attack Damage to units around your target, decaying down to 20% near the edge. [consume] => [active] => [unique_active] => Crescent: Deals physical damage up to 100% of your Attack Damage to units around you, decaying down to 60% near the edge. (10 second cooldown) [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 19 [last_comment_ts] => 2017-05-10 22:12:50 ) [1] => Array ( [item_id] => 82 [display_name] => Mercury's Treads [url] => mercurys-treads [client_id] => 3111 [icon] => /content/item/312e302e302e37302d33313131.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Advanced [description] => +30 Magic Resist UNIQUE Passive: Enhanced Movement 2 Reduces the duration of stuns, slows, taunts, fears, snares, sleeps, and immobilizes by 40%. [recipe_cost] => 350 [total_cost] => 1100 [sell_value] => 770 [category] => Magic Resist,Movement,Boots [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 25 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 30 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Enhanced Movement: +45 Movement Speed. UNIQUE Passive: Tenacity: The duration of stuns, slows, taunts, fears, silences, blinds and immobilizes are reduced by 30%. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 8 [last_comment_ts] => 2013-12-16 13:03:23 ) [2] => Array ( [item_id] => 63 [display_name] => Trinity Force [url] => trinity-force [client_id] => 3078 [icon] => /content/item/312e302e302e37302d33303738.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Legendary [description] => +20 Damage, +30 Ability Power, +25% Attack Speed, +12% Crit Chance, +12% Move Speed, +300 Health, +300 Mana, UNIQUE Passive: 25% chance on hit to slow the target by 50% for 2.5 seconds; on cast, increases your base Attack Damage by 150% for one attack. [recipe_cost] => 333 [total_cost] => 3733 [sell_value] => 2613 [category] => Health,Damage,Attack Speed,Cooldown Reduction,Mana,Movement [health] => 250 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 25 [attack_speed] => 40 [critical_strike] => 12 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 250 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 20 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 5 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Rage: Basic attacks grant 20 Movement Speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 (half for ranged champions) Movement Speed for 2 seconds. UNIQUE Passive: Spellblade: After using an ability, your next basic attack deals bonus physical damage equal to 200% of your base Attack Damage. 1.5 second cooldown. Does not stack with Sheen or Lich Bane. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 35 [last_comment_ts] => 2018-07-30 03:06:13 ) [3] => Array ( [item_id] => 59 [display_name] => The Black Cleaver [url] => the-black-cleaver [client_id] => 3071 [icon] => /content/item/312e302e302e37302d33303731.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Legendary [description] => +75 Attack Damage Passive: Physical attacks reduce your target's Armor by 12 for 5 seconds, (maximum 5 stacks). [recipe_cost] => 950 [total_cost] => 3000 [sell_value] => 2100 [category] => Health,Damage,Cooldown Reduction [health] => 400 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 40 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 20 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Dealing physical damage to an enemy champion reduces their armor by 4% for 6 seconds. This effect stacks up to 6 times for a maximum of 24% armor reduction. UNIQUE Passive: Rage: Dealing physical damage grants 20 Movement Speed for 2 seconds. Killing any unit or receiving an assist on a champion that has any amount of Black Cleaver armor shred grants 60 Movement Speed for 2 seconds instead. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 31 [last_comment_ts] => 2017-08-01 02:19:24 ) ) ) [4] => Array ( [display_name] => Offensive Item [item_ids] => Array ( [0] => 308 [1] => 386 [2] => 288 [3] => 60 ) [description] => [display_order] => 5 [is_grouped] => [is_core] => 0 [group_display_name] => [items] => Array ( [0] => Array ( [item_id] => 308 [display_name] => Death's Dance [url] => deaths-dance [client_id] => 3812 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Legendary [description] => [recipe_cost] => 625 [total_cost] => 3500 [sell_value] => 2450 [category] => Damage,Life Steal,Cooldown Reduction [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 80 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 10 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Instantly heal for 15% of all physical damage dealt. Area of effect physical damage only heals 5% for every unit affected. UNIQUE Passive: Stores 30% of all physical and magic damage received, and is taken as damage over time true damage instead, dealing one-third of the stored damage every second. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 5 [last_comment_ts] => 2018-02-07 06:22:12 ) [1] => Array ( [item_id] => 386 [display_name] => Spear of Shojin [url] => spear-of-shojin [client_id] => 3161 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Legendary [description] => [recipe_cost] => 950 [total_cost] => 3400 [sell_value] => 2380 [category] => Health,Damage,Cooldown Reduction [health] => 250 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 60 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 20 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => After you cast your ultimate, your next basic attack within 10 seconds grants Awakened Dragon for 6 seconds (30 second cooldown). Awakened Dragon: Gain 50% attack speed, and basic attacks refund 20% of your remaining non-ultimate cooldowns. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 4 [last_comment_ts] => 2019-03-03 17:44:09 ) [2] => Array ( [item_id] => 288 [display_name] => Sterak's Gage [url] => steraks-gage [client_id] => 3053 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Legendary [description] => [recipe_cost] => 725 [total_cost] => 3200 [sell_value] => 2240 [category] => Health,Damage [health] => 450 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => Grants 50% base attack damage as bonus attack damage. [unique_passive] => Lifeline: Grants Sterak's Fury upon taking 400 - 1800 (based on level) damage within 5 seconds (60 second cooldown). Sterak's Fury: For 8 seconds, grants increased size, +30% Tenacity, and a shield that starts decaying after 0.75 seconds based of 75% bonus health. [i]Can only be purchased by melee champions. Form-swapping champions only benefit from the base attack damage bonus while in melee form. Shield persists through form-swapping from melee to ranged.[/i] [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 5 [last_comment_ts] => 2016-01-17 03:32:52 ) [3] => Array ( [item_id] => 60 [display_name] => The Bloodthirster [url] => the-bloodthirster [client_id] => 3072 [icon] => /content/item/312e302e302e37302d33303732.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 0 [available_in] => Classic [tier] => Legendary [description] => +60 Attack Damage +15% Lifesteal Passive: Gain an additional 1 Physical Damage and 0.25% Lifesteal per kill. Maximum of +40 Damage and 10% Lifesteal. Bonuses are lost upon death. [recipe_cost] => 950 [total_cost] => 3500 [sell_value] => 2450 [category] => Damage,Life Steal [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 80 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Your life steal overheals you, granting a bloody shield that absorbs up to 50 - 350 damage (based on champion level). This shield decays when out of combat for 25 seconds. UNIQUE Passive: +20% Lifesteal. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 30 [last_comment_ts] => 2018-11-22 19:10:32 ) ) ) [5] => Array ( [display_name] => Armor [item_ids] => Array ( [0] => 43 [1] => 287 [2] => 150 [3] => 102 ) [description] => [display_order] => 6 [is_grouped] => [is_core] => 0 [group_display_name] => [items] => Array ( [0] => Array ( [item_id] => 43 [display_name] => Guardian Angel [url] => guardian-angel [client_id] => 3026 [icon] => /content/item/312e302e302e37302d33303236.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 0 [is_howling_abyss] => 0 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Advanced [description] => +68 Armor +38 Magic Resistance UNIQUE Passive: Revives your Champion upon death, restoring 40% of their Health and Mana, this effect can only occur once every 5 minutes. [recipe_cost] => 100 [total_cost] => 2800 [sell_value] => 1240 [category] => Armor,Damage [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 40 [magic_resistance] => 0 [attack_damage] => 40 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Upon taking lethal damage, restore 50% of base health and 30% of maximum mana after 4 seconds of stasis (300 second cooldown). [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 20 [last_comment_ts] => 2017-06-02 07:48:10 ) [1] => Array ( [item_id] => 287 [display_name] => Dead Man's Plate [url] => dead-mans-plate [client_id] => 3742 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Legendary [description] => [recipe_cost] => 1100 [total_cost] => 2900 [sell_value] => 2030 [category] => Health,Armor [health] => 425 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 60 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Dreadnought: You build Momentum stacks while moving, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while under the effects of a stun, taunt, fear, silence, blind, polymorph, or immobilize effect. UNIQUE Passive: Crushing Blow: Basic attacks discharge all momentum stacks, dealing 1 damage per momentum consumed. [i]Melee only[/i]: If at maximum momentum, the next basic attack also slows the target by 50% for 1 second. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 4 [last_comment_ts] => 2016-07-01 14:49:07 ) [2] => Array ( [item_id] => 150 [display_name] => Iceborn Gauntlet [url] => iceborn-gauntlet [client_id] => 3025 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Legendary [description] => [recipe_cost] => 750 [total_cost] => 2700 [sell_value] => 1890 [category] => Armor,Cooldown Reduction,Mana [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 65 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 500 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 20 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Spellblade: After using an ability, your next basic attack deals bonus physical damage equal to 100% of your base attack damage to surrounding enemies and creates a field for 2 seconds that slows enemies inside by 30% (1.5 second cooldown). This zone has a radius of 180 (+ 55% bonus armor) units. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 18 [last_comment_ts] => 2018-07-09 01:16:10 ) [3] => Array ( [item_id] => 102 [display_name] => Randuin's Omen [url] => randuins-omen [client_id] => 3143 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Legendary [description] => [recipe_cost] => 900 [total_cost] => 2900 [sell_value] => 2030 [category] => Health,Armor [health] => 400 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 70 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => Reduces the damage you take from critical strikes by 20%. [unique_passive] => Cold Steel: If you are hit by a basic attack, you slow the attacker's Attack Speed by 15% for 1 second. [consume] => [active] => [unique_active] => Slows the Movement Speed of nearby enemy units by 55% for 2 seconds (500 range). 60 second cooldown. [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 14 [last_comment_ts] => 2014-03-01 07:54:48 ) ) ) [6] => Array ( [display_name] => Magic Resist [item_ids] => Array ( [0] => 136 [1] => 154 [2] => 56 [3] => 337 ) [description] => [display_order] => 7 [is_grouped] => [is_core] => 0 [group_display_name] => [items] => Array ( [0] => Array ( [item_id] => 136 [display_name] => Maw of Malmortius [url] => maw-of-malmortius [client_id] => 3156 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Legendary [description] => [recipe_cost] => 850 [total_cost] => 3250 [sell_value] => 2275 [category] => Magic Resist,Damage [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 50 [attack_damage] => 55 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 10 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Lifeline: If you would take magic damage that would leave you at less than 30% of your maximum Health, you first gain a shield which absorbs 350 magic damage for 5 seconds. 90 second cooldown. UNIQUE Passive: Lifegrip: When Lifeline triggers, you gain 20 attack damage, as well as 10% spell vamp and 10% lifesteal until you leave combat. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 26 [last_comment_ts] => 2017-03-30 00:30:28 ) [1] => Array ( [item_id] => 154 [display_name] => Mercurial Scimitar [url] => mercurial-scimitar [client_id] => 3139 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => [tier] => Legendary [description] => [recipe_cost] => 325 [total_cost] => 3500 [sell_value] => 2450 [category] => Magic Resist,Damage,Life Steal,Movement [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 35 [attack_damage] => 50 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 10 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => [consume] => [active] => [unique_active] => Remove all crowd control debuffs from your champion and grants 50% movement speed for 1 second (90 second cooldown). [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 8 [last_comment_ts] => 2016-06-17 08:33:00 ) [2] => Array ( [item_id] => 56 [display_name] => Spirit Visage [url] => spirit-visage [client_id] => 3065 [icon] => /content/item/312e302e302e37302d33303635.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Legendary [description] => +33 Magic Resistance +25 Health Regen per 5 sec UNIQUE Passive: Reduces ability cooldowns by 12%. [recipe_cost] => 800 [total_cost] => 2800 [sell_value] => 1960 [category] => Health,Magic Resist,Health Regen,Cooldown Reduction [health] => 450 [health_regeneration] => 100 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 55 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 10 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Increases all healing, regeneration and drain effects on yourself by 30%. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 33 [last_comment_ts] => 2019-05-11 06:36:36 ) [3] => Array ( [item_id] => 337 [display_name] => Adaptive Helm [url] => adaptive-helm [client_id] => 3194 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Legendary [description] => [recipe_cost] => 1000 [total_cost] => 2800 [sell_value] => 1960 [category] => Health,Magic Resist,Health Regen,Cooldown Reduction [health] => 350 [health_regeneration] => 100 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 55 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 10 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Taking magic damage from a spell or effect reduces all subsequent magic damage taken from that spell or effect by 20% for 4 seconds. Multiple sources of magic damage can have this effect active at any one time and the duration is tracked separately per source. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) ) [7] => Array ( [display_name] => Final Build [item_ids] => Array ( [0] => 159 [1] => 63 [2] => 82 [3] => 308 [4] => 386 [5] => 43 ) [description] => [display_order] => 8 [is_grouped] => [is_core] => 1 [group_display_name] => [items] => Array ( [0] => Array ( [item_id] => 159 [display_name] => Ravenous Hydra [url] => ravenous-hydra [client_id] => 3074 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Legendary [description] => [recipe_cost] => 400 [total_cost] => 3500 [sell_value] => 2450 [category] => Health Regen,Damage,Life Steal [health] => 0 [health_regeneration] => 100 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 80 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 12 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => Damage dealt by this item benefits from life steal (melee only). [unique_passive] => Cleave: Your attacks deal physical damage up to 60% of your Attack Damage to units around your target, decaying down to 20% near the edge. [consume] => [active] => [unique_active] => Crescent: Deals physical damage up to 100% of your Attack Damage to units around you, decaying down to 60% near the edge. (10 second cooldown) [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 19 [last_comment_ts] => 2017-05-10 22:12:50 ) [1] => Array ( [item_id] => 63 [display_name] => Trinity Force [url] => trinity-force [client_id] => 3078 [icon] => /content/item/312e302e302e37302d33303738.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Legendary [description] => +20 Damage, +30 Ability Power, +25% Attack Speed, +12% Crit Chance, +12% Move Speed, +300 Health, +300 Mana, UNIQUE Passive: 25% chance on hit to slow the target by 50% for 2.5 seconds; on cast, increases your base Attack Damage by 150% for one attack. [recipe_cost] => 333 [total_cost] => 3733 [sell_value] => 2613 [category] => Health,Damage,Attack Speed,Cooldown Reduction,Mana,Movement [health] => 250 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 25 [attack_speed] => 40 [critical_strike] => 12 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 250 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 20 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 5 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Rage: Basic attacks grant 20 Movement Speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 (half for ranged champions) Movement Speed for 2 seconds. UNIQUE Passive: Spellblade: After using an ability, your next basic attack deals bonus physical damage equal to 200% of your base Attack Damage. 1.5 second cooldown. Does not stack with Sheen or Lich Bane. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 35 [last_comment_ts] => 2018-07-30 03:06:13 ) [2] => Array ( [item_id] => 82 [display_name] => Mercury's Treads [url] => mercurys-treads [client_id] => 3111 [icon] => /content/item/312e302e302e37302d33313131.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Advanced [description] => +30 Magic Resist UNIQUE Passive: Enhanced Movement 2 Reduces the duration of stuns, slows, taunts, fears, snares, sleeps, and immobilizes by 40%. [recipe_cost] => 350 [total_cost] => 1100 [sell_value] => 770 [category] => Magic Resist,Movement,Boots [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 25 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 30 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Enhanced Movement: +45 Movement Speed. UNIQUE Passive: Tenacity: The duration of stuns, slows, taunts, fears, silences, blinds and immobilizes are reduced by 30%. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 8 [last_comment_ts] => 2013-12-16 13:03:23 ) [3] => Array ( [item_id] => 308 [display_name] => Death's Dance [url] => deaths-dance [client_id] => 3812 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Legendary [description] => [recipe_cost] => 625 [total_cost] => 3500 [sell_value] => 2450 [category] => Damage,Life Steal,Cooldown Reduction [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 80 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 10 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Instantly heal for 15% of all physical damage dealt. Area of effect physical damage only heals 5% for every unit affected. UNIQUE Passive: Stores 30% of all physical and magic damage received, and is taken as damage over time true damage instead, dealing one-third of the stored damage every second. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 5 [last_comment_ts] => 2018-02-07 06:22:12 ) [4] => Array ( [item_id] => 386 [display_name] => Spear of Shojin [url] => spear-of-shojin [client_id] => 3161 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Legendary [description] => [recipe_cost] => 950 [total_cost] => 3400 [sell_value] => 2380 [category] => Health,Damage,Cooldown Reduction [health] => 250 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 60 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 20 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => After you cast your ultimate, your next basic attack within 10 seconds grants Awakened Dragon for 6 seconds (30 second cooldown). Awakened Dragon: Gain 50% attack speed, and basic attacks refund 20% of your remaining non-ultimate cooldowns. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 4 [last_comment_ts] => 2019-03-03 17:44:09 ) [5] => Array ( [item_id] => 43 [display_name] => Guardian Angel [url] => guardian-angel [client_id] => 3026 [icon] => /content/item/312e302e302e37302d33303236.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 0 [is_howling_abyss] => 0 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Advanced [description] => +68 Armor +38 Magic Resistance UNIQUE Passive: Revives your Champion upon death, restoring 40% of their Health and Mana, this effect can only occur once every 5 minutes. [recipe_cost] => 100 [total_cost] => 2800 [sell_value] => 1240 [category] => Armor,Damage [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 40 [magic_resistance] => 0 [attack_damage] => 40 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Upon taking lethal damage, restore 50% of base health and 30% of maximum mana after 4 seconds of stasis (300 second cooldown). [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 20 [last_comment_ts] => 2017-06-02 07:48:10 ) ) ) ) [ability_builds] => Array ( [0] => Array ( [display_name] => Recommended [ability_ranks] => Array ( [0] => 1 [1] => 2 [2] => 3 [3] => 1 [4] => 1 [5] => 4 [6] => 1 [7] => 3 [8] => 1 [9] => 3 [10] => 4 [11] => 3 [12] => 3 [13] => 2 [14] => 2 [15] => 4 [16] => 2 [17] => 2 ) [description] => [display_order] => 1 ) ) [reforged_rune_builds] => Array ( [0] => Array ( [display_name] => Recommended [primary_path_reforged_rune_id] => 61 [primary_reforged_rune_ids] => Array ( [0] => 69 [1] => 17 [2] => 21 [3] => 22 ) [secondary_path_reforged_rune_id] => 63 [secondary_reforged_rune_ids] => Array ( [0] => 37 [1] => 42 ) [shards] => Array ( [0] => Array ( [type] => axe [url] => /images/shards/axe.png [text] => 10% Attack Speed [id] => 2 ) [1] => Array ( [type] => diamond [url] => /images/shards/diamond.png [text] => 9 Adaptive (5.4 AD or 9 AP) [id] => 1 ) [2] => Array ( [type] => heart [url] => /images/shards/heart.png [text] => 15-90 HP (lvls 1-18) [id] => 6 ) ) [description] => If you are more confident in your ability to survive or gain a lead during laning phase, you should go Sorcery secondary and go for Transcendence and Gathering storm which are much more effective the later on the game goes. I explain this in more detail down in the Runes/Summoner Spells Section of the Guide. [display_order] => 1 [primary_path_reforged_rune] => Array ( [reforged_rune_id] => 61 [display_name] => Precision [url] => precision [description] => Improved attacks and sustained damage. [short_description] => Improved attacks and sustained damage. [client_id] => 8000 [path] => Precision [slot] => Path [display_order] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [primary_reforged_runes] => Array ( [0] => Array ( [reforged_rune_id] => 69 [display_name] => Conqueror [url] => conqueror [description] => Damaging attacks and abilities grant 2-6 adaptive force (levels 1-18) for 2 seconds (8 seconds for melee), stacking up to 5 times to a max of 10-30. At 5 stacks, 8% of your damage against champions is converted to true damage and you heal for that amount. Damage-over-time effects and ongoing sources of damage can grant one stack every 5 seconds [short_description] => Damaging attacks and abilities grant 2-6 adaptive force for 2 seconds (8 seconds for melee), stacking up to 5 times. At 5 stacks, 8% of your damage against champions is converted to true damage and you heal for that amount. [client_id] => 8010 [path] => Precision [slot] => Keystone [display_order] => 4 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 1 [last_comment_ts] => 2018-09-09 08:53:09 ) [1] => Array ( [reforged_rune_id] => 17 [display_name] => Triumph [url] => triumph [description] => Takedowns restore 12% of your missing health and grant an additional 20 gold. [short_description] => Takedowns restore 12% of your missing health and grant an additional 20 gold. [client_id] => 9111 [path] => Precision [slot] => Greater Rune [display_order] => 6 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 2 [last_comment_ts] => 2018-09-06 19:44:13 ) [2] => Array ( [reforged_rune_id] => 21 [display_name] => Legend: Bloodline [url] => legend-bloodline [description] => Passive: Gain 0.6% life steal for every [i]Legend[/i] stack (max 20 stacks). [color=#fff]Legend:[/color] Gain [i]Legend[/i] stacks for every 20 points earned, up to 20: [list] [*] 20 points for champion takedowns [*] 20 points for epic monster takedowns [*] 5 points for large monster kills [*] 1 points for minion kills [/list] [short_description] => Takedowns on enemies grant permanent Lifesteal. [client_id] => 9103 [path] => Precision [slot] => Secondary Rune [display_order] => 10 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [reforged_rune_id] => 22 [display_name] => Coup de Grace [url] => coup-de-grace [description] => Deal 8% more damage to champions who have less than 40% health. [short_description] => Deal more damage to low health enemy champions. [client_id] => 8014 [path] => Precision [slot] => Tertiary Rune [display_order] => 11 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) [secondary_path_reforged_rune] => Array ( [reforged_rune_id] => 63 [display_name] => Sorcery [url] => sorcery [description] => Empowered abilities and resource manipulation. [short_description] => Empowered abilities and resource manipulation. [client_id] => 8200 [path] => Sorcery [slot] => Path [display_order] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [secondary_reforged_runes] => Array ( [0] => Array ( [reforged_rune_id] => 37 [display_name] => Transcendence [url] => transcendence [description] => Gain 10% cooldown reduction at level 10. Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power. [short_description] => Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD (Adaptive). [client_id] => 8210 [path] => Sorcery [slot] => Secondary Rune [display_order] => 7 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [reforged_rune_id] => 42 [display_name] => Gathering Storm [url] => gathering-storm [description] => Every 10 minutes, gain AP or AD, adaptive. [i]10 min:[/i] + 8 AP or 5 AD [i]20 min:[/i] + 24 AP or 14 AD [i]30 min:[/i] + 48 AP or 29 AD [i]40 min:[/i] + 80 AP or 48 AD [i]50 min:[/i] + 120 AP or 72 AD [i]60 min:[/i] + 168 AP or 101 AD etc... [short_description] => Gain increasing amounts of AD or AD (Adaptive) over the course of the game. [client_id] => 8236 [path] => Sorcery [slot] => Tertiary Rune [display_order] => 12 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) ) [1] => Array ( [display_name] => Kleptomancy [primary_path_reforged_rune_id] => 65 [primary_reforged_rune_ids] => Array ( [0] => 15 [1] => 55 [2] => 53 [3] => 58 ) [secondary_path_reforged_rune_id] => 63 [secondary_reforged_rune_ids] => Array ( [0] => 37 [1] => 42 ) [shards] => Array ( [0] => Array ( [type] => axe [url] => /images/shards/axe.png [text] => 10% Attack Speed [id] => 2 ) [1] => Array ( [type] => diamond [url] => /images/shards/diamond.png [text] => 9 Adaptive (5.4 AD or 9 AP) [id] => 1 ) [2] => Array ( [type] => heart [url] => /images/shards/heart.png [text] => 15-90 HP (lvls 1-18) [id] => 6 ) ) [description] => This is another decent rune set up for Fiora. Kleptomancy has always been solid on Fiora for accelerating her build and now with being able to proc it twice, it can become twice as efficient for her. I explain this in more detail down in the Runes/Summoner Spells Section of the Guide. [display_order] => 2 [primary_path_reforged_rune] => Array ( [reforged_rune_id] => 65 [display_name] => Inspiration [url] => inspiration [description] => Creative tools and rule bending. [short_description] => Creative tools and rule bending. [client_id] => 8300 [path] => Inspiration [slot] => Path [display_order] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [primary_reforged_runes] => Array ( [0] => Array ( [reforged_rune_id] => 15 [display_name] => Kleptomancy [url] => kleptomancy [description] => After using an ability, your next two basic attacks will grant bonus gold if used on a champion. There's a chance you'll also gain a consumable. [color=#fff]Possible Consumables:[/color] [list] [*] [[Mana Potion]]: Restores 100 mana over 15 seconds. (Sell: 11 gold) [*] Pilfered [[Stealth Ward]]: Places a Stealth Ward that reveals the surrounding area for 180 second. (Sell: 24 gold) [*] Pilfered [[Health Potion]]: Restores 75 health over 10 seconds. (Sell: 16 gold) [*] Pilfered Potion of Rouge: Grants 11-28 (based on level) attack damage or ability power (Adaptive). (Sell: 32 gold) [*] Sack of Gold: Grants between Gold 20 to 100. (Sell: 44 gold) [/list] Cooldown: 2 seconds [short_description] => After using an ability, your next two basic attacks will grant bonus gold if used on a champion. There's a chance you'll also gain a consumable. [client_id] => 8359 [path] => Inspiration [slot] => Keystone [display_order] => 3 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [reforged_rune_id] => 55 [display_name] => Magical Footwear [url] => magical-footwear [description] => You get free Slightly Magical Boots at 12 minutes, but you cannot buy boots before then. For each takedown you acquire the boots 45 seconds sooner. Slightly Magical Boots give you an additional +10 Movement Speed. [i]This rune has no effect on [[Cassiopeia]].[/i] [short_description] => You get free boots at 12 minutes but you cannot buy boots before then. Each takedown you get makes your boots come 45 seconds sooner. [client_id] => 8304 [path] => Inspiration [slot] => Greater Rune [display_order] => 5 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [2] => Array ( [reforged_rune_id] => 53 [display_name] => Biscuit Delivery [url] => biscuit-delivery [description] => Biscuit Delivery: Gain a Total Biscuit of Everlasting Will at 3:00, 6:00, 9:00 and 12:00. Biscuits restore 15% of your missing health and mana over 15 seconds. Consuming any Biscuit increases your mana cap by 40 mana permanently. [i]Manaless:[/i] Champions without mana restore 20% missing health instead. [short_description] => Gain a free Biscuit every 3 min, until 12 min. Consuming a biscuit permanently increases your max mana and restores health and mana. [client_id] => 8345 [path] => Inspiration [slot] => Secondary Rune [display_order] => 9 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [reforged_rune_id] => 58 [display_name] => Cosmic Insight [url] => cosmic-insight [description] => +5% CDR. +5% Max CDR. +5% Summoner Spell CDR. +5% Item CDR. [short_description] => +5% CDR. +5% Max CDR. +5% Summoner Spell CDR. +5% Item CDR. [client_id] => 8347 [path] => Inspiration [slot] => Tertiary Rune [display_order] => 10 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) [secondary_path_reforged_rune] => Array ( [reforged_rune_id] => 63 [display_name] => Sorcery [url] => sorcery [description] => Empowered abilities and resource manipulation. [short_description] => Empowered abilities and resource manipulation. [client_id] => 8200 [path] => Sorcery [slot] => Path [display_order] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [secondary_reforged_runes] => Array ( [0] => Array ( [reforged_rune_id] => 37 [display_name] => Transcendence [url] => transcendence [description] => Gain 10% cooldown reduction at level 10. Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power. [short_description] => Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD (Adaptive). [client_id] => 8210 [path] => Sorcery [slot] => Secondary Rune [display_order] => 7 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [reforged_rune_id] => 42 [display_name] => Gathering Storm [url] => gathering-storm [description] => Every 10 minutes, gain AP or AD, adaptive. [i]10 min:[/i] + 8 AP or 5 AD [i]20 min:[/i] + 24 AP or 14 AD [i]30 min:[/i] + 48 AP or 29 AD [i]40 min:[/i] + 80 AP or 48 AD [i]50 min:[/i] + 120 AP or 72 AD [i]60 min:[/i] + 168 AP or 101 AD etc... [short_description] => Gain increasing amounts of AD or AD (Adaptive) over the course of the game. [client_id] => 8236 [path] => Sorcery [slot] => Tertiary Rune [display_order] => 12 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) ) [2] => Array ( [display_name] => Grasp [primary_path_reforged_rune_id] => 64 [primary_reforged_rune_ids] => Array ( [0] => 10 [1] => 44 [2] => 66 [3] => 50 ) [secondary_path_reforged_rune_id] => 63 [secondary_reforged_rune_ids] => Array ( [0] => 37 [1] => 42 ) [shards] => Array ( [0] => Array ( [type] => axe [url] => /images/shards/axe.png [text] => 10% Attack Speed [id] => 2 ) [1] => Array ( [type] => diamond [url] => /images/shards/diamond.png [text] => 9 Adaptive (5.4 AD or 9 AP) [id] => 1 ) [2] => Array ( [type] => heart [url] => /images/shards/heart.png [text] => 15-90 HP (lvls 1-18) [id] => 6 ) ) [description] => This is a good rune page when dealing with more difficult matchups where you need to survive the laning phase rather than trying to win it outright. I explain this in more detail down in the Runes/Summoner Spells Section of the Guide. [display_order] => 3 [primary_path_reforged_rune] => Array ( [reforged_rune_id] => 64 [display_name] => Resolve [url] => resolve [description] => Durability and crowd control. [short_description] => Durability and crowd control. [client_id] => 8400 [path] => Resolve [slot] => Path [display_order] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [primary_reforged_runes] => Array ( [0] => Array ( [reforged_rune_id] => 10 [display_name] => Grasp of the Undying [url] => grasp-of-the-undying [description] => Every 4 seconds in combat, your next basic attack on a champion will: [list] [*] Deal bonus damage equal to 4% of your max health [*] Heal you for 2% of your max health [*] Permanently increases your health by 5. [/list] [i]Ranged Champions:[/i] Damage and healing are reduced by 40% and gain 3 permanent health instead. [short_description] => Every 4s your next attack on a champion deals bonus damage, heals you, and permanently increases your health. [client_id] => 8437 [path] => Resolve [slot] => Keystone [display_order] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [reforged_rune_id] => 44 [display_name] => Demolish [url] => demolish [description] => Charge up a powerful attack against a tower over 3 seconds, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage. Cooldown: 45 seconds [short_description] => Charge up a powerful attack against a tower while near it. [client_id] => 8446 [path] => Resolve [slot] => Greater Rune [display_order] => 4 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [2] => Array ( [reforged_rune_id] => 66 [display_name] => Bone Plating [url] => bone-plating [description] => After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage. Duration: 1.5 seconds Cooldown: 45 seconds [short_description] => After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage. [client_id] => 8473 [path] => Resolve [slot] => Secondary Rune [display_order] => 9 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [reforged_rune_id] => 50 [display_name] => Revitalize [url] => revitalize [description] => Outgoing and incoming heals and shields are 5% stronger and increased by an additional 10% on targets below 40% health. [short_description] => Heals and shields are 5% stronger and increased by an additional 10% on low health targets. [client_id] => 8453 [path] => Resolve [slot] => Tertiary Rune [display_order] => 11 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) [secondary_path_reforged_rune] => Array ( [reforged_rune_id] => 63 [display_name] => Sorcery [url] => sorcery [description] => Empowered abilities and resource manipulation. [short_description] => Empowered abilities and resource manipulation. [client_id] => 8200 [path] => Sorcery [slot] => Path [display_order] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [secondary_reforged_runes] => Array ( [0] => Array ( [reforged_rune_id] => 37 [display_name] => Transcendence [url] => transcendence [description] => Gain 10% cooldown reduction at level 10. Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power. [short_description] => Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD (Adaptive). [client_id] => 8210 [path] => Sorcery [slot] => Secondary Rune [display_order] => 7 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [reforged_rune_id] => 42 [display_name] => Gathering Storm [url] => gathering-storm [description] => Every 10 minutes, gain AP or AD, adaptive. [i]10 min:[/i] + 8 AP or 5 AD [i]20 min:[/i] + 24 AP or 14 AD [i]30 min:[/i] + 48 AP or 29 AD [i]40 min:[/i] + 80 AP or 48 AD [i]50 min:[/i] + 120 AP or 72 AD [i]60 min:[/i] + 168 AP or 101 AD etc... [short_description] => Gain increasing amounts of AD or AD (Adaptive) over the course of the game. [client_id] => 8236 [path] => Sorcery [slot] => Tertiary Rune [display_order] => 12 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) ) ) [threats] => Array ( [0] => Array ( [champion_id] => 114 [rank] => 4 [description] => Strengths: Early game damage, Sustain, Burst damage. Weaknesses: Low mobility, Predictable CC, Outscaled. Good ol' Aatrox. He has pretty good damage early but as long as you keep hitting your vitals you should be fine. Pick your fights when he has CD’s up and be sure to riposte the sweet spots of his Q's and his W right before it pulls back so you can land a stun. More specifically his 3rd Q. Whenever he uses his ultimate, feel free to ult him back because if you kill him, your heal will proc while he starts to revive. This gives you plenty of time to heal back up before he has time to damage you again. You will outscale him and you shouldn’t lose to him 90% of the time! [display_order] => 1 [champion] => Array ( [champion_id] => 114 [display_name] => Aatrox [url_str] => aatrox [title] => the Darkin Blade [key] => [description] => Whether mistaken for a demon or god, many tales have been told of the Darkin Blade... but few know his real name, or the story of his fall. In ancient times, long before desert sands swallowed the empire, a mighty champion of Shurima was brought before the Sun Disc to become the avatar for a now forgotten celestial ideal. Remade as one of the Ascended, his wings were the golden light of dawn, and his armor sparkled like a constellation of hope from beyond the great veil. Aatrox was his name. He was at the vanguard of every noble conflict. So true and just was his conduct that other god-warriors would always gather at his side, and ten thousand mortals of Shurima marched behind him. When Setaka, the Ascended warrior-queen, called for his help against the rebellion of Icathia, Aatrox answered without hesitation. But no one predicted the extent of the horrors that the rebels would unleash—the Void quickly overwhelmed its Icathian masters, and began the grinding annihilation of all life it encountered. After many years of desperate battle, Aatrox and his brethren finally halted the Void’s perverse advance, and seared the largest rifts shut. But the surviving Ascended, the self-described Sunborn, had been forever changed by what they had encountered. Though Shurima had triumphed, they all had lost something in their victory... even noble Aatrox. And in time, Shurima fell, as all empires must. Without any monarch to defend, or the existential threat of the Void to test them, Aatrox and the Sunborn began to clash with one another, and eventually this became a war for the ruins of their world. Mortals fleeing the conflict came to know them instead by a new and scornful name: the darkin. Fearing that these fallen Ascended were as dangerous to Runeterra’s survival as the Void incursions had been, the Targonians intervened. It is said that the Aspect of Twilight gave mortals the knowledge to trap the darkin, and the newly reborn Aspect of War united many in fighting back against them. Never fearing any foe, Aatrox and his armies were ready, and he realized only too late that they had been deceived. A force greater than a thousand dead suns pulled him inside the sword he had carried into battle countless times, and forever bound his immortal essence to it. The weapon was a prison, sealing his consciousness in suffocating, eternal darkness, robbing him even of the ability to die. For centuries, he strained against this hellish confinement... until some nameless mortal was foolish enough to try and wield the blade once more. Aatrox seized upon this opportunity, forcing his will and an imitation of his original form onto his bearer, though the process quickly drained all life from the new body. In the years that followed, Aatrox groomed many more hosts—men and women of exceptional vitality or fortitude. Though his grasp of such magics had been limited in life, he learned to take control of a mortal in the span of single breath, and in battle he discovered he could feast on his victims to build himself ever larger and stronger. Aatrox traveled the land, searching desperately, endlessly, for a way return to his previous Ascended form… but the riddle of the blade proved unsolvable, and in time he realized he would never be free of it. The flesh he stole and crudely shaped began to feel like a mockery of his former glory—a cage only slightly larger than the sword. Despair and loathing grew in his heart. The heavenly powers that Aatrox had once embodied had been wiped from the world, and all memory. Raging against this injustice, he arrived at a solution that could only be born of a prisoner’s desperation. If he could not destroy the blade or free himself, then he would embrace oblivion instead. Now, Aatrox marches toward this merciless goal, bringing war and death wherever he goes. He clings to a blind hope: if he can drive all of creation into a final, apocalyptic battle—where everything, everything else is destroyed—then maybe he and the blade will also cease to exist. [spotlight_embed_url] => https://www.youtube.com/watch?v=0iiGWVhUqLA [role] => Fighter [defense_rating] => 4 [magic_rating] => 3 [attack_rating] => 8 [difficulty_rating] => 4 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 3 [utility_rating] => 2 [health] => 580 [health_increase] => 0 [mana] => 0 [mana_increase] => 0 [movement_speed] => 345 [armor] => 38 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 60 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 3 [health_regeneration_increase] => 0 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 175 [attack_speed] => 0.651 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.983 [health_18] => 2110 [mana_18] => 0 [movement_speed_18] => 345 [armor_18] => 93.3 [magic_resistance_18] => 53.4 [attack_damage_18] => 145 [critical_strike_18] => 0 [health_regeneration_18] => 20 [mana_regeneration_18] => 0 [attack_range_18] => 175 [tip_playing_as] => [tip_playing_against] => [client_id] => 266 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 4104119 [comments] => 0 [comment_count] => 23 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 723 [community_tier_list_score] => 0.6213 [community_tier_list_rank] => 3 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2019-01-28 09:36:05 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 643 [create_ts] => 2018-06-27 00:00:00 ) ) [1] => Array ( [champion_id] => 50 [rank] => 2 [description] => Strengths: High burst damage, Shroud, high mobility. Weaknesses: Hard to master, weak early game if E doesn't connect, Little sustain early. Start Doran's Shield + 1 pot in this lane. It helps to deal with her poke and her sustain in lane. If she does not start cloth armor + 4 health pots, abuse it because Reworked Akali has a base armor stat of 23 which is great for us. Try to abuse her early game and do not let her connect her E, this allows her to dictate when she want to go for a trade and an all in. When she lands a Q wait out her empowered auto attack and go in for trades when her cooldowns are up and she is low on energy. Her shroud is the only real threat in this matchup so keep track of when it’s down. [display_order] => 2 [champion] => Array ( [champion_id] => 50 [display_name] => Akali [url_str] => akali [title] => The Rogue Assassin [key] => [description] => Ionia has always been a land of wild magic, its vibrant people and powerful spirits seeking to live in harmony… but sometimes this peaceful equilibrium does not come easily. Sometimes it needs to be kept in check. The Kinkou are the self-appointed keepers of Ionia’s sacred balance. The order’s loyal acolytes walk the spirit and material realms, mediating conflicts between them and, when necessary, intervening by force. Born among their ranks was Akali, daughter of Mayym Jhomen Tethi, the renowned Fist of Shadow. Mayym and her partner Tahno raised their daughter within the Kinkou Order, under the watchful leadership of Great Master Kusho, the Eye of Twilight. Whenever her parents were called away, other members of the order stepped in as Akali’s surrogate family. Kennen, the Heart of the Tempest, spent many hours with the young girl, teaching her shuriken techniques, and emphasizing speed and agility over strength. Akali was a precocious child, and soaked up the knowledge like a sponge. It became clear to all that she would follow her parents’ path—along with the Great Master’s son and appointed successor Shen, she would lead a new generation dedicated to preserving Ionia’s balance. But balance can be fleeting. The order found itself divided. A wayward acolyte named Zed returned, and clashed violently with Kusho, wresting power in a bloody coup. Akali fled into the eastern mountains along with Mayym, Shen, Kennen, and a handful of other acolytes. Sadly, Tahno was not among them. Zed’s transformation of the Kinkou into the merciless Order of Shadow was almost complete. But, as the new Eye of Twilight, Shen intended to rebuild what had been lost. They would return to the Kinkou’s three fundamental philosophies: the pure impartiality of Watching the Stars, the passage of judgment in Coursing the Sun, and the elimination of imbalance by Pruning the Tree. Even though they were now few, they would train neophytes to restore and grow their numbers once more. When Akali came of age at fourteen, she formally entered her Kinkou training, determined to succeed her mother as the new Fist of Shadow. She was a prodigious fighter, and mastered the kama and kunai—a handheld sickle and throwing dagger. Though she did not possess the magical abilities of many of her fellow acolytes, she proved to all she was worthy of the title, in time allowing her mother to step down and help mentor the younger neophytes. But Akali’s soul was restless, and her eyes were open. Though the Kinkou and the Order of Shadow had come to an uneasy accord in the wake of the Noxian invasion of Ionia, she saw that her homeland continued to suffer. She questioned whether they were truly fulfilling their purpose. Pruning the Tree was meant to eliminate those who threatened the sacred balance... yet Shen would always urge restraint. He was holding her back. All the mantras and meditations could quiet her spirit, but such platitudes would not defeat their adversaries. Her youthful precociousness turned to outright disobedience. She argued with Shen, she defied him, and she took down Ionia’s enemies her way. In front of the whole order, she declared the impotence of the Kinkou, all its talk of spiritual balance and patience accomplishing little. Ionians were dying in the material realm, and that was the realm Akali would defend. She was trained as an assassin. She was going to be an assassin. She did not need the order anymore. Shen let her go without a fight, knowing this was a path that Akali must walk alone. Perhaps that path would bring her back one day, but that would be for her to decide. [spotlight_embed_url] => https://www.youtube.com/watch?v=b-s2YVbRP8I [role] => Assassin [defense_rating] => 3 [magic_rating] => 8 [attack_rating] => 5 [difficulty_rating] => 7 [damage_rating] => 3 [mobility_rating] => 3 [cc_rating] => 1 [toughness_rating] => 1 [utility_rating] => 1 [health] => 575 [health_increase] => 0 [mana] => 0 [mana_increase] => 0 [movement_speed] => 345 [armor] => 23 [armor_increase] => 0 [magic_resistance] => 37 [magic_resistance_increase] => 0 [attack_damage] => 62.4 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8 [health_regeneration_increase] => 0 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.965 [health_18] => 2190 [mana_18] => 0 [movement_speed_18] => 345 [armor_18] => 82.5 [magic_resistance_18] => 58.3 [attack_damage_18] => 118.5 [critical_strike_18] => 0 [health_regeneration_18] => 16.5 [mana_regeneration_18] => 0 [attack_range_18] => 125 [tip_playing_as] => [tip_playing_against] => [client_id] => 84 [riot_points] => 790 [influence_points] => 3150 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 42769 [view_count] => 7912373 [comments] => 3 [comment_count] => 23 [votes] => 31 [vote_count] => 43 [community_tier_list_vote_count] => 605 [community_tier_list_score] => 0.453554 [community_tier_list_rank] => 2 [score] => 21 [lastpost_ts] => 2011-03-17 11:58:56 [last_comment_ts] => 2013-12-23 11:01:42 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 10 [create_ts] => 2018-08-01 00:00:00 ) ) [2] => Array ( [champion_id] => 134 [rank] => 3 [description] => Strengths: Early game Trading, Mobility, True Damage. Weaknesses: Little sustain, predictable attacks. Camille excels at early game trades so try to avoid them with her. Just poke her down a few times with your vitals and riposte whenever she latches onto a wall and you're sure she is trying to land onto you and start a trade. This negates the initial damage and stuns her allowing you to go on the offensive. Hey! Another ult that Fiora can riposte! Her ultimate has a slight wind up when she goes into the air and that's the time to riposte it. This completely negates it giving you less to deal with. You could also use your riposte to cancel out her true damage from her Q in case if you mess up the riposte for her incoming stun or feel as though that damage is more important to negate in that situation. Do not fight her when she has her shield up early as it gives her a distinct advantage. Once she procs it, disengage unless you are committed to the extended trade and you're sure you'll come out on top. This is usually done by having an item advantage or having a larger minion wave. [display_order] => 3 [champion] => Array ( [champion_id] => 134 [display_name] => Camille [url_str] => camille [title] => The Steel Shadow [key] => [description] => Weaponized to execute outside the boundaries of the law, Camille Ferros is an elegant and elite operative who ensures the commerce of the Piltover machine with its Zaunite underbelly runs smoothly. Raised among manners and money, she is the Principal Intelligencer of House Ferros, and runs down the family's darker problems with surgical precision. Others in Piltover may carry hextech, but Camille's single-minded devotion to her profession has left many to wonder if she is more machine than woman. With a mind as sharp as the blades she bears, Camille is adaptable and patient, viewing chaos and sloppy technique as a thing that must be put to order. [spotlight_embed_url] => https://www.youtube.com/watch?v=YaNANTQH0zc [role] => Fighter [defense_rating] => 6 [magic_rating] => 3 [attack_rating] => 8 [difficulty_rating] => 4 [damage_rating] => 3 [mobility_rating] => 3 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 576 [health_increase] => 0 [mana] => 339 [mana_increase] => 0 [movement_speed] => 340 [armor] => 26 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 62 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.5 [health_regeneration_increase] => 0 [mana_regeneration] => 1.63 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.644 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.9177 [health_18] => 2021 [mana_18] => 883 [movement_speed_18] => 340 [armor_18] => 90.6 [magic_resistance_18] => 53.4 [attack_damage_18] => 122 [critical_strike_18] => 0 [health_regeneration_18] => 22.1 [mana_regeneration_18] => 4.18 [attack_range_18] => 125 [tip_playing_as] => *Try waiting until the other team is distracted with fighting your team, and use Hookshot to pick off vulnerable targets. *Use the CC from your abilities to land both of your Precision Protocol attacks on enemies. [tip_playing_against] => *Camille's shield only works against one damage type, so hit her when she's vulnerable to your damage. *The Hextech Ultimatum has a very short range to cast, so try to flash away from her before she gets close. [client_id] => 164 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 2003770 [comments] => 0 [comment_count] => 0 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 617 [community_tier_list_score] => 0.42269 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 0000-00-00 00:00:00 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2016-12-12 00:00:00 ) ) [3] => Array ( [champion_id] => 22 [rank] => 4 [description] => Strengths: True Damage, Tanky, AP, Silence. Weaknesses: Low Mobility, Health Stacks, Predictable knock up. Be sure to poke Cho'Gath down often to wither down their HP. Be sure to parry the knock up because it’s his main form of engage and start for his combo of silencing you afterwards. You could also Riposte his ultimate Feast, which could certainly turn a fight into your favor but this is very difficult to do. His base damage is a bit high but the same goes for most tanks. Once you hit your two item power spike you can deal with him easily so don't feel to pressured to kill him early. Same for most tanks. [display_order] => 4 [champion] => Array ( [champion_id] => 22 [display_name] => Cho'Gath [url_str] => chogath [title] => The Terror of the Void [key] => GreenTerror [description] => There is a place between dimensions, between worlds. To some it is known as the Outside, to others it is the Unknown. To those that truly know, however, it is called the Void. Despite its name, the Void is not an empty place, but rather the home of unspeakable things - horrors not meant for minds of men. Cho'Gath is a creature born of the Void, a thing whose true nature is so awful most will not speak its name. Its fellows have been poking at the walls that divide dimensions for a crack, a way into Runeterra, where they can visit their own personal paradise of horror upon the world. They are called the Voidborn, creatures so ancient and terrible that they have been removed from history altogether. It is rumored that the Voidborn command vast armies of unspeakable creatures on other worlds, that they were once driven from Runeterra by powerful magic lost to antiquity. If such tales are true, then the rumors that follow must be equally true - that one day, the Voidborn will return. Even now, something dark stirs in Icathia, perverting the summoning rituals of the League to allow the presence of Cho'Gath. It is an alien creature of malice and violence, a thing that causes all but the most stalwart to cringe in fear. Cho'Gath even appears to feed on its predations, growing and swelling as it gorges itself. Worse yet, the creature is intelligent, perhaps greatly so, making most wonder how such a monster could be contained. Fortunately, the power of the League's summoning has confined Cho'Gath's presence exclusively to the League of Legends. It is here that summoners use Cho'Gath's Voidborn abilities to help decide the fate of Runeterra. The Terror of the Void knows what fate it would choose for Runeterra, given half the chance. Woe betide the day when Cho'Gath grows weary of the League. [spotlight_embed_url] => http://www.youtube.com/watch?v=GJ8QI_7puvU [role] => Tank [defense_rating] => 7 [magic_rating] => 7 [attack_rating] => 3 [difficulty_rating] => 5 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 3 [utility_rating] => 1 [health] => 574 [health_increase] => 80 [mana] => 272 [mana_increase] => 40 [movement_speed] => 345 [armor] => 28.9 [armor_increase] => 3.5 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 61.2 [attack_damage_increase] => 4.2 [critical_strike] => 2.5 [critical_strike_increase] => 0.31 [health_regeneration] => 8.9 [health_regeneration_increase] => 0.17 [mana_regeneration] => 7.2 [mana_regeneration_increase] => 0.05 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.778 [health_18] => 1934 [mana_18] => 952 [movement_speed_18] => 345 [armor_18] => 88.4 [magic_resistance_18] => 53.4 [attack_damage_18] => 132.6 [critical_strike_18] => 0 [health_regeneration_18] => 23.4 [mana_regeneration_18] => 14.9 [attack_range_18] => 125 [tip_playing_as] => *Use of Rupture and Feral Scream can lead to mana starvation, but if partnered with a champion such as Soraka or one with a Mana Manipulator, using both skills early can yield positive results. *If you're having difficultly feasting upon champions, try eating minions until you're larger. *Using Rupture on creeps in combination with Carnivore is a good way to gain health and mana. [tip_playing_against] => *Purchasing a few HP items decreases the chances of Cho'Gath killing you quickly. *Focus on preventing Cho'Gath from reaching his max size, or obtaining it again after you've killed him. [client_id] => 31 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3331.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 1 [views] => 29817 [view_count] => 9090565 [comments] => 2 [comment_count] => 13 [votes] => 10 [vote_count] => 18 [community_tier_list_vote_count] => 642 [community_tier_list_score] => 0.442056 [community_tier_list_rank] => 2 [score] => 18 [lastpost_ts] => 2010-10-17 23:04:40 [last_comment_ts] => 2019-06-08 09:53:27 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2009-06-26 00:00:00 ) ) [4] => Array ( [champion_id] => 98 [rank] => 3 [description] => Strengths: Extended Trades, Tanky, Sustain. Weaknesses: Low Mobility, Out-scaled. Start Doran’s Blade and play aggressive. You have complete agency over how the lane plays out. He lacks the mobility to catch you unless he takes Ghost or Phase Rush so it’s all dependent on your spacing and how you approach the matchup. Bully him by using your passive movement speed to your advantage by taking short trades and poking him down. When he Q's, decide whether to run outside of its range or to step closer to not take the brunt of his damage. If you get far enough away, disengage far enough from his pull, if you step inside close to him, start attacking to get some damage off at least in the early game. Use your Riposte primarily for negating his W or an auto attack because the slow and damage on his W and the passive stacking are the biggest threats to you in the early game. When going for trades, typically don’t let him get more than 3 passive stacks on you, at the most 4 when prepping for an All-in. His ultimate is also negated by your W so keep that in mind. Lastly, if you Riposte his Q, although not recommended, if he hits you with the blade, he still heals and procs effects such as Phase rush even though you take no damage from it. [display_order] => 5 [champion] => Array ( [champion_id] => 98 [display_name] => Darius [url_str] => darius [title] => The Hand of Noxus [key] => [description] => There is no greater symbol of Noxian might than Darius, the nation's most feared and battle-hardened warrior. Orphaned at a young age, Darius had to fight to keep himself and his younger brother alive. By the time he joined the military, he had already developed the strength and discipline of a veteran soldier. The first true test of Darius's resolve occurred in a crucial battle against Demacia, where the Noxian forces were exhausted and outnumbered. Darius's captain called for his troops to retreat, but Darius refused to accept such an act of cowardice. Breaking formation, Darius strode towards the captain and decapitated him with one sweep of his gigantic axe. Both terrified and inspired, the soldiers followed Darius into battle and fought with incredible strength and fervor. After a long and grueling battle, they ultimately emerged victorious. Seizing momentum from this victory, Darius led his now fiercely loyal troops in a devastating campaign against Demacia. After proving his power on the battlefield, Darius turned his gaze homeward. He saw a Noxus riddled with weakness, where greedy, complacent nobles drained the nation's strength. Seeking to restore his country to greatness, Darius took it upon himself to reshape the Noxian leadership. He identified weak figureheads and violently removed them from their positions of power. Many in Noxus saw Darius's cull as an attempt to seize power, but he had a different plan for the throne. He had been watching the rise of Jericho Swain with keen interest. In Swain, Darius saw a leader with the mind and determination to bring Noxus to glory. Now allied with the Master Tactician, Darius works to unite the nation behind his vision of true Noxian strength. "A united Noxus could control the world - and would deserve to." Darius [spotlight_embed_url] => http://www.youtube.com/watch?v=0M15wr-5O18 [role] => Fighter [defense_rating] => 5 [magic_rating] => 1 [attack_rating] => 9 [difficulty_rating] => 2 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 582 [health_increase] => 0 [mana] => 263 [mana_increase] => 0 [movement_speed] => 340 [armor] => 30 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 56 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 9.8 [health_regeneration_increase] => 0 [mana_regeneration] => 6.6 [mana_regeneration_increase] => 0 [attack_range] => 175 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.731 [health_18] => 2282 [mana_18] => 901 [movement_speed_18] => 340 [armor_18] => 98 [magic_resistance_18] => 53.4 [attack_damage_18] => 141 [critical_strike_18] => 0 [health_regeneration_18] => 26 [mana_regeneration_18] => 12.5 [attack_range_18] => 175 [tip_playing_as] => *Decimate is a powerful harassment ability. Strike an enemy from maximum range for the greatest effect. *Noxian Guillotine does more damage the more attacks you can land prior to it. Hit five times for double damage. *Darius benefits greatly from enhanced survivability. The longer you can prolong a fight, the more powerful he becomes. [tip_playing_against] => *When Darius's axe grab is on cooldown, he is vulnerable to harassment attacks. *Darius's ability to escape from fights is limited. If you have an advantage against him, press your lead. [client_id] => 122 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 13426771 [comments] => 0 [comment_count] => 16 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 790 [community_tier_list_score] => 0.383544 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2019-06-14 23:22:30 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2012-05-23 00:00:00 ) ) [5] => Array ( [champion_id] => 26 [rank] => 5 [description] => Strengths: Sustain, HP stacking. Weaknesses: Can't match Fiora splitpush, weak in lane, Tank vs Fiora. Honestly nothing much to worry about other than dodging his butcher knives. An easy matchup if you kill him early and prevent him from gaining too much HP through items. Just poke him down constantly while looking for vitals and dodging his Knives. If he tries to get on top of you, Riposte his Headbutt auto attack because it does the most damage and the attack speed slow crimples him. It is recommended to not fight him during his ultimate unless he is low and/or you have your ultimate [display_order] => 6 [champion] => Array ( [champion_id] => 26 [display_name] => Dr. Mundo [url_str] => dr-mundo [title] => The Madman of Zaun [key] => DrMundo [description] => It is said that the man now known as Dr. Mundo was born without any sort of conscience. Instead, he had an unquenchable desire to inflict pain through experimentation. By the time he was five, most of the pets in the Zaun neighborhood where Mundo grew up had gone missing. By his teenage years, his parents were nowhere to be found. By the time he had legally acquired his license to practice medicine, he had been acquitted of thirty-eight separate charges of murder by the Zaun authorities; the lack of evidence made prosecution impossible. Dr. Mundo has become equal parts serial killer and mad scientist, though no one is entirely sure how his butchery qualifies as science. However, he has made tremendous strides in mapping the pain response in the human brain and body, going so far as being able to suppress it, even in the most excruciating of circumstances. He has also tapped into the primal parts of the brain through chemistry, learning how to enhance aggression and adrenaline, as well as dulling conscience and the survival instinct. In short, Dr. Mundo's life's work has been how to create the perfect science-enhanced killer. Unfortunately, the city-state of Noxus regards such behavior as a sign of initiative and ambition, rather than inhumanity. Originally fighting for Zaun, Dr. Mundo was recruited to also fight for Noxus in the League of Legends; the Madman dual faction status represents the fruits of a blossoming relationship between Zaun and Noxus. He continues his experiments to this day, even using himself as an experimental subject, as evidenced by his disfigured appearance and his... unique manner of speaking. There are rumors that the High Command in Noxus has given him free reign to pursue his life's work in his spare time. Beware the Madman of Zaun. In his eyes, you are already dead. [spotlight_embed_url] => [role] => Fighter [defense_rating] => 7 [magic_rating] => 6 [attack_rating] => 5 [difficulty_rating] => 5 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 1 [toughness_rating] => 3 [utility_rating] => 1 [health] => 583 [health_increase] => 92 [mana] => 0 [mana_increase] => 0 [movement_speed] => 345 [armor] => 26.9 [armor_increase] => 4 [magic_resistance] => 32.1 [magic_resistance_increase] => 0.5 [attack_damage] => 61.3 [attack_damage_increase] => 3 [critical_strike] => 2.55 [critical_strike_increase] => 0.45 [health_regeneration] => 7.8 [health_regeneration_increase] => 0.15 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.878 [health_18] => 2096 [mana_18] => 0 [movement_speed_18] => 345 [armor_18] => 86.4 [magic_resistance_18] => 53.4 [attack_damage_18] => 120.8 [critical_strike_18] => 0 [health_regeneration_18] => 20.5 [mana_regeneration_18] => 0 [attack_range_18] => 125 [tip_playing_as] => *A well-timed Sadism can bait enemy champions into attacking you even when they lack the damage to finish you. *Spirit Visage will increase the healing done by your ultimate and lower cooldowns on all of your abilities. *Cleavers are a powerful tool for killing neutral monsters. Instead of returning to base, farm neutral monsters until your ultimate can heal you. [tip_playing_against] => *Try to coordinate high-damage abilities with your allies right after Dr. Mundo uses his ultimate, but if you're unable to kill him quickly with burst he will heal through the damage. *Try casting Ignite when Dr. Mundo uses Sadism to negate a large portion of its healing. [client_id] => 36 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3336.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 23757 [view_count] => 6030584 [comments] => 2 [comment_count] => 17 [votes] => 11 [vote_count] => 19 [community_tier_list_vote_count] => 554 [community_tier_list_score] => 0.576895 [community_tier_list_rank] => 3 [score] => 15 [lastpost_ts] => 2011-01-20 09:45:29 [last_comment_ts] => 2013-04-27 18:02:14 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 734 [create_ts] => 2009-09-02 00:00:00 ) ) [6] => Array ( [champion_id] => 87 [rank] => 4 [description] => Strengths: High burst damage, High Mobility. Weaknesses: Weak early, Ultimate reliant, predictable Riposte Timings. He isn't that difficult to deal with as long as you don't give him and early advantage. He can be a bit difficult to lock down with his dashes and his E making him untargetable which is always a pain. With a bit of practice, his ult shouldn't be that hard to time as it's predictable to riposte. As long as you don't give him a lead, you should be able to always 1v1 him. [display_order] => 7 [champion] => Array ( [champion_id] => 87 [display_name] => Fizz [url_str] => fizz [title] => The Tidal Trickster [key] => [description] => Centuries ago, an ancient water-dwelling race built a hidden city beneath a mountain in the sea. Though these creatures had their enemies, the city was an impenetrable fortress, and, in the safety it provided, they grew complacent. Fizz, however, harbored a curious spirit that could not be satisfied living so cushioned a life. Unable to resist the allure of danger, Fizz had a habit of sneaking out of the city to look for trouble. In his many adventures he grew to be a powerful fighter with a keen resourcefulness that let him skirt danger with clever ease. One day, Fizz returned to find the city abandoned: his people had vanished, leaving Fizz without a clue to explain their disappearance. With nothing left in the city to keep him, Fizz salvaged an enchanted trident from the ruins and set out alone. For years, Fizz wandered the ocean, using the skills he'd learned during his adventures as a young boy to survive. Finally, Fizz discovered the port of Bilgewater. He was fascinated with the existence of life above the water and could not resist exploring the island. In his endless curiosity, Fizz inadverently meddled in the affairs of the humans who lived there and his presence did not go unnoticed. His mischief angered many residents who eventually sought to capture or kill him. Fizz found himself cornered, and he prepared to return to the sea despite the fondness he'd come to hold for Bilgewater. As he stood at the docks, a massive dragon-shark attacked the port. Fizz defeated the beast, using his resourcefulness and knowledge of the creatures' weaknesses to his advantage. Having earned the gratitude and respect of the humans, Fizz decided to stay in Bilgewater. He joined the League of Legends to further serve his new home. ''Fizz makes even the saltiest sailors of Bilgewater look like drunken landlubbers in a fight. Good thing he's on our side.'' -- Miss Fortune, the Bounty Hunter. [spotlight_embed_url] => http://www.youtube.com/watch?v=ATbmKP9RoXI [role] => Assassin [defense_rating] => 4 [magic_rating] => 7 [attack_rating] => 6 [difficulty_rating] => 6 [damage_rating] => 3 [mobility_rating] => 3 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 1 [health] => 559 [health_increase] => 0 [mana] => 317 [mana_increase] => 0 [movement_speed] => 335 [armor] => 22.4 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 58 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.2 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 175 [attack_speed] => 0.658 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.005 [health_18] => 2021 [mana_18] => 946 [movement_speed_18] => 335 [armor_18] => 80.2 [magic_resistance_18] => 53.4 [attack_damage_18] => 109 [critical_strike_18] => 0 [health_regeneration_18] => 20.1 [mana_regeneration_18] => 19.6 [attack_range_18] => 175 [tip_playing_as] => * Since Fizz can move through units, find opportunities in lane to walk through minions and apply your 'Seastone Trident' ability - the damage will rapidly add up as the opponent's Health drops. * Fizz's ultimate ability, 'Chum the Waters', can be aimed at an enemy or towards the area where you think they'll be going. * Fizz's spells scale off Ability Power - consider getting items like Rod of Ages or Rylai's Crystal Scepter against teams that have high burst threat - and items like Rabadon's Deathcap if you think you can survive without the Health. [tip_playing_against] => *Fizz becomes extremely deadly when your Health reaches critical levels - each of Fizz's autoattacks apply a damage over time effect that rapidly grows in damage as your Health becomes lower - stay healthy when fighting Fizz, if possible. *Fizz is best in extended skirmishes - don't chase Fizz if you can help it! [client_id] => 105 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 6849752 [comments] => 0 [comment_count] => 8 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 721 [community_tier_list_score] => 0.40527 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2014-07-03 02:49:08 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 119 [create_ts] => 2011-11-15 00:00:00 ) ) [7] => Array ( [champion_id] => 57 [rank] => 5 [description] => Strengths: AP, abundance of CC, Teamfighting. Weaknesses: Predictable CC, Slow windups, Outscaled, Low mobility. Good ol' Galio. A pretty easy matchup for Fiora as his Justice Punch is pretty predictable and easy to Riposte, same goes for his ultimate. All you really need to do is focus your vitals, avoid his winds, and you should be fine because your damage becomes too high for him. [display_order] => 8 [champion] => Array ( [champion_id] => 57 [display_name] => Galio [url_str] => galio [title] => The Colossus [key] => [description] => Outside the gleaming city of Demacia, the stone colossus Galio keeps vigilant watch. Build as a bulwark against enemy mages, he often stands motionless for decades until the presence of powerful magic stirs him to life. Once activated, Galio makes the most of his time, savoring the thrill of a fight and the rare honor of defending his countrymen. But his triumphs are always bittersweet, for the magic he destroys is also his source of re-animation, and each victory leaves him dormant once again. [spotlight_embed_url] => https://www.youtube.com/watch?v=t3BFQMW2Lfw [role] => Tank [defense_rating] => 10 [magic_rating] => 6 [attack_rating] => 1 [difficulty_rating] => 5 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 3 [toughness_rating] => 3 [utility_rating] => 1 [health] => 562 [health_increase] => 0 [mana] => 500 [mana_increase] => 0 [movement_speed] => 335 [armor] => 24 [armor_increase] => 0 [magic_resistance] => 32 [magic_resistance_increase] => 0 [attack_damage] => 59 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8 [health_regeneration_increase] => 0 [mana_regeneration] => 9.3 [mana_regeneration_increase] => 0 [attack_range] => 150 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.784 [health_18] => 2466 [mana_18] => 1180 [movement_speed_18] => 335 [armor_18] => 83.5 [magic_resistance_18] => 53.3 [attack_damage_18] => 118.5 [critical_strike_18] => 0 [health_regeneration_18] => 21.6 [mana_regeneration_18] => 21.2 [attack_range_18] => 150 [tip_playing_as] => [tip_playing_against] => [client_id] => 3 [riot_points] => 790 [influence_points] => 3150 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 14897 [view_count] => 2831708 [comments] => 3 [comment_count] => 8 [votes] => 0 [vote_count] => 12 [community_tier_list_vote_count] => 606 [community_tier_list_score] => 0.450825 [community_tier_list_rank] => 2 [score] => 10 [lastpost_ts] => 2010-12-31 14:27:53 [last_comment_ts] => 2017-11-08 15:38:30 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 706 [create_ts] => 2017-03-22 00:00:00 ) ) [8] => Array ( [champion_id] => 30 [rank] => 2 [description] => Strengths: High Mobility, Sustain, Outscales. Weaknesses: Weak early game, Squishy. A bit of an annoyance because he really doesn't have much CC to riposte. It’s mainly damage from his barrels that you need worry about. If you avoid enough of these, you should be fine. Be sure to put as much pressure and damage onto him because his sustain with his oranges are high and the passive movement speed makes him hard to lockdown with your only CC being your E slow. Your ultimate should make quick work of him and if needed, ask your JG for a gank to make sure he doesn't scale faster than you. The early game is his weakest point in the game so take advantage of that. Also, Iceborn Gauntlet isn't a bad option to try if you're having trouble locking him down. [display_order] => 9 [champion] => Array ( [champion_id] => 30 [display_name] => Gangplank [url_str] => gangplank [title] => The Saltwater Scourge [key] => Pirate [description] => Gangplank was born the son of the dread pirate captain Vincent the Shadow - one of the most wealthy and feared pirates in all of Blue Flame Island. One might think this would have spoiled the boy with a cushioned life of privilege, but the truth is quite the opposite. Growing up in the city of Bilgewater isn't easy; pirates are not known for their compassion, and that most certainly extends to their families. Vincent wanted his son to grow up tough and strong, so he was extremely hard on the young Gangplank. Even as a child, Gangplank was as mean as a snake and is said to have slept with his eyes open. As he grew, the young man rapidly became the most ruthless and feared pirate in all of Bilgewater, and his daddy was never more proud than on the day of his son's eighteenth birthday - when Gangplank stabbed his old man in the back and claimed the famed pirate ship, the Dead Pool, for his own. The continent of Valoran, however, is a dangerous place for pirates; Gangplank could read the writing on the wall. The den of pirates known as Bilgewater would soon be pulled down by the undertow of Valoranian politics and the Institute of War. It was time for Bilgewater to have their own champion to represent them in the League of Legends, and who better than the fiercest pirate of them all? It is said that Gangplank has enough power and favor to claim the title of the Pirate King back home, but that he is simply biding his time and building his reputation as a champion before he returns to a life of piracy. Yo ho, blow the man down. Or at least shoot him when his back is turned and steal all his booty. [spotlight_embed_url] => https://www.youtube.com/watch?v=3kysDbC-NTo [role] => Fighter [defense_rating] => 6 [magic_rating] => 4 [attack_rating] => 7 [difficulty_rating] => 9 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 1 [toughness_rating] => 1 [utility_rating] => 2 [health] => 540 [health_increase] => 81 [mana] => 282 [mana_increase] => 34 [movement_speed] => 345 [armor] => 26 [armor_increase] => 2.8 [magic_resistance] => 32.1 [magic_resistance_increase] => 1.25 [attack_damage] => 56 [attack_damage_increase] => 3 [critical_strike] => 2.5 [critical_strike_increase] => 0.5 [health_regeneration] => 6 [health_regeneration_increase] => 0.15 [mana_regeneration] => 7.5 [mana_regeneration_increase] => 0.1 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.965 [health_18] => 1934 [mana_18] => 962 [movement_speed_18] => 345 [armor_18] => 77 [magic_resistance_18] => 53.4 [attack_damage_18] => 107 [critical_strike_18] => 0 [health_regeneration_18] => 16.2 [mana_regeneration_18] => 19.4 [attack_range_18] => 125 [tip_playing_as] => *Parley applies On Hit effects like Frozen Mallet or Black Cleaver. *Paying attention to low health enemies on the map can land you a surprise kill with Cannon Barrage. *Try placing Cannon Barrage on the path of escape to cut off fleeing enemies. [tip_playing_against] => *Parley deals a high amount of physical damage, armor items and Banshee's Veil can help if an enemy Gangplank is doing well. [client_id] => 41 [riot_points] => 790 [influence_points] => 3150 [icon] => /content/champion/312e302e302e37302d3431.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 30239 [view_count] => 8024295 [comments] => 1 [comment_count] => 13 [votes] => 8 [vote_count] => 18 [community_tier_list_vote_count] => 561 [community_tier_list_score] => 0.458111 [community_tier_list_rank] => 2 [score] => 16 [lastpost_ts] => 2010-12-23 06:22:10 [last_comment_ts] => 2019-05-26 19:08:24 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2009-08-19 00:00:00 ) ) [9] => Array ( [champion_id] => 51 [rank] => 4 [description] => Strengths: Sustain with Passive, Point and Click damage abilities, Q silence, True Damage. Weaknesses: Low mobility, Outscaled, predictable CC. If you don't snowball against him you should at least be able to come out on top of the lane for the majority of it. Garen's main form of damaging someone is to silence them so they don't retaliate, but with Fiora, you can easily riposte his silence and trade from there. Just don't think you're invincible against him and just stand next to him when he uses E because the armor shred could easily put the advantage over to his side during trades. Also, you can parry his ultimate, so if you find yourself low and feel like he might try to ult you instead of chasing you, have your W ready to riposte the damage. It is a lot harder to Riposte than his silence but if done correctly can save your life. [display_order] => 10 [champion] => Array ( [champion_id] => 51 [display_name] => Garen [url_str] => garen [title] => The Might of Demacia [key] => [description] => Throughout Valoran, the resolve of Demacia's military is alternately celebrated or despised, but always respected. Their ''zero tolerance'' moral code is strictly upheld by civilians and soldiers alike. In combat, this means Demacian troops may not make excuses, flee, or surrender under any circumstance. These principles are espoused to their forces by unrivaled demagogues who lead by example. Garen, the valiant warrior who bears the title ''the Might of Demacia'', is the paradigm to which these leaders are compared. Thousands of great heroes have risen and fallen on the bloody battlefields between Demacia and its preeminent rival, Noxus. It was beneath their mighty banners of war that Garen first met steel with Katarina, the Sinister Blade. The infantrymen who beheld this event (and survived) commented that it seemed as though the two were locked in a mortal waltz against a symphony of clashing blades. Garen, the pride of the Demacian military and leader of the Dauntless Vanguard, returned from this battle breathless for the first time in his career, though some speculate that this was due to reasons other than exhaustion. The plausibility of these rumors was bolstered when, in every instance thereafter, Garen seized the opportunity to encounter the Sinister Blade again. A paragon of Demacian ethic, Garen never entertained such allegations, for he knew others couldn't understand. Even simply the pursuit of a worthy opponent on the battlefield is, to a true warrior, the reason to rise each morning. The promise of one, particularly so beautifully and diametrically opposed, is the validation of his existence. "The most effective way to kill an opponent is to slice through the man next to him." - Garen, on front line strategy [spotlight_embed_url] => https://www.youtube.com/watch?v=Q7oyW6LjxrA [role] => Fighter [defense_rating] => 7 [magic_rating] => 1 [attack_rating] => 7 [difficulty_rating] => 5 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 1 [toughness_rating] => 3 [utility_rating] => 1 [health] => 616 [health_increase] => 0 [mana] => 0 [mana_increase] => 0 [movement_speed] => 340 [armor] => 27.5 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 57.9 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 7.8 [health_regeneration_increase] => 0 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 175 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.933 [health_18] => 2049 [mana_18] => 0 [movement_speed_18] => 340 [armor_18] => 78.5 [magic_resistance_18] => 53.4 [attack_damage_18] => 134.4 [critical_strike_18] => 0 [health_regeneration_18] => 16.3 [mana_regeneration_18] => 0 [attack_range_18] => 175 [tip_playing_as] => *Garen's regeneration greatly increases if he can avoid receiving damage for several seconds. *Courage increases the effectiveness of defensive items. Be sure to itemize appropriately against your opponents damage types. *Garen is only constrained by cooldowns, making items such as Youmuu's Ghostblade and Brutalizer very effective for him. [tip_playing_against] => *Stack armor items to lower the large amount of physical damage that Garen deals out. *Try to run away from Garen as your health gets lower, as he can execute you quickly with Demacian Justice. *Be careful about attacking Garen in a brush. It often will lead to taking full damage from Judgment. [client_id] => 86 [riot_points] => 260 [influence_points] => 450 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 31782 [view_count] => 9410378 [comments] => 2 [comment_count] => 25 [votes] => 9 [vote_count] => 15 [community_tier_list_vote_count] => 615 [community_tier_list_score] => 0.499837 [community_tier_list_rank] => 2 [score] => 13 [lastpost_ts] => 2011-04-05 20:13:28 [last_comment_ts] => 2018-11-17 15:29:25 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 879 [create_ts] => 2010-04-27 00:00:00 ) ) [10] => Array ( [champion_id] => 120 [rank] => 2 [description] => Strengths: Ranged & Melee, Tanky, High Mobility. Weaknesses: Squishy in Mini Gnar form, Outscaled, Predictable CC in Mega Gnar form. He is a difficult matchup because of how much mobility he has and how tanky he can get. He can pick and choose when he wants to fight for the most part so be sure to fight him with caution. Try not to let his Hyper 3-hit passive proc as it does a good chunk of damage especially when he tries to do it repeatedly. You probably want to build black cleaver against him if you are both even as he can be hard to hold down because of his jump let alone if he builds Frozen Mallet. His Mega Gnar abilities are easy to read at least and are easy to riposte so use that to your advantage when he tries to start a fight with you while in this form. [display_order] => 11 [champion] => Array ( [champion_id] => 120 [display_name] => Gnar [url_str] => gnar [title] => The Missing Link [key] => [description] => Time marches on for most, but not Gnar. A yordle born millennia ago, Gnar was captured and trapped in true ice, frozen - quite literally - in time. Civilizations formed and fell as the prehistoric yordle vacantly stared on, but nothing – not even true ice – could confine Gnar forever. After breaking free, he wandered Runeterra until he found himself taken in by his yordle descendants. But, as they would soon discover, there’s a beast behind the boy. [spotlight_embed_url] => https://www.youtube.com/watch?v=4Qu3rhWGq0s [role] => Fighter [defense_rating] => 5 [magic_rating] => 5 [attack_rating] => 6 [difficulty_rating] => 8 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 3 [utility_rating] => 1 [health] => 510 [health_increase] => 0 [mana] => 0 [mana_increase] => 0 [movement_speed] => 325 [armor] => 23 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 51 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 4.5 [health_regeneration_increase] => 0 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 150 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.684 [health_18] => 1615 [mana_18] => 0 [movement_speed_18] => 325 [armor_18] => 65.5 [magic_resistance_18] => 38.5 [attack_damage_18] => 102 [critical_strike_18] => 0 [health_regeneration_18] => 34.25 [mana_regeneration_18] => 0 [attack_range_18] => 150 [tip_playing_as] => * Managing your Rage is very important. Try to time out your transformations so you can get maximum benefit from both forms. * Position yourself next to walls to bait your enemies into getting stunned by your ultimate. * Know your strengths! Mini Gnar is fast, squishy, and has high sustained damage. Mega Gnar is slow, tough, and has high burst. [tip_playing_against] => * Gnar can't gain Rage for 13 seconds after he turns from big to little. Use this chance to engage on his team. * Gnar's animations and resource bar change as he gets closer to transforming. * Gnar's ultimate stuns you if he hits you into a wall. Be careful when you are near one. [client_id] => 150 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 6457258 [comments] => 0 [comment_count] => 4 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 550 [community_tier_list_score] => 0.468 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2018-08-22 09:14:16 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 649 [create_ts] => 2014-08-13 00:00:00 ) ) [11] => Array ( [champion_id] => 85 [rank] => 4 [description] => Strengths: Mobility, Ranged. Weaknesses: Fighting in minion waves, Predictable abilities. High burst potential and has a dash that can make him hard to lock down but if you keep your distance and stand in front of a decent sized minion wave to block most of his damage, you shouldn't have too much trouble during the matchup. Try to side step his End of the Line and you should be fine. If he doesn’t get ahead, you can just run all over him for the rest of the game. [display_order] => 12 [champion] => Array ( [champion_id] => 85 [display_name] => Graves [url_str] => graves [title] => The Outlaw [key] => [description] => Malcolm Graves was born in the back of a Bilgewater tavern and left there with a bottle of spiked milk. He survived a childhood in the pirate-run slums using every dirty trick in the book. Intent on building a new life for himself, he stowed away on the first ship to the mainland he could sneak aboard. However, the grim realities of the world forced him to eke out an unsavory living in the underground of various city-states, jumping the border whenever things got too hot. At a particularly high-stakes game of cards, he found himself seated opposite Twisted Fate. They both flipped four aces on the final hand. It was the first time either conman had met his equal. The two formed an alliance, swindling marks at the tables and scrapping back-to-back in the alleys afterward. Together, they ran the streets � stacking chips, decks, and charges. Unfortunately Graves made the mistake of hustling a hefty sum from Dr. Aregor Priggs, a high-ranking Zaunite official and businessman. When Priggs discovered how he'd been played, he became obsessed with revenge. He learned about Twisted Fate's all-consuming desire to control magic and he promptly offered him a trade: serve Graves up in exchange for enrollment in a procedure which would grant his wish. Twisted Fate took the deal � both he and Graves knew the stakes of their arrangement, but the offer was too good. Once acquired, Priggs had Graves taken to a special location built to hold men whose crimes � or more precisely their punishments � were meant to stay off the books. Graves endured years of captivity at the hands of Zaun's most unscrupulous wardens before he managed to escape. One of his fellow detainees introduced him to an eccentric gunsmith who modified a shotgun exactly to his specifications. After he paid a visit to Priggs, Graves joined the League of Legends with two targets in his sights: Twisted Fate and payback. ''They got a saying in the locker: ain't got nothin' but time to plan.'' -Graves [spotlight_embed_url] => http://www.youtube.com/watch?v=BWzyB4xe7Y8 [role] => Marksman [defense_rating] => 5 [magic_rating] => 3 [attack_rating] => 8 [difficulty_rating] => 3 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 1 [toughness_rating] => 2 [utility_rating] => 2 [health] => 551 [health_increase] => 0 [mana] => 322 [mana_increase] => 0 [movement_speed] => 340 [armor] => 24.4 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 66 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8 [health_regeneration_increase] => 0 [mana_regeneration] => 7.9 [mana_regeneration_increase] => 0 [attack_range] => 425 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.016 [health_18] => 2115 [mana_18] => 1002 [movement_speed_18] => 340 [armor_18] => 82.2 [magic_resistance_18] => 38.5 [attack_damage_18] => 117 [critical_strike_18] => 0 [health_regeneration_18] => 19.9 [mana_regeneration_18] => 19.8 [attack_range_18] => 425 [tip_playing_as] => [tip_playing_against] => [client_id] => 104 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 8120222 [comments] => 0 [comment_count] => 8 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 545 [community_tier_list_score] => 0.452477 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2014-02-16 04:00:44 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 147 [create_ts] => 2011-10-19 00:00:00 ) ) [12] => Array ( [champion_id] => 40 [rank] => 1 [description] => Strengths: Consistent damage from turrets, Hard to Dive, AP, CC. Weaknesses: Low Mobility, Squishy. He'll be trying to poke you down heavily early game so build a hexdrinker against this guy and after you gain a few levels start trying to remove his turrets to mitigate his potential damage output. You will eventually outscale him and deal enough damage to kill him in a 1v1 so play the waiting game and don't give him a huge lead. Once you have hexdrinker, you should be able to all in him once he is either low on mana or is on cooldowns. That is your chance to punish him and gain the lead that you need in the lane. Don’t be surprised if you have to give up your tower early, that’s just how the matchup can turn out a lot of the time. [display_order] => 13 [champion] => Array ( [champion_id] => 40 [display_name] => Heimerdinger [url_str] => heimerdinger [title] => The Revered Inventor [key] => Heimerdinger [description] => It is unusual to see yordles outside of Bandle City, but the lure of science was something Heimerdinger could not resist. By the time he'd completed his third doctorate, he had already become the greatest of all yordle scientists and there was little his home could still offer him. The great academies of Piltover far to the north called to him, daring him to make his mark in the City of Progress. Knowing he would never thrive away from his own kind, Heimerdinger gathered like-minded yordles to join him in his quest, thus forming the backbone of the now famous Yordle Academy of Science & Progress. Since then, he has become one of the most respected minds of the modern age and his academy is one of the leading institutions in all of Valoran. Heimerdinger has pioneered many new scientific achievements, delving deeper and deeper into the field of techmaturgy, including the development of the now ubiquitous star-rods that light many of the streets of the city-states. However, there is something strange about the Revered Inventor. In his quest to expand knowledge, he underwent an experiment of his own design to allow him to use a greater portion of his brain simultaneously. It most certainly worked, but at an unusual cost - Heimerdinger's brain increased in size. His head changed along with it and now the great scientist looks like a yordle with a giant brain-shaped head. Heimerdinger has turned his attentions to the current state of war on Valoran, however, and works to rectify what he considers is an unacceptable situation. Heimerdinger believes that science is the key to saving the world. Much more, he has rolled up his sleeves and is out to prove this as a member of the League of Legends - most definitely as the League's smartest champion! Science is on the march. Look out! [spotlight_embed_url] => http://www.youtube.com/watch?v=PY2q3aA1NYo [role] => Mage [defense_rating] => 6 [magic_rating] => 8 [attack_rating] => 2 [difficulty_rating] => 8 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 2 [health] => 476 [health_increase] => 75 [mana] => 307 [mana_increase] => 65 [movement_speed] => 340 [armor] => 19 [armor_increase] => 3 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 55.5 [attack_damage_increase] => 3 [critical_strike] => 1.5 [critical_strike_increase] => 0.25 [health_regeneration] => 7 [health_regeneration_increase] => 0.11 [mana_regeneration] => 6 [mana_regeneration_increase] => 0.09 [attack_range] => 550 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.754 [health_18] => 1751 [mana_18] => 987 [movement_speed_18] => 340 [armor_18] => 70 [magic_resistance_18] => 38.5 [attack_damage_18] => 101.4 [critical_strike_18] => 0 [health_regeneration_18] => 16.35 [mana_regeneration_18] => 19.6 [attack_range_18] => 550 [tip_playing_as] => *Turret placement can be a deciding factor in a battle. Against most enemies placing clusters of turrets is the best method, but if they have a lot of area of effect abilities your turrets can be destroyed quickly. *Placing turrets in brush can lead to a surprise attack in your favor. [tip_playing_against] => *Work with the players in your lane to bring down Heimerdinger's turrets as soon as he bring them up. They become more effective if they are allowed to cluster. [client_id] => 74 [riot_points] => 790 [influence_points] => 3150 [icon] => /content/champion/312e302e302e37302d3734.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 27360 [view_count] => 3997318 [comments] => 0 [comment_count] => 10 [votes] => 17 [vote_count] => 25 [community_tier_list_vote_count] => 566 [community_tier_list_score] => 0.537456 [community_tier_list_rank] => 3 [score] => 13 [lastpost_ts] => 2011-04-10 13:43:13 [last_comment_ts] => 2018-02-18 23:29:52 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2009-10-10 00:00:00 ) ) [13] => Array ( [champion_id] => 128 [rank] => 3 [description] => Strengths: Built in sustain, Early game damage, Team fighting. Weaknesses: Low mobility, slow attacks. She can punish you for being too reckless, but she has no mobility at all. If she decides to overextend once you've hit 6, easily dance around her and pop your vitals. Also, once you hit a vital you gain decaying movement speed, and this should help you when dodging the tentacles she tries to hit you with. Once again, she's not a cakewalk. She can easily punish anyone with her high early game damage if you go too ham. Another option is riposting her Test of Spirit so that she won't be able to rip your spirit out of you or her Harsh Lesson when she leaps to auto attack you. The last tip is just running away from her when she uses her ultimate, early on this does a pretty good chunk of damage and heals her back up so don't fight her in it unless you are sure you'll come out on top. Buying boots early is recommended. [display_order] => 14 [champion] => Array ( [champion_id] => 128 [display_name] => Illaoi [url_str] => illaoi [title] => The Kraken Priestess [key] => [description] => "I'm not big on sermons. Broken bones teach better lessons." Illaoi's powerful physique is dwarfed only by her indomitable faith. As the prophet of the Great Kraken, she uses a huge, golden idol to rip her foes' spirits from their bodies and shatter their perception of reality. All who challenge the "Truth Bearer of Nagakabouros" soon discover Illaoi never battles alone - the god of the Serpent Isles fights by her side. [spotlight_embed_url] => https://www.youtube.com/watch?v=UFkCDRlb9FA [role] => Fighter [defense_rating] => 6 [magic_rating] => 3 [attack_rating] => 8 [difficulty_rating] => 4 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 1 [toughness_rating] => 2 [utility_rating] => 1 [health] => 586 [health_increase] => 0 [mana] => 300 [mana_increase] => 0 [movement_speed] => 340 [armor] => 26 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 60 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 9.5 [health_regeneration_increase] => 0 [mana_regeneration] => 7.5 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.891 [health_18] => 2201 [mana_18] => 980 [movement_speed_18] => 340 [armor_18] => 90.6 [magic_resistance_18] => 53.4 [attack_damage_18] => 145 [critical_strike_18] => 0 [health_regeneration_18] => 23.1 [mana_regeneration_18] => 20.3 [attack_range_18] => 125 [tip_playing_as] => * Tentacles are an immense source of power. Don't fight without them. * Spirits inherit their target's current Health. If making a Vessel is your goal, try whittling your opponent's health down a bit first to make killing the Spirit easier. * Leap of Faith is best used to follow-up a strong engage or when being engaged upon. Be careful about being the first one into a fight. [tip_playing_against] => * Killing Tentacles whenever possible will make it much easier to win a fight against Illaoi. * When your Spirit gets pulled out, fight back if you can. Dealing damage to Illaoi reduces the Spirit's duration. * Avoid grouping up for Leap of Faith to reduce the number of Tentacles available to Illaoi. [client_id] => 420 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 1 [views] => 0 [view_count] => 3204662 [comments] => 0 [comment_count] => 0 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 603 [community_tier_list_score] => 0.444776 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 0000-00-00 00:00:00 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2015-11-24 00:00:00 ) ) [14] => Array ( [champion_id] => 64 [rank] => 5 [description] => Strengths: Dueling Potential, Scales, Team fighting. Weaknesses: 1v1 if misses stun, Predictable CC, weak early game. An easy matchup that can be more difficult than it should be if you tend to make a lot of mistakes. You can trade with her and she can’t really retaliate unless she has her stun which is easy to Riposte. The only time she has a chance at killing you is when she has Conqueror activated and has already maxed out her passive autos. This matchup essentially boils down to who wins the first two to three trades among either of you, which in all fairness, should be you almost every time. Before she gets Trinity Force is when she's at her weakest point. If you do end up feeding her, just wait and farm up until late game and hope to pick her of in a side lane as in the 4-6 item late game is when Fiora is able to out-duel almost anyone. [display_order] => 15 [champion] => Array ( [champion_id] => 64 [display_name] => Irelia [url_str] => irelia [title] => The Blade Dancer [key] => [description] => The Noxian occupation of Ionia produced many heroes, none more unlikely than young Irelia of Navori. Trained in the ancient dances of her province, she adapted her art for war, using the graceful and carefully practised movements to levitate a host of deadly blades. After proving herself as a fighter, she was thrust into the role of resistance leader and figurehead, and to this day remains dedicated to the preservation of her homeland. [spotlight_embed_url] => https://www.youtube.com/watch?v=SGxQAs9ULWY [role] => Fighter [defense_rating] => 4 [magic_rating] => 5 [attack_rating] => 7 [difficulty_rating] => 5 [damage_rating] => 2 [mobility_rating] => 3 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 2 [health] => 550 [health_increase] => 0 [mana] => 350 [mana_increase] => 0 [movement_speed] => 335 [armor] => 34 [armor_increase] => 0 [magic_resistance] => 32 [magic_resistance_increase] => 0 [attack_damage] => 60 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.5 [health_regeneration_increase] => 0 [mana_regeneration] => 8 [mana_regeneration_increase] => 0 [attack_range] => 200 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.691 [health_18] => 1995 [mana_18] => 860 [movement_speed_18] => 335 [armor_18] => 85 [magic_resistance_18] => 53.3 [attack_damage_18] => 128 [critical_strike_18] => 0 [health_regeneration_18] => 23 [mana_regeneration_18] => 21.6 [attack_range_18] => 200 [tip_playing_as] => [tip_playing_against] => [client_id] => 39 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 5364021 [comments] => 0 [comment_count] => 13 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 616 [community_tier_list_score] => 0.418182 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 2011-04-03 11:18:51 [last_comment_ts] => 2018-11-23 11:38:34 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 728 [create_ts] => 2018-04-04 00:00:00 ) ) [15] => Array ( [champion_id] => 71 [rank] => 4 [description] => Strengths: Early game damage, armor shred, shields. Weaknesses: Low mobility, Predictable CC, Ripostable Ulti with little impact vs Fiora. His high damage makes him quite the opponent in lane but that is only if he lands his Q and his Passive auto consistently. With that being the case, avoid his Q and auto as much as possible so that he doesn't reduce your armor and deal extra damage. As far as riposte goes, be sure to riposte his E + Q combo and aim to where the Flag is when you riposte so that the stun hits Jarvan when he reaches the flag. If you aim where he is when he started he won't be hit by the projectile launched by your W and he won't be stunned. Also keep in mind of the high damage his Ultimate has early on which can take people by surprise. Building boots early is recommended. [display_order] => 16 [champion] => Array ( [champion_id] => 71 [display_name] => Jarvan IV [url_str] => jarvan-iv [title] => The Exemplar of Demacia [key] => [description] => As the royal family of Demacia for centuries, members of the Lightshield line have spent their lives waging war against any who opposed Demacian ethics. It is said that every Lightshield is born with anti-Noxian sentiment in his blood. Jarvan IV is no exception, even though he is the first Lightshield born to the age of the League of Legends. As his forefathers had before him, he led Demacian troops into bloody engagements with Noxian forces, and on many occasions he has bled alongside wounded allies and fallen comrades. In his most crushing defeat, he was outmaneuvered and captured by a Noxian battalion under the command of Jericho Swain. This mistake nearly cost him his life at the hands of Urgot, but he was rescued by the Dauntless Vanguard, an elite Demacian strike force led by Jarvan's childhood companion, Garen. Those close to him believed that his capture changed him. Xin Zhao was quoted as saying: ''His eyes never seemed to look at you, only through you to something he could not look away from.'' One day, without warning, Jarvan IV handpicked a squad of Demacian soldiers and left Demacia, vowing to find ''atonement''. He began by tracking and hunting the most dangerous beasts and bandits he could find in northern Valoran, but he soon tired of such prey. Seeking something that only he understood, he ventured south of the Great Barrier. He wasn't heard from again for nearly two years. After many had assumed the worst, he returned to glorious fanfare on the streets of Demacia. His Demacian plates were adorned with the bones and scales of creatures unknown. His eyes bore the wisdom of someone twice his age. Of the twelve soldiers who had departed with him, only two returned. In a tone as cold and steady as steel, he swore to bring the enemies of Demacia to their knees. ''There is only one truth, and you will find it at the point of my lance.'' - the ''last words'' of Jarvan IV at his failed execution [spotlight_embed_url] => http://www.youtube.com/watch?v=RgOdf3x24qA [role] => Tank [defense_rating] => 8 [magic_rating] => 3 [attack_rating] => 6 [difficulty_rating] => 5 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 2 [health] => 570 [health_increase] => 0 [mana] => 300 [mana_increase] => 0 [movement_speed] => 340 [armor] => 34 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 64 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8 [health_regeneration_increase] => 0 [mana_regeneration] => 6.5 [mana_regeneration_increase] => 0 [attack_range] => 175 [attack_speed] => 0.658 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.938 [health_18] => 2100 [mana_18] => 980 [movement_speed_18] => 340 [armor_18] => 95.2 [magic_resistance_18] => 53.4 [attack_damage_18] => 121.8 [critical_strike_18] => 0 [health_regeneration_18] => 19.9 [mana_regeneration_18] => 14.2 [attack_range_18] => 175 [tip_playing_as] => * You can use the Dragon Strike / Demacian Standard combo to get out of your own Cataclysm arenas. * Split your basic attacks on different champions at the beginning of fights to maximize damage. * Use Demacian Standard as a scouting tool when worried about incoming enemies. [tip_playing_against] => * Keep out of the path between Jarvan IV and his Standard to avoid being knocked up. * Cataclysm's terrain is a frightening force to fight against, but movement abilities can go through it. [client_id] => 59 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 5320879 [comments] => 0 [comment_count] => 10 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 603 [community_tier_list_score] => 0.429187 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 2011-03-04 19:07:55 [last_comment_ts] => 2014-08-15 19:22:01 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 558 [create_ts] => 2011-03-01 00:00:00 ) ) [16] => Array ( [champion_id] => 15 [rank] => 3 [description] => Strengths: Auto attack damage, CC, Dueling potential. Weaknesses: Auto attack reliant, weak early. The main thing you should worry about this matchup is his Counter-Strike. Our Riposte only lasts 0.75 seconds to be hit with CC to reflect it back. Jax’s Counterstrike lasts a total of 2 seconds. 1 second of channel time and another second to activate the stun. With that being said, you should always wait at least 1 second after he starts up his Counter-Strike before using your Riposte on him. This almost guarantees that if he uses the Counter-Strike near you, he’s going to get stunned. If he uses it before you can riposte, just use the riposte for his enhanced auto attack or leap since most Jax players do both at about the same time. Similar to how you want to block an auto and apply the slow in the Trynadamere matchup. The golden rule to Fiora Riposte in my opinion at least, is “Better Riposte later and block another threat rather than Riposte early and block nothing.” Other than that, Jax is not that hard of a matchup because you have the damage to outduel him early. The only threat Jax poses is once he gets to his 3-4+ Item stage of the game where his dueling potential is monstrous. Try to shut him down early to delay his Tri-force power spike as much as possible. [display_order] => 17 [champion] => Array ( [champion_id] => 15 [display_name] => Jax [url_str] => jax [title] => Grandmaster at Arms [key] => Armsmaster [description] => It is seldom the case where a champion is defined by his actions after joining the League of Legends rather than before. Such is the case with Jax, for whom the argument could be made that he is the most prolific tournament fighter currently at the Institute of War. Before joining the League, Jax was an unremarkable soldier-for-hire. For reasons known only to the former leader of the League, High Councilor Reginald Ashram, Jax was put on the top of the list of candidates to receive a League Judgment - the interview process that either accepts or rejects a prospective champion. His Judgment was the quickest in League history, where the Doors of Acceptance glowed and slowly swung open as soon as it began. Jax faced no recorded Observation or Reflection during his Judgment. Jax proved himself to be an immediate terror in the Fields of Justice. The self-proclaimed ''Armsmaster of the League'' rattled off a streak of consecutive wins that to this day has not been matched. A number of summoners in the League grew concerned that the perceived objectivity of the League of Legends would be questioned by the presence of an unknown fighter who was unbeatable. For this reason, the new leader of the League (following Reginald Ashram's disappearance), High Councilor Heyward Relivash, created special restrictions for Jax to fight under. This was something the League had never done before, and something that has never been done since. The burly fighter responded by imposing his own special conditions; as a means of protest, he permitted himself to fight using only a brass lamppost. Neither the League's sanctions nor his own has affected his winning ways. The League has since rescinded its sanctions, but Jax has not; he fights and fights well with his trusty brass lamppost. "Be advised - there has been an outbreak of lamppost-shaped bruises in the League of Legends." - Gragas [spotlight_embed_url] => http://www.youtube.com/watch?v=B18qApcVCRg [role] => Fighter [defense_rating] => 5 [magic_rating] => 7 [attack_rating] => 7 [difficulty_rating] => 5 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 593 [health_increase] => 86 [mana] => 339 [mana_increase] => 30 [movement_speed] => 350 [armor] => 27 [armor_increase] => 4 [magic_resistance] => 32.1 [magic_resistance_increase] => 1.25 [attack_damage] => 62 [attack_damage_increase] => 3.375 [critical_strike] => 2.05 [critical_strike_increase] => 0.45 [health_regeneration] => 8.4 [health_regeneration_increase] => 0.11 [mana_regeneration] => 7.6 [mana_regeneration_increase] => 0.05 [attack_range] => 125 [attack_speed] => 0.638 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.007 [health_18] => 2038 [mana_18] => 883 [movement_speed_18] => 350 [armor_18] => 78 [magic_resistance_18] => 53.4 [attack_damage_18] => 119.3 [critical_strike_18] => 0 [health_regeneration_18] => 17.7 [mana_regeneration_18] => 19.5 [attack_range_18] => 125 [tip_playing_as] => *Using Empower early enables you to farm or harass effectively. *Defensive masteries such as Nimbleness benefit Jax greatly. [tip_playing_against] => *Try to engage him in short bursts instead of going toe-to-toe with him. Preventing him from attacking consecutively drastically lowers his damage output. *Jax's survivability comes from dodge. If you're another melee champion, try employing the help of a caster. [client_id] => 24 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3234.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 1 [views] => 34856 [view_count] => 10707270 [comments] => 4 [comment_count] => 20 [votes] => 27 [vote_count] => 31 [community_tier_list_vote_count] => 681 [community_tier_list_score] => 0.389427 [community_tier_list_rank] => 2 [score] => 15 [lastpost_ts] => 2011-01-21 09:33:32 [last_comment_ts] => 2014-08-17 22:03:17 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 179 [create_ts] => 2009-02-21 00:00:00 ) ) [17] => Array ( [champion_id] => 100 [rank] => 1 [description] => Strengths: Ranged & Melee, Burst Damage, Mobility. Weaknesses: Extremely weak if behind, no sustain, squishy. If played right Jayce doesn't have to be that much of a problem. If you proc some vitals and dodge his Q's whenever he goes into ranged form. Whenever he goes into Melee form, you have a decent chance at fighting him especially if you Riposte when he tries to jump onto you because this negates some of his upfront damage. Ninja tabi’s are a great purchase in this matchup as he’s going to try and keep you off CS and that is fine. Corrupting Potion would be a good start for this matchup if you don’t feel comfortable with Doran’s blade. Lastly, It is better to give up some CS in lane than to die for a few. CS is king, but a kill is worth multiple waves of CS, so the less you die, the less of a lead he has. You out-scale him anyway, so your main objective is to not fall behind as much as the Jayce is trying to make you. [display_order] => 18 [champion] => Array ( [champion_id] => 100 [display_name] => Jayce [url_str] => jayce [title] => The Defender of Tomorrow [key] => [description] => Armed with wit, charm, and his signature transforming hammer, Jayce lives to protect his native Piltover. Long before his nation called him a hero, however, he was a promising young inventor. When Piltover commissioned him to study a rare arcane crystal, Jayce discovered it could be used as a vast energy source. Eager to make a name for himself, he began developing a device to harness its power. Word of the crystal's potential reached beyond the borders of Piltover. Viktor, the machine-augmented scientist from Zaun, brought Jayce an offer – together, they could use the crystal to advance his "glorious evolution," a vision of humanity fused with technology. Jayce refused, but the Zaunite had no intention of leaving empty handed. He effortlessly blasted Jayce aside and seized the crystal, incinerating the lab's meager security force as he left for Zaun. Jayce implored the Piltover government to respond, but the officials refused to support an act of aggression. He decided to act alone, realizing that if no one struck back, Piltover would never be safe. Jayce returned to the lab to prepare for his attack. After intense research, development, and hands-on testing, he emerged with his crowning achievement – the Mercury Hammer. Weapon in hand, Jayce marched to Zaun and began his one-man assault. Viktor's acolytes rushed to stop him, but Jayce smashed them aside, fighting his way into the heart of the lab. Inside, Jayce saw the horrifying brilliance of Viktor's creations, all powered by the energy of the arcane crystal. He realized that his only option was to destroy the power source, but Viktor stood in his way. Though their clash left both scientists heavily wounded, Jayce managed a desperate strike at the crystal. He shattered it and escaped as Viktor's machines erupted in flames. When he returned home, exhausted but victorious, the citizens of Piltover hailed Jayce as a hero. He reveled in the adoration, but knew that his actions had drawn the attention of dangerous enemies. Now devoted to the defense of his people, Jayce is Piltover's best hope for a bright future. "Trust me: if we're smart, Piltover can stand strong against any threat. Hey, I'm living proof." ―Jayce [spotlight_embed_url] => http://www.youtube.com/watch?v=p2YuyBZ_zMU&feature=player_embedded [role] => Fighter [defense_rating] => 4 [magic_rating] => 3 [attack_rating] => 8 [difficulty_rating] => 7 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 1 [toughness_rating] => 1 [utility_rating] => 2 [health] => 560 [health_increase] => 0 [mana] => 357 [mana_increase] => 0 [movement_speed] => 335 [armor] => 27 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 54 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 6 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.658 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.993 [health_18] => 2090 [mana_18] => 986 [movement_speed_18] => 335 [armor_18] => 86.5 [magic_resistance_18] => 38.5 [attack_damage_18] => 126.3 [critical_strike_18] => 0 [health_regeneration_18] => 16.2 [mana_regeneration_18] => 19.6 [attack_range_18] => 125 [tip_playing_as] => *Be sure to switch stances often. It will enhance your attacks and grant you quick bursts of speed. *If you find yourself taking lots of damage, try using Jayce's Hammer Stance, as it grants you additional defenses. *For increased range and damage, try casting Shock Blast through the Acceleration Gate. [tip_playing_against] => *Jayce can attack in melee or at range. Pay attention to his stance and weapon color to know how he is going to attack. *If you see Jayce drop his Acceleration Gate, be careful, he is probably about to cast Shock Blast. *Jayce is strong in the early game. If he gains the advantage, play defensively. [client_id] => 126 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 9131984 [comments] => 0 [comment_count] => 10 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 590 [community_tier_list_score] => 0.442373 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2015-12-18 05:53:37 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 1090 [create_ts] => 2012-07-07 00:00:00 ) ) [18] => Array ( [champion_id] => 69 [rank] => 4 [description] => Strengths: Shields, Sustain, AP, High Mobility. Weaknesses: Squishy, Predictable CC, out scaled. A bit annoying when she builds tank but nothing difficult. Her Q slow makes it hard to jump onto her on top of her E Shield and speed boost making it even harder. Her root is easy to riposte once you have the timing down so don’t worry about this matchup. [display_order] => 19 [champion] => Array ( [champion_id] => 69 [display_name] => Karma [url_str] => karma [title] => The Enlightened One [key] => [description] => Even in her youth, Karma exhibited almost superhuman composure. While her peers explored the torrent of emotions that came with adolescence, Karma meditated in the Lotus Gardens. She was convinced that the true path to enlightenment was a journey inward, to a place within the self, overlooked by most. She exuded such inner contentment that she quickly became a go-to mediator and confidante in her village. Her instructors used to say: ''That girl can not only weather a storm, but calm it.'' Karma did not live extravagantly; her parents owned a local business selling antiques in the Navori province and they often struggled to provide for themselves, though they did so with cheery optimism. Her most prized possessions were two exquisite fans taken from her family's shop. When Noxian troops invaded southern Ionia, her village was one of the first to fall. The villages who survived the assault were captured by Noxian forces. It was then that Karma found her calling. By exploiting the insecurities of the Noxian commander, she negotiated the safe release of the villages to the northern lands. She was present at the Placidium, where the Elders had considered surrender until Irelia's impassioned last stand renewed the Ionian's hope. Karma used this hope to solidify the Elders' commitment to remain defiant against the Noxian onslaught. For her devotion and charisma, Karma was made the figurehead of the Ionian resistance. She never compromised, and she shared every hardship with her people, even when it came to combat. By tapping into her inner resilience, she discovered that she could bring great force to bear against her foes on the battlefield. She modified her fans into lethal implements, and was tutored by Janna to enhance their effects. The Noxians called her, ''The Enlightened One,'' a nickname she embraced, and one which they would come to dread. She joined the League to represent Ionia in the ultimate political arena. "Her fan technique is a deadly art of grace and poise, but her truest strength lies in the hearts of those willing to die alongside her." -Irelia [spotlight_embed_url] => https://www.youtube.com/watch?v=lWIj3IRz8DI [role] => Mage [defense_rating] => 7 [magic_rating] => 8 [attack_rating] => 1 [difficulty_rating] => 5 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 2 [health] => 522 [health_increase] => 0 [mana] => 374 [mana_increase] => 0 [movement_speed] => 335 [armor] => 20.4 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 53.5 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 5.6 [health_regeneration_increase] => 0 [mana_regeneration] => 8.5 [mana_regeneration_increase] => 0 [attack_range] => 525 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.869 [health_18] => 1933 [mana_18] => 1224 [movement_speed_18] => 335 [armor_18] => 85 [magic_resistance_18] => 38.5 [attack_damage_18] => 109.6 [critical_strike_18] => 0 [health_regeneration_18] => 15 [mana_regeneration_18] => 22.1 [attack_range_18] => 525 [tip_playing_as] => *Gathering Fire rewards aggressive play. Look to land abilities and basic attacks on your opponents to lower Mantra's cooldown and stay on the offensive. *When using Focused Resolve, slow your opponents with Inner Flame or speed yourself up with Inspire if you're having trouble sticking to a target. *Don't be too conservative with Mantra. Gathering Fire is strongest in teamfights, making it easy to recharge Mantra multiple times. [tip_playing_against] => *Karma's passive lowers her Mantra cooldown when she hits enemy champions with abilities and basic attacks. Deny her from getting free hits on you. *Karma's Soulflare erupts for bonus damage in the area in which it's placed. React quickly and escape the circle to avoid taking heavy damage. *Focused Resolve is a strong disengage tool. Create distance to avoid being rooted and seek to engage afterwards. [client_id] => 43 [riot_points] => 790 [influence_points] => 3150 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 3220768 [comments] => 0 [comment_count] => 8 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 555 [community_tier_list_score] => 0.460901 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 2011-03-07 23:29:22 [last_comment_ts] => 2016-08-22 15:21:50 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 899 [create_ts] => 2011-02-01 00:00:00 ) ) [19] => Array ( [champion_id] => 2 [rank] => 2 [description] => Strengths: Auto attack based, potentially out-scales, Ranged, AP, Invincible Ultimate. Weaknesses: Weak early game, Melee throughout most of the early game, Low Mobility. A ranged matchup that’s difficulty increases the higher Elo you go, and the more people understand how to abuse Ranged vs. Melee. Typically, you want to poke her a few times with your vitals when her E is down. Once you’ve gotten her low enough, look to all in early since she doesn’t have the CDR to consistently stand at range to CS. Once you do that, focus on CS-ing and All-inning her when you can. It is also important to keep in mind that her ultimate, when active, prevents you from dealing any damage to her and does not allow you to proc any vitals. This prevents you from not only dealing damage but healing off your passive and life steal as well so keep that in mind when finishing her off at low HP. It can be a bit hard to build against her because she does mixed damage. If she gets ahead of you, it becomes that much harder to deal with her because she has a slow which hinders your ability to reach her vitals and all she needs to do is auto attack. [display_order] => 20 [champion] => Array ( [champion_id] => 2 [display_name] => Kayle [url_str] => kayle [title] => The Righteous [key] => Judicator [description] => As the Rune Wars raged, Mount Targon stood as a beacon against the oncoming darkness—Kayle and her twin sister Morgana were born beneath that light. Their parents, Mihira and Kilam, began the perilous climb in search of the power to save their tribe from destruction. Even when Mihira learned she was with child, she pushed onward. At the mountain’s summit, she was chosen as a divine vessel for the Aspect of Justice, wielding a sword that blazed with a fire brighter than the sun. Not long after, the twins were born. Kayle, the elder by a breath, was as bright as Morgana was dark. But Mihira had become a fearsome warrior, far greater than any mortal. Kilam began to fear her new divinity, and the sorcerous enemies that were drawn to her light. He resolved to take the girls out of harm’s way, journeying across the Conquerer’s Sea to a settlement where the land itself was said to offer protection against magic. In their new homeland, Kilam raised the twins, their temperaments growing more different with each passing day. Kayle was precocious, often arguing with the settlement’s leaders about their rules—she had no real memory of her mother’s powers, but knew the laws were meant to keep them all safe. Her father rarely spoke of such things, but Kayle was certain Mihira had saved them by ending the Rune Wars on some distant battlefield. When the twins were teenagers, a streak of flame split the sky. A sword smoldering with celestial fire struck the ground between Kayle and her sister, breaking in two—Kilam was distraught when he recognized the blade as Mihira’s. Kayle eagerly snatched up one half of the weapon, feathered wings springing forth from her shoulders, and Morgana cautiously followed her example. In that moment, Kayle felt more connected to her mother than ever, certain that this was a sign she was alive and wanted her daughters to follow the same path as her. The people of the settlement believed the girls had been blessed by the stars, destined to protect the fledgling nation of Demacia from outsiders. These winged protectors became symbols of light and truth, and were revered by all. Kayle fought in many battles, flying at the head of the growing militia and imbuing the weapons of the worthy with her own sanctified fire… but in time, her pursuit of justice began to consume her. Seeing threats within and without, she founded a judicator order to enforce the law, and hunted down rebels and reavers with equal fervor. But there was one person she softened her judgment toward. To the dismay of her followers, Kayle allowed Morgana to rehabilitate wrongdoers who appeared humble enough to admit their guilt. Kayle’s protege, Ronas, was the most disapproving of all—he swore to do what Kayle would not, and attempted to imprison Morgana. Kayle returned to find the people rioting, and Ronas dead. Consumed by rage, she looked down upon the city, and summoned her divine fire to cleanse the city of its sins. Morgana flew up to meet her, raising her blade. If Kayle was to purge the darkness she saw in mortal hearts, she would have to start with her own sister. The two battled across the heavens, each matching the other’s terrible blows and striking the buildings beneath them to rubble. Abruptly, the fight was halted by their father’s anguished cry. Kayle watched Kilam die in her sister’s arms, a senseless victim of the violence that had overtaken the city that day. Then she held the two halves of their mother’s sword in her hands, and vowed she would never again let mortal emotions rule her. As she leapt back into the sky, soaring high above the clouds, she felt she could almost see Mount Targon beyond the horizon, its formidable peak bathed red by the setting sun. There she would seek perfect, celestial clarity. There she would stand at her mother’s side, and fulfill her legacy to the Aspect of Justice. Though she has been absent from Demacia for many centuries, Kayle’s legend has inspired much of the kingdom’s culture and law. Grand statues and icons of the Winged Protector give strength to the heart of every warrior who marches to illuminate the night, and banish all shadows from their land. In times of strife and chaos, there are many who cling to the hope that Kayle might eventually return… and others who pray that such a day will never come. [spotlight_embed_url] => https://www.youtube.com/watch?v=GV074SIfNhA [role] => Fighter [defense_rating] => 6 [magic_rating] => 7 [attack_rating] => 6 [difficulty_rating] => 7 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 1 [toughness_rating] => 1 [utility_rating] => 3 [health] => 574 [health_increase] => 98 [mana] => 322 [mana_increase] => 40 [movement_speed] => 335 [armor] => 26.9 [armor_increase] => 4 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 51 [attack_damage_increase] => 3 [critical_strike] => 2.55 [critical_strike_increase] => 0.45 [health_regeneration] => 8.3 [health_regeneration_increase] => 0.15 [mana_regeneration] => 6 [mana_regeneration_increase] => 0.06 [attack_range] => 125 [attack_speed] => 0.638 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.877 [health_18] => 2155 [mana_18] => 1002 [movement_speed_18] => 335 [armor_18] => 86.4 [magic_resistance_18] => 38.5 [attack_damage_18] => 98.6 [critical_strike_18] => 0 [health_regeneration_18] => 21 [mana_regeneration_18] => 19.6 [attack_range_18] => 125 [tip_playing_as] => [tip_playing_against] => [client_id] => 10 [riot_points] => 260 [influence_points] => 450 [icon] => /content/champion/312e302e302e37302d3130.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 27756 [view_count] => 7224449 [comments] => 1 [comment_count] => 11 [votes] => 10 [vote_count] => 10 [community_tier_list_vote_count] => 568 [community_tier_list_score] => 0.527465 [community_tier_list_rank] => 3 [score] => 6 [lastpost_ts] => 2011-03-19 17:39:22 [last_comment_ts] => 2018-11-11 19:26:03 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 550 [create_ts] => 2019-03-06 00:00:01 ) ) [20] => Array ( [champion_id] => 49 [rank] => 1 [description] => Strengths: High mobility, AP, Cannot have stun riposted back onto him, Teamfighting. Weaknesses: Squishy, outscaled in 1v1. He is a difficult matchup to play correctly if you are inexperienced due to his mobility and the ability to poke you down from a distance. In the Matchup, try your best to dodge his Q's and don't let him get his passive stacks onto you as you won't be able to riposte the stun back over to him. You can prevent the stun but you will not be able to stun him back with it as the riposte prevents the 3rd passive stack to apply in the fist place. If he goes for an on-hit attack speed build rush ninja tabi and if he goes for an AP build, rush mercury's treads to reduce the stun duration. [display_order] => 21 [champion] => Array ( [champion_id] => 49 [display_name] => Kennen [url_str] => kennen [title] => The Heart of the Tempest [key] => Kennen [description] => There exists an ancient order originating in the Ionian Isles dedicated to the preservation of balance. Order, chaos, light, darkness -- all things must exist in perfect harmony for such is the way of the universe. This order is known as the Kinkou and it employs a triumvirate of shadow warriors to uphold its causes in the world. Kennen is one of these shadow warriors, entrusted with the sacred duty of Coursing the Sun - tirelessly conveying the justice of the Kinkou. Kennen was born in Bandle City and it was said that in his first living moments he bolted first from the womb and second from the midwife who delivered him. His parents had thought that he would outgrow his boundless energy, but as he matured his energy found no limits and was matched only by his unnerving speed. Despite his astonishing gifts, he remained unnoticed (or at least uncaught, as he was quite the prankster) until, on a dare, he ran straight up the great outer wall of the Placidium. When word of this feat reached Kinkou ears, Kennen was quickly and quietly brought in for an audience. He found that the role of the Heart of the Tempest suited him, frenetically delivering both the word and the punishments of the Kinkou across the realm. He now works with his fellows Akali and Shen to enforce the balance of Valoran. This hallowed pursuit has unsurprisingly led the triumvirate to the Fields of Justice. The Heart of the Tempest beats eternal... and those beaten remember eternally. [spotlight_embed_url] => http://www.youtube.com/watch?v=ZmYVifYPFsY [role] => Mage [defense_rating] => 4 [magic_rating] => 7 [attack_rating] => 6 [difficulty_rating] => 4 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 1 [utility_rating] => 1 [health] => 541 [health_increase] => 75 [mana] => 0 [mana_increase] => 0 [movement_speed] => 335 [armor] => 29 [armor_increase] => 3.55 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 48 [attack_damage_increase] => 3.11 [critical_strike] => 3 [critical_strike_increase] => 0.5 [health_regeneration] => 5.5 [health_regeneration_increase] => 0.123 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 550 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.986 [health_18] => 1969 [mana_18] => 0 [movement_speed_18] => 335 [armor_18] => 92.8 [magic_resistance_18] => 38.5 [attack_damage_18] => 111.8 [critical_strike_18] => 0 [health_regeneration_18] => 16.6 [mana_regeneration_18] => 0 [attack_range_18] => 550 [tip_playing_as] => * You can stun your opponents by inflicting 3 Marks of the Storm on them. * Lightning Rush can be used to initiate fights with its energy return component, allowing him to use other abilities afterward. * You can land an initial Mark of the Storm debuff on an opponent with Thundering Shuriken, and then add to it with Electrical Surge. [tip_playing_against] => * Consider playing a bit more cautiously around Kennen when you have a Mark of the Storm debuff. If he hits you with 3 Marks of the Storm, you will get stunned. * Kennen is flimsy by nature - turn and attack him if he gets careless with Lightning Rush. [client_id] => 85 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 23514 [view_count] => 4054451 [comments] => 3 [comment_count] => 6 [votes] => 12 [vote_count] => 12 [community_tier_list_vote_count] => 540 [community_tier_list_score] => 0.46963 [community_tier_list_rank] => 2 [score] => 10 [lastpost_ts] => 2010-11-11 07:11:21 [last_comment_ts] => 2011-10-16 10:07:43 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 213 [create_ts] => 2010-04-08 00:00:00 ) ) [21] => Array ( [champion_id] => 132 [rank] => 4 [description] => Strengths: Extended fights, Sustained Damage, Tanky. Weaknesses: Low mobilty, outscaled, predictable CC. Pretty solid damage early on so you if don't play reckless you should be fine. Main abilities to worry about include his bear trap and his Violent Tendencies. Riposte the bear trap right before it's about to snap and aim it towards him so that it inflicts the stun onto him. As far as Violent tendencies go, if you are sure he will hit you with the 4th hit of the ability, riposte that as most of the damage comes from the 4th hit. Once you have the auto attack speed slow applied to him, he should pose a very little threat to you. Also, you can Riposte his ultimate so keep that in mind if he comes charging down the lane towards you. Your true damage and % damage should be enough to handle him so Q poke a few times dodging his Q and All-in once he’s low enough. [display_order] => 22 [champion] => Array ( [champion_id] => 132 [display_name] => Kled [url_str] => kled [title] => The Cantankerous Cavalier [key] => [description] => A warrior as fearless as he is ornery, Kled is a popular folk hero in Noxus. Embodying the furious bravado of his nation, he is an icon beloved by the empire's soldiers, distrusted by its officers, and loathed by the nobility. Tall tales such as "The Great Hussar", "The High General Marshal Sergeant", and "The Mountain Admiral" trace back to the founding of the empire. Many soldiers claim Kled has fought in every campaign the legions have waged, has "acquired" every military title, and has never once backed down from a fight. Though the veracity of the details is often questionable, one part of his legend is undeniable: Charging into battle on his un-trusty steed, Skaarl, Kled fights to protect what's his... and to take whatever he can get. [spotlight_embed_url] => https://www.youtube.com/watch?v=Pz145kVa-4w [role] => Fighter [defense_rating] => 2 [magic_rating] => 2 [attack_rating] => 8 [difficulty_rating] => 7 [damage_rating] => 3 [mobility_rating] => 3 [cc_rating] => 1 [toughness_rating] => 2 [utility_rating] => 1 [health] => 340 [health_increase] => 0 [mana] => 0 [mana_increase] => 0 [movement_speed] => 345 [armor] => 26 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 55 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 6 [health_regeneration_increase] => 0 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.997 [health_18] => 1530 [mana_18] => 0 [movement_speed_18] => 345 [armor_18] => 94 [magic_resistance_18] => 53.4 [attack_damage_18] => 106 [critical_strike_18] => 0 [health_regeneration_18] => 18.8 [mana_regeneration_18] => 0 [attack_range_18] => 125 [tip_playing_as] => *Kled generates some courage by killing minions, but gets much more from fighting Champions. *The last hit of Violent Tendencies deals more damage than the first three - make sure you hit it! *Chaaaaaaaarge!!! can be cast at a great range. Try and predict where the enemy team will be by the time you reach them. [tip_playing_against] => *Kled generates courage by damaging enemies with his Pocket Pistol and basic attacks, killing minions, and attacking structures or epic monsters. *Watch Kled's courage bar when he's off his mount - when it reaches 100%, he will remount and regain a significant amount of health. *Kled is much more threatening when he has Violent Tendencies ready. [client_id] => 240 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 2032673 [comments] => 0 [comment_count] => 4 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 558 [community_tier_list_score] => 0.451613 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2016-08-10 20:51:19 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2016-08-10 00:00:00 ) ) [22] => Array ( [champion_id] => 35 [rank] => 2 [description] => Strength: Teamfighting, Tanky, Full armor, attack speed + movement speed slow, Quick Heavy CC. Weaknesses: Outscaled, High Mana costs early, Weak lane phase. Corrupting Potion Recommended. Not only packing multiple slows, a knockup, and an ability that cannot miss, this guy can poke you down efficiently. His built-in armor is also tough to crack so proceed with caution. Your main objective in the lane is to gain a CS lead over him by retaliating against him when he tries to poke you down. Be quick with your Riposte as it is the only thing to save you other than your own flash against his ultimate. It is also useful to Riposte his ground slam because if you time it right it negates the attack speed slow and allows you to continue with a trade previously made impossible because of it. This is the most important ability of his you need to look out for Pre-6 when trading. [display_order] => 23 [champion] => Array ( [champion_id] => 35 [display_name] => Malphite [url_str] => malphite [title] => Shard of the Monolith [key] => Malphite [description] => There is a world of perfect harmony, where all are part of the whole. The Monolith is the essence of all creation, and its denizens are but singular pieces of it. It is beautiful in its symmetry, and in its almost complete lack of uncertainty. The rocky beings that live there know their place and work to fulfill their duties to the fullest extent, functioning almost as a superorganism or hive. Malphite has always strived to live up to his full potential, as his own personal part of the whole, serving the role of a distinguished creature questing to enforce his people's flawless vision of order. One day, without warning, a dimensional rift opened, and he was summoned across the cosmos to the world of Runeterra. The transition was painful and terrifying for him, as he was cut off from the song of his people and the Monolith - things that had been ever-present in him since the day he was born. He raged, trapped in the Summoning Circle, as those who had called him made their plea. Runeterra was a world that had nearly been consumed by its disharmony. It was a world that needed champions to bring order out of chaos. It was to that end that the rock-creature was summoned, so that he could aid them in this quest. Looking past his own fear and apprehension, Malphite could see that this was a respectable goal, and one in which he could participate - perhaps uniquely so. Today, as part of the League of Legends, he hammers those who would seek to upset Valoran's movement toward order, especially turning his attention to those that wield chaotic magic. Unfortunately, Malphite has also begun to change, as he has been forced to face his own profound loneliness among the world's vibrant individuality. Beware, minions of chaos! The Shard of the Monolith has come. [spotlight_embed_url] => [role] => Tank [defense_rating] => 9 [magic_rating] => 7 [attack_rating] => 5 [difficulty_rating] => 2 [damage_rating] => 1 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 3 [utility_rating] => 1 [health] => 574 [health_increase] => 82 [mana] => 282 [mana_increase] => 40 [movement_speed] => 335 [armor] => 28.3 [armor_increase] => 3.75 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 62 [attack_damage_increase] => 3.375 [critical_strike] => 2.05 [critical_strike_increase] => 0.45 [health_regeneration] => 7 [health_regeneration_increase] => 0.11 [mana_regeneration] => 7.3 [mana_regeneration_increase] => 0.07 [attack_range] => 125 [attack_speed] => 0.638 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.007 [health_18] => 2104 [mana_18] => 962 [movement_speed_18] => 335 [armor_18] => 92.1 [magic_resistance_18] => 53.4 [attack_damage_18] => 130 [critical_strike_18] => 0 [health_regeneration_18] => 16.4 [mana_regeneration_18] => 16.7 [attack_range_18] => 125 [tip_playing_as] => * Armor reduces the rate that attacks go through Granite Shield. Activate Brutal Strikes before an enemy can destroy the shield to minimize your damage intake. * Despite his abilities scaling on Armor, some games require Malphite to get Magic Resist. When those games occur, try getting Aegis of the Legion, Mercury's Treads, and Guardian Angel. [tip_playing_against] => * If you're a physical damage character stay behind your allies when fighting Malphite. Ground Slam can significantly reduce your damage output. * Malphite is one of a couple tanks who are capable of jungling. Watch out if he gets Smite. [client_id] => 54 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3534.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 1 [views] => 24785 [view_count] => 8838346 [comments] => 0 [comment_count] => 12 [votes] => 6 [vote_count] => 6 [community_tier_list_vote_count] => 515 [community_tier_list_score] => 0.534369 [community_tier_list_rank] => 3 [score] => 6 [lastpost_ts] => 2011-04-07 16:10:53 [last_comment_ts] => 2014-07-28 20:22:17 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 252 [create_ts] => 2009-09-02 00:00:00 ) ) [23] => Array ( [champion_id] => 70 [rank] => 5 [description] => Strengths: Tanky, Sustain, CC heavy. Weaknesses: Predictable CC, Sustain matched, Out-scaled. There was once a time where Maokai was a menace in the top lane, but now that time has passed. He is a much easier matchup than he once was considering you match him in terms of sustain and He’s a tank and you’re Fiora. You should be able to handle him throughout the early game if you do not feed him as you will scale much harder than he does. You can riposte his bramble smash and his root to get a free stun off and same applies with his ultimate. His sustain does make it difficult to all-in him so you are essentially focusing on farming and gaining items where your passive begins to shred him and the HP he is starting to build. Also, he shouldn’t be able to match you in a split push later in the game as if that needed to be stated any more. [display_order] => 24 [champion] => Array ( [champion_id] => 70 [display_name] => Maokai [url_str] => maokai [title] => The Twisted Treant [key] => [description] => Maokai was bound to a gnarled tree by the dark magic that transformed the Shadow Isles. The once-peaceful nature spirit is now a corruption of his former self. Infused with power that he never asked for, he has become a destructive force, sundering his enemies with wild magic and crushing limbs. Maokai continues to wander Valoran, seeking the means to bring life back to his forest home. [spotlight_embed_url] => http://www.youtube.com/watch?v=Gw8f-VqAcQo [role] => Tank [defense_rating] => 8 [magic_rating] => 6 [attack_rating] => 3 [difficulty_rating] => 3 [damage_rating] => 1 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 3 [utility_rating] => 2 [health] => 565 [health_increase] => 0 [mana] => 377 [mana_increase] => 0 [movement_speed] => 335 [armor] => 30 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 63.5 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 5 [health_regeneration_increase] => 0 [mana_regeneration] => 7.2 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.694 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.945 [health_18] => 2175 [mana_18] => 1108 [movement_speed_18] => 335 [armor_18] => 98 [magic_resistance_18] => 53.4 [attack_damage_18] => 119.6 [critical_strike_18] => 0 [health_regeneration_18] => 17.8 [mana_regeneration_18] => 14.9 [attack_range_18] => 125 [tip_playing_as] => * Saplings can be tossed into brush or over terrain to gain line of sight of your enemies. * Save Vengeful Maelstrom for after your opponents have fully committed to a fight. * Ranking up Arcane Smash and Twisted Advance gives Maokai powerful crowd control moves, while ranking up Sapling Toss will improve your damage output and ability to farm. [tip_playing_against] => * Saplings can be avoided by placing friendly minions between yourself and them. You can also just outrun them if you're fast. * Vengeful Maelstrom does more damage if you attack Maokai or his allies within the area of effect. Stay out of the area to avoid the damage. * Maokai will avoid taking damage while he's using Twisted Advance, so don't waste your spells. [client_id] => 57 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 4832974 [comments] => 0 [comment_count] => 10 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 616 [community_tier_list_score] => 0.458117 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 2011-03-09 14:15:12 [last_comment_ts] => 2015-09-04 01:41:37 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 862 [create_ts] => 2011-02-16 00:00:00 ) ) [24] => Array ( [champion_id] => 46 [rank] => 3 [description] => Strengths: Built in sustain and shields, High burst damage on his Q, Poke. Weaknesses: Squishy without shields, No escapes. He has a decent early game with his shields and healing. With that being said, look for trades once he’s used his E (Siphon of Destruction) the cone shaped ability. This makes it so he can’t retaliate as efficiently when you go in for vital procs. If you have a level advantage or have your ultimate, you can chunk him down and sustain through his damage with your ultimate heal. As far as Riposting goes, use it on his Third Q auto attack because it does the most damage compared to the two autos prior. Either that or you could riposte before he starts up his Q so it takes him forever to get the damage off in the first place. Don't be afraid to ask for ganks as he has no escapes. Lastly, a Hexdrinker and Mercury's Treads would be good buys into him at least early game but I suggest only getting one or the other because both would be too much. Or you could build into Tiamat per usual. [display_order] => 25 [champion] => Array ( [champion_id] => 46 [display_name] => Mordekaiser [url_str] => mordekaiser [title] => The Iron Revenant [key] => Mordekaiser [description] => The vicious wraith Mordekaiser is among the most terrifying and hateful of spirits that haunt the Shadow Isles. Entombed in ancient armor, the Master of Metal is said to be the first of the unliving, a revenant who existed even before the Shadow Isles were wrought. His twisted soul thrives on his own suffering, as well as the anguish he inflicts upon others. Those who dare face Mordekaiser in battle risk a horrific curse: he enslaves his victims' souls to become instruments of destruction. [spotlight_embed_url] => [role] => Fighter [defense_rating] => 6 [magic_rating] => 7 [attack_rating] => 4 [difficulty_rating] => 4 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 1 [toughness_rating] => 2 [utility_rating] => 2 [health] => 575 [health_increase] => 76 [mana] => 0 [mana_increase] => 0 [movement_speed] => 335 [armor] => 37 [armor_increase] => 3.31 [magic_resistance] => 32 [magic_resistance_increase] => 1.18 [attack_damage] => 61 [attack_damage_increase] => 3.278 [critical_strike] => 2.5 [critical_strike_increase] => 0.425 [health_regeneration] => 4 [health_regeneration_increase] => 0.104 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 175 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.731 [health_18] => 2105 [mana_18] => 0 [movement_speed_18] => 335 [armor_18] => 88 [magic_resistance_18] => 53.3 [attack_damage_18] => 129 [critical_strike_18] => 0 [health_regeneration_18] => 16.8 [mana_regeneration_18] => 0 [attack_range_18] => 175 [tip_playing_as] => *You can control a pet by holding down the alt key and using the right mouse button. *Sometimes the best defense is more offense; use Mordekaiser's abilities to charge up his shield. *Remember that Children of the Grave can be used defensively because of its lifesteal component. [tip_playing_against] => *Mordekaiser's abilities charge up his shield, making him tougher to kill over time. Try focusing fire on Morderkaiser to burst him down. *Keep your distance and don't stand near creep waves since he'll be aiming Siphon of Destruction at them. [client_id] => 82 [riot_points] => 585 [influence_points] => 1350 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 40035 [view_count] => 5515462 [comments] => 5 [comment_count] => 21 [votes] => 12 [vote_count] => 12 [community_tier_list_vote_count] => 726 [community_tier_list_score] => 0.692286 [community_tier_list_rank] => 4 [score] => 12 [lastpost_ts] => 2011-04-05 05:37:23 [last_comment_ts] => 2019-05-16 19:23:51 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 278 [create_ts] => 2010-02-24 00:00:00 ) ) [25] => Array ( [champion_id] => 37 [rank] => 4 [description] => Strengths: Potentially out-scales, Built in sustain, Wither. Weaknesses: Weak and punishable early, Low mobility, can't 1v1 early. Gain an early lead on this guy and try your hardest not to let him get Q stacks. He is an infinite scaler so he has the potential to out-scale you late game which is the worst possible outcome for you as a Fiora player. Once the lane begins look to stop him from getting stacks early on as his damage isn't that high. Just be mindful of the size of the minion waves as any type of damage you deal to him other than your W will trigger minion aggro. Minions deal a surprising amount of damage to champs early on and can catch many people off guard who aren't used to trading effectively. Whenever you try to trade with him, use your Riposte to block one of his Q’s optimally when he already used wither on you and he’s committing to an All-in. Do NOT buy a Tiamat in this matchup as the last thing you want to do is shove a nasus under his tower early. This just gives him free CS and Stacks and you can’t reliably tower dive him yet because of how crippling wither is when you don’t have boots. Even Q poking in and out of tower range becomes risky if you don’t time tower shots well enough or if the Nasus is quick to react to your poke. [display_order] => 26 [champion] => Array ( [champion_id] => 37 [display_name] => Nasus [url_str] => nasus [title] => The Curator of the Sands [key] => Nasus [description] => To some, Nasus is a demigod who walks among the ruins of an ancient civilization; to others, he is nothing more than a myth. Legend speaks of his dominion over death and time. Millennia ago, he stood at the apex of Shuriman society as curator and guardian. He now roams the arid wastes, seeking to release his brother Renekton from the grip of madness. [spotlight_embed_url] => [role] => Fighter [defense_rating] => 5 [magic_rating] => 6 [attack_rating] => 7 [difficulty_rating] => 6 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 3 [utility_rating] => 1 [health] => 561 [health_increase] => 90 [mana] => 326 [mana_increase] => 45 [movement_speed] => 350 [armor] => 24.9 [armor_increase] => 3.5 [magic_resistance] => 32.1 [magic_resistance_increase] => 1.25 [attack_damage] => 59.2 [attack_damage_increase] => 3.5 [critical_strike] => 1.6 [critical_strike_increase] => 0.4 [health_regeneration] => 9 [health_regeneration_increase] => 0.18 [mana_regeneration] => 7.4 [mana_regeneration_increase] => 0.06 [attack_range] => 125 [attack_speed] => 0.638 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.015 [health_18] => 2091 [mana_18] => 1040 [movement_speed_18] => 350 [armor_18] => 84.4 [magic_resistance_18] => 53.4 [attack_damage_18] => 118.7 [critical_strike_18] => 0 [health_regeneration_18] => 24.3 [mana_regeneration_18] => 15.9 [attack_range_18] => 125 [tip_playing_as] => *Paying attention to last hitting with Siphoning Strike will have a large impact at the end of a game. *If you're solo, Spirit Fire is a great way to farm a lane. It can be bad if you're in a lane with 2 and you push too far. Find the right balance between Siphoning Strike last hits and AE farming *If you have low defenses, people will focus you down even during your ultimate. Try buying some survivability items even in your DPS builds. [tip_playing_against] => *While transformed by his ultimate, Nasus is stronger than most champions in the league. Engage him only if you have a clear advantage. *Max rank Wither is a very effective counter to Attack Damage characters, so try to avoid getting caught alone by it. *Nasus is prone to being kited. Try not to engage him at full health. [client_id] => 75 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3735.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 22519 [view_count] => 15845843 [comments] => 2 [comment_count] => 13 [votes] => 6 [vote_count] => 10 [community_tier_list_vote_count] => 601 [community_tier_list_score] => 0.456905 [community_tier_list_rank] => 2 [score] => 10 [lastpost_ts] => 2010-10-04 12:58:39 [last_comment_ts] => 2013-11-28 16:11:11 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 291 [create_ts] => 2009-10-01 00:00:00 ) ) [26] => Array ( [champion_id] => 93 [rank] => 5 [description] => Strengths: Shields, Tanky, Abundance of CC. Weaknesses: Predictable CC, Out-scaled, Weak early game, Out-split pushed, Low mobility. Nautilus is rarely seen top anymore and there is a reason for it. He is not as strong as he was back in season 7 and for that reason he is much easier for someone like Fiora, a tank shredder, to deal with him. He will try to snare you with his auto attacks which are easily predictable for you to Riposte and stun him back for it. The same applies to his hook and his ultimate. This is what makes the matchup so easy. Once you learn the timings of his abilities (which are already slow) he becomes that much easier to deal with. As long as you don't start trading with him when his shield comes up and gains extra damage on his autos, you should be fine to poke at his vitals all throughout laning phase and have a smooth transition into the mid-game. You should always come out of this lane ahead. [display_order] => 27 [champion] => Array ( [champion_id] => 93 [display_name] => Nautilus [url_str] => nautilus [title] => The Titan of the Depths [key] => [description] => Once, Nautilus was a sailor commissioned by the Institute of War to explore the uncharted reaches of the Guardian’s Sea. This expedition took him deep into unknown waters where he and his crew found a vast section of the ocean’s rich blue waves were replaced by a black, oozing liquid that none of the crew could identify. Though their job was to investigate anything new that they found, no man aboard was willing to brave the murk except Nautilus. Only moments after he donned the hulking diver’s suit and climbed over the ship’s rail, something lurking in the muck grabbed hold of him. He clung to the side of the ship, but the thing below pulled him fiercely, rocking the entire ship. The other sailors grew afraid and made a terrible decision. As he stared and pled for help, they wrenched his grip free of the rail. He tumbled to the ink, grabbing the anchor in futile desperation. As he sank, he could do nothing but watch as the dark outline of his ship faded away. Then everything went black. When Nautilus awoke, he was something different. The great iron suit was now somehow part of him, he could not tell where it ended and he began. All the details of his memory were fuzzy and indistinct but one fact remained clear: he was left here, alone in the sunless depths, to die. In his hands he still clutched the anchor that belonged to the men who had condemned him. Having no other purpose, he took this clue and trudged - too heavy to swim or run – in search of answers. He wandered without direction or sense of passing time in what felt like an eternal dream. By the time he stumbled upon the shores of Bilgewater, he could find no traces of the man he was. No house, no family, no life to which he could return. Terrified sailors who’d heard his tale directed Nautilus back to the Institute, but the summoners refused to relinquish the names of the others they commissioned. By then Nautilus had learned about the League of Legends and there he saw an opportunity to discover and punish those responsible for the time and life he lost. "When lost in utter darkness, there is nothing left but forward." Nautilus [spotlight_embed_url] => http://www.youtube.com/watch?v=IyOeyjwZT28 [role] => Tank [defense_rating] => 6 [magic_rating] => 6 [attack_rating] => 4 [difficulty_rating] => 6 [damage_rating] => 1 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 3 [utility_rating] => 1 [health] => 577 [health_increase] => 0 [mana] => 400 [mana_increase] => 0 [movement_speed] => 325 [armor] => 26.5 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 61 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.4 [health_regeneration_increase] => 0 [mana_regeneration] => 8.6 [mana_regeneration_increase] => 0 [attack_range] => 175 [attack_speed] => 0.613 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.715 [health_18] => 2039 [mana_18] => 1199 [movement_speed_18] => 325 [armor_18] => 90.2 [magic_resistance_18] => 53.4 [attack_damage_18] => 117.1 [critical_strike_18] => 0 [health_regeneration_18] => 17.7 [mana_regeneration_18] => 17.1 [attack_range_18] => 175 [tip_playing_as] => * While ganking, consider aiming Dredge Line at nearby terrain and following t up with Riptide for a higher hit rate. * Riptide has a delayed blast timing on activation - you can use this while running away or when enemies are incoming to serve as a deterrent. [tip_playing_against] => * If Nautilus uses Riptide right next to you, hold in place until the ripple effect finishes before running. Running early will run you straight into the secondary explosions, causing you to take additional damage and slow. * While Nautilus is shielded, he is capable of dealing large amounts of area of effect damage with his basic attacks - consider taking down the shield if you have time. [client_id] => 111 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 4531318 [comments] => 0 [comment_count] => 7 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 513 [community_tier_list_score] => 0.529825 [community_tier_list_rank] => 3 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2016-02-20 09:12:02 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 294 [create_ts] => 2012-02-14 00:00:00 ) ) [27] => Array ( [champion_id] => 53 [rank] => 4 [description] => Strengths: Early game damage, Dueling potential, True damage. Weaknesses: Low mobility, Axe Reliant, Out-scaled. His early game damage is nothing to scoff at with his ability to pick his axes back up and reduce their cooldown. Taking this into account, to this day I have not lost to an Olaf in a level 1 trade in top lane. Typically, you want to poke him down over and over while dodging his axes in lane. Once he gets low, pick a fight with the intent to kill. Just keep in mind that he gets stronger the lower he is on HP. The last thing you want to do is start running away from him after just getting in melee range of this guy. Be sure to riposte his reckless swing so that the true damage does not hit you and try to dodge his axes as much as possible in lane and you should be fine. [display_order] => 28 [champion] => Array ( [champion_id] => 53 [display_name] => Olaf [url_str] => olaf [title] => The Berserker [key] => [description] => On an uncharted continent beyond Valoran's grasping clutches, the conqueror named Olaf was born to a long tradition of soldiers unlike most others. Berserkers, as they tout themselves, are warriors who channel fury deep from their cores, unleashing pure and savage wrath upon their enemies. This fearsome evolution is a product of their unforgiving home, Lokfar - a barren tundra where all creatures must vie bitterly for every resource. Olaf belonged to a seafaring clan known for ruthlessly pillaging any and all villages within reach of their dragon-crested longboats. The last time he saw his icy home, Olaf was embarking on an expedition to pioneer and plunder a distant land known only to legend. However, while underway, a terrible storm sprung up and Olaf and his crew were thrown to the mercy of a roiling and pitiless sea. His ship destroyed, his crew nowhere to be found, Olaf miraculously washed up untold miles from ''friendly'' waters on the foreign shores of Valoran, south of Demacia. This unfamiliar place stunned and frightened the Berserker, for Lokfar is not privy to such potent magicians. Approaching them, Olaf hoped that they could use their mysterious powers to send him back to his people. A bargain was struck. Olaf would use his awesome prowess as a warrior to serve the unusual wars of Valoran in the League of Legends, and in exchange the sorcerers would find him a way to return. Despite his participation in the League, Olaf knows better than to trust the ''finger wagglers'' that run the Institute of War. He deliberately keeps details of his life and home from them. After all, with enough information, they would most certainly find the Lokfarians and dominate them as they have dominated all of Valoran, keeping both quietly -- and unwittingly -- in their thrall. Beware the war cry of the Berserker. What surges toward you is unyielding, free from the shackles of reason. [spotlight_embed_url] => http://www.youtube.com/watch?v=YuC3ZUY88d8 [role] => Fighter [defense_rating] => 5 [magic_rating] => 3 [attack_rating] => 9 [difficulty_rating] => 3 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 597 [health_increase] => 0 [mana] => 316 [mana_increase] => 0 [movement_speed] => 350 [armor] => 26 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 60 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.5 [health_regeneration_increase] => 0 [mana_regeneration] => 7.5 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.694 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.013 [health_18] => 2178 [mana_18] => 1030 [movement_speed_18] => 350 [armor_18] => 77 [magic_resistance_18] => 53.4 [attack_damage_18] => 119.5 [critical_strike_18] => 0 [health_regeneration_18] => 23.8 [mana_regeneration_18] => 17.2 [attack_range_18] => 125 [tip_playing_as] => * Olaf can combine Berserker Rage, Vicious Strikes, and Ragnarok at low life to become deceptively strong. * Through Vicious Strikes, Olaf deals significant damage when purchasing health items. [tip_playing_against] => * Olaf becomes more dangerous the lower life he is. Save your disables to finish him off. * Preventing Olaf from reaching his axe will minimize the amount of harassment he can cause in the laning phase. [client_id] => 2 [riot_points] => 790 [influence_points] => 3150 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 25792 [view_count] => 7830711 [comments] => 5 [comment_count] => 12 [votes] => 11 [vote_count] => 11 [community_tier_list_vote_count] => 529 [community_tier_list_score] => 0.493384 [community_tier_list_rank] => 2 [score] => 9 [lastpost_ts] => 2011-01-04 04:11:09 [last_comment_ts] => 2016-08-16 19:07:47 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 317 [create_ts] => 2010-06-08 00:00:00 ) ) [28] => Array ( [champion_id] => 139 [rank] => 4 [description] => Strengths: Mixed damage, Tanky, Flexible builds, CC heavy, Teamfighting. Weaknesses: Predictable CC, Low mobility, out-scaled. Not that hard of a matchup if you can Riposte his brittle passive because it counts as a knockback so it applies a stun when parried. Try not to tank that many of his Bellows Breaths because that’s his main source of damage early. Try not to take that many trades when his Shield is up. The matchup boils down to choosing which ability of his you are looking to Riposte. His brittle passive auto after his W, his E knockup onto his pillar or a wall, or his ultimate. It is all dependent on the situation you are currently in so with more experience, you will notice when it is best to block his auto attack or wait out for his ultimate. A lot of his kit is easily telegraphed so it should only be a matter of Riposting at the right time. [display_order] => 29 [champion] => Array ( [champion_id] => 139 [display_name] => Ornn [url_str] => ornn [title] => The Fire Below The Mountain [key] => [description] => Ornn is the Freljordian demi-god of forging and craftsmanship. He works in the solitude of a massive smithy, hammered out from the lava caverns beneath the volcano Hearth-Home. There he stokes bubbling cauldrons of molten rock to purify ores and fashion items of unsurpassed quality. When other deities—especially Volibear—walk the earth and meddle in mortal affairs, Ornn arises to put these impetuous beings back in their place, either with his trusty hammer or the fiery power of the mountains themselves. [spotlight_embed_url] => https://www.youtube.com/watch?v=WaJbuSNlVMU [role] => Tank [defense_rating] => 9 [magic_rating] => 3 [attack_rating] => 5 [difficulty_rating] => 5 [damage_rating] => 1 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 3 [utility_rating] => 2 [health] => 566 [health_increase] => 0 [mana] => 340 [mana_increase] => 0 [movement_speed] => 335 [armor] => 24 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 56.7 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 9 [health_regeneration_increase] => 0 [mana_regeneration] => 8 [mana_regeneration_increase] => 0 [attack_range] => 175 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.838 [health_18] => 2096 [mana_18] => 1105 [movement_speed_18] => 335 [armor_18] => 75 [magic_resistance_18] => 53.4 [attack_damage_18] => 116 [critical_strike_18] => 0 [health_regeneration_18] => 22.6 [mana_regeneration_18] => 16.5 [attack_range_18] => 175 [tip_playing_as] => [tip_playing_against] => [client_id] => 516 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 0 [comments] => 0 [comment_count] => 0 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 537 [community_tier_list_score] => 0.493855 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 0000-00-00 00:00:00 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 926 [create_ts] => 2017-08-23 00:00:00 ) ) [29] => Array ( [champion_id] => 44 [rank] => 1 [description] => Strengths: Early game poke, High base damage. Global presence. Weaknesses: Out-scaled and Falls off, no built in sustain. One of the only matchups I recommend not taking Doran’s blade is against this guy (Although it is still possible to). You need to mentally prepare yourself before the game starts and make yourself realize no matter how hard you try you are not winning the laning phase against this guy. Just take Corrupting Potion or cloth armor plus pots and play the waiting game and just farm. It is perfectly fine to miss CS if you know you will tank a Q for it. The less of a lead he has coming out of laning phase, the better. This is because he is much weaker in the late game so once enough time has passed you should be able to deal with him. It is possible to win lane against him, but that is only if you know the matchup like the back of your hand, your reaction time is great when parrying his W, or the Pantheon player just sucks. [display_order] => 30 [champion] => Array ( [champion_id] => 44 [display_name] => Pantheon [url_str] => pantheon [title] => The Artisan of War [key] => Pantheon [description] => Far above the clouds on Mount Gargantuan resides a stalwart tribe of people known as the Stanpar who still revere combat and war as ultimate artforms. They remember the Rune Wars of Runeterra and know that the League of Legends can only repress the rising tides of violence for so long. Each member of the tribe is bred to be a disciplined and vicious warrior, preferring to battle soldiers of either the Noxian or Demacian armies only when outnumbered at least ten to one. Stanpar warriors are trained not only to be as lethal with their bare hands as the most capable martial artists, but also to fiercely wield the many relic-weapons of the tribe. Such treasures have been handed down from generation to generation, and have harnessed the mystical nature of Runeterra in their very cores. These relic-weapons are among the most dangerous in existence - and it comes as no surprise that they have found their way to the League of Legends in the hands of Pantheon. This stone-faced warrior is a paragon of his people, his very existence an anthem of exultation to the art of combat. Pantheon found it insulting that the people of Valoran would install an organization to replace war, complete with so-called champions, without including the Stanpar. Gathering the blessings of his tribe and armed with the relics of his ancestors, he has descended on the League to show the world a true warrior. He cares not who he fights, and cares nothing for the pageantry or prestige of a League champion, but lives only for the austere glory of battle. As long as Pantheon breathes, he thirsts for another foe to vanquish. "I was hoping they had more reinforcements." - Pantheon, standing amidst the pieces of a brutalized Noxian battalion. [spotlight_embed_url] => http://www.youtube.com/watch?v=h2yjpxzTNvs [role] => Fighter [defense_rating] => 4 [magic_rating] => 3 [attack_rating] => 9 [difficulty_rating] => 4 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 579 [health_increase] => 80 [mana] => 317 [mana_increase] => 32 [movement_speed] => 355 [armor] => 27.7 [armor_increase] => 3.66 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 55.6 [attack_damage_increase] => 2.778 [critical_strike] => 2 [critical_strike_increase] => 0 [health_regeneration] => 7.8 [health_regeneration_increase] => 0.105 [mana_regeneration] => 7.4 [mana_regeneration_increase] => 0.04 [attack_range] => 150 [attack_speed] => 0.644 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.967 [health_18] => 2058 [mana_18] => 844 [movement_speed_18] => 355 [armor_18] => 94 [magic_resistance_18] => 53.4 [attack_damage_18] => 104.9 [critical_strike_18] => 0 [health_regeneration_18] => 18.9 [mana_regeneration_18] => 15 [attack_range_18] => 150 [tip_playing_as] => * Using Aegis of Zeonia quickly followed by heartseeker strike can devastate your enemies. * Using spear shot frequently in a battle, along with attack speed items can help defensively by charging Aegis Protection. * Using Grand Skyfall to assist your allies across the map can quickly turn the tides of battle, putting your allies at an advantage. [tip_playing_against] => * Keeping yourself hidden in brush can make it harder for Pantheon to target you with Grand Skyfall. * Watch out for when Pantheon has a stunning or snaring partner in lane with him (example: Morgana, Sion) as he can cause devastating damage with his Heartseeker Strike. * Pantheon's Aegis Protection shield will block a single champion basic attack or turret shot, but he's vulnerable until he brings it back up again by attacking or using abilities. [client_id] => 80 [riot_points] => 790 [influence_points] => 3150 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 48966 [view_count] => 9374674 [comments] => 2 [comment_count] => 12 [votes] => 18 [vote_count] => 24 [community_tier_list_vote_count] => 587 [community_tier_list_score] => 0.452811 [community_tier_list_rank] => 2 [score] => 16 [lastpost_ts] => 2011-12-27 06:58:18 [last_comment_ts] => 2014-08-02 12:42:03 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 328 [create_ts] => 2010-02-02 00:00:00 ) ) [30] => Array ( [champion_id] => 43 [rank] => 3 [description] => Strengths: Tanky, W cancels dashes, Great disengage. Weaknesses: Melee, out-scaled. Pretty tanky and has a dash that can push you into walls and can be chained with a potent combo. Even though the dash is fast, it is possible to riposte it. Once you are able to riposte her dash she becomes a lot less of a threat. Btw, if you see her charging up her hammer for her ult, be ready to riposte it as well. This makes her waste her ult and leaves her with little disengage. Another tip is the Q+W combo or “Slide Parry” where you can purposefully Lunge into her W and Riposte at the same time to reflect a stun back to her. If you want to see a demonstration of this, there is a video down towards the bottom of the guide in the “Tips” Section. One last note about this matchup is that tower diving her is never a good idea especially if you get pinned into a wall. At that point you're essentially dead. Only do this if you are 100% sure you can kill her and come out alive. [display_order] => 31 [champion] => Array ( [champion_id] => 43 [display_name] => Poppy [url_str] => poppy [title] => Keeper of the Hammer [key] => Poppy [description] => "I'm no hero. Just a yordle with a hammer." Runeterra has no shortage of valiant champions, but few are as tenacious as Poppy. Bearing a hammer twice the length of her body, this determined yordle has spent untold years searching for the "Hero of Demacia", a fabled warrior said to be the rightful wielder of her weapon. [spotlight_embed_url] => https://www.youtube.com/watch?v=Oe-NJKTgz7c [role] => Tank [defense_rating] => 7 [magic_rating] => 2 [attack_rating] => 6 [difficulty_rating] => 6 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 3 [toughness_rating] => 3 [utility_rating] => 1 [health] => 540 [health_increase] => 81 [mana] => 280 [mana_increase] => 30 [movement_speed] => 345 [armor] => 29 [armor_increase] => 4 [magic_resistance] => 32 [magic_resistance_increase] => 0 [attack_damage] => 56 [attack_damage_increase] => 3.375 [critical_strike] => 2.05 [critical_strike_increase] => 0.35 [health_regeneration] => 8 [health_regeneration_increase] => 0.11 [mana_regeneration] => 7 [mana_regeneration_increase] => 0.05 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.891 [health_18] => 2070 [mana_18] => 960 [movement_speed_18] => 345 [armor_18] => 88.5 [magic_resistance_18] => 53.3 [attack_damage_18] => 124 [critical_strike_18] => 0 [health_regeneration_18] => 21.6 [mana_regeneration_18] => 18.9 [attack_range_18] => 125 [tip_playing_as] => * Iron Ambassador tends to land near walls, try to take advantage of this with Heroic Charge. * Keeper's Verdict can be released immediately to send the enemy straight up, take advantage of this in duels. [tip_playing_against] => * Poppy can stop nearby enemies from dashing with Steadfast Presence. * When Poppy starts to spin her hammer, she is charging Keeper's Verdict. * You can step on Poppy's shield to deny it from her. [client_id] => 78 [riot_points] => 260 [influence_points] => 450 [icon] => /content/champion/312e302e302e37302d3738.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 22536 [view_count] => 5288342 [comments] => 1 [comment_count] => 11 [votes] => 7 [vote_count] => 7 [community_tier_list_vote_count] => 573 [community_tier_list_score] => 0.481675 [community_tier_list_rank] => 2 [score] => 7 [lastpost_ts] => 2011-01-20 18:56:44 [last_comment_ts] => 2016-07-02 16:18:37 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 334 [create_ts] => 2010-01-13 00:00:00 ) ) [31] => Array ( [champion_id] => 111 [rank] => 1 [description] => Strengths: Ranged, Burst, High Mobility. Weaknesses: Useless when behind, Squishy, no sustain. Quinn being ranged already gives her an advantage, but her squishiness gives us an opportunity to blow her up. Since this is a Ranged vs. Melee matchup, the difficulty of this matchup is dependent on how skilled the Quinn player is. If she knows how to position well, kite efficiently, and deny CS, this is probably one of Fiora’s hardest matchups. If not, this matchup can be won if you can predict when Quinn uses her Vault. If you can Riposte this, you are right on top of her and she can’t escape anymore. Her damage early game is substantial with her passive auto’s dealing bonus damage but with a few well-timed Ripostes on both her passive autos and especially on her vault, it is a winnable lane. [display_order] => 32 [champion] => Array ( [champion_id] => 111 [display_name] => Quinn [url_str] => quinn [title] => Demacia's Wings [key] => [description] => Quinn and Valor are an elite ranger team. With crossbow and claw, they undertake their nation's most dangerous missions deep within enemy territory, from swift reconnaissance to lethal strikes. The pair’s unbreakable bond is deadly on the battlefield, leaving opponents blind and riddled with arrows long before they realize who they're fighting: not one, but two Demacian legends. As a young girl, Quinn shared a hunger for adventure with her twin brother. They dreamed of becoming knights, but lived a quiet, humble life in the rural borderlands of Demacia. Together they imagined triumphant battles in faraway lands, seizing glory for their king and slaying foes in the name of Demacian justice. When daydreams alone could no longer satisfy their warriors’ souls, they embarked on daring wilderness adventures in search of true danger. One such quest turned to tragedy when a terrible accident claimed her brother's life. Overcome with grief, Quinn abandoned her dreams of knighthood. On the anniversary of her loss, Quinn gathered the courage to return to the scene of the tragedy. To her surprise, she found a wounded Demacian eagle at the site of her brother’s death – a rare and beautiful bird long believed extinct. Quinn nursed the fledgling back to health, and as they grew up together, a deep bond formed between the two. She saw the same quality in her newfound friend that had lived within her brother, and so she gave him the name "Valor." The pair found strength in each other, and together they pursued the dream she had once abandoned. The Demacian army had never seen heroes like Quinn and Valor. Their deadly skills quickly set them apart from their rank-and-file peers, but many still had their doubts. How could a common-born girl, even with such a powerful creature at her side, forego years of military training? Quinn and Valor proved themselves on one critical mission, tracking down a Noxian assassin who had evaded an entire Demacian battalion. When they brought him to justice, they finally earned the admiration and respect of their nation. The two now serve as living, fighting icons of Demacian strength and perseverance. Together, Quinn and Valor will stand against any threat to their beloved home. "Most soldiers only rely on their weapons. Few truly rely on each other." - Quinn [spotlight_embed_url] => https://www.youtube.com/watch?v=O9eVLrcih9s [role] => Marksman [defense_rating] => 4 [magic_rating] => 2 [attack_rating] => 9 [difficulty_rating] => 5 [damage_rating] => 3 [mobility_rating] => 3 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 1 [health] => 533 [health_increase] => 0 [mana] => 269 [mana_increase] => 0 [movement_speed] => 335 [armor] => 23.4 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 54.5 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 5.4 [health_regeneration_increase] => 0 [mana_regeneration] => 7 [mana_regeneration_increase] => 0 [attack_range] => 525 [attack_speed] => 0.668 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.021 [health_18] => 1978 [mana_18] => 864 [movement_speed_18] => 335 [armor_18] => 82.9 [magic_resistance_18] => 38.5 [attack_damage_18] => 95.4 [critical_strike_18] => 0 [health_regeneration_18] => 14.8 [mana_regeneration_18] => 13.8 [attack_range_18] => 525 [tip_playing_as] => *Valor will prefer to mark enemies you attack. He also will mark minions to help you last hit. *Vault is powerful but must be used with caution, as enemies can attack Quinn when she strikes them. Vault can sometimes be used to cross terrain if your back is to a wall. *Use Tag Team for traveling very long distances quickly, for fleeing from enemies, or for chasing wounded targets. [tip_playing_against] => *After being marked, move away from Quinn so she can't take advantage of it. *Keep tabs on Quinn's position. Tag Team can enable Valor to cross the map very quickly and attack you by surprise. *Valor gains a huge amount of Movement Speed when he's out of combat. Deal damage to him to slow him down. [client_id] => 133 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 6131834 [comments] => 0 [comment_count] => 9 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 520 [community_tier_list_score] => 0.555 [community_tier_list_rank] => 3 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2017-04-16 17:29:43 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 634 [create_ts] => 2013-03-01 00:00:00 ) ) [32] => Array ( [champion_id] => 68 [rank] => 2 [description] => Strengths: High base damage, sustain, Tankiness, point & click CC. Weaknesses: Out-scaled, Low defensive mobility. Similar to Riven in that he has pretty good early game damage potential, but he also has a stun but is much harder to predict and can out-sustain you. Typically, you want to try and poke with your Q frequently when his Q is down and focus on CS-ing. Typically, a Renekton will get on top of you using his E and once he's on top of you he will try using his W which is his stun. Be aware of how close he gets so you can prepare for the riposte. Also pay attention to his fury bar as when its half way his abilities become empowered and his W does 3 autos now instead of 2. This is what most Renekton's will use when their Fury Meter is ready as it is a great source of damage. If he goes Conqueror, build towards a Phage early, at the very least get a ruby crystal with your Tiamat. If he goes Press The Attack, go for a Ninja Tabi early on because most of his damage is going to come from his auto attacks and W after PTA is activated. TL; DR: Keep track of his Fury Meter as when it gets above 50% is when he’s most likely aiming for a trade or all in and he can 100 to 0 you with a near full Fury Meter. [display_order] => 33 [champion] => Array ( [champion_id] => 68 [display_name] => Renekton [url_str] => renekton [title] => The Butcher of the Sands [key] => [description] => Renekton was once a staunch gatekeeper of ancient Shurima, but in the centuries since the fall of that once-glorious empire, he has been consumed by madness. Now, he is little more than a rage-fueled beast who seeks to kill his brother Nasus, who he believes is to blame for his current state of mind. [spotlight_embed_url] => http://www.youtube.com/watch?v=IDXEHgsLfeM [role] => Fighter [defense_rating] => 5 [magic_rating] => 2 [attack_rating] => 8 [difficulty_rating] => 3 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 572 [health_increase] => 0 [mana] => 0 [mana_increase] => 0 [movement_speed] => 345 [armor] => 25.6 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 58.3 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8 [health_regeneration_increase] => 0 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.665 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.965 [health_18] => 2051 [mana_18] => 0 [movement_speed_18] => 345 [armor_18] => 90.2 [magic_resistance_18] => 53.4 [attack_damage_18] => 111 [critical_strike_18] => 0 [health_regeneration_18] => 20.7 [mana_regeneration_18] => 0 [attack_range_18] => 125 [tip_playing_as] => * Slice and Dice excels at harassing manuevers. Slice and Dice in, follow up with another skill and then Slice and Dice back out to safety. * Cull the Meek drains an enormous amount of life when used in the middle of the fray. You can use this to bait opponents into thinking you are weaker than you really are. * Cooldown reduction is especially good for Renekton, allowing him to both quickly build up and use his Fury. [tip_playing_against] => * Pay close attention to Renekton's Fury gauge as that will usually signify when he is about to attack. * Keeping Renekton from being able to fight and gain Fury by continual harassing will severely reduce the effectiveness of his abilities. [client_id] => 58 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 5427090 [comments] => 0 [comment_count] => 15 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 710 [community_tier_list_score] => 0.415211 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 2011-02-01 19:12:17 [last_comment_ts] => 2018-01-05 09:02:16 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 345 [create_ts] => 2011-01-18 00:00:00 ) ) [33] => Array ( [champion_id] => 83 [rank] => 3 [description] => Strengths: CC, Mobility, Burst Damage. Weaknesses: Squishy, No built in Sustain, Out-scaled. This matchup can go either way for both Riven and Fiora. This is truly a skill matchup for both champs. I'd give the edge to Fiora in this fight but only because of Fiora's W. Riposte is a wonderful tool in her kit and not only does it block every ability in the game, but it also redirects CC back and slows attack speed. This is where Riven gets crippled in the matchup. Fiora's W can negate Riven's 3rd Q knockup and W and CC her back. This easily turns the fight in Fiora’s favor but it’s not as easy as it seems because the Riven is probably smart enough to hold onto her 3rd Q to bait out Fiora's W. It is an excellent matchup to see due to all the mind games that go into the matchup itself. Be aware of Riven's cooldowns on her Q and W and either riposte or dodge her cc if you can. Keep track of when Riven’s 3rd Q is up and look for a punish whenever possible if she tries to 3rd Q into you. [display_order] => 34 [champion] => Array ( [champion_id] => 83 [display_name] => Riven [url_str] => riven [title] => The Exile [key] => [description] => In Noxus, any citizen may rise to power regardless of race, gender, or social standing - strength is all that matters. It was with committed faith in this ideal that Riven strove to greatness. She showed early potential as a soldier, forcing herself to master the weight of a long sword when she was barely its height. She was ruthless and efficient as a warrior, but her true strength lay in her conviction. She entered battles without any trace of doubt in her mind: no ethical pause, no fear of death. Riven became a leader amongst her peers, poster child of the Noxian spirit. So exceptional was her passion that the High Command recognized her with a black stone rune sword forged and enchanted with Noxian sorcery. The weapon was heavier than a kite shield and nearly as broad - perfectly suited to her tastes. Soon after, she was deployed to Ionia as part of the Noxian invasion. What began as war quickly became extermination. Noxian soldiers followed the terrifying Zaunite war machines across fields of death. It wasn't the glorious combat for which Riven trained. She carried out the orders of her superiors, terminating the remnants of a beaten and fractured enemy with extreme prejudice. As the invasion continued, it became clear that the Ionian society would not be reformed, merely eliminated. During one bitter engagement, Riven's unit became surrounded by Ionian forces. They called for support as the enemy closed in around them. What they received instead was a barrage of biochemical terror launched by Singed. Riven watched as around her Ionian and Noxian alike fell victim to an unspeakably gruesome fate. She managed to escape the bombardment, though she could not erase the memory. Counted dead by Noxus, she saw an opportunity to start anew. She shattered her sword, severing ties with the past, and wandered in self-imposed exile - on a quest to seek atonement and a way to save the pure Noxian vision in which she believed. ''There is a place between war and murder / in which our demons lurk.'' [spotlight_embed_url] => http://www.youtube.com/watch?v=V_ERvayBr3M [role] => Fighter [defense_rating] => 5 [magic_rating] => 1 [attack_rating] => 8 [difficulty_rating] => 8 [damage_rating] => 3 [mobility_rating] => 3 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 559 [health_increase] => 0 [mana] => 0 [mana_increase] => 0 [movement_speed] => 340 [armor] => 24.4 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 56 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 5.4 [health_regeneration_increase] => 0 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.997 [health_18] => 2021 [mana_18] => 0 [movement_speed_18] => 340 [armor_18] => 78.8 [magic_resistance_18] => 53.4 [attack_damage_18] => 107 [critical_strike_18] => 0 [health_regeneration_18] => 13.9 [mana_regeneration_18] => 0 [attack_range_18] => 125 [tip_playing_as] => *Riven's Broken Wings locks onto the champion your cursor is over at the time of cast. If you want to move past your opponent, make sure that your cursor is past your opponent as well. *Riven lacks a source of healing or strong defense and must compensate with burst combos. Lead into fights with Broken Wings and Ki Burst, while using Valor to escape and absorb counter-harass. [tip_playing_against] => *Riven has a great deal of mobility but she cannot move very far with one skill. Rooting or Silencing her during her combo will greatly reduce her effectiveness. *All of Riven's damage is physical, prioritize high armor if an opposing Riven gets out of control. *Riven excels at dueling multiple melee attackers at once, as she will be on an almost equal footing damage-wise. If pairing up against Riven, don't go in as double melee until she has expended her full combo. [client_id] => 92 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 8514107 [comments] => 0 [comment_count] => 13 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 643 [community_tier_list_score] => 0.430171 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 2012-04-24 16:47:17 [last_comment_ts] => 2013-08-24 05:57:59 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2011-09-14 00:00:00 ) ) [34] => Array ( [champion_id] => 75 [rank] => 2 [description] => Strengths: Poke, Sustained Damage, AP. Weaknesses: Low mobility, Squishy early, Out-scaled. Has strong early game poke. If you avoid most of his poke you should be okay. Let the wave shove into you early as his waveclear is much greater than yours before you get Tiamat. Focus on CS-ing and Q pokes when his Flamespitter and Shield are down. Once you engage you must commit because rumble is put into an advantage when his opponents are running away because of his slow allowing him to catch up and proceeding to burn you to a crisp. Once you hit 6 and see an opening, you know what to do. Also, take Corrupting Potion in this matchup. [display_order] => 35 [champion] => Array ( [champion_id] => 75 [display_name] => Rumble [url_str] => rumble [title] => The Mechanized Menace [key] => [description] => Even amongst yordles, Rumble was always the runt of the litter. As such, he was used to being bullied. In order to survive, he had to be scrappier and more resourceful than his peers. He developed a quick temper and a reputation for getting even, no matter who crossed him. This made him something of a loner, but he didn't mind. He liked to tinker, preferring the company of gadgets, and he could usually be found rummaging through the junkyard. He showed great potential as a mechanic. His teachers recommended him for enrollment at the Yordle Academy of Science and Progress in Piltover, where he may very well have become one of Heimerdinger's esteemed proteges, but Rumble refused to go. He believed that Heimerdinger and his associates were ''sellouts,'' trading superior yordle technology to humans for nothing more than a pat on the head while yordles remained the butt of their jokes. When a group of human graduates from the Yordle Academy sailed to Bandle City to visit the place where their mentor was born and raised, Rumble couldn't resist the temptation to see them face-to-face (so to speak). He only intended to get a good look at the humans, but four hours and several choice words later, he returned home bruised and bloodied with an earful about how he was an embarrassment to ''enlightened'' yordles like Heimerdinger. The next morning he left Bandle City without a word, and wasn't seen again for months. When he returned, he was at the helm of a clanking, mechanized monstrosity. He marched it to the center of town amidst dumbfounded onlookers and there announced that he would join the League of Legends to show the world what yordle-tech was really capable of, without hiding behind a foreign banner. ''Ugh, it's gonna take forever to scrape your face off my suit!'' - Rumble [spotlight_embed_url] => http://www.youtube.com/watch?v=Dghwqj_Qddc [role] => Fighter [defense_rating] => 6 [magic_rating] => 8 [attack_rating] => 3 [difficulty_rating] => 10 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 584 [health_increase] => 0 [mana] => 0 [mana_increase] => 0 [movement_speed] => 345 [armor] => 25.9 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 61 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8 [health_regeneration_increase] => 0 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.644 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.847 [health_18] => 1944 [mana_18] => 0 [movement_speed_18] => 345 [armor_18] => 85.4 [magic_resistance_18] => 53.4 [attack_damage_18] => 115.4 [critical_strike_18] => 0 [health_regeneration_18] => 18.2 [mana_regeneration_18] => 0 [attack_range_18] => 125 [tip_playing_as] => * Try and pace yourself to stay in the Danger Zone to maximize your effectiveness. It is easy to overheat if you rapidly use your abilities. * Try and keep targets in the range of your Flamespitter. It can deal a lot of damage over time. * If you are winning a fight you can use your ultimate to wall off an escape path. [tip_playing_against] => * Watch Rumble's heat bar carefully. If you see him Overheat, go in for the kill while his skills are disabled. * Rumble's ultimate can deal a lot of damage if you stay inside the area of effect. When you see the missiles falling, move out of the way as quickly as possible. * Rumble deals almost entirely magic damage. Build some Magic Resistance to reduce his damage. [client_id] => 68 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 2791729 [comments] => 0 [comment_count] => 9 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 535 [community_tier_list_score] => 0.499813 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2012-05-05 17:57:06 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 357 [create_ts] => 2011-04-26 00:00:00 ) ) [35] => Array ( [champion_id] => 5 [rank] => 2 [description] => Strengths: Point and click CC, AP, Ranged. Weaknesses: Relies on scaling, Mana hungry, Out-scaled. Not too difficult of a matchup If you avoid his Q's especially when his Essence Flux spreads onto you. Try your best to stay away from the minion wave when he tries to use his E on it. With his E on you, he becomes a much bigger threat. All his damage comes from combos so as long as you poke him and retreat quickly, you shouldn't take too much damage. His root also hinders you quite a bit but since it's point and click it’s pretty difficult when it comes to predicting when he's use it in the first place. If you are going to Riposte anything, have it be his Q when you already have Essence Flux on you because It negates a good chunk of damage. [display_order] => 36 [champion] => Array ( [champion_id] => 5 [display_name] => Ryze [url_str] => ryze [title] => The Rogue Mage [key] => Ryze [description] => There are many on Runeterra who are attracted to the study of magic or, in recent times, the emerging field of techmaturgy. For most, pursuit of such knowledge is formalized in a college or university. The halls of traditional study were never for Ryze, however, who felt a more raw and primal connection to the magic of Runeterra than those who tried to teach him. He struck out on his own as a young man to discover what already called to him. Ryze traveled the world, seeking the wisdom of powerful hermits, witches, and shamans - anyone who had something to share beyond what was taught in the city-states of Valoran. When he had learned all he could from these fonts of wisdom, Ryze turned to seek the lost, forgotten, and forbidden knowledge in the world, delving into mystical worlds where others feared to tread. Ryze's tireless searching for magical knowledge led him to an ancient form of spellcraft known as thorn magic. This art required Ryze to tattoo spells on his body, permanently infusing his being with vast arcane power and finally fulfilling his need to bond with the mystical energies of Runeterra. His travels also led him to uncover the giant indestructible scroll he now carries on his back - the purpose of the inscribed spell remains a secret only Ryze knows. He claims it is an abomination - something that he must safeguard from the world. This has piqued the curiosity of many, though no one is sure how to separate the scroll from Ryze, or if it is possible to overcome the rogue mage to do so. Since then, Ryze has joined the League of Legends to study the magical creatures and powerful will-workers that fight there, in order to complete his exploration of mystical Runeterra. "Ryze is no longer just a mage - he has become a creature of magic itself." - High Councilor Heywan Relivash [spotlight_embed_url] => [role] => Mage [defense_rating] => 2 [magic_rating] => 10 [attack_rating] => 2 [difficulty_rating] => 7 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 2 [health] => 571 [health_increase] => 86 [mana] => 300 [mana_increase] => 55 [movement_speed] => 340 [armor] => 21.6 [armor_increase] => 3.7 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 55 [attack_damage_increase] => 3 [critical_strike] => 1.75 [critical_strike_increase] => 0.25 [health_regeneration] => 8 [health_regeneration_increase] => 0.11 [mana_regeneration] => 8 [mana_regeneration_increase] => 0.08 [attack_range] => 550 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.849 [health_18] => 2237 [mana_18] => 1150 [movement_speed_18] => 340 [armor_18] => 72.6 [magic_resistance_18] => 38.5 [attack_damage_18] => 106 [critical_strike_18] => 0 [health_regeneration_18] => 21.6 [mana_regeneration_18] => 21.6 [attack_range_18] => 550 [tip_playing_as] => * Ryze can use himself as a conduit for his Spell Flux ability if there are no additional enemies to bounce the spell off of. * Using Ryze's ultimate to farm creeps can lead to a large gold advantage. [tip_playing_against] => * Be cautious about engaging Ryze alone with less than full Health. * Cleanse and Banshee's Veil are especially effective defenses against Ryze. * Ryze can lock down one player with Rune Prison. Attacking with friends is the most effective approach, but remember to avoid Spell Flux bouncing between you and your allies. [client_id] => 13 [riot_points] => 260 [influence_points] => 450 [icon] => /content/champion/312e302e302e37302d3133.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 28259 [view_count] => 7423499 [comments] => 3 [comment_count] => 14 [votes] => 7 [vote_count] => 12 [community_tier_list_vote_count] => 586 [community_tier_list_score] => 0.601024 [community_tier_list_rank] => 3 [score] => 8 [lastpost_ts] => 2011-01-25 19:07:56 [last_comment_ts] => 2017-07-21 12:33:08 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 367 [create_ts] => 2009-02-21 00:00:00 ) ) [36] => Array ( [champion_id] => 48 [rank] => 3 [description] => Strengths: %Health Damage, Tanky, blocks Auto-Attacks. Weaknesses: Low Mobility, Out-scaled. With most melee matchups, you want to walk up to the minion wave early and start shoving so that it can crash into the tower and bounce back into you. This matchup is no different especially since it’s Shen who has trouble CS-ing under tower. The last place you want to be is under tower versus a Shen. His W can be a bit annoying because it blocks both auto attacks and your Q. He usually builds tank early game so the later the game goes, the less of a threat he becomes to you especially if you are even or ahead. Another tip is tower dive him with caution because of his taunt which could lead to your death. Never trade with him when his Q travels through you as it gives him extra %health damage on his autos. You will lose pretty much every trade when this is up in the early game. Focus on chipping him down and avoiding his spirit sword from touching you so he doesn’t get the damage bonus on it. When it comes to using Riposte, you can either look for the taunt or his enhanced auto attacks to slow his attack speed and prevent the damage. [display_order] => 37 [champion] => Array ( [champion_id] => 48 [display_name] => Shen [url_str] => shen [title] => Eye of Twilight [key] => Shen [description] => There exists an ancient order originating in the Ionian Isles dedicated to the preservation of balance. Order, chaos, light, darkness -- all things must exist in perfect harmony for such is the way of the universe. This order is known as the Kinkou and it employs a triumvirate of shadow warriors to uphold its causes in the world. Shen is one of these shadow warriors, entrusted with the sacred duty of Watching the Stars - exercising judgment untainted by prejudice. Born to a clan whose members have decorated the ranks of the Kinkou for generations, Shen was trained his entire life to become the Eye of Twilight, and thereupon to dispassionately determine what must be done in the interests of equilibrium. As his final trial to ascend to this position, he was made to attend the Takanu, a ceremony in which his father was tortured before his eyes to test his resolve. Any reaction whatsoever would have resulted in his immediate disqualification, but he never averted his gaze and never blinked, not once. As the Eye of Twilight, Shen must make decisions which would buckle the wills of ordinary men, removing all emotion from the equation. He now works with his fellows Akali and Kennen to enforce the balance of Valoran. This hallowed pursuit has unsurprisingly led the triumvirate to the Fields of Justice. The Eye of Twilight sees not the despair of its victims, only the elegance of equilibrium. [spotlight_embed_url] => http://www.youtube.com/watch?v=uH_ZuyB-frY [role] => Tank [defense_rating] => 9 [magic_rating] => 3 [attack_rating] => 3 [difficulty_rating] => 4 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 3 [utility_rating] => 3 [health] => 540 [health_increase] => 80 [mana] => 0 [mana_increase] => 0 [movement_speed] => 340 [armor] => 34 [armor_increase] => 3.78 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 60 [attack_damage_increase] => 2.94 [critical_strike] => 2.4 [critical_strike_increase] => 0.33 [health_regeneration] => 8.5 [health_regeneration_increase] => 0.33 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.651 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.983 [health_18] => 1985 [mana_18] => 0 [movement_speed_18] => 340 [armor_18] => 85 [magic_resistance_18] => 53.4 [attack_damage_18] => 111 [critical_strike_18] => 0 [health_regeneration_18] => 21.3 [mana_regeneration_18] => 0 [attack_range_18] => 125 [tip_playing_as] => * Feint can almost completely eliminate an enemy's damage early in the game, but it is ineffective against damage over time spells like Rune Prison. * Shen can be built as a fighter, mage or tank. * Try to keep an eye on your allies' health, even if in remote lanes, as Stand United can be used anywhere on the map. You can use F2-F5 to target them quickly. [tip_playing_against] => * Shen is a very durable champion, which multiple ways to absorb damage. Be wary about attacking him when he seems weak. He can also teleport to any ally's aid, regardless of location, so be aware that a 1v1 fight can turn into a 1v2 very quickly with Shen. [client_id] => 98 [riot_points] => 790 [influence_points] => 3150 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 34535 [view_count] => 6429393 [comments] => 4 [comment_count] => 15 [votes] => 15 [vote_count] => 15 [community_tier_list_vote_count] => 597 [community_tier_list_score] => 0.451591 [community_tier_list_rank] => 2 [score] => 13 [lastpost_ts] => 2011-04-09 10:07:30 [last_comment_ts] => 2013-12-29 10:59:47 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 379 [create_ts] => 2010-03-24 00:00:00 ) ) [37] => Array ( [champion_id] => 86 [rank] => 5 [description] => Strengths: Power farmer, Scales, High sustained damage. Weaknesses: Weak early, low dueling potential, Out-scaled in 1v1. She is pretty weak early game so use your vitals to your advantage and you should be able to gain an early lead against her. Since her main damage comes from auto attacks and sticking to you, with your E and Tiamat auto attack resets, it will be pretty hard for her to keep up with your damage. Mainly use Riposte on her auto attacks to cripple her attack speed or her Ultimate when she transforms into a dragon to reflect the CC back to her. If you do end up Riposting her ultimate, be sure to aim behind you or wherever she is going to land so that the CC connects. [display_order] => 38 [champion] => Array ( [champion_id] => 86 [display_name] => Shyvana [url_str] => shyvana [title] => The Half-Dragon [key] => [description] => There are those few dragons in Runeterra who have mastered the intense magical energies that course through their unique anatomies, evolving into an elusive Celestial Dragon. These powerful and enigmatic creatures spend most of their time hidden away from the lands of men. However, there are those who find themselves drawn to civilization and who take on human forms to immerse themselves in the world of humans. Occasionally, one finds itself drawn to the spirit of a human and they have relations. Sometimes, in the slimmest of odds, the union will bear fruit and that offspring will be one of the few half-dragons to have graced Runeterra. Shyvana is one such creature, born to a simple Demacian farm-girl and her Celestial Dragon father. Left to be raised by her mother, her oddities were something that couldn't be hidden from her community, though she was protected by her family. Once her family had perished in disaster, she was left alone for the first time - truly alone. Shyvana quickly became an outsider and it wasn't long before the community's fear began to put her in danger. Facing mortal danger at the business end of an angry mob, she was rescued by the traveling noble, Jarvan Lightshield. The noble was a man who strangely knew exactly what she was and took her under his wing. It wasn't long before she was offered a chance to use her natural skills in the service of Demacia, as Jarvan initiated her as one of the elite guard. Following Jarvan into the League of Legends was only natural. Shyvana is a fierce warrior, with the blood of one of the most powerful magical predators in all creation flowing through her veins. Unlike some of her fellows, she is a subdued personality - somber, cool, and collected. However, when the moment strikes, her draconian heritage manifests and there are few that can stare her in the eyes and not feel the primal urge to flee. ''By the blood of my father, I will end you!'' - Shyvana [spotlight_embed_url] => http://www.youtube.com/watch?v=Z66n3UYfPE4 [role] => Fighter [defense_rating] => 6 [magic_rating] => 3 [attack_rating] => 8 [difficulty_rating] => 4 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 1 [toughness_rating] => 2 [utility_rating] => 1 [health] => 595 [health_increase] => 0 [mana] => 0 [mana_increase] => 0 [movement_speed] => 350 [armor] => 29 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 60.7 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.6 [health_regeneration_increase] => 0 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.658 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.926 [health_18] => 2210 [mana_18] => 0 [movement_speed_18] => 350 [armor_18] => 86 [magic_resistance_18] => 53.4 [attack_damage_18] => 118.5 [critical_strike_18] => 0 [health_regeneration_18] => 22.2 [mana_regeneration_18] => 0 [attack_range_18] => 125 [tip_playing_as] => *Shyvana's abilities all benefit from attacking units. As a result, Attack Speed items are more valuable on her than most champions. *Flame breath is great to level-up against difficult lane opponents. *Burnout is an ideal choice for jungling. Monsters will be hit by the full duration, and the speed boost improves her ganking potential. *It can be valuable to purchase one of the items that can slow enemies: Phage, Frozen Mallet, Trinity Force, or Entropy. [tip_playing_against] => A significant portion of Shyvana's power is generated through aggression, making her weak against opponents who are able to keep their distance. *All of Shyvana's basic abilities hit multiple enemies in dragon form. It's important for opposing champions to not cluster while fighting her. *Shyvana's Fury Bar is an indicator for when her ultimate can be activated. Harassing her when she's low on Fury can be very effective. [client_id] => 102 [riot_points] => 790 [influence_points] => 3150 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 5938878 [comments] => 0 [comment_count] => 14 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 540 [community_tier_list_score] => 0.504815 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2015-04-19 12:11:24 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 822 [create_ts] => 2011-11-01 00:00:00 ) ) [38] => Array ( [champion_id] => 18 [rank] => 3 [description] => Strengths: High mobility, Sustained damage, Tanky. Weaknesses: Out-scaled and out Split-pushed. He can be quite the nuisance in lane especially when you want to go for an all-in as his ultimate and Ghost make it hard to lock him down. Thanks to his adhesive now applying the grounded effect, you won't be able to use your lunge while in it so avoid it as much as possible. Another tip is to be aware of when he gets close to you as he will more than likely try to flip you and that's when you use riposte. Also, don't chase him for too long especially in his poison trail, but you probably already know this. If you see him trying to proxy early game, don’t make it seem worse than it is. If you know how to CS under tower properly, just let him proxy farm all he wants and just ping MIA or wherever you spot him on the map so that your team is aware. He can’t take jungle camps early so any time you spend trying to stop him from CS-ing is time you are spending not CS-ing your own waves that are crashing into tower. Once you get boots and Tiamat or some AD, you should be able to All-in him pretty easy if he decides to overstay in lane. [display_order] => 39 [champion] => Array ( [champion_id] => 18 [display_name] => Singed [url_str] => singed [title] => Mad Chemist [key] => ChemicalMan [description] => Singed descended from a long line of Zaun's revered chemists. Even in his youth, his talent for concocting potions far outstripped that of his peers, and he quickly distinguished himself from his less extraordinary chemist compatriots. It came as no surprise to anyone when he was selected for apprenticeship by the infamous Warwick, master apothecary on a lucrative retainer with the Noxian military during their campaign against Ionia. Within Warwick's laboratories, Singed toiled without end, rapidly absorbing every detail of his predecessor's deadly craft. Singed had little concern for the death and destruction that was the fruit of his labors. By the time the curse of lycanthropy descended to claim his master, Singed was poised and eager to make the transition from workhorse to innovator; he was ready to share his genius by bringing a new brand of suffering to the Ionian front. His zeal for progress was unquenchable, and when suitable test subjects proved to be in short supply, the eager chemist was often thought to turn his volatile mixtures on his own flesh. When the uneasy peace created by the League of Legends settled on the world, Singed journeyed to the one place where he was still able to showcase his beloved craft: the Institute of War. By this time he was barely even a man, his body both ruined and sustained by his ingenious craft. A thousand burns - accidents of shadow and flame - mar his ravaged form, and exposure to such harsh conditions has deadened his nerves, hardened his body, and strengthened his physique, transforming him into a veritable juggernaut. This, combined with a formidable arsenal of deadly concoctions, makes Singed a force to be reckoned with on the Fields of Justice. "My deadliest dose shall bear my patron's name!" - Singed, having just christened the Insanity Potion [spotlight_embed_url] => http://www.youtube.com/watch?v=ZOpT__qwjdQ [role] => Tank [defense_rating] => 8 [magic_rating] => 7 [attack_rating] => 4 [difficulty_rating] => 5 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 3 [utility_rating] => 1 [health] => 580 [health_increase] => 78 [mana] => 291 [mana_increase] => 45 [movement_speed] => 345 [armor] => 27.9 [armor_increase] => 4.2 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 62.3 [attack_damage_increase] => 3.375 [critical_strike] => 1.75 [critical_strike_increase] => 0.25 [health_regeneration] => 8 [health_regeneration_increase] => 0.11 [mana_regeneration] => 7.5 [mana_regeneration_increase] => 0.07 [attack_range] => 125 [attack_speed] => 0.613 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.802 [health_18] => 2025 [mana_18] => 1056 [movement_speed_18] => 345 [armor_18] => 87.4 [magic_resistance_18] => 53.4 [attack_damage_18] => 119.7 [critical_strike_18] => 0 [health_regeneration_18] => 17.4 [mana_regeneration_18] => 16.9 [attack_range_18] => 125 [tip_playing_as] => *Poison Trail is very effective at farming and harassing, allowing Singed to dominate the flow of whatever lane he's in. *Insanity Potion is very useful for pushing towers. *Flinging enemies into your tower can deal heavy amounts of damage to them. [tip_playing_against] => *Keep your distance to avoid being Flung back into Singed's allies *Singed needs to run close to your team to be effective, take advantage of this by using crowd control effects on him while attacking his allies. [client_id] => 27 [riot_points] => 260 [influence_points] => 450 [icon] => /content/champion/312e302e302e37302d3237.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 18756 [view_count] => 4156768 [comments] => 1 [comment_count] => 8 [votes] => 9 [vote_count] => 16 [community_tier_list_vote_count] => 559 [community_tier_list_score] => 0.573524 [community_tier_list_rank] => 3 [score] => 16 [lastpost_ts] => 2011-03-24 15:22:50 [last_comment_ts] => 2013-10-03 01:42:27 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 391 [create_ts] => 2009-04-18 00:00:00 ) ) [39] => Array ( [champion_id] => 6 [rank] => 3 [description] => Strengths: High base damage, Poke, Tanky. Weaknesses: Out-scaled, Low Mobility, Predictable CC. He can take quite a bit of punishment but with a predictable stun, HP stacking, and low mobility he's a pretty easy target for Fiora to just jump in and start proccing vitals. Don't go too ham though as his early game damage and passive are nothing to scoff at especially if he tries to poke you down with Arcane Comet or go Full AD for some reason. You can also riposte his Ultimate so keep that in mind. If he goes AD or the Suicide Split Push Sion build, that makes it that much easier for you to 100 to 0 him because she shouldn’t be able to out-damage you with the amount of sustain and AD you have. Dodge or Riposte his Q, get out of range of his W or pop it before he can use it, Side step his E, and Riposte his Ultimate and the matchup should be pretty easy once you’ve gotten used to it. Buying at least tier-1 boots early is recommended if you are having trouble dodging his E and or his Q. Side step to the left or right for both, never up or down. [display_order] => 40 [champion] => Array ( [champion_id] => 6 [display_name] => Sion [url_str] => sion [title] => The Undead Juggernaut [key] => Sion [description] => "BLOOD. SMELL IT. WANT. ACHING. NEED! CLOSE NOW. THEY COME. NO CHAINS? FREE! KILL! IN REACH. YES! DIE! DIE! Gone. Too quick. No fight. More. I want... more. A voice? Unfamiliar. I see him. SwainSquare.png The Grand General. My general. He leads. I follow. Marching. To where? I should know. I can't remember. It all bleeds together. Does it matter? Noxus conquers. The rest? Trivial. So long... since I've tasted victory. The war wagon rocks. Rattles. A cramped cage. Pointless ceremony. The waiting. Maddening. Faster, dogs! There. Banners. Demacians and their walls. Cowards. Their gates will shatter. Thoughts of the massacre come easily. Who gave the order to halt? The underlings don't answer. No familiar faces. If I do not remember, neither will history. The cage is opened. Finally! No more waiting. WE CHARGE! Slings and arrows? The weapons of children! Their walls will not save them! I can taste their fear. They shrink at every blow as their barricades splinter. SOON! Noxian drums. Demacian screams. Glory isn't accolades; glory is hot blood on your hands! This is life! A thousand shattered corpses lie at my feet, and Demacian homes burn all around me. It's over too quickly! Just one more... The men stare. There's fear in their eyes. If they're afraid to look upon victory, I should pluck those craven eyes out. There is no fear in the Grand General's eyes, only approval. He is pleased with this conquest. Walking the field with the Grand General, surveying the carnage, I ache for another foe. He is hobbled, a leg wound from the battle? If it pains him, he does not show it. A true Noxian. I do not like BeatriceSquare.png his pet, though; it picks over the dead, having earned nothing. His war hounds were more fitting company. Demacia will be within our grasp soon. I can feel it. I am ready to march. The Grand General insists that I rest. How can I rest when my enemies still live? Why do we mill about? The waiting eats at me. I'm left to my own devices. The bird watches. It's unsettling. Were it anyone else's, I would crush it. Fatigue sets in. I've never felt so... tired. Boram? Is that you? What are you whispering? Where am I? Captured? Kenneled like some dog. How? There was... the battle, the razing of the fortress, the quiet of the aftermath. Were we ambushed? I can't remember. I was wounded. I can feel the ragged gash... but no pain. They thought me dead. Now, I am their prize. Fate is laughing. I will not be caged! They will regret sparing me. Demacian worms! They parrot kind words, but they are ruthless all the same. This place is a dank pit. They bring no food. There is no torture. They do not make a show of me. I am left to rot. I remember my finest hour. I held a king by his throat and felt the final beat of his heart through my tightening grasp. I don't remember letting go. Is this your vengeance, Jarvan? I hear the triumphal march. Boots on stone. Faint, through the dungeon walls. The cadence of Noxian drums. I shall be free. Demacian blood will run in the streets! No one came. I heard no struggle. No retreat. Did I imagine it? There is no aching in this stump. I barely noticed the iron boot. It's caked in rust. When did I lose my leg? I still smell the blood. Battle. It brings comfort. The hunger gnaws. I have not slept. Time crawls. So tired. How long? So dark. This pit. I remember. Grand General. His whispering. What was it? Not who I think. Fading. Mustn't forget. Message. Cut. Remember. SION – Beware ravens. FREE ME! BLOOD." [spotlight_embed_url] => https://www.youtube.com/watch?v=4mWWFC9SRfA [role] => Tank [defense_rating] => 9 [magic_rating] => 3 [attack_rating] => 5 [difficulty_rating] => 5 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 3 [utility_rating] => 1 [health] => 543 [health_increase] => 104 [mana] => 326 [mana_increase] => 25 [movement_speed] => 345 [armor] => 23 [armor_increase] => 3.25 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 59.7 [attack_damage_increase] => 3.1875 [critical_strike] => 2.2 [critical_strike_increase] => 0.3 [health_regeneration] => 9 [health_regeneration_increase] => 0.2 [mana_regeneration] => 8 [mana_regeneration_increase] => 0.04 [attack_range] => 175 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.753 [health_18] => 1784 [mana_18] => 1040 [movement_speed_18] => 345 [armor_18] => 74 [magic_resistance_18] => 53.4 [attack_damage_18] => 127.7 [critical_strike_18] => 0 [health_regeneration_18] => 23 [mana_regeneration_18] => 18.2 [attack_range_18] => 175 [tip_playing_as] => *You only have very slight turning ability during Unstoppable Onslaught, so make sure to use it in straight paths. *Roar of the Slayer is a great setup ability to land a very powerful Decimating Smash. *The Soul Furnace buff displays how much shield strength is remaining, use this information to time its explosion perfectly. [tip_playing_against] => *Even if Sion still hits a Decimating Smash, making him release the charge earlier reduces its impact. *Use the time after Sion has died to reposition and prepare for his return. [client_id] => 14 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3134.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 29821 [view_count] => 5638722 [comments] => 2 [comment_count] => 14 [votes] => 14 [vote_count] => 19 [community_tier_list_vote_count] => 541 [community_tier_list_score] => 0.476895 [community_tier_list_rank] => 2 [score] => 15 [lastpost_ts] => 2011-02-22 11:12:01 [last_comment_ts] => 2012-12-27 13:23:25 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 397 [create_ts] => 2009-02-21 00:00:00 ) ) [40] => Array ( [champion_id] => 61 [rank] => 2 [description] => Strengths: Poke, Sustain, AP. Weaknesses: Low mobility, Predictable CC. Go into this lane with either a D-Blade or a Corrupting Potion seeing as this is a winnable lane. He can zone you out early with his wave clear and slight healing. Once he uses his nevermove, start looking for Q pokes as per usual. If he tries to lane a nevermove, look to riposte that. When he uses his ultimate, you can fight him in it if you use your ultimate or you are fed. Buying a hex drinker or Mercury’s Treads early would not be a bad idea in this matchup but if you end up ahead of him in lane, don’t be afraid to go into your core items. [display_order] => 41 [champion] => Array ( [champion_id] => 61 [display_name] => Swain [url_str] => swain [title] => The Noxian Grand General [key] => [description] => Swain is the Grand General of Noxus, visionary ruler of an expansionist nation that reveres only strength. Though he was cast down and crippled in the Ionian wars, he seized control of the empire with ruthless determination. Now, Swain commands his warhosts from the front lines, marching against a coming darkness that only he can see. In a swirl of sacrifice and secrets, the greatest secret of all is that the true enemy lies within. "If you haven't yet lost the ability to ask, you may not yet ask for relief." - Swain [spotlight_embed_url] => https://www.youtube.com/watch?v=Utt-sd2FJNY [role] => Mage [defense_rating] => 6 [magic_rating] => 9 [attack_rating] => 2 [difficulty_rating] => 8 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 525 [health_increase] => 0 [mana] => 468 [mana_increase] => 0 [movement_speed] => 335 [armor] => 22.7 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 58 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 7 [health_regeneration_increase] => 0 [mana_regeneration] => 8 [mana_regeneration_increase] => 0 [attack_range] => 525 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.849 [health_18] => 1970 [mana_18] => 953 [movement_speed_18] => 335 [armor_18] => 90.7 [magic_resistance_18] => 38.5 [attack_damage_18] => 103.9 [critical_strike_18] => 0 [health_regeneration_18] => 18.1 [mana_regeneration_18] => 21.6 [attack_range_18] => 525 [tip_playing_as] => [tip_playing_against] => [client_id] => 50 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 2842109 [comments] => 0 [comment_count] => 11 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 549 [community_tier_list_score] => 0.479781 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 2010-10-06 06:38:41 [last_comment_ts] => 2018-02-15 10:46:49 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 417 [create_ts] => 2018-02-07 00:00:00 ) ) [41] => Array ( [champion_id] => 126 [rank] => 1 [description] => Strengths: High base damage early, Great Sustain. Inherently tanky. Instant CC on devour, Grey Health + Shield. Weaknesses: Out-scaled, Utility ultimate, Low mobility. He is a matchup that is designed to beat you in lane. You will have a very difficult time winning any extended trades against him early because of his passive and grey health. You do not want to be in a position where he can get multiple passive stacks on you. Never let him get you to 3 passive stacks unless you are committed to an All-in. There is no point in trying to riposte his Devour once you are at full passive stacks because it is extremely difficult to do so. It would be more beneficial to Riposte one of his auto attacks when you are at 1 or 0 stacks so that the attack speed slow makes it that much more difficult for him to stack his passive in the first place. Primarily Q poke for vitals and focus on farming early so once you hit your one to two item power-spike you can split-push against him easily. [display_order] => 42 [champion] => Array ( [champion_id] => 126 [display_name] => Tahm Kench [url_str] => tahm-kench [title] => The River King [key] => [description] => Tahm Kench travels Runeterra's waterways, feeding his insatiable appetite with the misery of the unsuspecting. The singularly charming gourmand savors every moment of his victims' suffering. A deal with Two-Coats may carry you to wherever you wish, but your journey will most assuredly end in the depths of despair. [spotlight_embed_url] => https://www.youtube.com/watch?v=VYlOFKLmiHA [role] => Support [defense_rating] => 9 [magic_rating] => 6 [attack_rating] => 3 [difficulty_rating] => 5 [damage_rating] => 1 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 3 [utility_rating] => 3 [health] => 600 [health_increase] => 0 [mana] => 325 [mana_increase] => 0 [movement_speed] => 345 [armor] => 47 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 56 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 6.5 [health_regeneration_increase] => 0 [mana_regeneration] => 8 [mana_regeneration_increase] => 0 [attack_range] => 175 [attack_speed] => 0.658 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.938 [health_18] => 2300 [mana_18] => 1005 [movement_speed_18] => 345 [armor_18] => 106.5 [magic_resistance_18] => 53.4 [attack_damage_18] => 110.4 [critical_strike_18] => 0 [health_regeneration_18] => 15.9 [mana_regeneration_18] => 25 [attack_range_18] => 175 [tip_playing_as] => [tip_playing_against] => [client_id] => 223 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 3979604 [comments] => 0 [comment_count] => 1 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 587 [community_tier_list_score] => 0.450767 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2015-07-11 06:26:19 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 740 [create_ts] => 2015-07-09 00:00:00 ) ) [42] => Array ( [champion_id] => 9 [rank] => 2 [description] => Strengths: Stealth, Hidden traps, Blind, high mobility. Weaknesses: Squishy, out-scaled, counterable by Sweeping Lens. Start D-Shield and buy a Sweeping Lens after he hits level 6 or 11. This guy used to be a bit tricky to deal with but now he's easy to play around. His main tactic is to poke you down and blind you if you try to retaliate. All you need to do is poke him back with a few vitals and be ready to riposte any blinding darts he tries to hit you with. If you succeed in doing this, quickly jump onto him because his main form of retaliation is gone so with your E slows and crits, you can out trade him. Post 6, pay very close attention to where Teemo is standing and if you were able to spot any shrooms he placed. If you try to engage him and start trading but notice him instead of fighting back starts moving specifically towards the river, a corner of the river, or the edge of a bush, fall back instead of risking of stepping on them. You out-damage him once you hit lv 6 so use that to your advantage. Quick Tip. His Omega Squad Teemo skin makes a sound queue whenever he uses his blind. Use this to time whenever you need to parry it. [display_order] => 43 [champion] => Array ( [champion_id] => 9 [display_name] => Teemo [url_str] => teemo [title] => The Swift Scout [key] => Teemo [description] => Teemo is a legend among his yordle brothers and sisters in Bandle City. As far as yordles are concerned, there is something just slightly off about him. While Teemo enjoys the companionship of other yordles, he also insists on frequent solo missions in the ongoing defense of Bandle City. Despite his genuinely warm personality, something switches off inside Teemo's mind during combat so that the lives he must end while on patrol do not burden him. Even as a young recruit, the drill instructors and other trainees found it a little disconcerting that, while Teemo was normally charming and kind, he turned deadly serious and highly efficient the minute combat exercises began. Teemo's superiors quickly steered him toward the Scouts of the Mothership, which is one of Bandle City's most distinguished Special Forces unit alongside the Megling Commandos. While most yordles do not handle solo scouting missions with a great deal of finesse, Teemo is remarkably efficient at them. His record of success in defending Bandle City from infiltrators easily makes him one of the most dangerous yordles alive, though you'd never know it by having a cup of honey mead with him at his favorite inn. Bandle City chose Teemo as their first champion for the League, and he has taken to it like a duck to water. His signature weapon - a blowgun - uses a rare ajunta poison he personally gathers from the jungles of Kumungu. To help cope with his lengthy periods of isolation, Teemo recently struck up a friendship with Tristana, a fellow League champion and fellow member of Bandle City's Special Forces. This connection is healthy for both yordles, though now Valoran's voracious media outlets circulate rumors that the friendship is turning into a romantic relationship. Regardless, Teemo is a crowd favorite in the League of Legends, and a pint-sized foe that many have come to fear. "Teemo rides a thin line between chipper compatriot and unrepentant killer, but there's no one else I'd rather have as a friend." - Tristana [spotlight_embed_url] => http://www.youtube.com/watch?v=Qj48qHM1MXE [role] => Marksman [defense_rating] => 3 [magic_rating] => 7 [attack_rating] => 5 [difficulty_rating] => 6 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 2 [health] => 516 [health_increase] => 77 [mana] => 267 [mana_increase] => 40 [movement_speed] => 330 [armor] => 24.3 [armor_increase] => 3.75 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 49.5 [attack_damage_increase] => 3.3 [critical_strike] => 2.85 [critical_strike_increase] => 0.4 [health_regeneration] => 5.7 [health_regeneration_increase] => 0.13 [mana_regeneration] => 7.2 [mana_regeneration_increase] => 0.05 [attack_range] => 500 [attack_speed] => 0.687 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.082 [health_18] => 1910 [mana_18] => 947 [movement_speed_18] => 330 [armor_18] => 88.1 [magic_resistance_18] => 38.5 [attack_damage_18] => 100.5 [critical_strike_18] => 0 [health_regeneration_18] => 16.8 [mana_regeneration_18] => 14.9 [attack_range_18] => 500 [tip_playing_as] => * Teemo's mushrooms can be used to farm creep waves very effectively. * Place your mushrooms at key locations on the map, such as by the Dragon or Baron Nashor, to reveal when your enemies might be attempting to kill them. [tip_playing_against] => * Teemo's Toxic Shot punishes players who get hit and back out, stay at a safe range until you're ready to commit. * It can be valuable to use Oracle's Lens (Trinket) to destroy mushrooms around key locations. [client_id] => 17 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3137.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 32836 [view_count] => 10717099 [comments] => 5 [comment_count] => 35 [votes] => 14 [vote_count] => 25 [community_tier_list_vote_count] => 657 [community_tier_list_score] => 0.54551 [community_tier_list_rank] => 3 [score] => 21 [lastpost_ts] => 2011-04-10 10:25:18 [last_comment_ts] => 2019-06-04 10:51:21 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2009-02-21 00:00:00 ) ) [43] => Array ( [champion_id] => 65 [rank] => 3 [description] => Strengths: Steals Stats, Sustain, 1v1 potential. Weaknesses: Low mobility, squishy without ultimate, Out-scaled. Trundle is strong early considering he is a fellow bruiser that can steal others' stats with his ultimate. Be sure to riposte his chomp and be aware of when he ults as it gives him a distinct advantage when trying to trade. An advantage that shouldn't be messed with. Do not trade with him right after he chomps as he gains AD nor trade with him while he has his Frozen domain as the attack speed steroid is strong. TL;DR, fight him when his abilities are on cooldown and look for as many Q pokes as possible before you all in him. Bait out his Ultimate if possible and All-in when its down. After you are ahead, it becomes pretty easy to splitpush against him. [display_order] => 44 [champion] => Array ( [champion_id] => 65 [display_name] => Trundle [url_str] => trundle [title] => The Troll King [key] => [description] => Trolls have never been well-regarded beings of Valoran. Generally speaking, they are barbaric, cannibalistic, and sneaky. They are creatures relegated to the murky recesses of the world, hidden away from most intelligent beings. Despite their maleficent natures, however, the Ruhgosk never deserved the grisly fate that was visited upon them. Generations ago, a twisted necromancer known as Hakolin the Bonecrafter attempted to enslave the Ruhgosk tribe. These trolls are considerably more genteel than their ill-mannered brethren, although still uncouth by human standards. The Ruhgosk fought tooth and claw against the necromancer, ultimately driving him from their land. As a parting gift, Hakolin afflicted the trolls with a leprous disease, forever cursing the members of the tribe. The leprosy would have rotted their flesh away to nothing were it not for the trolls' natural ability to regenerate. Caught forever in a hideous rotting state, the Ruhgosk endured their curse while desperately in search of a cure. They never found one. A wise Ruhgosk shaman learned that he could magically bind the disease to a single troll, provided that the troll could bear the weight of the entire tribe's curse upon himself. However, there was no such troll...until the birth of Trundle. His ability to regenerate was so profound that it appeared as if he did not carry the disease. As Trundle grew, he came to understand his gift and what it could do for his people. When he came of age, he took the curse from his tribe in a baptism of searing agony. Through the shaman's ritual, Trundle became a horrifying creature whose flesh constantly sloughs off his body, only to be re-grown in an unremitting cycle. He has joined the League of Legends in hopes of eventually finding someone who could dispel the henous curse completely. ''I've learned a thing or two about pain! Let me show you.'' - Trundle [spotlight_embed_url] => http://www.youtube.com/watch?feature=player_embedded&v=cg0-Kw9Iozw [role] => Fighter [defense_rating] => 6 [magic_rating] => 2 [attack_rating] => 7 [difficulty_rating] => 5 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 1 [toughness_rating] => 3 [utility_rating] => 2 [health] => 616 [health_increase] => 0 [mana] => 282 [mana_increase] => 0 [movement_speed] => 350 [armor] => 27.5 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 60 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 6 [health_regeneration_increase] => 0 [mana_regeneration] => 7.5 [mana_regeneration_increase] => 0 [attack_range] => 175 [attack_speed] => 0.672 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.003 [health_18] => 2248 [mana_18] => 1047 [movement_speed_18] => 350 [armor_18] => 73.4 [magic_resistance_18] => 53.4 [attack_damage_18] => 111 [critical_strike_18] => 0 [health_regeneration_18] => 18.8 [mana_regeneration_18] => 17.7 [attack_range_18] => 175 [tip_playing_as] => * Trundle excels at fighting within his Contaminate zone. Try to draw enemies onto it. * Use Agony to soften a powerful enemy tank or to create a target for your team to focus fire. * Rabid Bite is good for lowering the physical damage of enemies; try to focus it on enemy physical damage dealers. [tip_playing_against] => * Trundle is very powerful at location based combat. Try to draw him off of his Contaminate zone. * Make sure to get out of his Pillar of Filth as quickly as possible, as it significantly slows you down. [client_id] => 48 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 3609284 [comments] => 0 [comment_count] => 20 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 503 [community_tier_list_score] => 0.555467 [community_tier_list_rank] => 3 [score] => 0 [lastpost_ts] => 2011-04-10 10:27:42 [last_comment_ts] => 2018-02-14 05:47:49 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 571 [create_ts] => 2010-12-01 00:00:00 ) ) [44] => Array ( [champion_id] => 14 [rank] => 3 [description] => Strengths: Splitpushing, 1v1, Burst damage, Crit based. Weaknesses: Kitable, weak early, squishy. Not that difficult of a match up if you fight him while his rage bar is low. He doesn't have any major CC other than his shout which only last for a short period anyway, so your riposte should only be used to block an auto attack and apply your attack speed slow. In this matchup, obtaining an early lead can be done, and if so, the lane is essentially won and he won't be able to stop you for quite a while. Trouble arises when you fall behind and when the 5-6 Item late games rolls around where his crits might prove too much in an extended fight. If you block his Auto attacks and land your W, you essentially win every trade, if you miss and he’s on top of you, he wins pretty much every trade. Kite him post lv 6 because of his ultimate then come back in to finish the job. [display_order] => 45 [champion] => Array ( [champion_id] => 14 [display_name] => Tryndamere [url_str] => tryndamere [title] => The Barbarian King [key] => DarkChampion [description] => There are those who choose not to live in one of the great city-states of Valoran. Instead, they live in remote locales, often as part of a nomad or barbarian tribe. While perils abound in these untamed lands, there is also great freedom in being removed from the politics of Valoran. Tryndamere was born a member of one of these barbarian tribes in northern Valoran. Even as a young boy, it was obvious that he would grow in martial prowess to become one of his clan's greatest warriors. However, as his clan moved south between the Howling Marsh and the Ironspike Mountains, they came across strangers in black garb, brandishing symbols of a beast's skull. Despite Tryndamere's pleas, his elder went out to speak with the strangers; they cut him down mercilessly. From there, they began to slaughter every man, woman, and child in the clan. Tryndamere, the sole survivor, hid under the bodies of his dead parents. Upon their bloodied corpses, he swore eternal vengeance on those who took his people from him - the assassins of Noxus. To train himself, Tryndamere voluntarily served under all the great chieftains of the barbarian tribes, learning the ways of the barbarian warrior. Not only did this make him the man he needed to become in order to exact his revenge, it has also garnered him friends and allies among the most powerful barbarian leaders of Valoran. This recently allowed him to unite the barbarians into a single, powerful force - all under his command. Now he has joined the League of Legends to earn enough influence to find a permanent home for his people... and to slake his rage on the champions of his hated foes. "The next true power will come from the far north, and it will involve Tryndamere - one way or another." - Graccus Mightstone, League Senior Political Scholar. [spotlight_embed_url] => http://www.youtube.com/watch?v=VmXEnxyVcs0 [role] => Fighter [defense_rating] => 5 [magic_rating] => 2 [attack_rating] => 10 [difficulty_rating] => 5 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 1 [toughness_rating] => 2 [utility_rating] => 1 [health] => 626 [health_increase] => 98 [mana] => 0 [mana_increase] => 0 [movement_speed] => 345 [armor] => 24.1 [armor_increase] => 3.1 [magic_resistance] => 32.1 [magic_resistance_increase] => 1.25 [attack_damage] => 61.4 [attack_damage_increase] => 3.2 [critical_strike] => 2.55 [critical_strike_increase] => 0.45 [health_regeneration] => 8.5 [health_regeneration_increase] => 0.18 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.67 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.089 [health_18] => 2292 [mana_18] => 0 [movement_speed_18] => 345 [armor_18] => 76.8 [magic_resistance_18] => 53.4 [attack_damage_18] => 115.8 [critical_strike_18] => 0 [health_regeneration_18] => 23.8 [mana_regeneration_18] => 0 [attack_range_18] => 125 [tip_playing_as] => * Delaying the activation of Undying Rage is a very effective way to make an enemy champion over-commit to trying to kill you. * Bloodlust is an excellent way to heal Tryndamere. Try not to let it fade off before you activate it. * If the enemy is stacking Armor, try building items like Last Whisper or Youmuu's Ghostblade. [tip_playing_against] => * Try harassing Tryndamere early so he can't kill minions and heal with Bloodlust. * Remember, Tryndamere can only slow you if you are facing away from him. * Most of Tryndamere's damage is physical. If he's getting too strong, consider buying a Thornmail. [client_id] => 23 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3233.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 29822 [view_count] => 8030240 [comments] => 4 [comment_count] => 19 [votes] => 8 [vote_count] => 18 [community_tier_list_vote_count] => 570 [community_tier_list_score] => 0.482456 [community_tier_list_rank] => 2 [score] => 12 [lastpost_ts] => 2011-01-14 22:31:03 [last_comment_ts] => 2014-01-01 13:32:02 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 730 [create_ts] => 2009-05-01 00:00:00 ) ) [45] => Array ( [champion_id] => 58 [rank] => 2 [description] => Strengths: Early base damage, Tanky, Ranged. Damage based on positioning. Weaknesses: Low mobility, little natural sustain. Out-scaled hard. When laning against an Urgot, your main objective is to sit back and farm. His early game base damage with his passive shotgun autos is too much for Fiora to trade with consistently. Keep track of which ones of his shotguns are available so that you can go for vitals then. Sit back, Farm, Dodge Q's, Start Doran's Blade or Corrupting Potion, and only go for vitals to recover some HP when a shotgun isn't in front of it. His small dash and his Ultimate chain latching onto you and dragging you in can be negated by Fiora W so keep that in mind. Once you time either of these, fights will become that much easier. Ninja tabis are also a great buy early. After 2-3 items he starts to fall off and you start to ramp up so keep that in mind if you start to fall a bit behind. [display_order] => 46 [champion] => Array ( [champion_id] => 58 [display_name] => Urgot [url_str] => urgot [title] => The Dreadnought [key] => [description] => Once a powerful Noxian headsman, Urgot was betrayed by the empire for which he had killed so many. Bound in iron chains, he was forced to learn the true meaning of strength in the Dredge—a prison mine deep beneath Zaun. Emerging in a disaster that spread chaos throughout the city, he now casts an imposing shadow over its criminal underworld. Raising his victims on the very chains that once enslaved him, he will purge his new home of the unworthy, making it a crucible of pain. ''There is only one way to measure a man. Tear him… into… pieces.'' --Urgot [spotlight_embed_url] => https://www.youtube.com/watch?v=AEd1aq77tBo [role] => Fighter [defense_rating] => 5 [magic_rating] => 3 [attack_rating] => 8 [difficulty_rating] => 8 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 585 [health_increase] => 0 [mana] => 300 [mana_increase] => 0 [movement_speed] => 330 [armor] => 39 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 63 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 7.5 [health_regeneration_increase] => 0 [mana_regeneration] => 7.3 [mana_regeneration_increase] => 0 [attack_range] => 350 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.024 [health_18] => 2081 [mana_18] => 1065 [movement_speed_18] => 330 [armor_18] => 111.3 [magic_resistance_18] => 53.4 [attack_damage_18] => 131 [critical_strike_18] => 0 [health_regeneration_18] => 19.4 [mana_regeneration_18] => 17.5 [attack_range_18] => 350 [tip_playing_as] => [tip_playing_against] => [client_id] => 6 [riot_points] => 790 [influence_points] => 3150 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 9308 [view_count] => 2450078 [comments] => 1 [comment_count] => 5 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 646 [community_tier_list_score] => 0.525387 [community_tier_list_rank] => 3 [score] => 0 [lastpost_ts] => 2011-04-04 06:22:33 [last_comment_ts] => 2015-05-16 12:46:23 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 474 [create_ts] => 2017-07-26 00:00:00 ) ) [46] => Array ( [champion_id] => 90 [rank] => 2 [description] => Strengths: Range, Movement speed, Poke, Reliable shielding, AP. Weaknesses: Gets out-scaled. Can't match in late game split push. Little CC. If he ends up going for the standard Viktor top, as in going Iceborn Gauntlet first item, you essentially need to shut him down as early as possible and delay his 1st Hex-Core upgrade. This is when he is at his weakest because his Q shield is small, and it doesn’t give him movement speed yet. If you can do this, the matchup becomes much easier and all you need to do is wait for you item power spikes and he should pose little threat to you in your split push. Early game his Q does a decent chunk of damage and his shield comes up just as often as your Q, so it becomes difficult to outtrade him so don’t be afraid to take extended trades. Also, your W does cancel the stun on his Gravity field but does not redirect back towards him; it just delays the effect of the stun. If you stay in the field after you used Riposte, it will still stun you or drag you back in towards the center so leave asap. [display_order] => 47 [champion] => Array ( [champion_id] => 90 [display_name] => Viktor [url_str] => viktor [title] => The Machine Herald [key] => [description] => Early in life, Viktor discovered his passion for science and invention, particularly in the field of mechanical automation. He attended Zaun's prestigious College of Techmaturgy and led the team that constructed Blitzcrank - a scientific breakthrough that he expected to vault him to the top of his profession. Unfortunately his triumph was usurped by Professor Stanwick, who stole credit for developing Blitzcrank's sentience and later used Viktor's research to revive Urgot. Viktor's appeals for justice fell on deaf ears, and he sank into a deep depression. He withdrew from the College and barricaded himself in his private laboratory, cutting all human ties. There, in secret, he conceived a project for which nobody else could claim credit. Desiring both to revolutionize his field and to eliminate the jealous human emotions which festered inside him, he engineered parts to replace and improve his own body. When Viktor re-emerged, almost no trace of the original man remained. Not only had he supplanted the majority of his anatomy, but his personality had changed. His previous hope to better society was replaced by an obsession with what he called ''the glorious evolution.'' He saw himself as the patron and pioneer of Valoran's future - a future in which man would renounce his flesh in favor of superior hextech augmentations. Though Viktor's initial appeals were met with heavy skepticism, scientists were confounded by the sophistication of his machinery. By integrating his mind with techmaturgical devices, he had been able to drastically accelerate the progress of his research. His transformation had stripped him of what he perceived as his emotional weaknesses, but there was some lingering residue of resentment against the Professor. Viktor joined the League of Legends to pit his inventions against the greatest opponents Valoran could offer, and to correct any weaknesses or inefficiencies that remained. "In one's hand, techmaturgy is a tool. As one's hand, it is liberation." -Viktor [spotlight_embed_url] => http://www.youtube.com/watch?v=cHD781_Je7Q [role] => Mage [defense_rating] => 4 [magic_rating] => 10 [attack_rating] => 2 [difficulty_rating] => 9 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 1 [health] => 516 [health_increase] => 0 [mana] => 324 [mana_increase] => 0 [movement_speed] => 335 [armor] => 22.7 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 52 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 7.8 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 525 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.849 [health_18] => 1842 [mana_18] => 1174 [movement_speed_18] => 335 [armor_18] => 90.7 [magic_resistance_18] => 38.5 [attack_damage_18] => 103 [critical_strike_18] => 0 [health_regeneration_18] => 18.9 [mana_regeneration_18] => 19.6 [attack_range_18] => 525 [tip_playing_as] => * Death Ray is a powerful poke and a strong area of denial tool. Use it in combination with Graviton Field to control your enemy's position. * Make sure you choose the right augment at the right time. [tip_playing_against] => * Be careful about how close you let Viktor get to you. Viktor's control of the battle field increases with his proximity to his opponent. * Be aware of how many augments Viktor has upgraded by looking at the color of the light on his staff (purple, yellow, blue, red). [client_id] => 112 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 2678295 [comments] => 0 [comment_count] => 8 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 535 [community_tier_list_score] => 0.498692 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2012-08-23 02:49:17 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2011-12-29 00:00:00 ) ) [47] => Array ( [champion_id] => 56 [rank] => 4 [description] => Strengths: Great sustain, AP, Burst potential, Sanguine Pool. Weaknesses: Low mobility, Squishy. Taking trades with him in the first few levels of the game isn’t going to go too well. If you have conqueror activated post-Lv 4, You can trade with him decently well. I recommend buying a hexdrinker on your first back seeing as he won’t be able to poke you down anymore and the shield prevents him from All-inning you. Once you have this you can All-in him as much as you like. Good uses of parry in this matchup include His ultimate if you can time it and his Tides of Blood where he pulls blood together and blasts it in an AOE around him. [display_order] => 48 [champion] => Array ( [champion_id] => 56 [display_name] => Vladimir [url_str] => vladimir [title] => The Crimson Reaper [key] => [description] => There is a temple hidden in the mountains between Noxus and the Tempest Flats, where the secrets of an ancient and terrifying sorcery are kept. The area surrounding the temple is littered with the exsanguinated corpses of those who have mistakenly wandered too close. These served only to pique the curiosity of Vladimir, when - in his youth - he trekked through these mountains during his flight from Noxus. A day earlier, the teenaged Vladimir had brutally murdered two boys his age, for no better reason than to enjoy the intoxicating scarlet bloom that surged forth. He realized immediately that he would never be able to suppress his murderous desires, and if he remained in Noxus, his foul deeds were sure to catch up with him. Without hesitation, he abandoned the city-state, and journeyed south. The trail of bodies led him to a crumbling stone temple. Inside he found an aging monk who appraised him with eyes of pure crimson. Vladimir surprised the monk by returning the wicked gaze with zeal. Recognizing the boy's sinister craving, the monk taught Vladimir how to manipulate and control the fluid of life, often practicing on passing travelers. When it came time for Vladimir to learn the final lesson, the monk warned that failure would result in death. Vladimir did not fail, but success bore a grisly surprise. During the ritual, every drop of the monk's blood was drawn from his body and fused with Vladimir's, imbuing him with his master's magical essence, and that of every hemomancer before him. Left alone and suddenly without purpose, Vladimir resolved to return to Noxus, demanding enrolment in the League to prove the supremacy of his craft. When the Noxian High Command observed the gruesome fates which befell the palace guards, they elected to avail themselves of Vladimir's unsavory talents. 'That which runs through you will run you through.' -Vladimir [spotlight_embed_url] => http://www.youtube.com/watch?v=eiUgrEWRx6M [role] => Mage [defense_rating] => 6 [magic_rating] => 8 [attack_rating] => 2 [difficulty_rating] => 7 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 1 [toughness_rating] => 2 [utility_rating] => 1 [health] => 550 [health_increase] => 0 [mana] => 0 [mana_increase] => 0 [movement_speed] => 330 [armor] => 23 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 55 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 7 [health_regeneration_increase] => 0 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 450 [attack_speed] => 0.658 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.882 [health_18] => 1953 [mana_18] => 0 [movement_speed_18] => 330 [armor_18] => 79.1 [magic_resistance_18] => 38.5 [attack_damage_18] => 106 [critical_strike_18] => 0 [health_regeneration_18] => 17.2 [mana_regeneration_18] => 0 [attack_range_18] => 450 [tip_playing_as] => * Transfusion instantly deals damage to the enemy before healing Vladimir, making it one of the best last hitting tools in the game. * Cast Hemoplague where it will afflict the most units. * Sanguine Pool pops incoming missiles, so it can be used to dodge disables. [tip_playing_against] => * Be wary of team fights while affected by Vladimir's Hemoplague. * Making Vladimir use Sanguine Pool at the start of a fight will maximize the Health cost of the ability to him. * Items that counter Health Stacking, such as Deathfire Grasp and Blade of the Ruined King, are very effective against Vladimir. [client_id] => 8 [riot_points] => 790 [influence_points] => 3150 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 25002 [view_count] => 9242429 [comments] => 2 [comment_count] => 11 [votes] => 10 [vote_count] => 26 [community_tier_list_vote_count] => 651 [community_tier_list_score] => 0.418433 [community_tier_list_rank] => 2 [score] => 24 [lastpost_ts] => 2011-03-04 20:29:39 [last_comment_ts] => 2012-05-16 14:14:34 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 641 [create_ts] => 2010-07-27 00:00:00 ) ) [48] => Array ( [champion_id] => 80 [rank] => 4 [description] => Strengths: Stealth, High early burst damage, high mobility, CC. Weaknesses: Squishy, weak without Clone, Cooldown focused. Careful with this guy’s early damage which is insanely high. Riposte whenever you feel like he's going to dash onto you or activate his ultimate which are his main engages. If you have trouble identifying when he uses his clone, pay attention to your passive. The clone won’t have a vital appear over him to use that to your advantage. Trade when he doesn’t have cooldowns and you don’t have your armor shredded by his Q. If you can survive or get ahead in lane, you should be fine to deal with him. If you fall behind however, you will not be able to fight him for a while. Once you are ahead of him however, he is incredibly weak. [display_order] => 49 [champion] => Array ( [champion_id] => 80 [display_name] => Wukong [url_str] => wukong [title] => The Monkey King [key] => [description] => In the Plague Jungles, Kong ruled as king. He could wield a unique, natural form of magic and he was driven by zealous ambition. The Plague Jungles were the ideal setting for fostering his growth - he thrived on challenges and flourished in adversity. However, when he had surmounted every obstacle and defeated every opponent, he grew restless. Worried that there was nothing left to overcome, he sought counsel with the monkey sage who lived behind the Grand Waterfall. The sage told him a tale of hairless monkeys to the north who, with wits and strength, bent the world to their will. Kong was overjoyed at the prospect of such worthy competition, and he immediately set out to the north, hoping that the sage's story was true. Traveling north, he crossed the Southern Wastes and then the Great Barrier. Unaware of the League, he arrived outside the Institute of War where he found Master Yi in meditation. Kong was eager to test the strength of these northern warriors, so he challenged Yi to a duel. Intrigued by Kong, Yi decided to humor him. Within moments of his first strike, Kong knew he was no match for Yi. To be the best, he would need a mentor. He asked Yi to take him as a pupil and to show him the wonders of the northern lands. In return, he would honor Yi by becoming the greatest warrior Runeterra had ever seen. Admiring his passion, Yi agreed, but only under the condition that Kong would one day teach the lessons of Wuju to a pupil of his own. In the spirit of this agreement, he renamed Kong ''Wukong'', and gave him a weapon suited to his unusual nature - an enchanted staff that the young Doran had crafted. The weapon was an unrivalled masterpiece. After rigorous training, Wukong joined the League of Legends to fulfill his promise and show the world the true power of Wuju. ''The first step to wisdom and greatness is realizing how little you know.'' - The first lesson of Master Yi [spotlight_embed_url] => http://www.youtube.com/watch?v=k1zAhC5aeQs [role] => Fighter [defense_rating] => 5 [magic_rating] => 2 [attack_rating] => 8 [difficulty_rating] => 3 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 578 [health_increase] => 0 [mana] => 266 [mana_increase] => 0 [movement_speed] => 345 [armor] => 24.9 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 59.9 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 6.2 [health_regeneration_increase] => 0 [mana_regeneration] => 8 [mana_regeneration_increase] => 0 [attack_range] => 175 [attack_speed] => 0.658 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.994 [health_18] => 2023 [mana_18] => 912 [movement_speed_18] => 345 [armor_18] => 84.4 [magic_resistance_18] => 53.4 [attack_damage_18] => 114.3 [critical_strike_18] => 0 [health_regeneration_18] => 17.2 [mana_regeneration_18] => 19.1 [attack_range_18] => 175 [tip_playing_as] => * Decoy and Nimbus Strike work well together to quickly strike your enemy and get out before they can retaliate. * Try using Decoy near brush to make an enemy overreact to your movement. * Oracle's Elixir will allow an opponent to see you even when using Decoy. [tip_playing_against] => * Wukong will often use Decoy after Nimbus Strike. Try delaying your abilities by a short amount of time to ensure that you're hitting the real Wukong. * Vision Wards and Oracle's Elixir will allow you to see the real Monkey King even when he uses Decoy. [client_id] => 62 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 1 [views] => 0 [view_count] => 5725088 [comments] => 0 [comment_count] => 15 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 531 [community_tier_list_score] => 0.544256 [community_tier_list_rank] => 3 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2017-11-08 15:36:44 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 513 [create_ts] => 2011-07-26 00:00:00 ) ) [49] => Array ( [champion_id] => 117 [rank] => 2 [description] => Strengths: Crit based, High mobility, Consistent damage. Weaknesses: Hard to master, predictable CC, Auto attack/Q dependent. Not that hard of a matchup if you parry his whirlwind. You just need to keep in mind of the minion wave in this matchup. He has agency over the lane and when he wants to engage. You don’t want to be put into a situation where he gets on top of you or is trying to with 2 Q stacks up. If you do find yourself in a situation where he is coming towards you through a minion wave, hold your Riposte until he E’s on top of you or shoots out his whirlwind. If he E’s on top of you, Riposte immediately to prevent the knockup into ulti. If he shoots his whirlwind, Riposte and aim back at him. Keep in mind that his windwall does block the Riposte Stun projectile so he can block it once you reflect it back. Lastly, if he E’s on top of you and doesn’t Q and you already used Riposte, Q behind him or flash away so that you don’t get hit by the Whirlwind. Preventing him from using ultimate is the biggest key to winning this matchup. If you don't feed him early and avoid his Q pokes you should be set. If you fall behind however by taking a bad trade, he will be able to duel you incredibly well for a long time. [display_order] => 50 [champion] => Array ( [champion_id] => 117 [display_name] => Yasuo [url_str] => yasuo [title] => the Unforgiven [key] => [description] => Yasuo is a man of resolve, an agile swordsman who wields the wind itself to cut down his foes. This once-proud warrior has been disgraced by a false accusation and forced into a desperate fight for survival. With the world turned against him, he will do everything in his power to bring the guilty to justice and restore his honor. Formerly a brilliant pupil at a renowned Ionian sword school, Yasuo was the only student in a generation to master the legendary wind technique. Many believed he was destined to become a great hero. However, his fate was changed forever when Noxus invaded. Yasuo was charged with guarding an Ionian Elder, but, foolishly believing his blade alone could make the difference, he left his post to join the fray. By the time he returned, the Elder had been slain. Disgraced, Yasuo willingly turned himself in, prepared to pay for his failure with his life. He was shocked, however, to find himself accused not just of dereliction, but of the murder itself. Though confused and racked with guilt, he knew the assassin would go unpunished if he did not act. Yasuo raised his sword against the school and fought his way free, knowing his treason would turn all of Ionia against him. Left truly alone for the first time in his life, he set out to find the Elder's real killer. Yasuo spent the next several years wandering the land, seeking any clue that might lead him to the murderer. All the while, he was relentlessly hunted by his former allies, continually forced to fight or die. His mission drove him ever forward, until he was tracked down by the one foe he dreaded most – his own brother, Yone. Bound by a common code of honor, the two warriors bowed and drew their swords. Silently they circled one another under the moonlight. When they finally charged forward, Yone was no match for Yasuo; with a single flash of steel he cut his brother down. Yasuo dropped his weapon and rushed to Yone's side. Overcome with emotion, he demanded to know how his own kin could think him guilty. Yone spoke: “The Elder was killed by a wind technique. Who else could it be?” Understanding swept over Yasuo as he suddenly realized why he had been accused. He professed his innocence once more and begged his brother's forgiveness. Tears streamed down Yasuo's face as his brother passed in his arms. Yasuo buried Yone under the rising sun, but could take no time to mourn. Others would be after him before long. His brother's revelation had given Yasuo newfound purpose; he now had the clue that would lead to the true killer. Swearing an oath, he gathered his belongings and, with one last look at Yone's grave, set out with the wind at his back. [spotlight_embed_url] => https://www.youtube.com/watch?v=fkM20LgOdKQ [role] => Fighter [defense_rating] => 4 [magic_rating] => 4 [attack_rating] => 8 [difficulty_rating] => 10 [damage_rating] => 3 [mobility_rating] => 3 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 2 [health] => 518 [health_increase] => 0 [mana] => 0 [mana_increase] => 0 [movement_speed] => 345 [armor] => 24.7 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 55.4 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 6.5 [health_regeneration_increase] => 0 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 175 [attack_speed] => 0.67 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.955 [health_18] => 1912 [mana_18] => 0 [movement_speed_18] => 345 [armor_18] => 82.5 [magic_resistance_18] => 38.5 [attack_damage_18] => 109.8 [critical_strike_18] => 0 [health_regeneration_18] => 21.8 [mana_regeneration_18] => 0 [attack_range_18] => 175 [tip_playing_as] => * Dash through a minion to have Sweeping Blade available to chase your opponent should they flee; Dash directly to your opponent to preserve a minion as your escape route. * At level 18, Yasuo's Steel Tempest reaches its Attack Speed cap with 55% Attack Speed from items. * Last Breath can be cast on any target that is knocked Airborne, even by one of your allies. [tip_playing_against] => * Steel Tempest is very narrow. Dodge laterally if possible. * When Yasuo lands two Steel Tempests in a row, his next will fire a tornado. Watch and listen for the associated sound to prepare to dodge. * Yasuo is at his weakest just after he has launched a whirlwind. Engage at that point. * Yasuo's shield from Resolve lasts only 2 seconds. Dealing damage to him will trigger it. Wait it out, then engage. [client_id] => 157 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 7358072 [comments] => 0 [comment_count] => 3 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 708 [community_tier_list_score] => 0.435876 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2018-02-15 10:45:44 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 608 [create_ts] => 2013-12-13 00:00:00 ) ) [50] => Array ( [champion_id] => 78 [rank] => 3 [description] => Strengths: Split-pushing, 1v1, sustain damage. Weaknesses: Low Mobility, Weak early game if played incorrectly. His damage with his Mist Walkers can do a lot early game and can be a bit surprising but as long as you avoid his E, you should be fine. you can easily escape his ring that he might try to place around you and he has no real escapes so performing your ultimate on him should be easy. Do not mistake his weaker earlier game for him having a weak late game because he can split push just as good as you and duel you if he has enough ghouls by his side. Go for Q-pokes early on while dodging his E’s and Riposte either his E once he’s used his Ultimate or one of his Q’s so that it negates the damage and slows down his attack speed. [display_order] => 51 [champion] => Array ( [champion_id] => 78 [display_name] => Yorick [url_str] => yorick [title] => The Shepherd of Lost Souls [key] => [description] => "These isles... How they scream." The last survivor of a long-forgotten religious order, Yorick is both blessed and cursed with power over the dead. Trapped on the Shadow Isles, his only companions are the rotting corpses and shrieking spirits that he gathers to him. Yorick's monstrous actions belie his noble purpose: to free his home from the curse of the Ruination. [spotlight_embed_url] => https://www.youtube.com/watch?v=RUVveKdiU_U [role] => Fighter [defense_rating] => 6 [magic_rating] => 4 [attack_rating] => 6 [difficulty_rating] => 6 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 2 [health] => 564 [health_increase] => 0 [mana] => 294 [mana_increase] => 0 [movement_speed] => 345 [armor] => 25 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 58 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.2 [health_regeneration_increase] => 0 [mana_regeneration] => 6.8 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.944 [health_18] => 2009 [mana_18] => 889 [movement_speed_18] => 345 [armor_18] => 86.2 [magic_resistance_18] => 53.4 [attack_damage_18] => 117 [critical_strike_18] => 0 [health_regeneration_18] => 20.1 [mana_regeneration_18] => 14.4 [attack_range_18] => 125 [tip_playing_as] => * You do not need to cast Awakening to regain the ability to cast Last Rites. * The Maiden will attempt to assist you in a fight, so choose your targets well. * You can send the Maiden down a lane alone, be careful though, as she represents a large portion of your combat power. [tip_playing_against] => * You can cast Smite on Mist Walkers and the Maiden of the Mist to damage or kill them. * Try to thin out Yorick's minions before you engage him, Mist Walkers will die from a basic attack or a single target spell. * You can attack Dark Procession to break the wall down. [client_id] => 83 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 3184251 [comments] => 0 [comment_count] => 15 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 542 [community_tier_list_score] => 0.524723 [community_tier_list_rank] => 3 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2017-11-08 15:36:34 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 524 [create_ts] => 2011-06-22 00:00:00 ) ) ) [synergies] => Array ( [0] => Array ( [champion_id] => 94 [rank] => 1 [description] => You are your strongest asset. Improve yourself first as you are the only common denominator in all of your games. If you are able to depend on your own ability, you will be better off. [display_order] => 1 [champion] => Array ( [champion_id] => 94 [display_name] => Fiora [url_str] => fiora [title] => The Grand Duelist [key] => [description] => Fiora, Demacia’s most notorious duelist, earned her fame with her sharp blade and sharper tongue. She boasts the refinement of an aristocratic upbringing, and a fierce devotion to the perfection of her craft. Having surpassed her peers at home, Fiora now seeks greater foes. She will settle for nothing less than the world’s acknowledgement of her mastery. As the youngest child of House Laurent, a family known for its long line of elite duelists, Fiora considered herself destined for greatness. She longed to match the skill of her father, a legendary swordsman, and her talent quickly surpassed that of her siblings. Fiora’s peers perceived her confidence as arrogance, but she dismissed them, striving even harder to become a worthy successor to her father. Her devotion turned out to be misplaced. On the eve of an arranged duel, authorities caught Fiora’s father slipping a paralysis poison into his opponent’s drink. His treachery destroyed the family’s reputation, and Fiora’s own honor fell under question. Outraged and desperate to clear her name, she challenged her father to a duel. Though he fought with power and style, Fiora realized the man had long forgotten the discipline that defined a true duelist. She disarmed him, and with her blade to his chest, she demanded control of House Laurent. Her father surrendered, but even in victory, Fiora knew the shadow of doubt still tainted her reputation. Intent to seize her destiny, Fiora vows to surpass her father’s false legacy and prove that she is not only the greatest duelist in Demacia – but all of Valoran. "I came here seeking a challenge—is this the best these fools can offer me?" ―Fiora [spotlight_embed_url] => http://www.youtube.com/watch?v=YRyGvsGbHnM [role] => Fighter [defense_rating] => 4 [magic_rating] => 2 [attack_rating] => 10 [difficulty_rating] => 3 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 2 [health] => 550 [health_increase] => 0 [mana] => 300 [mana_increase] => 0 [movement_speed] => 345 [armor] => 24 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 60 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.3 [health_regeneration_increase] => 0 [mana_regeneration] => 8 [mana_regeneration_increase] => 0 [attack_range] => 150 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.965 [health_18] => 1995 [mana_18] => 980 [movement_speed_18] => 345 [armor_18] => 83.5 [magic_resistance_18] => 53.4 [attack_damage_18] => 116.1 [critical_strike_18] => 0 [health_regeneration_18] => 17.6 [mana_regeneration_18] => 19.9 [attack_range_18] => 150 [tip_playing_as] => * Duelist's regeneration effect stacks up against champions, so don't be afraid to fight small skirmishes. * Blade Waltz not only deals damage, it also prevents you from being targetted by the enemy team. [tip_playing_against] => * Save disables for when Fiora activates Burst of Speed - it only lasts 3 seconds and Fiora needs to deal a lot of damage while it is up to be effective. * Fiora is really sticky while she has access to Lunge, but after she casts it twice it has a fairly long cooldown which can be exploited. [client_id] => 114 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 5718006 [comments] => 0 [comment_count] => 12 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 816 [community_tier_list_score] => 0.382843 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2015-08-08 00:57:35 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 114 [create_ts] => 2012-02-29 00:00:00 ) ) ) [champion] => Array ( [champion_id] => 94 [display_name] => Fiora [url_str] => fiora [title] => The Grand Duelist [key] => [description] => Fiora, Demacia’s most notorious duelist, earned her fame with her sharp blade and sharper tongue. She boasts the refinement of an aristocratic upbringing, and a fierce devotion to the perfection of her craft. Having surpassed her peers at home, Fiora now seeks greater foes. She will settle for nothing less than the world’s acknowledgement of her mastery. As the youngest child of House Laurent, a family known for its long line of elite duelists, Fiora considered herself destined for greatness. She longed to match the skill of her father, a legendary swordsman, and her talent quickly surpassed that of her siblings. Fiora’s peers perceived her confidence as arrogance, but she dismissed them, striving even harder to become a worthy successor to her father. Her devotion turned out to be misplaced. On the eve of an arranged duel, authorities caught Fiora’s father slipping a paralysis poison into his opponent’s drink. His treachery destroyed the family’s reputation, and Fiora’s own honor fell under question. Outraged and desperate to clear her name, she challenged her father to a duel. Though he fought with power and style, Fiora realized the man had long forgotten the discipline that defined a true duelist. She disarmed him, and with her blade to his chest, she demanded control of House Laurent. Her father surrendered, but even in victory, Fiora knew the shadow of doubt still tainted her reputation. Intent to seize her destiny, Fiora vows to surpass her father’s false legacy and prove that she is not only the greatest duelist in Demacia – but all of Valoran. "I came here seeking a challenge—is this the best these fools can offer me?" ―Fiora [spotlight_embed_url] => http://www.youtube.com/watch?v=YRyGvsGbHnM [role] => Fighter [defense_rating] => 4 [magic_rating] => 2 [attack_rating] => 10 [difficulty_rating] => 3 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 2 [health] => 550 [health_increase] => 0 [mana] => 300 [mana_increase] => 0 [movement_speed] => 345 [armor] => 24 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 60 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.3 [health_regeneration_increase] => 0 [mana_regeneration] => 8 [mana_regeneration_increase] => 0 [attack_range] => 150 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.965 [health_18] => 1995 [mana_18] => 980 [movement_speed_18] => 345 [armor_18] => 83.5 [magic_resistance_18] => 53.4 [attack_damage_18] => 116.1 [critical_strike_18] => 0 [health_regeneration_18] => 17.6 [mana_regeneration_18] => 19.9 [attack_range_18] => 150 [tip_playing_as] => * Duelist's regeneration effect stacks up against champions, so don't be afraid to fight small skirmishes. * Blade Waltz not only deals damage, it also prevents you from being targetted by the enemy team. [tip_playing_against] => * Save disables for when Fiora activates Burst of Speed - it only lasts 3 seconds and Fiora needs to deal a lot of damage while it is up to be effective. * Fiora is really sticky while she has access to Lunge, but after she casts it twice it has a fairly long cooldown which can be exploited. [client_id] => 114 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 5718006 [comments] => 0 [comment_count] => 12 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 816 [community_tier_list_score] => 0.382843 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2015-08-08 00:57:35 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 114 [create_ts] => 2012-02-29 00:00:00 ) [skin] => Array ( [skin_id] => 756 [display_name] => PROJECT: Fiora [champion_id] => 94 [champion_name] => Fiora [url_str] => fiora-project [client_id] => 114004 [type] => [price] => 1350 [chroma_count] => 0 [is_available] => 1 [is_deleted] => 0 [release_date] => 2015-09-08 00:00:00 [removal_date] => 0000-00-00 00:00:00 [score] => 86 [header_score] => 200 [vote_count] => 108 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [abilities] => Array ( [0] => Array ( [ability_id] => 724 [champion_id] => 94 [display_name] => Duelist's Dance [unranked_description] => Fiora identifies the weak spots - or vitals - in the defenses of all enemy champions she comes close to. If she manages to attack her enemy's weak spot, Fiora deals a percentage of the target's maximum health as bonus true damage for that attack while gaining some Health and a burst of movement speed which decays rapidly. Fiora reveals a new weak spot whenever she attacks one, or when a moderate period of time passes without it being attacked. [ranked_description] => Fiora identifies the weak spots - or vitals - in the defenses of all enemy champions she comes close to. If she manages to attack her enemy's weak spot, Fiora deals 2.5% (+4.5% per 100 bonus attack damage) of the target's maximum Health as bonus true damage for that attack while gaining 40-115 (at levels 1-18) Health and 20 (+10 × Grand Challenge's rank)% movement speed which decays over 1.75 seconds. Fiora reveals a new weak spot whenever she attacks one, or if 15 seconds pass without it being attacked. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [ability_id] => 475 [champion_id] => 94 [display_name] => Lunge [unranked_description] => Fiora lunges in a target direction before striking a nearby enemy, dealing physical damage and applying on-hit effects. Lunge prioritizes enemy champions, and tries to hit enemy weak spots. If Lunge hits an enemy, its cooldown is reduced by 60%. [ranked_description] => Fiora lunges in a target direction before striking a nearby enemy, dealing {70/80/90/100/110} (+{0.95/1.0/1.05/1.1/1.15} per bonus attack damage) physical damage and applying on-hit effects. Lunge prioritizes enemy champions, and tries to hit enemy weak spots. If Lunge hits an enemy, its cooldown is reduced by 60%. [description] => [icon] => [cooldown_rank_1] => 16 [cooldown_rank_2] => 14 [cooldown_rank_3] => 12 [cooldown_rank_4] => 10 [cooldown_rank_5] => 8 [cooldown] => 0 [cost_rank_1] => 20 [cost_rank_2] => 25 [cost_rank_3] => 30 [cost_rank_4] => 35 [cost_rank_5] => 40 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 400 [range_rank_2] => 400 [range_rank_3] => 400 [range_rank_4] => 400 [range_rank_5] => 400 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0114_02.mp4 [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-11-04 08:50:38 ) [2] => Array ( [ability_id] => 476 [champion_id] => 94 [display_name] => Riposte [unranked_description] => Fiora enters a defensive stance, parrying all damage, debuffs, and hard crowd control abilities for a fraction of a second. After she's done parrying, Fiora attacks in a target direction, dealing magic damage to all enemies in a line while slowing the movement and attack speed of the first enemy champion she strikes. If Fiora parries at least one immobilizing effect, Riposte stuns the target instead. [ranked_description] => Fiora enters a defensive stance, parrying all damage, debuffs, and hard crowd control abilities for the next 0.75 seconds. After she's done parrying, Fiora attacks in a target direction, dealing {110/150/190/230/270} {1.0} magic damage to all enemies in a line while slowing the movement and attack speed of the first enemy champion she strikes by 50% for 2 seconds. If Fiora parries at least one immobilizing effect, Riposte stuns the target instead. [description] => [icon] => [cooldown_rank_1] => 24 [cooldown_rank_2] => 22 [cooldown_rank_3] => 20 [cooldown_rank_4] => 18 [cooldown_rank_5] => 16 [cooldown] => 0 [cost_rank_1] => 50 [cost_rank_2] => 50 [cost_rank_3] => 50 [cost_rank_4] => 50 [cost_rank_5] => 50 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 750 [range_rank_2] => 750 [range_rank_3] => 750 [range_rank_4] => 750 [range_rank_5] => 750 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0114_03.mp4 [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-01-29 07:06:57 ) [3] => Array ( [ability_id] => 725 [champion_id] => 94 [display_name] => Bladework [unranked_description] => Fiora gains increased attack speed and attack range on her next two basic attacks. The first cannot crit but slows her target, while the second is guaranteed to crit. [ranked_description] => Fiora gains 50% bonus attack speed and 25 bonus range on her next two basic attacks. The first cannot crit but slows her target by 30% for 1 second, while the second is guaranteed to crit, dealing {160/170/180/190/200}% damage. [description] => [icon] => [cooldown_rank_1] => 13 [cooldown_rank_2] => 11 [cooldown_rank_3] => 9 [cooldown_rank_4] => 7 [cooldown_rank_5] => 5 [cooldown] => 0 [cost_rank_1] => 40 [cost_rank_2] => 40 [cost_rank_3] => 40 [cost_rank_4] => 40 [cost_rank_5] => 40 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => E [video_url] => [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [4] => Array ( [ability_id] => 726 [champion_id] => 94 [display_name] => Grand Challenge [unranked_description] => Passive: Duelist's Dance's bonus movement speed is increased. Active: Fiora targets an enemy champion, highlighting all four of their Vitals for an extended duration. If she's able to destroy all four weak spots, or if she destroys at least one before her target dies, Fiora creates a large and long-lasting zone under her enemy that heals Fiora and her allied champions. [ranked_description] => Passive: Duelist's Dance's bonus movement speed is increased to {20/25/30}%. Active: Fiora targets an enemy champion, highlighting all four of their Vitals and granting Duelist's Dance's movement speed bonus for the next 8 seconds. If she's able to destroy all four weak spots, or if she destroys at least one before her target dies, Fiora creates a large zone under her enemy that heals Fiora and her allied champions for {80/110/140} (+0.6 per bonus attack damage) Health per second over the next 2 seconds, plus 1 second for every Vital Fiora strikes beyond the first. [description] => [icon] => [cooldown_rank_1] => 110 [cooldown_rank_2] => 90 [cooldown_rank_3] => 70 [cooldown_rank_4] => 70 [cooldown_rank_5] => 70 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 500 [range_rank_2] => 500 [range_rank_3] => 500 [range_rank_4] => 500 [range_rank_5] => 500 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0114_05.mp4 [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) [threat_counts] => Array ( [0] => 0 [1] => 6 [2] => 13 [3] => 13 [4] => 13 [5] => 6 ) [synergy_counts] => Array ( [0] => 0 [1] => 1 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 114 [mobafire_id] => 94 [name] => Fiora [url] => fiora [free_to_play] => 0 ) [lane] => Top [laneAlt] => Top Lane [rank] => 54 [rankings] => 17 [rankingsCount] => 65 [winRate] => 51 ) ) ) 1

Runes: Recommended

1 2 3
Precision
Conqueror
Triumph
Legend: Bloodline
Coup de Grace

Sorcery
Transcendence
Gathering Storm
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)

Spells:

1 2
Mid-Late game pressure
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

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Top Lane
Ranked #54 in
Top Lane
Win 51%
Get More Stats

Ability Order Recommended

Threats & Synergies

Threats Synergies
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Extreme Threats
Ideal Synergies

Champion Build Guide

(9.5) Talent, Honor, and Discipline! Swift's Fiora Guide

By SwiftOblivion
Table of Contents

Here is a little menu of all of the sections in the guide! If you want to read through all of it, Thank you!
If not, just choose your desired section and enjoy!


Video Guide Back to Top
Introduction Back to Top
Hello everyone and welcome to my revamped Season 9 Fiora Guide! It is not only mine, but all of the information used has been reviewed and approved by other Fiora mains from all across discord. These range from Hoyin, Giraffe Hugs, Azurean, Bretteuse, and the rest of the House Laurent Discord! Who can also be found here: https://discord.gg/67daNHA
I started playing her around the beginning of season 7 and have loved playing her ever since. I may be a high plat player looking to climb to diamond and beyond but I believe people can still learn at least something from other players no matter the elo. With that being said, I have over 600K Mastery Points on Fiora so I am confident that I have enough experience to share with you on this champ. I finished season 7 with a 56% winrate on Fiora with 275 ranked games played and Season 8 with a 59% winrate with 237 games.
Why choose Fiora? Back to Top
Fiora is one of my favorite if not my favorite champion in the game and many of you may wonder why that is exactly? First off, I love Fiora as a character, her attitude in-game and how she steps up to any challenge without hesitation speaks to me. As far as the champ herself, I love her kit because it screams outplay potential. Fiora is a champion that rewards the player for putting more time into playing her. If you are looking for a champ that with enough time you can completely control a game and 1v9 if played correctly, Fiora is the one. All of this stuff is anecdotal at best but it is just a piece of the guide for me to gush over my favorite champ!
Pros / Cons Back to Top
Pros

+ Outplay Potential
+ Great at dueling 1v1 or 1v2's
+ Great split-pusher
+ Helpful in teamfights with ultimate heal
+ Versatile in Item builds
+ Skill expressive champ
+ Scales great into late game even without early game success


Cons

- A bit weak early against most champs
- Squishy without proper items
- Mid game mana problems with Q
- Easily shutdown if focused early
- Struggles vs teams with abundant CC
- No CC, provides little utility if behind
- Requires vast knowledge of the game and matchups to be played properly
Abilities Back to Top
No point in calling this a guide if I don't showcase Fiora's abilities for you all; right? I'll be taking you through Fiora's abilities one by one explaining what they do, what their purpose is, and a video demonstration of the ability. Lets get started, shall we?

Duelist's Dance - Passive


Fiora identifies the Vitals of nearby enemy champions, marked as an arc around themselves. Vitals take 0.5 seconds to identify and linger for 15 seconds. After a Vital is triggered or times out, Fiora identifies a new one on her target. Basic attacks and damaging abilities against a Vital trigger it to deal 2.5% (+ 4.5% per 100 bonus AD) of target's maximum health bonus true damage, heal Fiora for a flat 40 - 115hp (based on level) and grant her 20% / 30% / 40% / 50% bonus movement speed that decays over 1.75 seconds. This is where most of your tank shredding comes from. The more AD you build, the more true damage you deal once you proc a vital. Popping as many vitals as possible during a trade or an all-in is going to be your main priority because of its scaling damage and sustain.

To some of you, Fiora's vitals seem to spawn at random. I am here to tell you that is false! There is actually a pattern at which Fiora's vitals spawn and it goes like this. The vital will spawn either LEFT or DOWN, and then either UP or RIGHT. You can see this in the video below as the vitals alternate from one choice to the other. This is helpful when trying to outplay or visualize a fight as you can predict where a vital is going to spawn when you go for trades or an All-in.


Lunge - Q

Cost: 20 / 25 / 30 / 35 / 40 Mana
Cooldown: 16 / 14 / 12 / 10 / 8 Seconds

Fiora dashes a short distance in the target direction, then stabs a nearby enemy if one is present, moving into attack range of them. Stabbing an enemy reduces Lunge's cooldown by 60%. The stab deals 70 / 80 / 90 / 100 / 110 (+ 95 / 100 / 105 / 110 / 115% bonus AD) physical damage, applies on-hit effects, and prioritizes Vitals facing Fiora, followed by enemies who would die to the strike, and finally the nearest target (prioritizing champions). This is your main poking, trading, and mobility tool. This ability not only applies spellblade procs from Trinity Force but also allows you to reposition to proc your Duelist's Dance vitals. Be sure to land this as the cooldown is especially long during the early game which leaves you with no form of engage or escape. This will be the ability you max first.


Riposte - W

Cost: 50 Mana
Cooldown: 24 / 22 / 20 / 18 / 16 Seconds

Fiora readies to strike in a target direction, becoming invulnerable to all damage and CC (other than turret damage) for the next 0.75 seconds. Fiora is immobile while this ability is being cast. After a 0.75 second cast time, Fiora stabs her sword forward, dealing 90 / 130 / 170 / 210 / 250 (+ 100% AP) magic damage to enemies in the targeted direction. The first enemy champion struck has their attack speed and movement speed slowed by 50% for 1.5 seconds. If Fiora parries at least one immobilizing effect, Riposte will stun the target for 1.5 seconds instead. This is Fiora's signature ability. It allows you to turn almost any fight as long as you time your Riposte correctly. Hold onto this ability until a situation arises where you need to use it to either turn an unfavorable fight or save your life. Do NOT use it for any source of damage unless you are 99% sure it will kill when it connects. This will be the ability you max last. This ability can also be used in conjunction with your Lunge!


Bladework - E

Cost: 40 / 45 / 50 / 55 / 60 Mana
Cooldown: 13 / 11 / 9 / 7 / 5 Seconds

Fiora's next two auto attacks within the next 4 seconds gain 25 bonus range and 50% bonus attack speed. The first auto attack can never critically strike, but will slow its target by 30% for 1 second, while the second auto attack is guaranteed to critically strike for a modified 160 / 170 / 180 / 190 / 200% Critical Damage. This ability also acts as an auto attack reset. This is one of Fiora's biggest trading tools. This not only packs in a great deal of damage through the modified crits and auto attack resets, but also allows her to stick onto her target without having to use her Lunge or Flash. Use this when you want to slow down your target and extend a trade or make it easier to reposition for a vital. Don't forget that this ability also extends your auto attack range. It's not by much but it can come in handy in close trades. This will be the ability you max second.


Grand Challenge - R

Cost: 100 Mana
Cooldown: 110 / 90 / 70 Seconds

Whenever this ability is leveled up, Duelist's Dance's bonus movement speed on vital procs increases. Fiora targets an enemy champion for 8 seconds revealing all 4 of their vitals. This creates an area around the target where Fiora gains movement speed while around them. New vitals from Duelist's Dance do not spawn while this ultimate is in effect. If Fiora pops at least one Vital before her target dies, or triggers all four, she creates a Victory Zone that heals all allied champions within it for 80 / 110 / 140hp (+ 60% bonus AD} per second. The duration of the Victory Zone last 2 - 5 Seconds based on the # of Vitals hit. Fiora's ultimate is a game changer. It does a ridiculous amount of damage on top of healing Fiora for an extended period of time. This ability can easily turn a 1v1 or a teamfight if you are able to activate the heal which becomes much more potent the more bonus AD you build.

How to Splitpush as Fiora Back to Top
One of the most important parts of the game you need to learn when playing Fiora is knowing how to splitpush properly. Thankfully, I have made a video explaining splitpushing in many different aspects from the concept of it and how it looks when it is done successfully! Be sure to drop a like if you thought it was useful and timestamps are in the description!

Runes/Summoner Spells Back to Top
New Runes, new information, and that means lots of potential choices! Lets get the summoner spells out of the way first. Even though Teleport recently had an additional minute added to its cooldown, it is still a great option on Fiora. With that being said, Ignite is also good option for the additional kill pressure in lane although it isn't necessary to find success in the laning phase. lastly, Exhaust is okay if you are struggling against lane dominant matchups. Now we can start talking about the runes I chose specifically on the guide. These are the runes I take in every game that I play and I'll explain why.


Conqueror Rune Setup

First, the reworked Conqueror is a decent keystone on Fiora. The true damage it grants on top of Fiora's true damage built into her kit, it makes her a tank's worst nightmare late game. In the early game, Kleptomancy and
Grasp of the Undying are better options. (More info Below) Next in the rune page is Triumph. I usually take it because it is really strong when fighting an outnumbered fight as it can turn the tables on a fight especially when at low health. Next is choosing between Legend: Alacrity and Legend: Bloodline. The former is a quality of life rune as it makes CS-ing easier and allows for a bit of extra attack speed in the scenario that you don't build
Trinity Force. The latter gives us some lifesteal and dueling power in the mid game. Last in the Precision tree is Coup de Grace as it helps with taking down low health enemies and especially when we are in those close situations when we need to get our Grand Challenge off.

Now we have the secondary tree and I personally recommend Sorcery with Transcendence and Gathering Storm. This is the secondary page you should look to take every single game. This is due to the fact that the Sorcery is more valuable in terms of stats the later the game goes while Resolve loses value the longer the game goes. My reasoning for the runes I chose in the Sorcery tree is as follows. Transcendence is much better now for Fiora because of how much CDR we gain from our final build. With this much CDR, it is best to convert that to as much damage as possible rather than waste it. While Gathering Storm is great since as Fiora, you want the game to go late anyways so that you get your item power spikes. I will restate this once more, ALWAYS TAKE THIS SECONDARY!

Lastly, when it comes to stat bonuses, if you chose Legend: Alacrity in your rune page, go for +10 Adaptive Damage in both the first and second choice while choosing either Armor or Magic resist depending on the matchup. If you chose to go for Legend: Bloodline or did not go Precision primary, go for the 9% attack speed and +10 Adaptive Damage to make up for the lost Attack speed.


Kleptomancy Rune Setup

With Kleptomancy getting buffed recently to where you can proc it twice off of one ability, it has become a more viable option for Fiora to take when Conqueror is not needed. You should go this rune page in matchups where it is more difficult to get on top of the enemy and where accelerating you item power spikes is more beneficial than the true damage that Conqueror would provide. Examples are
Gangplank, Camille, Kennen, Kayle etc. Next you want to take Magical Footwear for efficiency, Biscuit Delivery for some sustain, and lastly Cosmic Insight for more CDR. Some of you might have guessed already but yes, Sorcery secondary as well.


Grasp of the Undying Rune Setup

Last is the Grasp of the Undying rune page setup which is an all around great keystone that you can take into any matchup. It is a great keystone for Fiora and works especially well into more difficult matchups such as
Renekton. It is mainly for sustaining through difficult lanes seeing as this runes' efficiency falls off the later the game goes, the opposite of Conqueror. When we go down this primary, we go for Demolish for the extra splitpush power, Bone Plating for a bit a defense during trade heavy lanes, and Revitalize for better healing with Sorcery secondary of course!


Sorcery Tree Choices

Starting off with the Sorcery Tree, Manaflow Band is an okay option considering Fiora has the tendency to run low on Mana in the mid-game after a few skirmishes but other options are much more efficient so it is essentially pointless.
Nullifying Orb is not bad, just some insurance in AP matchups if you tend to struggle with them like
Heimerdinger. Now, Nimbus Cloak is a decent choice if you are against champs that are hard to stick to normally with just your
Grand Challenge movement speed. Examples of these would be
Teemo, Malphite, Nasus etc. Celerity is no where near as good of an option anymore because it no longer grants AD with movement speed and it is not as efficient as Transcendence. Absolute Focus is useful for when you secure a lead but again not as useful as Transcendence.
Scorch is fine if you want to have a stronger presence in the early game rather than the late game but you are playing
Fiora so you want the game to go late anyways. Lastly, Waterwalking is pretty much useless unless you roam a bit.


Precision Tree Choices

Going down the Precision tree, Overheal is a pretty good choice on Fiora due to the recent buffs considering you naturally build lifesteal in your items anyway. Next is any of the "Legend" runes. Both Legend: Tenacity and
Legend: Alacrity are good choices as Tenacity works well against teams with a lot of CC or pick potential in the mid to late game while Alacrity feeds into Fiora's effective use of attack speed. Some of the matchups that I would recommend taking Legend: Tenacity against would be against champions such as
Renekton, Pantheon, Kennen, etc. Champions with CC that allows them to follow up on combos. With the amount of lifesteal that Fiora naturally builds through items, Last Stand is practically useless on her, never take it unless you play at low hp often. Cut Down on the other hand is viable but only against teams with an abnormal amount of tanks.


Inspiration Tree Choices

When choosing runes in the Inspiration Tree you have a few options. Perfect Timing is a potential choice when compared to Magical Footwear. Hextech Flashtraption on the other hand is useless on Fiora. Future's Market is a great option when you want to accelerate your build even more so I definitely recommend swapping Biscuit Delivery for this if you feel like you don't need the sustain. Minion Dematerializer isn't that useful on Fiora considering we build a
Ravenous Hydra every game. Lastly, Approach Velocity is bad and Time Warp Tonic can be useful in conjunction with Biscuit Delivery but if you don't have it, just don't take it then.


Resolve Tree Choices

There are only a few choices in the Resolve Tree that even work for Fiora so let me explain why I haven't chosen these and when they can be chosen. Font of Life is not efficient at all on her and Shield Bash can only be activated while using Overheal. Conditioning and Second Wind are both great substitutes for Bone Plating it just depends on the situation. If you are playing an uneventful lane such as
Singed or Tahm Kench, go for Conditioning. If you are just gonna get poked down in matchups such as Teemo and Vladimir, then Second Wind is your best bet! Finally, Overgrowth is okay but has very minimal effects as well as Unflinching unless you are playing against a poke enemy team comp where Flash is almost required to get on top of them like Janna, Xerath, and Jinx etc.


Domination Tree Choices

I preface this by saying that the Domination tree is the least efficient tree for Fiora. It is to be rarely used as a Secondary tree and never as a Primary because of what other trees offer. To start off, Taste of Blood is okay in harder lanes because this gives you more sustain and lowers the chance of you getting pushed out of lane. Sudden Impact has very little penetration early so not really worth. Any of the vision runes are okay but from best to worst it would have to be Ghost Poro for its increase in damage when in enemy territory and that is where you will be most of the game if you are splitpushing. Zombie Ward because it allows for more vision control which helps in preventing the jungler getting effective ganks off of our lane. Lastly Eyeball Collection because it takes way too long to ramp up and be any sort of useful when compared to the other two.

Last we get to the Hunter runes. Ravenous Hunter only helps with our Grand Challenge heal and Riposte but nothing else. Ingenious Hunter lowers our trinket and
Tiamat/ Ravenous Hydra cooldown which can be useful but overall pointless. Relentless Hunter gives us out of combat movement speed for roams and pressure ganks. Last but not least, Ultimate Hunter lowers the cooldown on our ultimate which can be quite useful in certain situations.
Items Back to Top
Starting Items



- Doran's Blade, Corrupting Potion, or Doran's Shield?

Typically you want to start the game with Doran's Blade because it provides us with great dueling stats and allows us to sustain in lane through our vitals and auto-attacks. Another option is Corrupting Potion can be picked into any matchup and works just as well as Doran's Blade. This option works especially well against matchups that trade often, have decent sustain, or poke matchups that do not have Damage Over Time (DOT). Lastly, Doran's Shield is okay but not as good as the previous options. It is specifically used against poke matchups such as Teemo or any other champs that deal damage over time in laning phase. Corrupting Potion is essentially the same thing but grants you more agency over the lane with extra mana and burn damage.

First Back



- Tiamat, Phage, or Hexdrinker?

Typically, you want to go for enough gold to have Tiamat on your first back. This gives us good AD, waveclear, an auto-attack reset, and HP regen for when we get back into lane. If you don't have enough gold on your first back for Tiamat, it is fine to go for a few Long Swords or a Pickaxe if you want the extra damage when it comes to trading and healing off of Duelist's Dance. In matchups where early game you need either movement speed or some extra HP on top of your damage, Phage is the way to go. Examples are Jayce, Jax, Renekton {who took Conqueror) etc. If you are laning against an AP matchup such as Vladimir, Heimerdinger, or Teemo, start building Hexdrinker first instead of a Ravenous Hydra for the magic resistance. After Hexdrinker is done, go straight into Ravenous Hydra.

VS. AD OR AP/CC HEAVY TEAM



- Mercury's Treads or Ninja Tabi? Boots of Swiftness?

If you're against a team that relies heavily on auto attacks or AD to damage you, go for Ninja Tabi. If the enemy team has pretty good AP damage with some CC, go for Mercury's Treads. It is also a great buy against lanes such as Kennen and Teemo specifically. If you're not sure, go for Mercury's Treads because the tenacity and magic resist they provide benefits us more considering the lack of MR items in our final build. If you feel like you're ahead and want to either roam more or catch up to your enemies, don't be afraid to take Boots of Swiftness which are a decent pick up as well.

Delayed Ravenous Build



- Tiamat into Phage, Death's Dance, Trinity Force, Then Ravenous Hydra.

Many other Fiora mains and I have come to the conclusion that a potential build that you could go in the current meta is the Tiamat rush into Phage, Death's Dance, and Trinity Force all before finishing your Ravenous Hydra. It is true that Ravenous Hydra is an essential item on Fiora, but the raw damage and CDR that both Death's Dance and Trinity Force provide is incredibly strong right now. I highly recommend trying this build once you've gotten used to playing Fiora. It should only be run with Conqueror as your keystone.

Core



- Ravenous Hydra, Mercury's Treads, Trinity Force, or The Black Cleaver?

Recently, I have found that Trinity Force works pretty well with this build considering how often our Lunge is off cooldown. We can essentially get the spellblade proc off with every Lunge which can be amazing in terms of damage. This gives us 20% CDR, some HP, Movement Speed, Attack Speed, and it also gives us some mana which can come in handy considering Fiora has the potential to have some mana issues during the mid game because of her Lunge taking 40 Mana at max rank. The Black Cleaver is also a great choice as Fiora can stack the percentage armor shred pretty quickly. The only time you should build The Black Cleaver is against comps with 3 or more tanks or if you are behind a tank such as Malphite because Trinity Force does enough damage on its own to make up for the lost armor shred.

Offensive Item



- Death's Dance, Spear of Shojin, Sterak's Gage, or The Bloodthirster?

Without a doubt the most efficient item that you can build on Fiora after her core items is Death's Dance. It provides a bleed effect for 30% of damage taken, gives 10% CDR, and heals for 15% of ALL damage dealt (True Damage included).
Spear of Shojin is essentially a nerfed version of Essence Reaver for Fiora. It is still a good item, but just not a first-item buy anymore. Spear of Shojin's passive giving more CDR after procing Grand Challenge, it is great for dueling.
Sterak's Gage is a good bruiser item because it is a safe and affordable option that can be used in multiple situations when dealing with enemy assassins or team comps with a great deal of burst or CC. It also grants Bonus AD which feeds into all of Fiora's ability scalings. Lastly, caution when buying The Bloodthirster as it is an item that I and many other
Fiora players rarely ever build so keep that in mind. Only build this when extremely ahead or you took Overheal.


Magic Resist



- Maw of Malmortius, Mercurial Scimitar, Spirit Visage, or Adaptive Helm?

If you chose to go for a Hexdrinker early on, the Maw of Malmortius is the most cost efficient option for the 10% CDR. It is great if you are looking to deal more damage rather than going for more survivability through tank stats. On the other hand, Mercurial Scimitar is an item exclusively used against teams with heavy CC such as Malzahar. The stats are good but typically, you just want a Quicksilver Sash and sit on it until the end game and finish another important item such as a Guardian Angel. Lastly, you could pick up a Spirit Visage because it give us a good deal of MR, HP, and 10% CDR. It also increases all healing done by 30% so it synergizes well with Fiora's vital procs and Grand Challenge heal. Couple this with Ravenous Hydra and Death's Dance and as long as you auto attack, Fiora becomes nearly unkillable. Lastly, Adaptive Helm is only an item that you want to build against champions such as Cassiopeia when they are extremely fed. Other than that, you should never really build this item.

Armor



- Guardian Angel, Iceborn Gauntlet, Dead Man's Plate, or Randuin's Omen?

With Guardian Angel being changed to more of a bruiser item with its armor and attack damage, it has become a signature item on many fighters. Fiora benefits a lot from this item so don't be afraid to even build this 3rd or 4th item on her if needed. If you want a bit of extra damage and slow against opponents who try to escape, Iceborn Gauntlet is a good option and works well against matchups like Gangplank. Dead Man's Plate is an okay armor item but isn't build that often when the previous two options are available. As a last resort, if you want more Armor or if someone on the enemy team is doing a lot of Critical Damage, such as a Draven, you can consider picking up Randuin's Omen.

Final Build



- Ravenous Hydra, Trinity Force, Mercury's Treads, Death's Dance, Spear of Shojin, and Guardian Angel.

This is my personal end game build that I would usually aim for in most if not all of my games. My reasoning behind this is that Ravenous Hydra is your main item that you should always build every game. Trinity Force is better damage wise than The Black Cleaver unless there are 3 or more tanks on the enemy team. Mercury's Treads are great for their tenacity. Death's Dance gives a great amount of AD, CDR, and damage reduction to sustain in fights. Spear of Shojin gives you more AD, CDR, and HP plus the passive that gives you more CDR while using your ultimate to sustain through fights and amplify our damage. Lastly, Guardian Angel is a great item for Brusiers as it gives good AD, Armor, and Revive.

Below is what our stats should look like by end game with my build but there are a few things I would like to point out. First, we have 492 AD. 24 of this AD is coming from Transcendence while 48 of this AD is coming from Gathering Storm considering this screenshot was taken in practice tool Post-40 min. Then we have a good amount of Armor and decent amount of Magic Resist which on top of our
Death's Dance's bleed effect is enough to keep us alive with our HP pool of 2.5K. All of this together gives us a build that not only deals an insane amount of damage but is well equipped to deal with anything the enemy team tries to throw at us.


Gameplan Back to Top
This is the general gameplan you want to follow when playing Fiora throughout all stages of the game! If you follow this with slight adaptations depending on the game state, you will only need to rely on your decision-making and skills to carry you to victory!

Laning Phase


Typically, when laning as Fiora, your job is to CS as efficiently as possible while going for Vital procs on your enemy laner as often as possible. Depending on the matchup, you will be able to get fewer/more Duelist's Dance procs off. The more you do this, the more control you have over how the lane state is. Once you establish dominance in lane, freeze the wave as close to you tower as possible and harass with your Lunge to deny CS against the enemy laner. This way you have more room to chase once you level up your Grand Challenge. You could also shove the wave into the enemy tower and Q poke from the outer tower range and use your Duelist's Dance movement speed to escape tower aggro.

Mid-Game Transition


At this stage of the game, you want to focus on getting your item power spikes such as
Trinity Force, Death's Dance etc. You will do so by splitpushing against your enemy laner if you came out of lane ahead. Refer to the video above to see how to splitpush effectively or feel free to look at the matchup videos down below for a more in-game example.

Late Game Closeout


Once we have gotten to this stage of the game, typically the 35-40 Min Mark, you have become one of the most difficult splitpushers for your a team to deal with. Your damage with your items is unparalleled at this point so use that to your advantage not only by fighting but creating pressure. Your presence on the map and potential threat you pose is also a tool you must use when trying to close out a game either by spliting by yourself or grouping with your team via flanking. Play around objectives and try to draw pressure to yourself and away from the enemy team and you should be golden! Survive as long as you can and you've done your job!
In-Depth Matchups Back to Top
Sometimes words aren't enough to explain how a matchup goes. That's the thought that went through my mind time and time again when making this guide. So, I've decided to make Full-Length Commentary videos on each matchup shown on the "Matchups" Section of this guide! Down below you will see videos for every single champ on the list with me talking about the matchup and how to play it at length for all of you who are particularly struggling in a matchup or would like to see how it is played. I will keep this updated until I have a video for every single matchup! Be sure to check out the video and leave a comment if you came from MobaFire!

Currently Being Updated! Check back Later!


VS. Darius



Darius Matchup Videos


VS. Karma



Karma Matchup Videos


VS. Malphite



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Tips Back to Top
One of the Main tips that I can give you is Fiora's Fast combo.

Q->AA->E->Tiamat/Hydra->AA

This is your main damage combo and the one you will be using most often throughout the game! It is the combo with the highest DPS that doesn't require your ultimate. Here's a video that demonstrates the combo!



Another trick is being able to Riposte while Mid-Q. This is what I hinted at earlier when I talked about using your W mid- Lunge! This allows you to lunge while being under the effects of our Riposte so you can soak up any CC or damage and redirect it to back. Also, If you attempt to auto attack while you perform this combo, as long as your Lunge lands, your auto attack will always go through! It's not used that often but useful whenever the situation arises!

Conclusion Back to Top
That's my guide to playing Fiora! My favorite champ currently in League of Legends! She has an amazing kit with wonderful outplay potential and is a champ that once you learn you will love and have fun with for months to come. As some of you might have guessed this is in fact my first guide I'm attempting to make so if any of you have any advice when it comes to improving future guides or any other suggestions be sure to leave a comment or message me to let me know! I'd love to hear what any of your thoughts are on Fiora, the Guide itself, or anything that comes to mind! I'd also like to give credit to OumaShuDesign on DeviantArt for creating the Project: Fiora Banner that I used during this guide. Give Credit where Credit is due! Good luck and have fun playing Fiora and hopefully you gain some Elo while you're at it my friend!
League of Legends Build Guide Author SwiftOblivion
SwiftOblivion Fiora Guide
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(9.5) Talent, Honor, and Discipline! Swift's Fiora Guide