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Recommended Items
Spells:
Smite
Flash
Items
Ability Order

Deathbringer Stance (PASSIVE)
Aatrox Passive Ability
Introduction
Welcome to my Aatrox jungle guide.
Here's a game I was testing out my build with.
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Pros + Has built in sustain for the jungle + Free revive similar to those of + Attack range modifying ult + Two CC abilities |
Cons
- Melee besides his ult - Low range on - Rather high cooldowns on his two CC abilities - Can be tricky to land |
Main Spells
SPACEA must have for any jungler.
SPACEI choose Optional
SPACEMasteries

Defense
Whenever
Upon taking fatal damage,
Also,
8===DThe other half of his passive gives 50% attack speed with a full
For the next 12 seconds,
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Skill Priority R |
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First Four Levels
Level 1
Start off with
Level 2
Take
Level 3
Level 4
To finish up grabStarting Items
Standard start for most junglers. Very cost efficient and allows you to get 5 sight ward This relates to the strategic start. Because of the passive on
Core Item
This item shreds high health targets. Everything about it is very beneficial. AD, life steal, attack speed, current health bonus damage, and an awesome active. Many champions build this every game and Offensive Items
Everything about this works great on
With this item, you get a flat amount of 10 armor penetration, and the ability to quickly stack armor reduction up to 25% by dealing physical damage. You also benefit with some AD and health. You should build this if the enemy team starts stacking armor.
Pure offense and sustain. With full stacks, you get a massive 100 bonus ad, which applies directly to
Alternate choice to
A situational offensive item. If the enemy team is heavy on AP and you need to deal more damage, this is my item of choice. Magic resistance as well as a spell shield when you're low health that couples with
Generally an amazing item, I wouldn't build this early on
I love this item. What makes me love it even more is that even though I build it for the attack speed, the static charge passive works amazingly. The fact it can crit too makes this item even more appetizing. Image hitting a
Alternative to
A nifty item that you don't see often. Provides you with some AD, crit strike chance, ArPen, and more CDR. I love the active this item supplies because it gives you a speed buff as well as more attack speed, making it the perfect chasing item. This item in a way reminds me of a melee offensive oriented Defensive Items
One of my favorite items in the entire game. A very generous amount of health and an on hit slow with your basic attacks let's you win any chase. Getting this item early on makes you hard to kill and your ganks even more terrifying. Build this and nobody will ever escape you.
Tenacity is a great passive, and the stats this item provides all are beneficial. I would build this when I need CC reduction but I also want to max out my attack speed, where I want to build
Mix of health and armor as well as an attack speed reduction aura. If you are hit by their basic attack they are slightly slowed, so chasing you will be difficult.
If you find yourself being the middle of the enemy team often, this is a great item. Armor, health, and an AOE damage. I don't think I'd build this first, but again if the enemy team is full of AD bruisers this is a good choice.
A nice item to consider. Usually the support should build this, but if you can't be the main damage output this is a good choice.
When you need magic resistance, this is a great go-to item. The passive greatly enhances your
Health, the one counter to all types of damage. If you're taking lots of both physical and magic damage,
Very situational, you get pure armor with a nifty passive that lets enemy champions kill themselves for you. Only build this when there is four threatening AD champs on the enemy team.
As if one revive wasn't enough, you have another. I've heard that it was bugged in the PBE where this and
Red Route

*Blue text and lines are for blue side, purple for purple side.
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Blue Route

*Blue text and lines are for blue side, purple for purple side.
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Farming
AAAAA!When you are jungling you should always be doing something. The only time you should be sitting still is when you're waiting for an allies abilities to come off cooldown in order to gank. Otherwise, always clear jungle camps when you have no other priorities. A lot of the time, especially in solo queue, you'll find that all the lanes are pushed to the enemy tower. That's okay, you don't have to gank every five seconds. Just farm and get experience, or try and cut the enemy jungler off from ganking your allies.
One final note, always ditch the camp you're at if a lane nearby is in distress, whether they have to recall or they were just ganked themselves and the tower is in danger. Just remember that if you kill some jungle creeps but leave at least one alive they don't respawn, so make haste to clear the last of a camp before moving on.
Ganking
AAAAA!On the image above I included the basic ganking locations. You can gank through lane, where you can also sneak into the brush by the map boundaries, or the river brushes. The only time you should gank is when you are certain to cause destruction and inconvenience to the other team. When ganking, you should ping the ally in that lane that you are coming. Sometimes you must run in instead of waiting in brush, and your ally may not have noticed in time. Start off the gank by running towards the enemy with assistance by your ally, unless you are ganking to save their life. If you are behind them, save your
AAAAA!Now that you gank is done, you have a couple options. You may have taken damage in the middle of the gank and must recall, which is fine if you're super low, otherwise
Team Fighting
Warding
Spoiler: Click to viewWards can also hinder you. If you rush to a river brush to set up a gank and see the enemy champions suddenly double back under the tower, chances are there's a ward at your feet. Don't be disgruntled, head back to farming. No need to force a gank. If you really want to gank, you can buy





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