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Aatrox Build Guide by Spligam3r

Top Aatrox Matchups - 2v1 is better than a 1v1! (INCOMPLETE)

By Spligam3r | Updated on September 15, 2020

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Runes: Most matchups (wind for ranged)

1 2
Legend: Tenacity
Coup de Grace

Bone Plating

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


1 2 3
LoL Summoner Spell: Flash


LoL Summoner Spell: Teleport


LeagueSpy Logo
Top Lane
Ranked #52 in
Top Lane
Win 48%
Get More Stats


Game Start
Start into melee, non-tank matchups, if confident
First back
Options against ranged (Don't get mercs just for teemo, get Spectre's Cowl)
Against champs with heal (bramble for safety, exec for aggressive)
Solo kill before first back (crystal if extra gold, if not armor or healthpot,)
Neutral/Farm lane (Still get cleaver)
You are losing!
Got cheesed (farm with q, get armor or magic resist as needed)
Dying to burst (After Black Cleaver, if behind then Sterak's second item)

Ability Order is always the same.

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Champion Build Guide

Aatrox Matchups - 2v1 is better than a 1v1! (INCOMPLETE)

By Spligam3r


Unkillable if ahead
Hard to kite against
Can dive or frontline
Lifesteals more than 100%
Passive is Blade of the Ruined King
Satisfying to hit big zones in fights


Falls off hard lategame
Cooldown reduction dependent
All spells are dodgeable and shown in advance
Vulnerable to cc
Armor stacking shuts him down HARD

Hello! I play a good amount of Aatrox, and even though he isnt the strongest after the Conqueror nerf on 10.13, there is still a ton of potential with him. I AM BRONZE, and I am writing this guide more for myself than others! It helps to review every single matchup in a document rather than just memorization.

General tips:
Aatrox doesn't have good matchups! You might feel confident against certain champions you understand well, but that is your skill overcoming the opponent. He has matchups that are skill based and matchups that are waiting games for the opponent to make a mistake, which you must punish hard if you plan to win. However, his tankiness and teamfight utility are huge, with massive knockups and a dash every three seconds. He may be relatively immobile, but with the phage passive and ult, he is plently quick to catch his opponents

Passive = An auto attack with the Deathbringer Stance buff. This does between 5-12% (based on levels) of the opponents MAX health in bonus physical damage, and you heal for the damage dealt. Note that it is physical damage, so if you proc this on a target with lots of armor, it wont do much damage, meaning you won't get much healing. Try to focus health-stackers like Zac or Sett, but otherwise hit a squishy with it. Additionally, it is not worth missing minions to hit this on an enemy (5% isn't that much early, around 30hp by attacking enemy), but since it does more damage based on hp, you can proc it on cannon minions for free healing in lane. Also note that with passive up, you are able to finish a caster after they take a tower shot with just the passive damage.

Q1 = First use of Q The Darkin Blade, the longest reaching and has the exact range as your W Infernal Chains, but also does the least damage of the three. Unless you are going for the full combo against a low mobility champ, don't waste dash to hit the crit zone.

Q2 = Second use of Q The Darkin Blade, the wide one. This is the Q you really want to focus on hitting in teamfights, as it can easily fit three champions in the crit box, and another two in the non-crit zone. It is worth using your dash to reposition and hit it in teamfights, but not in 1v1 combos where you only have one target locked down with W Infernal Chains.

Q3 = The last cast of Q The Darkin Blade, the circle. Note that it does not cast right under you, but slightly in front of you, with the very center of the circle being the same distance as your auto attack range. This Q does the most damage, but given its very short distance from you, it can be hard to hit. In 1v1 fights, this is what you want to save your dash for, as the damage from it will greatly flip a fight against one person.

W = Infernal Chains, also known as the rip current, since the only way out is sideways, not running away. It slows by 25% for 1.5 seconds,(until the yank,) letting you gapclose as they try to run. Note that it can be used as an auto-cancel, and does double damage to minions. It is single target, but can be used to last hit from a distance if you can't walk up. This will be discussed more in the Full Combo.

E = Umbral Dash, the infamous 3 second dash (at max rank and with 40% CDR). At level one, it has a 9 second cooldown, so you will only be able to dash once per combo. It is also a very important to practice casting Q one direction and then casting E the opposite direction, so as to guarantee a hit on chasing enemies. Note that you can control how far you dash, with the time taken to dash increasing based on the distance input. Furthermore, it give Aatrox passive Lifesteal and Spell Vamp , increasing with each point in E. More on this in the Full Combo

R = World Ender, angry demon time. After 0.25 seconds, Aatrox reveals his true demonic form for 10 seconds. On activation, he fears nearby enemy minions for 3 seconds and gains 60 / 80 / 100% bonus movement speed, decaying over the duration. While World Ender persists, you gain 20 / 25 / 30% bonus attack damage and receives 50 / 60 / 70% increased self-healing. If you kill or assist during your ult, the duration of ult is extended by 5 seconds and the movement speed increase is refreshed. This is where the fun stuff happens. With ult, you essentially heal double what you normally would, with the heal buff AND the damage, buff, and ulting mid-fight usually lets you gapclose with the movespeed buff on activation. It is also useful to chase after a kill, as the speed buff is huge. Paired with phage passive (or ghost :D ), you will be ZOOMING from kill to kill.


Aatrox has lots of possible combos, but the general rule of thumb is that you want to hit Q2 and Q3 as much as possible. The bread and butter of laning phase, however, is very simple. Note that if the champion has a dash in their kit, INCLUDING FLASH, they can avoid the whole combo, or at least the killing blow of Q3. More on this in matchups. Keep in mind these combos are not set in stone! Change up the inputs as you like, and keep in mind that the enemy might want to fight back after you're done, if they are somehow still alive...

Combo 0 - The Ideal One
Situation: In lane, with no minions in the way to block W.
E- Q1 - W-(walk forward until you can hit Q2)- Q2-Q3-Passive.

This combo should heal you for about 200 hp at lvl 3 if you do it right. :) Remember, if you miss W or Q2, just back off, and save Q3 for if they counterattack.

Combo 1- The Guaranteed One.
Situation: In lane, but hiding in a bush or somehow able to hit Q1 without using E. Ideally no minions to make sure you hit W.


This combo is really good because if you save your dash to hit Q2 while they are caged, they cannot escape the yank and Q3 unless they flash outside of the cage. Note that this combo is pretty rare, as not many people are going to just walk into Aatrox's Q1 range knowingly, so camping a bush or flashing to open this combo is recommended. Remember to keep in mind their dashes, speed boosts, and flash cooldowns!

Combo 2 - The Level 2 cheese

Aatrox is able to flash mid-cast of any Q, so if you can hit the first Q in lane and think you can kill with a full combo, get aggressive with this combo


As long as they don't have a dash, or they flash themselves, this will kill from half! You can flash during Q cast time, and save it for the last second so they can't flash out.

Ahri - This matchup is very much decided before level six, as Ahri has the perfect number of dashes to escape all three Q's. If you can bait her Charm or have a huge wave to tank it, immediately take control of the lane, assuming that you have warded against a gank. If she doesn't back off, she has no more mobility, and will take heavy damage from a Full Combo.

Akali - Akali has a very hit and run playstyle, but since the nerf her early game isn't as pokey and oppressive, and you can usually trade back with your first cast of The Darkin Bladeto zone her off. After level 3, if she ever drops her Twilight Shroud, you should walk up and pressure for the next 20 seconds. If she doesn't back off, use W Infernal Chains and then immediately dash and Q1 so that she can't Shuriken Flip all the way out of it, then cast Q2 to guarantee a hit once the chain pulls, then back off, holding Q3 for if she dashes into you so you can auto-Q-auto to trade back. When you both hit six, start baiting fights, and if she ever uses her shroud, wait for it to run out then engage, but note that she can dodge most of your Q's with R Perfect Execution or E Shuriken Flip, so save your dash to guarantee you hit Q3 if nothing else. This is a skill matchup as to whether you hit your Q's past 6.

Alistar - I have never seen him top, but in teamfights a smart Ali will bump you away as often as he can. It't not worth focusing him, since he goes full tank and ults for even more tank. Not much heal from him.

Amumu - If ahead, take this fight. Amumu's damage weak unless he has ult or hits bandage, so feel free to take this 2v1, kiting around minions to dodge his Bandage Toss. Focus the enemy toplaner over him, unless they are a cc tank, ( Maokai, Sejuani, Nautilus, Malphite, Cho'Gath,) but otherwise just try to hit both with Q2 and either run with Q3 or use it to finish a kill.

Anivia - Very bad waveclear early, take the opportunity to get a Cheater Recall. Make sure to E sideways out of her stun, Flash Frost as her Q, Frostbite will do double damage if she hits it. Keep in mind that her storm can be stopped by hard cc to her, so try to use Infernal Chains her if you can, as it will force her to stop the storm either by leaving the area of the storm and the cage or by being yanked and having it cancelled. Note that you still heal off of the egg, so when in a 2v1 remember to hit it too!

Annie - Summon: Tibbers! Don't focus the bear, you don't heal off of it. If she opens her combo against you with stun, go in HARD and trade back. Otherwise trade when she is at 0 stacks of her passive. Remember that she wins burst trades and you win extended trades, unless she uses Tibbers. Track her Flash as best you can to save teammates, and also because of the fact that without Flash, she is a sitting duck. 10/10 would W-E-Q2-yank-Q3 again.

Aphelios - 200 years! Avoid him entirely when he has full stacks of Crescendum, the Chakram, but otherwise just another ADC. He has no mobility abilities aside from his Severum, the Scythe Pistol Q, so if he ain't red, he be dead. Focus if diving, else zone off like usual.

Ashe - Slow, but forever. Yeah. Gapclose if you can, if you miss W you lose. Good luck. Remember her arrow is global, watch out for it, and her bird scouting an objective.

Aurelion Sol - Watch out for the gank from mid with a stun the size of of the Sun. Other than that, just engage him, since he's squishy without stopwatch. Remember he gets a noticeable speed boost (40% decaying) when he pulls his stars back in from being expanded by Celestial Expansion.

Camille - TECHNICALLY A HARD COUNTER. The true damage lady. If she takes Grasp of the Undying, fight to extend every trade since her passive, W, and E cooldowns are long early game. Her main trade with Grasp is to either poke you while last-hitting or engage with Hookshot, then Tactical Sweep to slow you so she hits her stun, Wall Dive. She will then proc her passive Adaptive Defenses to block your counter engage, and then use her Q, wait, Q again for true damage and walk away. Dash to dodge her stun! She only gains bonus attack speed if she hits it, and if you counter-engage your Infernal Chains on her then Q1 to guarantee the yank, her shield will run out by then, letting you chunk her down and punish her mistake. FOR CONQUEROR: You don't win the extended trade! Unless you are in minions and level 3. She will engage same as before, but if she hits the stun she will spread out her Q for more auto cancelling. If she engages you at level three, do this:
E toward your wave to dodge the stun - Q1 - Auto - Q2 - Auto - W - Auto - Q3 - Auto
This should guarantee at least one passive proc, and using your E to kite the stun will mean she doesn't get the bonus attack speed, meaning you win the fight in your minion wave. Also, try to kite away from her while you do this, since the longer she stands in your minion wave, the more damage they will do to her, just don't go tooo far or she will leave the fight. At level six, remember that she becomes untargetable on casting her ult, and that her ult Hextech Ultimatum doesn't just cage you, but also makes her attacks do % max health damage to you. Try to kite her out during the ult and stay in minions when you know she has it. The other solution is to request jungle pressure, since her ult is cancelled if she has to leave the zone, but that's not reliable in my elo. Generally, if she uses her Hookshot to engage during her ult, you can get off a Full Combo to trade back, ulting if you need to gapclose, otherwise saving it so you can chase her down after you finish the combo and she escapes with 100 hp because of her shields.... Good luck! Lategame you autolose, her true damage is too much for you, as well as the movespeed from her Q.

Cassiopeia - Outsustain. This matchup is rare since Cass isn't really great at escaping. Her Q Noxious Blast grants movespeed, makes her machine gun spell heal her, and make you take damage over time. A lot of it too. Her cooldowns are low earlygame, but your E cooldown is around double her Q cooldown (3.5 seconds) level one, and it stays that way since neither of you max those abilities first. Either way, just dodge her Q and outsustain her, since doing anything but last-hitting takes a huge amount of her mana pool. If she manages to cheese you with her W Miasma from a bush and you die, it's 100% fine to get a spirit visage before you get Black Cleaver, just pick up a Caulfield's Warhammer right after it to pick up that damage again. Also note that her hitting Q shouldn't make you immediately disengage. If she hits one on you, she is most likely going to run straight towards you to start spamming you to death. You can kite toward a bush, then start to Q her from the bush. Move toward her after your first Q, most Cass players won't expect that, and miss Q. From there, you can usually clean up. Make sure not to flash after being Q'd at low hp, since you could just die from the poison ticks and have wasted flash.

Cho'Gath - Save your E to dodge his Q, since it is his main damage, tank or AP. If he goes tank, get boots and then build into Black Cleaver. For AP, still get boots early, but get a Kindlegem next, and if he gets fed, build into Spirit Visage and farm for Cleaver. If you get fed or go even, build into Cleaver,then farm for Spirit. Take Bone Plating and Coup de Grace, because you will be dead by the time Last Stand works well.

Darius - Dash INTO the Q! This matchup sucks, play safer than you think. Save your Teleport to make a play botside, since they are the counter to Darius. At beginning of the game, give first wave entirely unless you see him use Q, because he can cheese you by starting W Crippling Strike and popping ghost to get in more autos. Poke with Q and save W, since it is your only hope of stopping him once he ghosts. Roam mid and help jungler invade.
League of Legends Build Guide Author Spligam3r
Spligam3r Aatrox Guide

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