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Draven Build Guide by IHaveNoName

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Absolute domination Draven - How to [Always up-to date]

By IHaveNoName | Updated on September 16, 2019
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Runes: My personal go-to No.1

1 2 3 4 5
Precision
Press the Attack
Overheal
Legend: Bloodline
Coup de Grace

Sorcery
Absolute Focus
Gathering Storm
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

Summs
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Heal

Heal

LeagueSpy Logo
ADC Role
Ranked #9 in
ADC Role
Win 51%
Get More Stats

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Champion Build Guide

Absolute domination Draven - How to [Always up-to date]

By IHaveNoName

Introduction


Jump directly to:


Gameplay
Abilities
Runes
Items
Aftermath & Conclusion


Wanna see me live? Click here or just leave a follow to support me -> Mixer

I will use this little section for upcomming patches,so you can have a quick look at what changed "recently"
(as in for the named patch).

NOTES (did something change in the last few days?):



Patch 9.18


Caitlyn(and Jhin) got buffed (+2 bAD), you gotta be way more cautious for poke against Cait and
Evelynn with her R, so you're done at Lv6 for sure if she ganks, get a GA asap.
Miss Fortune E slow-buff, she can play better at defense and offense now.

Patch 9.16


Ekko got buffed, less CD on ult and +10 dmg on E
Ezreal is now less of a threat, his dmg got lowered on Q and E has 25sec CD on Lv1
Fiora got way stronger with the E buff
LeBlanc got another buff, but on Q this time. So she will be played way more often now
Sivir's W got nerfed, so she's less annoying on lane
Sylas can't jungle at all now - Q dmg reduced for all kinds of monsters and minions.
Syndra big buff on Q and +15 dmg buff on E

Patch 9.15


Nothing worth mentioning in this patch, besides some Champs got +10 dmg on their spells and similar ( LeBlanc being the exception with +50 on her rank 5 E)

Patch 9.14


Now in this patch we had some buffs and nerfs. Mostly things being nerfed early game and getting stronger later on, like AD scaling for Jayce (also Kennen and Neeko). Aatrox losing revive on ult, so losing big strategic pressure. Akali got higher scaling again.
Alistar more mana so expect more Q W combos.
Bard got a nerf overall, as he can't regen HP that fast anymore, poking will be more worth it. Jhin longer snares, so higher potential threat. Lux higher scaling, so, if Q hits, even more 360 oneshots.

The most significant nerf lays on Tahm Kench and for Draven's case on Sylas, Kench's stacks disappear after stunning champs and in Sylas' case, he's now only got a magic shield from his E. So for Draven things go easier in early game, but be aware of Jungle Kench, that might be a thing now that he can munch on Red and Blue Buff.

Another thing being Fizz now having damage reduction by buying AP, that will make some noise I'm certain (LUL)

Patch 9.13


This patch didn't have much changing so I dropped it from this corner.

Patch 9.12


The only big change is Mordekaiser, even though he is way stronger than before he won't be able to kill you off, unless you didn't hit him with your E. The best way to kite him is, wait for his pull and only then use your E.

Patch 9.11


There are no big changes this patch, most of the champs got nerfed, so no threat that's increasing.

Patch 9.10


Caitlyn got buffed a little, her traps will now be even stronger, so you should be even more careful. Her poke and zoning got more present, if you are dominating the lane this won't really apply to you.

Yuumi got buffed, you need to be more careful about her sustain and her poke, as she can freely direct her poke-spell. She's a free kill, if you keep her in hard CC with Leona, Galio, Pyke, Thresh or smiliar aggressive Supports.

Patch 9.9


I alternated the runes a little, I added a new page with extra info. It is Runepage 5 that i added, Press the Attack alongside Insipration with Magical Footwear and Biscuit Delivery


So hello there. My name is Dravεη (click for OP.GG) from EUW, former Diamond Player (not that it does or should matter), I got ranked in Gold2 this season and I'm a full-hearted Draven - once a Lee Sin main - player and also play a lot of Sylas and Jax jungle, if atm not the best playable ADC Champion. I started my journey back then in Open-Beta, so even before there has been ranked mode (delicate times, I tell ya). sadly my time isn't long enough to dedicate it fully on League, maybe going competetive and writing even more and better guides (maybe in future some time). P.S. I opened up a Club on EUW named "League of Dravεη" if you want to join, just write me.

So this is supposed to be an in-depth guide for you guys, I'm trying to improve it day by day, so it gets better looks and even better and more information, I appreciate every view!

I also do Youtube (not anymore - at least for now) and am Streaming on Twitch and Mixer (mainly Mixer tho). I've got a little terrific Draven clip I edited for this, maybe you like my playstyle and can relate.

NOTE: this is years old (lol) and will be here while I put work in for a new video for better visualization i.e. for early game, putting pressure, initiating on an opening, objectives, mid- and lategame (and even more if I'll get enough time).




Socials


If you wanna be up-to date with my all-everything then go for my Twitter and best for my Mixer as I'm streaming almost everyday!
You can also find me on Twitch or even better on Mixer and catch me right in action, bustin' some Draven, maybe I'll see you one day!
Twitch/Mixer Stream






Gameplay

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But enough of me and Draven.
Let's cut down how to play:

You are a strong ADC with big potential, and even bigger Damage. So try to take advantage of that. Most important, don't get poked low - getting poked is time wasted not earning money. Stay behind the Minions with your Support and try to get off your AA's on your enemy. Hitting your Spinning Axe on the enemy ADC/Support once in a short while is mandatory (if you can do it safely) for snowballing or winning a lane. You won't see many Dravens that will just stand still, get poked low and still just farm without any counter-reaction to that.

+ High Damage
+ Nice Burst
+ Good movespeed
+ Sick style, you're Draven
~ Average to good Poke
~ Normal Range
- Juggling
- Hard positioning
- Easily punished
- You mustn't die


Let's do a small list of Pro's and Con's for our little recap.

These points may seem trivial, but not thinking about the consequences these may have, can be fatal.

Pro

High Damage/Burst: may fall off after not taking initiative on kills, so make sure you put pressure on the enemies - not necessarily by pushing but instead by hurting them while they try to reach out for farm (I'll provide a video later on).

Movespeed/Poke/Range: utilize your speed for easy pokes and good escapes. A Rapid Firecannon will do a great job for almost every situation.

You're Draven, thats a pro
Cons

Juggling/Hard Positioning: sometimes you'll have a hard time with taking the right position or dying because you tried to land an axe. Keep in mind your enemy won't forgive you standing in front of your minions trying to catch stuff.

Easily punished/musn't die: obviously, getting killed is bad. More important is, you lose stacks which will bring you joy of killing things in the first place. You need to depend on your positioning as on your Support and Wards.

All in all, Draven is decent at endurance, superior in damage and inferior at escapes. Stay safe, keep poking, make your engages absolute and total. Stay behind minions, together with your Support and keep wards up to make sure you can't get downed easily. Make sure no surprise entries of top/mid or jungle can be made (no enemy wards/TP up, gather your vision).



Abilities

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Now to tell you something of the abilities. Your Q start is mandatory, because it is your main damage source and therefore your source to winning and even durability.


Golden Rule: You don't need sustain if they can't hit you.

Hence, damage > resistances

But beware, this is a small path. If your team can't (for what of gods reason it would be) protect you, you should definitely build one or two tank items!
I've often gone out of games with Spirit Visage and a Maw of Malmortius (I'm not counting The Black Cleaver in here, as it is a extremely solid item for Draven).
Then there you are with over 3k HP, their carries crying over your health but steal dealing lots etc.

You can find the ability sequence on top but here to show you again:

Either you build



as second skill


Benefits of W:
  • Good poke
  • More convenient/ reliable dodges
  • Better escapes
  • Bait Summonerspells by constant pokes
  • Better mobility
  • Stronger offense and defense (faster)





Hindrance of W:

The only aspect you will miss here is the direct CC and the defense you get with your E.


or this


Benefits of E:
  • Early CC
  • Good killpressure
  • Bait their Summonerspells solely with your E and fake engage
  • Better defense, as they can't just approach you
  • Less mana consumption than constant usage of W



Hindrance of E:

You'll miss your advantage of dodging, easier pokes, better lane endurance.

Conclusion: After you've read this list, you should have come to the conclusion that your W is your go-to spell at Lv.2, nonetheless should you pick the skill that fits you the most. So even if you have an other opinion or E matches you better that's perfectly fine.

(Don't be ashamed - I skill E often because I all-in on Lv2 and for that E is just perfect, displacement, extra damage and slow. Perfect for your Support to catch up and hit some CC)

But my thought is, that W is safer on Lv.2 as it benefits you in more aspects, even though it often drains you dry in mana.

The other skills I won't need to explain, as you max your Q first, W second and level your ult asap a point is available!


Runes

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I made two (four to be exactly) builds. One with Overheal and one with Triumph. I for myself take Overheal, as it gives you that little sustain in early- and end-game, of course, you might need to ward off that last ignite tick or the last auto-attack from an enemy you otherwise wouldn't have survived. My build also contains both adaptive force tiles while the other has the 10% AtkSpeed, you might need those to farm better in early game, if you got used to playing with the adaptive damage (no AtkSpeed) you'll get even stronger (if so) late game.

So I've gathered enough information to confidentially say, that 10% Attack Speed are
more beneficial for Draven than twice the Attack tiles.

Now to add, runes have been alternated in Patch 9.8 ( Coup de Grace). This is still worth as they've put up damage on low enemies, even though they removed the damage buff you receive after a kill.



Triumph with Attack Speed

Runes

Precision
Conqueror
Triumph
Legend: Bloodline
Coup de Grace
Sorcery
Absolute Focus
Gathering Storm
10% Attack Speed
9 Adaptive (5.4 AD or 9 AP)
6 Armor
Overheal with Attack Speed

Runes

Precision
Conqueror
Overheal
Legend: Bloodline
Coup de Grace
Sorcery
Absolute Focus
Gathering Storm
10% Attack Speed
9 Adaptive (5.4 AD or 9 AP)
6 Armor
Triumph with Adap.Force

Runes

Precision
Conqueror
Triumph
Legend: Bloodline
Coup de Grace
Sorcery
Absolute Focus
Gathering Storm
9 Adaptive (5.4 AD or 9 AP)
9 Adaptive (5.4 AD or 9 AP)
6 Armor


It is the same as the upper Runes, just that I've switched Conqueror to Press the Attack, as the window of Conquerer is only two seconds "big", if you need to re-position in a fight, or chase someone your advantage of
Conqueror is definitely gone.

Another point is that you deal massive damage with your third hit, even on Lv2~ the third hit (with your Q of course) deals around 200-250 damage + 2x110~ of your first two hits. So yes Press the Attack is darn heavy for Draven especially for people that underestimate his damage, doesn't matter in what stage of the game.

You chose Coup de Grace, but why not use Cut Down or Last Stand?

Answer is simple;
Cut Down -> As you wont have an enemy that is just plain stupidly buying 6x Warmog's Armor, you wont need Cut Down and even if, those shouldn't be your problem on first sight, as you will need to deal with their carries and after that annihilate their tanks.
Last Stand -> So this would have actually been an useful rune if it wasn't for you being an ADC. Either you have 100% or 0% HP, that's just how it goes most of the times, there is (like really, 80% of times) no in between. So there's that for this rune. This is extremely powerful on off-tanks, as they mostly get pushed down to half-life in teamfights and then keep going ( Jax, Kayn, Aatrox et cetera).


So your answer should be Coup de Grace, BUT as I always say, it is aspect of preferation. If you can handle one of the other 2 runes better, go for it. This is just a well-meant advice.

So I added a new Runesite with Inspiration instead of Sorcery. The point in Inspiration is that you will be even more sustainable but still keep up your extreme damage. The cookies you receive will help you regenerate from from low life and will replenish your mana for a certain degree. At the moment I do prefer Press the Attack alongside Inspiration. Big plus here is, that you don't need to "waste" 300 gold on boots, as you'll receive them sooner or later - means that you can straight up farm for that The Bloodthirster or maybe even Infinity Edge if stakes are good.

Runes

Precision
Press the Attack
Overheal
Legend: Bloodline
Coup de Grace
Sorcery
Absolute Focus
Gathering Storm
10% Attack Speed
9 Adaptive (5.4 AD or 9 AP)
6 Armor

Runes

Precision
Press the Attack
Overheal
Legend: Bloodline
Coup de Grace
Inspiration
Magical Footwear
Biscuit Delivery
10% Attack Speed
9 Adaptive (5.4 AD or 9 AP)
6 Armor



My Conclusion:

If you're far ahead you won't need Triumph as in teamfights you should still be able to destroy anyone who engages you, especially with the help of your teammates.
For given circumstances I'd always pick Overheal, but choosing what fits YOUR playstyle better is mandatory. Most people take Triumph for its extra gold and that's perfectly fine, but in terms of surviving you'll go better with Overheal especially in late game, as your are full-build most of the times and your League of Draven compensates for the "lost" 20% worth of gold (if you're farming and catching axes).

So I'd rather say it is aspect of preferation. I'd choose Overheal.





Items

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To come back to your items:

Example of what to build
Start: Doran's Blade, Health Potion, Warding Totem

First (good) Back: B. F. Sword
Followed by: Berserker's Greaves, <-you may twist this-> Infinity Edge, Rapid Firecannon, The Bloodthirster
et cetera

If not: Vampiric Scepter, maybe Berserker's Greaves, Long Sword
Followed by: The Bloodthirster, <-you may twist this-> Berserker's Greaves (but only buy one pair of boots pls q.q),
Rapid Firecannon, Infinity Edge
et cetera

Think what could fit most in the situation you find youself to be in.

Do you need mobility for farming+staying safe? -> Take boots.

You need a little more sustain 'cause they poke you regularly? -> lifesteal.

You destroy them now/already? -> flat damage/crit/atkspeed.
  • Lord Dominik's Regards:
    If they have some champs with armor ( Rammus, Sejuani, Malphite and similar)

  • Mortal Reminder:
    If they have off-tanks or leeching Carrys ( Jax, Kai'Sa, Xin Zhao)

  • The Black Cleaver:
    Oh yes this item pays off in every aspect, good armor shreds, damage, health.
    Off-Tanks like Riven will overestimate themselves as your first and second hit won't deal that much, but keep in mind you got Press the Attack and this precious item. 12% damage from your keyrune and additionally 24% less armor on the enemy, resulting in total destruction on those, who did not think twice.

  • The Bloodthirster:
    A 100% necessary item and a go-to if you need shields for surviving (your rune Overheal will grant you bonus shield)

  • Death's Dance:
    I don't favour this item, most of the time it just delays death (damage comes in as true damage DOT after storing) and it grants you less leech and no shield.

  • Maw of Malmortius:
    Nice for APCs like Veigar or Malzahar and similar (if a strong Veigar or any other AP-Nuker, then combine - without a doubt - with Mercurial Scimitar).

  • Essence Reaver:
    Really good for even more damage without spending money on a redundant item, also no Mana problems ever again.

  • Phantom Dancer:
    Its new passive makes it fairly good for a turn-around if you're "low" (halflife-ish) on health.

  • Rapid Firecannon:
    Build if you need safety, or are far ahead, as the range can grant you good poke and a nice killshot range. For me, a 90% go-to item, even if the game is balanced, building this will give you the granted first AA on an enemy - which is mostly the missing part of killing/surviving.

  • Statikk Shiv:
    Very strong and viable since it got buffed.

  • Mercurial Scimitar:
    Buy if they have strong CC, depends if you need it. If you're far ahead you should survive some CC, because of your Teammates that should peel 'n' protect you.

  • Guardian Angel:
    Buy this only if necessary, there are far stronger items that even give you more HP + Damage ( The Black Cleaver) in this game. In case they have extraordinary strong burst, high AD output and you will surely need another life in your fights. In other scenarios I'd advise to go for health/shield+resistance items.

  • Spirit Visage:
    This item can also do a very efficient job, if you're getting bullied by APCs. You might want to get some HP and extra MR, also this boosts up all your healing, so why shouldn't you build this item if you can't survive to any APC? Greater survivability, better healing, more HP, less AP damage received. (Of course only build this if really necessary - if you just need some overall sustain, get The Black Cleaver)

P.S. So before anyone tells you that you're building "****" or that tanky items aren't viable for "this kind" of champ, keep in mind that a dead ADC can't deal a single blow, while one that is tanky might turn around a fight (of course in higher ELOs a tank will look out for their carries more, but we shouldn't just rely on that - it is a tough number to explain, but you might understand my gibberish). If they've gone full AD you might also wanna try a Thornmail, you know its boni.

To sum it up, tankitems can be very powerful, and are not to be underestimated.




Aftermath & Conclusion

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Now that you've mastered Draven, feel free to get all kills while staying alive, climb in ranks and find new people that admire you!

Also I bless you with this outstanding Wukong video:
(I'll keep this video under all guides I make for a nice laughter at the end)



Thanks for reading my guide I hope you enjoyed. I'd love to get some feedback, about how to improve looks or what you think would do better/good in my Overview of Draven. Improving my Guide for him is first priority to me!

So we might meet on stream (mostly German but also fluent in English!)
Hit me up my friends ♥ Mixer Link

Greetings Dravεη!
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