Jax Build Guide by AceWindstorm
AceWindstorm's Jax (Jungle and Top) GuideBy AceWindstorm | Updated on August 1, 2018
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Jungle Jax: My Way
Autofill Jungle Jax
Splitpush Focused Examples
Top Jax MY Way
Threats & Synergies
Nidalee isn't a threat to Jax. The only time you will ever have issues is earlygame, around the level 3 mark. She has some kill potential on you at this point, but you should still win. Recently, they changed her Q so that it is blocked by counterstrike, making this even easier for you.
Elise is a bit tricky, as she has a lot of outplay potential with her Spider Form (E) Rappel. This matchup kinda goes the way of whoever gets the drop on the other or who dodges the cc.
Gragas has gotten a decent bit weaker relatively, so the matchup has gotten easier. Nonetheless, he has a lot of CC and he is very tanky. Your best bet in terms of fighting him is to catch him off guard OR countergank. Be very careful to not overextend.
Jarvan does somewhat well into Jax because a lot of his damage isn't blocked by (E) Counter Strike. As long as you don't fall behind, you will be fine.
Kindred is overall better than she was previously, but is still quite bad into Jax. He has a lot of tools to shut her down. Simple matchup, don't get caught offguard by her R.
Yi has some outplay potential on you. If he uses his (Q) Alpha Strike to dodge your (E) Counterstrike then you are pretty screwed. Especially lategame, and at that point he may have a QSS as well. You just need to take advantage of his early game and make sure he does not get to lategame quickly, and you are fine.
Nocturne is a little tricky, but at the end of the day it comes down to how well you can deal with his tools. Appropriate use of (E) Counterstrike and spreading out your spells in order to not get multiple things blocked by his (W) Shroud of Darkness is key.
Olaf is VERY dangerous early game. His chasedown potential with (Q) Undertow is not to be underestimated, and its damage isn't blocked by your (E) Counterstrike. You won't outright beat him until you hit later on in the game, or if you catch him offguard, clearing jungle.
Rengar is a difficult fight. His empowered (W) Battle Roar can heal him for a lot of the initial damage you do, and empowered can cleanse the stun. He also has very high movement speed, great chase potential, and lockdown with his empowered (E) Bola Strike. He is a tricky one, but with some experience you shouldn't have too much trouble fighting him. Now, since his Q revert, the matchup is slightly better.
Sejuani is a strange matchup. You completely dumpster her in the early game, and in the lategame. Midgame she hits this point where she is extremely hard to deal with, mainly because of how she scales and her item powerspikes. You need to know this and play around it accordingly.
Shyvana is pretty simple, and as such is simple to beat. Just make good use of (E) Counterstrike and you are good to go.
Skarner is very difficult to deal with midgame, and his crystal zones make him very strong. Keep aware of his zone control and lockdown, and you should be fine.
Vi can be a very volatile matchup, but that's just her nature as a champion. If you dodge her (Q) Vault Breaker you are totally fine.
Warwick is a tricky one. If you cannot kill him before he can respond to your aggression, DO NOT use (E) Counterstrike aggressively. He will win the ensuing fight in the long run, due to his incredible sustain. Also, keep in mind that (E) Counterstrike blocks both his (Q) Jaws of the Beast's and (R) Infinite Duress' damage.
Zac has a LOT of cc to use, and getting close to him is most of the time exactly what he wants. Be wary of his (Q) Stretching Strikes, and his (R) Let's Bounce. He has a lot of sustain and decent damage, but he gets you with his sticking power.
Xin Zhao is simple, and simple to beat. He has gotten a bit trickier since his W and R rework, but the overall principle is still the same. Avoid his damage, and kite him out, press (E) Counterstrike, and you are good to go.
Amumu poses little threat early game, just be careful around his (R) Curse of the Sad Mummy and his cc.
Cho'Gath is a little bit annoying, mostly due to his difficult to avoid silence on (W) Feral Scream. Just keep this in mind and you should be fine.
Mundo can get EXTREMELY hard to kill, as his regen can become very problematic. Don't expect to kill him lategame on your own, but take advantage of him early game if you can.
Evelynn rework has brought about some very interesting changes. She's in a decent spot and does quite a bit of damage. The key here is to avoid getting counterganked, and try to catch her offguard using wards on camps, and stifling her potential with controls. Make sure to R and Smite before she gets you with a charm and you shouldn't die to her.
Fiddlesticks can be a bit tricky to navigate around, as his counterganks are pretty strong and he has weird powerspikes. Just respect the potential cc he brings with (Q) Terrify and (E) Dark Wind.
Graves can win if he manages to get enough of a lead. Respect his mobility and use your (E) Counterstrike properly.
**This is a personal rating. Screw this champ.
Kayn can be very tricky with his (E) Shadow Step and (R) Umbral Trespass. Try to make sure he doesn't get a chance to dodge (E) Counterstrike with it and you should be alright. You can outright fight him in a 1v1 scenario.
Kha'zix is actually somewhat dangerous. Once he gets items, since your (E) Counterstrike doesn't block (Q) Taste Their Fear, he can actually straight out 1v1 you before you get tanky items. You do well against him early, and decently late, so just be careful in the midgame. He also snowballs ridiculously hard.
Lee Sin isn't much of threat, you can straight out fight him most of the time. Just respect his damage and use (E) Counterstrike properly.
Hecarim is really only ever a threat early game when your (E) Counterstrike is down. Overall, you should beat him at all points in the game except the midgame.
Nunu & Willump
Nunu is a nuisance. He can counterjungle really effectively, and kinda goes against everything you have with just (E) Ice Blast. Keep in mind how vulnerable his heavy slows make you.
Rammus is honestly not that bad a matchup. With Skirmishers, you shouldn't have much of an issue fighting him with (R) Grandmaster's Might passive and active, as well as (W) Empower.
Rek'sai is a dangerous opponent. She can hold her lead VERY well against you, and has great kill potential. Know that her (E) Furious Bite is not blocked by (E) Counterstrike.
Shaco is naturally a tricky opponent. Your (E) Counterstrike blocks his (W) Jack in the Box attacks, so he really doesn't have too much going against you in short term damage. Just think carefully about how you act against him.
Ekko isn't crazy good against you. You can often stifle his passive using (E) Counterstrike, and all you have to do is avoid his W stun while not overextending.
Udyr is a simple one, just block his (E) Bear Stance attack with your (E) Counterstrike and the stun timer goes on cooldown, so you just win outright.
Volibear isn't really played much. He is easily kited, and has no defensive steroids. Just don't allow him to snowball a lead and you are fine. Watch out for his E knockback/dash punish and you are good to go.