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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Essence Theft (PASSIVE)
Ahri Passive Ability
Introduction
SUP Mobafire, I've created this guide to share how i usually play my favourite Nine-Tailed Fox, Ahri. This is the first guide I've created so it is kinda wordy and dull (I'm new with the scripting and stuff).Who am I?-
Personally, I find myself an average day to day player. I have about over 500 wins now but I don't play rank games. I've been playing League Of Legends for over 7 months now. Before joining LoL, I was a Heroes Of Newerth player (DOTA graphics gave me a headache). I like playing champions I am unfamiliar with, so my KD is always in a mess, haha. I don't play ranked anymore as I keep running into trollers, afkers and feeders. (Not worth it to ruin my elo >.<) Personally, I find myself best in playing AP mid, but i usually pick the last available role.
What is
How I play
I play
In this guide, I wont cover on playing styles after the laning phase as I believe that every player should and will have their own personal preferred playing style, and cause.. .. ..well.. .. ..I also kiiiiinda lazy, hehe.
To end the introduction, my IGN is Lamy515 and I play League Of Legends (Garena). I hope you guys will find my guide useful or learnt something new from reading the guide. Thks!~ :)
Need some music? This is
Not a fan or hate K-pop? No problem!
Pros
-Can kill squishies in an instant
-Has good range
-Has an escape mechanism
-Has a CC that lures the enemy to you
-Not rune dependent
-Sexy as hell (Yeah screw you
Lux!)
-Has good range
-Has an escape mechanism
-Has a CC that lures the enemy to you
-Not rune dependent
-Sexy as hell (Yeah screw you
Cons
-Goes OOM(Out Of Mana) easily
-Squishy, just too damn squishy
-Can't do much if abilities are on cooldown
-Highly prioritized by opposing team
-Goes OOM(Out Of Mana) easily
-Squishy, just too damn squishy
-Can't do much if abilities are on cooldown
-Highly prioritized by opposing team
OFFENSE TREE (9 points)
The bonus 5 AD helps you to deal more damage to your enemies.
Helps a little in cooldown reduction, you need this to get deeper into the mastery tree anyways.
Does not help you much, but it is still AP and is needed to get deeper into the mastery tree.
This gives you a slight amount of damage increase and helps you deal with opponents building magic
.resist a little easier.
DEFENSE TREE (21 points)
Gives a little HP.
Gives a little armor.
Gives Magic Resist.
Reduces slows, helps you chase/ run away from the enemy a little easier.
Gives a little HP, helps a bit in early game.
(WTH ICON NOT UPDATED!!!)Make you take lesser damage while tower diving. ORLee Sin rushes towards a target ally, shielding them both for 40 / 80 / 120 / 160 / 200 (+80% of ability power) for the next 5 seconds. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
This is needed as you are not buying
Gives you Magic Resist for more sustain.
Epic damage reducer, great finish for the tree.Reason for my mastery tree being this way-

Runes
I get
I get
I get
This might be unusual or alien for some of you. Many think that
As
The two summoner spells i will usually take with me when using |
Flash
|
Ignite
|
Other Summoner Spells
Take
Take
!lane like no tomorrow.
Teleport allows you to go back to your base and back to lane while the !opposing laner is still busy farming from his/her tower.
!give you the health that you need to get out of tower aggression area without dying.
I don't recommend taking
!the effect of the ability, allowing you to catch up and finish them off.
!the extra movement speed.
No, just no.
Essence Theft
Ahri gains a charge of Essence Theft whenever one of her spells hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, Ahri's next spell has 35% Spell Vamp.
Your passive
How to effectively use
Essence Theft
- With a large minion wave, use
Orb of Deception with
Essence Theft - With only a champion, use
Essence Theft with
Fox-Fire
Orb Of Deception
Ahri throws out and pulls back her orb, dealing 40 / 65 / 90 / 115 / 140 (+33% of ability power) magic damage on the way out and 40 / 65 / 90 / 115 / 140 (+33% of ability power) true damage on the way back.
Many people do not realise this but your
How to use
Orb of Deception efficiently
- Always position the
Orb of Deception to hit when returning to you as it does true damage. - As your orb comes back to you, moving left or right after firing the orb will adjust its angle, making you able to hit enemies that you missed when firing the orb.
- Combo your
Orb of Deception after your
Charm for a sure hit.
Fox-Fire
Ahri releases three fox-fires, which after a short delay lock on and attack nearby enemies (prioritizes champions), dealing 40 / 65 / 90 / 115 / 140 (+40% of ability power) magic damage. Additional fox-fires that hit the same target deal 50% damage, up to a maximum total damage of 80 / 130 / 180 / 230 / 280 (+80% of ability power).
How to use
Fox-Fire efficiently
- In a teamfight, always save up
Fox-Fire for the last enemy standing, which SHOULD ALWAYS be a tank like a
Dr. Mundo OR an enemy AP/AD carry that got seperated from their team for maximum damage output like a BOSS. - Always remember to activate
Fox-Fire when being chased, as it does not require you to stop briefly to cast it unlike
Orb of Deception or
Charm. You might even turn the chasing around after the enemy gets hit by your
Fox-Fire. The hunter gets hunted! - Try not to use
Fox-Fire to last hit if there are 2 or more enemy champions around you as it might hit an undesired target instead.
Charm
Ahri blows a kiss that deals 60 / 90 / 120 / 150 / 180 (+35% of ability power) magic damage to an enemy and charms it, causing them to walk harmlessly towards her for 1 / 1.25 / 1.5 / 1.75 / 2 seconds.
How to use
Charm effectively
- When initiating a teamfight, use
Charm on the most heavy CC user on the enemy team, eg.
Amumu,
Maokai or
Alistar, and burst down the enemy carry. - Use
Charm on an escaping enemy to bring them back to you, eg.
Tryndamere with
Undying Rage activated or
Master Yi with
Highlander active. - Use
Charm on a channeling enemy, eg.
Katarina using
Death Lotus or
Nunu & Willump using
Absolute Zero, to cancel their channel.
Spirit Rush
Ahri dashes forward and fires essence bolts, damaging 3 nearby enemies (prioritizes champions) for 85 / 125 / 165 (+35% of ability power) magic damage per bolt. Spirit Rush can be cast up to three times within ten seconds before going on cooldown.
How to use
Spirit Rush effectively
Spirit Rush could be used to initiate teamfights safely,
Spirit Rush in,
Charm the heaviest CC user on the enemy team and
Spirit Rush out.
Spirit Rush could be used to kite tower divers.
Spirit Rush can dash through walls.

Item Sequence
Rabadon's Deathcap
3500
Athene's Unholy Grail
2250
Rylai's Crystal Scepter
2600
Will of the Ancients
2300
Zhonya's Hourglass
3250
Starting Items
Start with x1
Start with x1
Core Items
While laning, save up for a
Sequence for other items
Here i will explain when to get the other items towards the final build
Athene's Unholy Grail
60 Ability Power, 40 Magic Resistance, 15 Mana Regeneration. UNIQUE Passive: +15% Cooldown Reduction. UNIQUE Passive: Restores 12% of your maximum Mana on kill or assist. UNIQUE Passive: Mana Font: Increases your Mana Regeneration by 1% per 1% Mana you are missing (Does not stack with Chalice of Harmony).
Get this item if the enemy AP carry is fed and focuses you as his/her main target. Its mana regen passive will also keep your mana up, allowing you to constantly cast abilities. You can also restore the mana you have used up while bursting down your target due to the 12% mana restoration.
Rylai's Crystal Scepter
80 Ability Power, 500 Health. UNIQUE Passive: Your spell damage will slow the target's movement speed by 35% for 1.5 seconds (15% for multi-target spells, damage over time spells and spells with a cooldown time below 3 seconds).
Get this item if you are being focused by the enemy team with either
Will Of the Ancients
50 Ability Power. UNIQUE Aura: Gives nearby allied champions +30 Ability Power and 20% Spell Vamp.
Get this item if you doing very well and not being focused. It gives you a huge amount of AP (50 + 30 from aura) and not forgetting the 20% spell vamp, which heals a hell lot of your health when stacked with
Zhonya's Hourglass
100 Ability Power, 50 Armor. UNIQUE Active: Places your champion into Stasis for 2.5 seconds, rendering your champion invulnerable and untargetable but unable to take any actions. 90 second cooldown.
Get this item if you are being focused down by the enemy AD carry. Its 50 armor gives you more sustain in teamfights and its active could buy just enough time for your team to finish off the carries in the enemy team.
Going Situational
You should go situational and buy this if you are not doing too well while laning. Fed the
Mejai's Soulstealer
Total Price: 1235
Recipe Price: 800
20 Ability Power. UNIQUE Passive: Your champion gains 8 Ability Power per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks (160 ability power), your champion gains 15% Cooldown Reduction.
Many people dislike this item, and some even think that people who buy this item are trollers. As for me, I get
If you are still constantly dying even when you are playing safe, ASK FOR HELP!!!
Items I feel that won't go so well with
Ahri
Rod Of Ages
Total Price: 2800
Recipe Price: 740
60 Ability Power, 450 Health, 450 Mana. Passive: Your Champion gains 18 Health, 20 Mana, and 2 Ability Power every 1 min. Bonuses cap at +180 Health, +200 Mana and +20 Ability Power. (Not included in stats) UNIQUE Passive: Valor's Reward: On leveling up, restores 150 Health and 200 Mana over 8 seconds.
If any of you readers see an
Deathfire Grasp
Total Price: 3000
Recipe Price: 965
100 Ability Power, 15% Cooldown Reduction. UNIQUE Active: Deals 15% of target champion's maximum Health in Magic Damage then amplifies all magic damage they take by 20% for 4 seconds (60 second cooldown)
I don't even suggest buying this item at all, unless the enemy tank is carrying (which means that the enemy carries are screwed and you will probably win this game).
Doran's Ring
Total Price: 475
Recipe Price: 475
15 Ability Power, 80 Health, 3 Mana Regeneration. Passive: Restores 5 mana when you kill an enemy unit.
It is not a good idea to start or even buy
Liandry's Torment
Total Price: 2900
Recipe Price: 980
60 Ability Power, 300 Health. UNIQUE Passive: Eyes of Pain: +15 Magic Penetration. UNIQUE Passive: Dealing spell damage burns enemies for 5% of their current Health as magic damage over 3 seconds. If their movement is impaired, they take double damage from this effect. Half duration for multi-target or periodic effects. 300 max damage vs monsters.
Not a good item on
For this section, I will cover how to lane with champions that will usually go mid.
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Laning difficulty= NORMAL to HARD Skillshot Caster This is actually pretty weird as if the other |
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Laning difficulty= Morderate Target Caster As |
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Laning difficulty= EASY Skillshot Caster |
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Laning difficulty= WELCOME TO HELL Target Caster As |
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Laning Difficulty= MODERATE to HARD AD Carry This might be unusual but it happens- an |
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Laning Difficulty= EASY to HARD Skillshot Caster If your laner is a |
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In summary, I'm sorry if I could not upload videos on how
Be sure to leave a comment or review, again, as this is my first guide, your comments will help a bunch! Thank you and play
Upcoming Updates:
-Champion comparison will be updated by requests on champions in the discussion.
-Might add screenshot of match history.
-Might work on phrasing for certain sentences.







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