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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Cursed Touch (PASSIVE)
Amumu Passive Ability
Introduction





Pros:
.Full AP Amumu is able to do a massive amount of damage since all his abilities scale with AP, he does the most damage and happens to be most effective during the phases of late game when you have your full AP build.
.AP Amumu provides CC ,which comes in handy for kills and escape situations,along with a heavy damage output from his ultimate ability
Curse of the Sad Mummy that scales 0.8 of total AP, and his
Bandage Toss that does a maximum damage of 0.7 of your total AP.
.Amumu's W
Despair takes away health in percentage per second ,so it does a lot of damage aswell,keep in mind if you wanna try this build, your combo should be
Bandage Toss with
Despair activated, then
Curse of the Sad Mummy, followed up with a
Tantrum or 2,and if you're doing that ability combo with very low health,forget tantrum and just activate
Zhonya's Hourglass, because
Despair will only take away their hp for the duration they are trapped in the snare effect from
Curse of the Sad Mummy and
Amumu will sustain from the damage done to receive health after doing that full ability combination.
.Amumu can take on just about every other AP mage 1v1 late game (exept for
Mordekaiser Hue Hue Hue) and burst them down with his full combo,this includes a possibility of mid lane foes such as
Akali,
Katarina,
Malzahar,
Heimerdinger and sometimes even
Kassadin if he snared before he can
Riftwalk out of that situation.
.
Amumu's passive
Cursed Touch reduces magic resist, the debuff increases and refreshes with each basic attack so it becomes easier to penetrate through their magic resist.
.
Amumu's abilities go great with spellvamp items such as
Will of the Ancients,which provides so much sustain it helps in lane and in low health situations, at some phases in the game when you play as AP
Amumu ,you have around 40 percent hp of your maximum health,you can just use
Bandage Toss with your
Despair activated and follow up with your e which is your
Tantrum ability to get back to 90 percent health or even max health,if you're utilized with enough AP.
Cons:
.Very difficult to maintain farm early game, which can create a problem earning gold for items and experience to level up.
.Full Ap
Amumu is very squishy without his usual tank build
.This meta should be used best if your team has another pure tank/initial tank.
.Too reliant on mana, and early mana costs are too high.
.Bad at farming,unless mana problems are briefly covered.
.Full AP
Amumu top requires a sufficient amount of ganks (often around 3-4 ganks) in order to survive until AP
Amumu reaches level 8, where he becomes more flexible to fight isolated against the opposing top laner.
.Full AP
Amumu requires a source of little tankiness which can come from items such as
Liandry's Torment and
Rylai's Crystal Scepter where both useful items provide tankiness, AP and extra effects (slows/extra damage taken by maximum health per second), but
Amumu does need tankiness for survival.
.Full AP Amumu is able to do a massive amount of damage since all his abilities scale with AP, he does the most damage and happens to be most effective during the phases of late game when you have your full AP build.
.AP Amumu provides CC ,which comes in handy for kills and escape situations,along with a heavy damage output from his ultimate ability


.Amumu's W









.Amumu can take on just about every other AP mage 1v1 late game (exept for







.


.






Cons:
.Very difficult to maintain farm early game, which can create a problem earning gold for items and experience to level up.
.Full Ap

.This meta should be used best if your team has another pure tank/initial tank.
.Too reliant on mana, and early mana costs are too high.
.Bad at farming,unless mana problems are briefly covered.
.Full AP


.Full AP




Here are all the counters and matchups you are likely to see at top lane:
-Fair Matchup-
Aatrox is a hard champion to lane against,with the sustain he has from
Blood Thirst and his passive
Blood Well is just a huge pain in the *** late game, not to mention his
Dark Flight,which can be used to attack and escape.
Amumu vs
Aatrox late game
Amumu is most likely to win
Aatrox with and without his passive,and evenif
Aatrox stacks up on MR and damage items such as the
Maw of Malmortius or
Mercury's Treads ,Amumu will still have the upper hand and win this duel against the opposing
Aatrox.
-Fair Matchup-
Akali top isn't usually seen,but this is one of the rare times
Akali is the greater laning champion early game. Late game has a lot of burst which is definitely OP if built with more spellvamp from items stacked with her passive
Twin Disciplines ,but as the game progresses
Amumu becomes harder to kill and he will have sustain too if spellvamp is built with this meta. So with full combos,Amumu does more damage is likely to kill Akali with full build late game, despite
Akali's insane burst damage,
Amumu's CC effects and extreme skill damage will be too much to endure for
Akali and full AP mage
Amumu will win this battle, and that is if bandage tossed isn't juked, then that means
Amumu would either have to wait for it to finish CD or die still trying to duel
Akali without a stun that can prevent her from attacking him and bursting him dead.
-Counter-
Cho'Gath is a hard matchup mostly because he just has to last hit minions for sustain,his abilities provide a lot of CC that can be can be used to help in teamfights, attempt an escape, or to save a teammate/yourself from death.The CC provided is the knock up given from
Rupture and the silence from
Feral Scream, but late game he doesn't do damage including
Cho'Gath's ultimate
Feast which gives 150 hp per stack and 6 stacks being the maximum,but
Cho'Gath can do a lot of damage he is building AP
Cho'Gath,and even with full AP
Cho'Gath ,
Amumu can still kick his *** late game because of the burst and spell damage and constant sustain from spellvamp.If full AP
Cho'Gath activates his full combo, he can get Amumu very low,but the sustain+spell damage+spell vamp with the activation of
Zhonya's Hourglass will be enough to keep him alive and full tank
Cho'Gath can easily be stopped because despair takes health in percent over seconds, Amumu's ult
Curse of the Sad Mummy will snare the enemy
Cho'Gath and slowly kill him as his hp is taken away in loads.
-Hard Counter- Just about all AD melee fighters/tanks counter full AP
Amumu,
Darius counters
Amumu because of his bleed passive,his high damage, and his ult
Noxian Guillotine is pretty OP. Tank
Amumu can beat this
Darius but full AP
Amumu is just too squishy throughout the game to handle this.
-Counter -
Dr. Mundo is pretty OP in lane,
Dr. Mundo's
Blunt Force Trauma a damage steroid based on how much hp hes missing,
Dr. Mundo's
Infected Bonesaw is a low CD poke which takes a percentage based on remaining hp including it's own base damage,All of
Dr. Mundo's abilities take a lot of hp but his passive
Goes Where He Pleases makes up for it giving very high health regen. Late game,
Amumu can get
Dr. Mundo to low health with his full combo,but
Dr. Mundo will use
Maximum Dosage to get back to like full hp and you'll just have to spam your
Tantrum and stay as close as possible to
Dr. Mundo in order to kill him.
-Easy Match-up-
Fiora is a champion that has like 2 gap closing abilities which are
Lunge and her ult
Blade Waltz,but gap closers are just an easy way for
Amumu to pick up the kill. I would start a
Rylai's Crystal Scepter on
Amumu to prevent or make it harder for
Fiora to escape,and the slowing effect pretty much makes
Burst of Speed a useless ability.Early Fiora has much better farming tactics in lane but
Amumu has better kill potential throughout the entire game.
]-Fair Matchup- There isn't really much to say about this possible top lane duel,but
Gangplank can beat full AP
Amumu early because
Parrrley prevents
Amumu from getting any closer to
Gangplank and if Amumu uses his stun+snare combo,
Gangplank can use his
Remove Scurvy ability to remove those cc effects from
Amumu,he will also get healed from the devastating damage,but
Amumu's activated
Despair will be enough to kill the opposing
Gangplank. Purchasing a
Rylai's Crystal Scepter would go great against
Gangplank's
Raise Morale ,his
Remove Scurvy, the slowing effect from his passive
Grog Soaked Blade and
Zhonya's Hourglass would prevent most of the damage from
Gangplank's ult
Cannon Barrage. Overall GP is an easy match-up for full AP
Amumu in toplane.
-Easy Matchup- This may be surprising to some players, but yes its true, full AP
Amumu counters
Garen built in way,his
Despair and
Zhonya's Hourglass combo can deal easily with tank
Garen and for full AD
Garen can be dealt with easily by
Amumu's full spell combo. Garen has a silence CC effect from
Decisive Strike, but he will still lose if the
Amumu has enough common sense to activate
Despair before Garen's ability takes effect.
Perseverance is good for lane survival and
Courage just helps Garen survive in general,but it wouldn't be good enough to stop
Amumu from getting this kill.
-Easy Matchup-
Irelia is an easy match-up for Amumu in general,because Amumu can do a lot more late game dmg,threaten her in lane with his cc(unless the
Irelia knows how to juke from skills) and use his constant spell vamp for sustain and to last longer than Irelia in lane.
-Fair Match-up-
Jax is a melee hybrid champion that can do tons of damage,and his ultimate
Grandmaster-At-Arms makes him endure more pain so its harder to kill him.
Jax can be built in different ways,and full AP
Amumu beats just about all off the combonations,except for maybe full tank
Jax stacking up on magic resist with a little AP to scale with
Leap Strike,
Empower,
Counter Strike and his ult. Early in that game,
Jax would probably get first blood in the first minutes of the laning phase if
Jax extremely thirsty for first blood and/or gets a gank in that time, but until first back
Amumu has the upper hand in this duel.
-Counter-
Jayce counters full AP
Amumu for a few reasons.
Jayce vs
Amumu during laning phase
Jayce is most likely to win since
Jayce can turn into a ranged champion with
Mercury Cannon and back to a melee top laner with his
Mercury Hammer which makes it harder for
Amumu to farm with all the shifting, and his
Acceleration Gateand
Shock Blast combo can a ton of damage, but starting to build spellvamp items for sustain would be helpful in that situation.Full AP
Amumu can't really duel with
Jayce until late game,when
Amumu has full build and can use his abilities for CC and easily burst down the enemy
Jayce within a matter of seconds.
-Counter-When it comes to Amumu vs. Kennen,
Kennen is most likely to win in most phases of the game because of
Kennen's high range from
Thundering Shuriken with his AA's do well for farming
Kennen has a high damage output,an escape mechanism that can do damage and
Slicing Maelstrom is an AoE type of ult that adds stacks to his passive
Mark of the Storm for an incoming stun.
Amumu can easily beat
Kennen late game, and kill him before
Kennen gets to activate
Zhonya's Hourglass or
Lightning Rush to escape, because
Amumu's burst is too high to handle,
Kennen can't activate
Zhonya's Hourglass to block the damage becuase he would be stunned from
Bandage Tossand his
Lightning Rush won't be an effective escape unless
Flash is also acquired to make an escape from
Curse of the Sad Mummy which is followed with an activated
Despair and
Tantrum. While laning against counters and hard counters such as
Kennen its best to start with items that can give durable sustaining and/or fixes mana problems like the
Will of the Ancients. Once again,
Kennen is a counter to full AP
Amumu most of the game because
Amumu can't really do anything unless
Amumu gets first blood, or if it goes the way expect
Amumu can't do anything to
Kennen until the final phase of mid game where the huge damage output from full AP
Amumu starts to show.







































































































































































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