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Spells:
Flash
Ignite
Ability Order
Rebirth (PASSIVE)
Anivia Passive Ability
Change Log
15 - 02 - 2011: Anivia - I-WIN-Button! Rereleased after a complete overhaul of the guide and after reading several great guides here and stealing an template I almost started completely over with making this into a reasonable and perhaps even good guide. Took me a couple of days with some writing every now and then, but I am finally done!
17 - 02 - 2011: Anivia - I-WIN-Button! Outdated version back after the Mobafire server crash.
02 - 03 - 2011: Anivia - I-WIN-Button! Rereleased (again!) this time I archived the old guide and made a whole new one - added a "To-do-list" aswell as fixed some grammatic errors etc.
10 - 03 - 2011: Rewrote some skill explanations, added some more - updated to reflect the recent changes to her ultimate, added the actual cooldown of each ability.
11 - 03 - 2011: Added a Scoreboard/Screenshots section as I found it to be very fitting to have after my game yesterday.
22 - 03 - 2011: Added another item section for explanations/discussions about different items, updated the overall layout of the guide to be more interesting.
28 - 03 - 2011: Removed the require comment to vote function. Please comment still though!
30 - 03 - 2011: Changed the skilling order to a more commonly used one, choosing Flash Frost over Crystalize.
28 - 07 - 2011: Revamp of entire item section and build - gonna be under construction for some time then probably a re-release of the guide here.
PLEASE READ THE WHOLE GUIDE AND TRY IT OUT BEFORE VOTING!! Thank you on beforehand!
Hello people Slizer002 here, this is my very first guide on Mobafire - just some background knowledge about me here: I've been playing DotA on a fair plan alot in the past, I played HoN when it first got released but never liked it - then along came LoL and I managed to get myself into the beta and played a ****-ton of games back then. Had a great time with testing a VERY broken game, I fx. remember having games with Soraka where the only thing I got throughout the entire game was a pair of normal boots - I didn't go back once nor did I ever die during that game.
So yeah abit of a sidestep but after playing the beta and waiting for the game to release (and even while the beta was there aswell) I have been playing WoW for about 5 years. This have finally lost my interest completely which have made me move onto LoL. Now I have finally slowly worked my way and reached level 30 so I can now slowly start playing ranked games, but currently I have been having great fun while doing so.
So this is where I am and now I am going to try and share some of my personal knowledge with you guys as I feel I want to help this great site aswell, because of the countless times it have helped me.
This guide is focused on explaining the cons and pros of Anivia and helping you to counter the cons she have while still putting some energy into the item build department. Aswell as giving a general idea of how to play Anivia and what her role is in the team at different states of the game.
Abbreviated Terms
AA = Auto-attack [Basic Attacks]
CC = Crowd Control (

FB = First Blood
AP = Ability Power
AD = Attack Damage
MD = Magic Damage
AS = Attack Speed
MS = Movement Speed
MR = Magic Resistance
ArPen = Armor Penetration
MPen = Magic Penetration
LS = Life Steal
SV = Spell Vamp
DPS = Strong Auto-attacker
MDPS = Strong spells; casters
CDR = Cooldown Reduction
OOM = Out of Mana
MP = Mana
HP = Health
MP Regen = Mana Regeneration per 5 seconds
HP Regen = Health Regeneration per 5 seconds


Pros:
- Amazingly Strong mid champ.
- Very strong bursting potentional.
- Her wall is a gamechanger in teamfights if placed well.
- One of the most potent CCers with her aoe stun, spammable slow and wall.
- Your team will love you whenever you get that PERFECTLY placed wall off right at the time for them to get away.
- You turn into an egg when you die = free GA!
- Pays off big time when you've really learned to play her!
- If played right, can (almost) carry an entire team to victory all by herself.
- Can make some of the most epic getaways with wall, stun and flash!
Cons:
- Squishy but not as much as champs like


- Often focused early in teamfights .
- Very hard to master, almost none of her skills are really easy to use.
- Is very likely to be the first gank target, almost no matter what other champs are on your team.
- You will get flamed for playing an OP champ.
- Very mana hungry her succes early/mid can be dependant on having the blue buff.
- Will probably get nerfed some more if she keeps being as good as she is.

Upon dying, Anivia will revert into an egg and will get an armor and magic resistance modifier of -40 / -25 / -10 / +5 / +20. If the egg can survive for six seconds, she is reborn with the same percentage of health that her egg had left. This can only happen once every four minutes.
Comment/Explanation: This is what makes Anivia The Cryo PHOENIX! Abusing this passive will make your way to first blood, multi kills, escaping ganks, team fights and whatever else you do extremely easy. Getting a good game without ever dying on Anivia is something that this will help alot with. A tip of how to use this passive to get a 100% secure kill, get low on HP then play "agressively" (don't overdo this, can't be stressed enough!) but stay close to your tower. When you get low enough and are about to "die" (with the egg off CD you won't die as you know.) flash or simply move close to your tower and start recalling just so your opponent will have to get into tower range to kill you off. Then just as he or she moves in to you and starts attacking you, throw your (W) or your (Q) and watch them die while trying to escape the tower. Should they survive this, well then you are back in business with full (or almost full) health and can either finish the job, or just enjoy how easily you can now outlevel your oppenents. I can't count the amount of times this trick have secured me FB in level 3-4.

Anivia brings her wings together and summons a piercing shard of ice flying towards target location, dealing 60/90/120/150/180 (+0.5) magic damage, slowing movement by 20%, and chilling any enemy it passes through. At the end of its range or if Anivia activates the spell again, the missile detonates, doing 60/90/120/150/180 (+0.5) magic damage in a small area and stunning units for 1 seconds.
Cooldown: 12/11/10/9/8 seconds.
Cost - 80/100/120/140/160 Mana
Range - 1100
Comment/Explanation: Flash Frost is for most people the signature move of Anivia - this doesn't make it our best move or in any way one of our higher priority moves to max out. Reason for that is that while a well timed Flash Frost, hitting 2 times on the same target by traveling through the target then getting detonated, is one of our hardest hitting abilities - when it only hits once, which will happen most of the time it doesn't deal nearly as much damage as our Frost Bite. So for now we will simply pick it at level 1 for the freezing/slowing effect on it and then leave it for later. In some games you will not have much use for your wall early, and thus getting some more levels in this at level 8 or 10 might be beneficial. But judge for yourself and choose whatever you see most fit, my usual preference isn't this one though.
Another cool thing about this is that you can do something called a "back-shot" which means that while running from an opponent you can click it to fire and you will stop, turn around, then fire it and your target won't be able to react fast enough to not get hit (if you aim it properly). This skill overall takes quite some time to learn how to use properly as it moves very slowly and can easily be side-stepped out of.
A way to counter it's slow moving time is to do a Flash+Flash Frost combi, what you pretty much do is you click your (Q) then aim in the direction you want to fire, and then as soon as you click for firing it off you hit your flash button and then you will if done correctly be firing off flash frost right off the bat from your new position. This is great because it can REALLY surprise an enemy and most of the time, they won't be able to dodge it when you do this combo.

Anivia condenses the moisture in the air into an impenetrable wall of ice 400/500/600/700/800 units wide, blocking all movement. The wall lasts for 5 seconds before it melts.
Cooldown - 25 seconds.
Cost - 70/90/110/130/150 Mana
Range - 1000
Comment/Explanation: This is an very interesting move, and played well can mean the difference between defeat and victory! Learn to place your walls correctly to assure that it doesn't get in the way of your allies while still preventing your enemies from escaping/chasing you. I've chosen only to take a single point in it at level 4 because even while being as good and useful as it is, it only really shines in endgame where you have loads of teamclashes all the time. And remember to notice if your enemies have flash or some champion move that can make them able to run through the wall before using it. Alot of games I will end up picking this at level 4 and then again at level 8 and 10 to increase the size of it making it able to completely block the "small" jungle routes.

With a flap of her wings, Anivia blasts a freezing gust of wind at her target, dealing a medium amount of damage. If the target has been slowed by an ice effect, the damage they take is doubled.
Anivia blasts her target with a freezing wind, dealing 55/85/115/145/175 (+0.5) magic damage. If the target has been chilled, they take double damage.
Cooldown: 5 seconds
Cost - 50/60/70/80/90 Mana
Range - 650
Comment/Explanation: Anivias hardest hitting ability. This is our REAL signature move, simply put you will be using this in succesion to a Flash Frost or Glacial Storm for getting the most damage out of it. The amount of damage you can deal with this ability at level 3 when you have 2 points in it is enough to take out most champions below 75% hp, ABUSE that as long as you can! People doesn't see it coming when you haven't done much for the first 2 levels of the game.
Later in the game this will simply be your nuke and will take down squishies in 2-3 hits from this ALONE. Very very strong burst just remember to mainly use this when your target is slowed from one of your 2 slowing spells.

Anivia summons a driving rain of ice and hail to damage her enemies and slow their advance.
Toggle: Anivia calls forth a driving rain of ice and hail, dealing 80/120/160 (+0.25) magic damage per second, slowing their movement and attack speed by 20% for 1 seconds, and chilling them.
Cooldown: 6 seconds
Initial Cost: 75/125/175 mana
Upkeep Cost: 40/50/60 mana per second
Range - 625
Comment/Explanation: Anivias Ultimate is one of the most versatile ultimates in LoL. With a very low CD and a Mana Pr. Sec. cost instead of a static cost, you will find yourself using this ability on almost all fights. It is devastating damage in team clashes and can take out a creep wave as fast as a garens judgement. If you are very low on mana and fleeing, using this right behind yourself might just buy you the time to get away. Only remember that this move eats alot on your mana so don't use it too recklessly. Try to never go below 50% mana from using this on a creepwave, unless you are pushing for ending the game.
With the recent change to this, keeping this up isn't as mana intensive as before which is great in teamfights - However just using it once is VERY hurting on your mana during early and midgame. Even when you have your blue buff if you use this too often as a quick tap, then you WILL go oom. This makes your midgame a tad weaker, but you are still insanely strong in mid, so just play wise and don't go oom from quick using it, leave it on some more instead.










Tier 1: In tier 1 I've picked up Perserverence and Haste for the obvious improvement in buffing my

Tier 2: Awareness, more XP faster leveling, getting ulti faster, outleveling you enemies - nuff said.
Tier 3: Anivia is still a mana hungry champ, therefore Meditation - Utility Mastery should be pretty obvious aswell, because the longer you have golem the longer you can have "unlimited" mana.
Tier 4: Movement speed is great as anivia is quite slow from her base MS, Blink of an Eye to improve Flash for obvious reasons.
Tier 5: CDR is great on Anivia and for only 3 points we get 6% - Yes please!
Tier 6: The final mastery in Utility is Presence of the master - Pretty much all it does is makes you able to use your summoner spells more often. And we don't mind that at all!
Tier 1: 3 points into more AP/lvl which is good, 1 point into crit as a filler.
Tier 2: 4 points into CDR, we still like CDR very much.
Tier 3: 1 point into Archaic Knowledge - This is the only reason we go for the 9 points into offensive. This coupled with your marks and Sorc boots makes you able to ignore most enemies base MR throughout the whole game.
You will want to start the game by buying a


Then the first time you go B usually buy



Most games the 2nd time you go B you will be able to afford upgrading your





Afterwards depending on how the game is going you will want to be building the Tear of the GodessTear of the Godess for your





The next thing you will be buying will most likely be a



By this point the game should be won pretty much, but if you have any spare gold then get



Remember that if your early/midgame are getting f*cked up somehow. Then you might want to just keep your tear and rush for some more defensive items to get back into the game. Getting


get it the earlier will you have the full power of it.












First of all do not get any items I have not listed here. There is a reason why they aren't listed!










But most of the time Anivia isn't the best champ for getting this item. But sometimes she might be the most viable for it (in the case that your tank is a






There are 6 different kinds of boots I use on Anivia, all can have their uses for Anivia though some are quite better than the rest but now I will quickly tell what each and every one of them are useful for.









Anivia's earlygame is something you need to get used to, especially the first 2 levels. For the first 2 levels you won't be able to do much, almost anything at all actually - so in that time you want to try and last hit as much as possible. Now THAT isn't easy as Anivia either, because she is an caster her auto attacks doesn't deal much damage and is extremely slow. That along with her very weird and slow attack animation makes last hitting with her a bit of a challenge. But try to wait till the creeps are about 2/5 health before clicking it to start attacking if it is taking much damage from you creeps. And if the creep isn't taking much damage (maybe from 1 of your caster creeps attacking it) then try and wait till it is about 1/5 of it's health left before clicking it to start attacking. This should make sure that you get quite some last hits, and don't be too afraid of getting harrassed - You bought 2 healtpots for a reason, would be pretty stupid if you would never need them wouldn't it? xD (jk here but tbh I find myself only needing them for the case where I get harrased by fx.

Anivia's earlygame ends around level 6-8 when you get your RoA or get Blue Buff the first time.
Midgame is Anivia's time to shine, it starts around level 6-8 when you hopefully have gotten your RoA and get the Blue buff first time.
This is the time where you always got to do something! Never waste time waiting for creeps - you can clear a creepwave in no time, and if you have blue you won't even go OOM from it!
Push when you have the time for it, whenever you see an opportunity to gank - Go for it!
If the whole enemy team are MIA then keep pushing and killing safe stuff (your own jungle is mostly safe) but make sure you don't push too far or get baited into a gank. If you have alot of gold then that might aswell be a good time to go back and buy your tear/archangel's.
Whenever there is a teamfight remember to participate in it but, never initiate a teamfight yourself - You are far too squishy to initiate!
For Anivia midgame could possibly be the last part of the game, she is so strong midgame that she can really control an entire match. But usually midgame ends around level 15-18 depending on when the OTHER teams carries get their items and start shining - Then midgame is over for Anivia and the biggest challenge lies ahead.
Anivia's lategame starts as explained before when the other teams carries starts to really get into the game. But to put a level on it it's around level 15-18 depending on how many kills they've gotten, how well they've farmed etc. In lategame Anivia mostly goes from being a VERY dominating champ who could absolutely destroy just about anything within seconds - to being still a powerful nuker, but moreso of a very strong CC/Supporter. In lategame you should have atleast 400 AP and be able to dish out quite a hurt, however you will once again feel VERY squishy and from now on, almost no matter what your egg won't save you unless you get away from the enemies. A single champ no matter how bad they are or have played would probably be able to kill off you while in egg form, perhaps the only exception for this would be

This sounds bad for Anivia, and it indeed is aswell - you are gonna mostly gonna be an easy target as soon as you are not with your team BUT..! This is where you as a Anivia just need to adapt and start playing solely with your team, unless you are a 100% sure you can take another champ 1v1 lategame - Then don't do it!
And even if you know you can do it, then just first think about if it might be a trap or you team might need you for something else. At this point you are no longer that much of a threat, but you will still get targeted often in teamfights. And you will at this point really want to play as if you were a support champ and not initiate too much and definately not get too many kills!
Keep pushing in lategame to kill towers and end the game, but spend your mana wisely - scout for you team with your wall in bushes and make sure you wall at the right time in teamfights. Getting off a stun on half the enemy team is very good if you are able to aswell, but always keep your stun if your opponents are packing champs like


Aswell should you make sure to put down your Glacial Storm on the enemy teams carries, those 20% AS reduction really helps alot at this point. And just because you are not supposed to get too many kills at this point, doesn't mean you should let ANYONE away with those 50-100 hp. Go for the kill if you are sure you can get it without dying and that your carry isn't going for it, a dead enemy and a kill more for you, is ofc better than letting them getting away. However still keep the "support" role in mind when doing this, if it's the decision between you getting 1 kill and your whole team getting whooped, then you let that lucker get away and help your team.
I am not thereby the best or even one of the best Anivia players ever, but I do think I am doing something right when I rarely lose games as Anivia. So this is pretty much it, thank you for reading or watching my guide, give me any comment you'd like and I will come right back here to answer your comments and/or questions.
Oh and because people like this kind of stuff, I am hereby showing a picture of a game where I from the very start of the game literally owned the whole enemy team!

(Oh and simply ignore the other games, it's Swain free week so I have been fooling around with him alot this week! ^^)

If you have any SSes of good games with my guide/build feel very free to add them as a comment and I will add them in here.
- Reread it all to fix ALL grammatic/typing mistakes there might be. DONE!(As good as I was able to, need to have someone else read through it for mistakes.)
- Add a list of usually annoying champs to be against.
- Add another item section with item explanations/discussions.DONE!
- Update the overall layout of the the guide.DONE!
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