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Anivia Build Guide by Slizer002

Anivia - I-WIN Button!

Anivia - I-WIN Button!

Updated on July 28, 2011
7.1
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League of Legends Build Guide Author Slizer002 Build Guide By Slizer002 21 10 24,179 Views 37 Comments
21 10 24,179 Views 37 Comments League of Legends Build Guide Author Slizer002 Anivia Build Guide By Slizer002 Updated on July 28, 2011
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Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Change Log

24 - 10 - 2010: Anivia - I-WIN-Button! Released (Very poorly made build with little to no guide part.)

15 - 02 - 2011: Anivia - I-WIN-Button! Rereleased after a complete overhaul of the guide and after reading several great guides here and stealing an template I almost started completely over with making this into a reasonable and perhaps even good guide. Took me a couple of days with some writing every now and then, but I am finally done!

17 - 02 - 2011: Anivia - I-WIN-Button! Outdated version back after the Mobafire server crash.

02 - 03 - 2011: Anivia - I-WIN-Button! Rereleased (again!) this time I archived the old guide and made a whole new one - added a "To-do-list" aswell as fixed some grammatic errors etc.

10 - 03 - 2011: Rewrote some skill explanations, added some more - updated to reflect the recent changes to her ultimate, added the actual cooldown of each ability.

11 - 03 - 2011: Added a Scoreboard/Screenshots section as I found it to be very fitting to have after my game yesterday.

22 - 03 - 2011: Added another item section for explanations/discussions about different items, updated the overall layout of the guide to be more interesting.

28 - 03 - 2011: Removed the require comment to vote function. Please comment still though!

30 - 03 - 2011: Changed the skilling order to a more commonly used one, choosing Flash Frost over Crystalize.

28 - 07 - 2011: Revamp of entire item section and build - gonna be under construction for some time then probably a re-release of the guide here.
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UNDER CONSTRUCTION!

UNDER CONSTRUCTION!


UNDER CONSTRUCTION!


UNDER CONSTRUCTION!


UNDER CONSTRUCTION!


UNDER CONSTRUCTION!


UNDER CONSTRUCTION!


UNDER CONSTRUCTION!


UNDER CONSTRUCTION!

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Preface

PLEASE READ THE WHOLE GUIDE AND TRY IT OUT BEFORE VOTING!! Thank you on beforehand!



Hello people Slizer002 here, this is my very first guide on Mobafire - just some background knowledge about me here: I've been playing DotA on a fair plan alot in the past, I played HoN when it first got released but never liked it - then along came LoL and I managed to get myself into the beta and played a ****-ton of games back then. Had a great time with testing a VERY broken game, I fx. remember having games with Soraka where the only thing I got throughout the entire game was a pair of normal boots - I didn't go back once nor did I ever die during that game.
So yeah abit of a sidestep but after playing the beta and waiting for the game to release (and even while the beta was there aswell) I have been playing WoW for about 5 years. This have finally lost my interest completely which have made me move onto LoL. Now I have finally slowly worked my way and reached level 30 so I can now slowly start playing ranked games, but currently I have been having great fun while doing so.
So this is where I am and now I am going to try and share some of my personal knowledge with you guys as I feel I want to help this great site aswell, because of the countless times it have helped me.

This guide is focused on explaining the cons and pros of Anivia and helping you to counter the cons she have while still putting some energy into the item build department. Aswell as giving a general idea of how to play Anivia and what her role is in the team at different states of the game.


Abbreviated Terms
AA = Auto-attack [Basic Attacks]
CC = Crowd Control ( is your stun and slow in one move and [glacial storm] is your spammable slow.)
FB = First Blood
AP = Ability Power
AD = Attack Damage
MD = Magic Damage
AS = Attack Speed
MS = Movement Speed
MR = Magic Resistance
ArPen = Armor Penetration
MPen = Magic Penetration
LS = Life Steal
SV = Spell Vamp
DPS = Strong Auto-attacker
MDPS = Strong spells; casters
CDR = Cooldown Reduction
OOM = Out of Mana
MP = Mana
HP = Health
MP Regen = Mana Regeneration per 5 seconds
HP Regen = Health Regeneration per 5 seconds
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Introduction

Anivia is a beastly caster mid and early game therefore this build emphazises being able to dominate mid and early game and making sure that you (in most cases) will be able to end or control the game before lategame carry champs like Tryndamere gets farmed up and stars dominating everyone. She have a pretty strong early game and is probably able to dominate just about any champ in mid (maybe except for a good Pantheon.. Gotta hate that guy earlygame!) and from domination mid earlygame you can easily move onto ganking in the other lanes and slowly working your way into a killing spree!

Pros:
- Amazingly Strong mid champ.
- Very strong bursting potentional.
- Her wall is a gamechanger in teamfights if placed well.
- One of the most potent CCers with her aoe stun, spammable slow and wall.
- Your team will love you whenever you get that PERFECTLY placed wall off right at the time for them to get away.
- You turn into an egg when you die = free GA!
- Pays off big time when you've really learned to play her!
- If played right, can (almost) carry an entire team to victory all by herself.
- Can make some of the most epic getaways with wall, stun and flash!

Cons:
- Squishy but not as much as champs like Ryze or Annie.
- Often focused early in teamfights .
- Very hard to master, almost none of her skills are really easy to use.
- Is very likely to be the first gank target, almost no matter what other champs are on your team.
- You will get flamed for playing an OP champ.
- Very mana hungry her succes early/mid can be dependant on having the blue buff.
- Will probably get nerfed some more if she keeps being as good as she is.
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Skill Explanations


Rebirth
Upon dying, Anivia will revert into an egg and will get an armor and magic resistance modifier of -40 / -25 / -10 / +5 / +20. If the egg can survive for six seconds, she is reborn with the same percentage of health that her egg had left. This can only happen once every four minutes.

Comment/Explanation: This is what makes Anivia The Cryo PHOENIX! Abusing this passive will make your way to first blood, multi kills, escaping ganks, team fights and whatever else you do extremely easy. Getting a good game without ever dying on Anivia is something that this will help alot with. A tip of how to use this passive to get a 100% secure kill, get low on HP then play "agressively" (don't overdo this, can't be stressed enough!) but stay close to your tower. When you get low enough and are about to "die" (with the egg off CD you won't die as you know.) flash or simply move close to your tower and start recalling just so your opponent will have to get into tower range to kill you off. Then just as he or she moves in to you and starts attacking you, throw your (W) or your (Q) and watch them die while trying to escape the tower. Should they survive this, well then you are back in business with full (or almost full) health and can either finish the job, or just enjoy how easily you can now outlevel your oppenents. I can't count the amount of times this trick have secured me FB in level 3-4.


Flash Frost(Q)
Anivia brings her wings together and summons a piercing shard of ice flying towards target location, dealing 60/90/120/150/180 (+0.5) magic damage, slowing movement by 20%, and chilling any enemy it passes through. At the end of its range or if Anivia activates the spell again, the missile detonates, doing 60/90/120/150/180 (+0.5) magic damage in a small area and stunning units for 1 seconds.

Cooldown: 12/11/10/9/8 seconds.
Cost - 80/100/120/140/160 Mana
Range - 1100

Comment/Explanation: Flash Frost is for most people the signature move of Anivia - this doesn't make it our best move or in any way one of our higher priority moves to max out. Reason for that is that while a well timed Flash Frost, hitting 2 times on the same target by traveling through the target then getting detonated, is one of our hardest hitting abilities - when it only hits once, which will happen most of the time it doesn't deal nearly as much damage as our Frost Bite. So for now we will simply pick it at level 1 for the freezing/slowing effect on it and then leave it for later. In some games you will not have much use for your wall early, and thus getting some more levels in this at level 8 or 10 might be beneficial. But judge for yourself and choose whatever you see most fit, my usual preference isn't this one though.

Another cool thing about this is that you can do something called a "back-shot" which means that while running from an opponent you can click it to fire and you will stop, turn around, then fire it and your target won't be able to react fast enough to not get hit (if you aim it properly). This skill overall takes quite some time to learn how to use properly as it moves very slowly and can easily be side-stepped out of.

A way to counter it's slow moving time is to do a Flash+Flash Frost combi, what you pretty much do is you click your (Q) then aim in the direction you want to fire, and then as soon as you click for firing it off you hit your flash button and then you will if done correctly be firing off flash frost right off the bat from your new position. This is great because it can REALLY surprise an enemy and most of the time, they won't be able to dodge it when you do this combo.

Crystallize (W)
Anivia condenses the moisture in the air into an impenetrable wall of ice 400/500/600/700/800 units wide, blocking all movement. The wall lasts for 5 seconds before it melts.

Cooldown - 25 seconds.
Cost - 70/90/110/130/150 Mana
Range - 1000

Comment/Explanation: This is an very interesting move, and played well can mean the difference between defeat and victory! Learn to place your walls correctly to assure that it doesn't get in the way of your allies while still preventing your enemies from escaping/chasing you. I've chosen only to take a single point in it at level 4 because even while being as good and useful as it is, it only really shines in endgame where you have loads of teamclashes all the time. And remember to notice if your enemies have flash or some champion move that can make them able to run through the wall before using it. Alot of games I will end up picking this at level 4 and then again at level 8 and 10 to increase the size of it making it able to completely block the "small" jungle routes.

Frostbite (E)
With a flap of her wings, Anivia blasts a freezing gust of wind at her target, dealing a medium amount of damage. If the target has been slowed by an ice effect, the damage they take is doubled.
Anivia blasts her target with a freezing wind, dealing 55/85/115/145/175 (+0.5) magic damage. If the target has been chilled, they take double damage.

Cooldown: 5 seconds
Cost - 50/60/70/80/90 Mana
Range - 650

Comment/Explanation: Anivias hardest hitting ability. This is our REAL signature move, simply put you will be using this in succesion to a Flash Frost or Glacial Storm for getting the most damage out of it. The amount of damage you can deal with this ability at level 3 when you have 2 points in it is enough to take out most champions below 75% hp, ABUSE that as long as you can! People doesn't see it coming when you haven't done much for the first 2 levels of the game.

Later in the game this will simply be your nuke and will take down squishies in 2-3 hits from this ALONE. Very very strong burst just remember to mainly use this when your target is slowed from one of your 2 slowing spells.

Glacial Storm (R)
Anivia summons a driving rain of ice and hail to damage her enemies and slow their advance.
Toggle: Anivia calls forth a driving rain of ice and hail, dealing 80/120/160 (+0.25) magic damage per second, slowing their movement and attack speed by 20% for 1 seconds, and chilling them.

Cooldown: 6 seconds
Initial Cost: 75/125/175 mana
Upkeep Cost: 40/50/60 mana per second
Range - 625

Comment/Explanation: Anivias Ultimate is one of the most versatile ultimates in LoL. With a very low CD and a Mana Pr. Sec. cost instead of a static cost, you will find yourself using this ability on almost all fights. It is devastating damage in team clashes and can take out a creep wave as fast as a garens judgement. If you are very low on mana and fleeing, using this right behind yourself might just buy you the time to get away. Only remember that this move eats alot on your mana so don't use it too recklessly. Try to never go below 50% mana from using this on a creepwave, unless you are pushing for ending the game.

With the recent change to this, keeping this up isn't as mana intensive as before which is great in teamfights - However just using it once is VERY hurting on your mana during early and midgame. Even when you have your blue buff if you use this too often as a quick tap, then you WILL go oom. This makes your midgame a tad weaker, but you are still insanely strong in mid, so just play wise and don't go oom from quick using it, leave it on some more instead.
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Summoner Spell Explanations

Flash: Flash is just too good to miss out on, this will make you able to do the flash+Flash Frost combo for a secure stun. And this will make you able to make epic getaways over walls and so on, just overall a too good spell to not take.

Ghost: You are squishy, you can kite, you will get focused and you need to survive. Ghost helps you so much throughout the game with running from fights, kiting and chasing.

Considerable Summoner Spells


Ignite: Ignite is really only good for a very secure FB and ofc to counter some champs such as Mundo but generally ghost is better, never swap out your flash for this or anything else really.
Clarity: Clarity completely becomes almost useless late/mid game, however it is a very strong spell earlygame to be able to harass much more - But if you really NEED this then I would have to say that you are doing something wrong.
Teleport: Some people like Teleport, it have it's uses - I used to use it and you can combo it with your egg by teleporting in egg form. However lately I've just found both ghost and flash much much better. But if you do want this then swap ghost out with it.
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Rune Explanations


Greater Mark of Insight: The best marks for caster dps, these help your earlygame significantly and will keep helping you negating most enemies basic MR to

Greater Seal of Clarity: Anivia is a very mana hungry champ, therefore the best option for her is mana per level seals.

Greater Glyph of Force: AP/lvl glyphs are pretty much the best you can get for Anivia, it helps her when her AP aren't that high in early and mid game and gives that little extra lategame.

Greater Quintessence of Fortitude: Anivia is very squishy especially earlygame, therefore we want these Quints - the HP might not seem like much but it is actually quite abit and helps alot, even after the nerf of them.
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Mastery Explanations

Pretty standard Caster dps build 9/0/21 with points into improving your choice of summoner spells in the utility tree and generally giving you more mobility and utility. Then with 9 points into the offensive tree to get to the 15% spell penetration.

Utility

Tier 1: In tier 1 I've picked up Perserverence and Haste for the obvious improvement in buffing my Ghost and the less obvious reason in giving myself that tiny bit more of Mp/5 for early and mid game for the times when you don't have golem. You need this more than good hands mainly because of your passive!

Tier 2: Awareness, more XP faster leveling, getting ulti faster, outleveling you enemies - nuff said.

Tier 3: Anivia is still a mana hungry champ, therefore Meditation - Utility Mastery should be pretty obvious aswell, because the longer you have golem the longer you can have "unlimited" mana.

Tier 4: Movement speed is great as anivia is quite slow from her base MS, Blink of an Eye to improve Flash for obvious reasons.

Tier 5: CDR is great on Anivia and for only 3 points we get 6% - Yes please!

Tier 6: The final mastery in Utility is Presence of the master - Pretty much all it does is makes you able to use your summoner spells more often. And we don't mind that at all!

Offensive

Tier 1: 3 points into more AP/lvl which is good, 1 point into crit as a filler.

Tier 2: 4 points into CDR, we still like CDR very much.

Tier 3: 1 point into Archaic Knowledge - This is the only reason we go for the 9 points into offensive. This coupled with your marks and Sorc boots makes you able to ignore most enemies base MR throughout the whole game.
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Core Item Build Sequence


Purchase Order

You will want to start the game by buying a Sapphire Crystal and 2x Health Potion. This helps your earlygame ALOT by giving you more mana to use your abilities and better survival from the health potions.

Then the first time you go B usually buy Boots of Speed and preferably getting a Ruby Crystal aswell. Some games I might skip boots and go for Catalyst the ProtectorCatalyst the Protector early for the mana health and passive advantage, but usually you will want the speed from Boots of Speed to make you able to faster setup your combo.

Most games the 2nd time you go B you will be able to afford upgrading your Boots of Speed to Sorcerer's Shoes. If you had earlier gotten catalyst it might be worth it to actually go for Rod of Ages before getting your finished Sorcerer's Shoes if you get it before the 15 minutes mark you've done well and should as such go for Rod of Ages seeing as you will then have it's fulll power up much much earlier!

Afterwards depending on how the game is going you will want to be building the Tear of the GodessTear of the Godess for your Archangel's Staff but some games you might want to rush for getting Needlessly Large Rod to make into either Rabadon's Deathcap for more AP or Zhonya's Hourglass for the active if you are getting focused alot. After the first of those 2 buy another Needlessly Large Rod and make into whichever of those 2 you didn't get in the first place if the game is progressing well.

The next thing you will be buying will most likely be a Negatron Cloak for the MR so your opponent's casters won't be able to take you out as easy as you can take them (unless ofc they have a **** ton of Magic Pen!) and then work against either getting Banshee's Veil if you are having trouble staying alive, or if you are doing great and owning your enemy team then get Abyssal Scepter for even more damage!

By this point the game should be won pretty much, but if you have any spare gold then get Elixir of Fortitude, Elixir of Brilliance and Oracle's Elixir if you feel like it.

Remember that if your early/midgame are getting f*cked up somehow. Then you might want to just keep your tear and rush for some more defensive items to get back into the game. Getting Banshee's Veil earlier will help you survive ganks by the passive, the increased HP and MR and can be a very viable option if your game isn't going too great.
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Item discussion/Justification

So here I will explain why I've chosen the items I have in my main build aswell as explaining something about some other choices you could make when picking items and why I haven't chosen them.

Core Items

Rod of Ages: You get this item for many reasons, first of all it gives you quite a bunch of AP which you really need, 2nd of all you get some much needed health as she is very squishy and mana to server your mana hunger. Getting this item first is very crucial as it takes 10 minutes before it have reached it's full power so the earlier you
get it the earlier will you have the full power of it.

Archangel's Staff: Ahh this one is great, just really really great! It is such an awesome item and it's for that reason that alot of people get this first over RoA - I do not find that to be a good idea as the only thing this gives is Mana and AP. Even though it gives a TON of mana it still gives no health or survivability stats at all and as Anivia you need the health and survivability from RoA. However you should still get this as it is still an awesome item throughout the entire game, it will help you keep mana enough to be able to keep on fighting, farming and pushing. And it will help your AP do quite a big hop when you get this paired with RoA.

Rabadon's Deathcap: This item is simply amazing and a must have for any AP carry, first of all it gives the biggest amount of flat AP from one single item, 2nd it's passive is so insanely powerful "30% increased AP" - When you get this item you will find yourself sitting close to or above 400 AP with just that RoA and Archangel's Staff. This is a must buy for almost EVERY game!

Zhonya's Hourglass: A really great item, it gives the 2nd highest amount of AP from a single item, a good amount of armor and an pretty useful active. The active can REALLY be a lifesaver if used at the right time and if nothing else it buys you another 2 seconds to bring havoc to your opponents. I would get this after Rabadon's in most games unless you are getting hard focused or they have alot of physical damage.

Abyssal Scepter: A fantastic item which gives a good amount of AP, MR and a really great passive which basically translates into a flat 20 Mpen. Those 20 Mpen can really go a long way lategame when your opponents have stacked a tiny bit of MR, and along with the MR you get from this item yourself, this is yet another item that will be useful for almost every game - this item especially shines really well when on team with other AP champs aswell as the passive is an aura and doesn't only apply to yourself.

Situationally useful Items

Void Staff: A great item which gives a good amount of AP and a HUGE amount of Mpen for a very little amount of gold. I do not get this item unless my opponents are very heavy on MR stacking though as most of the time I will have gotten my Sorcerer's Shoes which is mostly enough paired with Abyssal Scepter and your masteries.

Deathfire Grasp:Another great item, if you find yourself having a hard time against that 5k HP Mundo who have no MR at all, then you might want to consider getting this. The active effect of this ability is what we REALLY want to get - However both the 60 AP and the 15% CDR isn't bad at all to have but it is a pretty costly item for what amount of AP and CDR it gives so for the most part you should only get this item if you find yourself in need of the active.

Will of the Ancients: A fine item but it doesn't really fit Anivia. The spell vamp is pretty OK but you don't really "need" it for the most part, and for that reason this is not a very great item on Anivia. If you find yourself in a team of only AP champs and none of you have this then you could consider getting this as the aura will help all of you alot and thus making it worth it. But mostly you will still not be the one getting this, and you should try and make someone else on your team get it.

Lich Bane: If you are literally owning the f*ck out of your enemies then just get this badboy instead of Abyssal Scepter or Zhonya's Hourglass depending on what your enemy team are made of (mostly I would keep Zhonya's for the active tho). If you have about 500 AP and then get this baby, then say hello to 1500 damage burst when you do your R+E combo!

Items to NOT get!

First of all do not get any items I have not listed here. There is a reason why they aren't listed!

Mejai's Soulstealer: I do not get this item primarily because if you do get it, you will make yourself a focus target of the enemy team. And if you cannot preserve and get stacks you will have wasted gold that you need for the rest of your item build. Some people can make this work on Anivia, and I can see the potentional of it working very well with her passive. However I am not a fan of Snowballing items and they are really too unreliable to get in most games. If you do want to get this though I would get it after Catalyst and your Boots but I would make 100% sure that the game is going in my teams favor before getting it. But mostly I would not get this as I don't find it to be worth it.

Morello's Evil Tome: This is an OK item on Anivia but mostly you shouldn't get it as it isn't really worth the gold, reason for it no being too great is that it adds nothing but AP, CDR and a tiny bit of MP/5. All are stats we can use, but mostly this is a "balanced" item which means it doesn't give a huge amount of AP and we need to get much more than we could use the CDR and slightly low amount of AP from this item. And if you really want CDR, AP and Mp/5 then Deathfire Grasp would probably be the better choice due to the active ability.

Rylai's Crystal Scepter: This is just a big NO! On other casters you get this for the slow on your spells, Anivia already have a slow on 2/3 of her damaging spells - If your opponents are getting away and this would help that then you are doing something wrong! The AP and health are both good, but not for the price you pay for it compared to alot other items. If I ever see any one of you getting this on Anivia then I will personally make you less manly to put it nicely. If you really want health then get a Banshee's Veil or a Sunfire Cape - NEVER get this on Anivia!

Defensive Items

Banshee's Veil: As explained before this item is great on Anivia and could be gotten anytime during the game when you feel you need it. No matter what this item is never a waste and will always help you when you get it. (If for nothing else then they might not want to instantly target you with their CC's as you would not be affected by it due to the passive effect on it). And along with that it also gives you some very useful MR, Health and Mana - Overall just a very great defensive item on Anivia.

Frozen Heart: Ok, this is abit more of a VERY situational item. In the case that your whole team is getting pretty much OWNED by a bunch of AA Champs such as Yi, Tryn, Ashe etc. Then I would consider getting this item. It gives you 99 armor which in itself helps alot, gives you 20% CDR which is good because it makes you able to use your spells more often. Then it gives a heap of 500 mana which translated too gives you about 15 AP from your Archangel's Staff and then the big thing here is it gives you an aura which slows nearby enemies attackspeed by 25% - That aura stacks with your ult! Shutdown anyone?

But most of the time Anivia isn't the best champ for getting this item. But sometimes she might be the most viable for it (in the case that your tank is a Rumble for instance the Frozen Heart really wouldn't be worth much to him). Then you are probably one of the better champs to get this item.

Sunfire Cape: Now you might look strangely at me telling me this isn't a good item for Anivia, but lets look at this item abit more closely - It gives a good amount of armor to counter those pesky AD champs and a big chunk of health for a relatively cheap price. The passive isn't really amazing for Anivia but it will still help whenever you get caught in the middle of a teamfight. I do not get this item often, but if I find myself having a hard time surviving burst AD champs then this will probably be my choice of survival item instead of Banshee's Veil or Abyssal Scepter - If I am getting killed by Auto Attackers I will opt for getting Frozen Heart instead to counter them more effectively.


What boots to get?

There are 6 different kinds of boots I use on Anivia, all can have their uses for Anivia though some are quite better than the rest but now I will quickly tell what each and every one of them are useful for.

Mercury's Treads: Whenever you meet that pesky team where they have 3 stuns and 2 silences - then you really might want to consider getting those 35% less duration on all those CC's really help alot when facing a CC heavy team. These boots will alot of times be pretty much your standard boots in every game when you meet organized teams with good balance between AP and AD and CC's.

Boots of Swiftness: If you find yourself just owning your opponents but that they all have a **** ton of movementspeed you might consider getting these boots. However I find that you should really be able to do with some other boots no matter what, but some highly rated people have used these with great success (bigfatjiji for instance). Most of the time though you will want some other boots as these only gives MS and nothing else.

Ninja Tabi: If your opponents teams consist of 4 or 5 AD carries, then getting these will ALWAYS be your best choice - the 12% dodge is really big against them, that and the little amount of armor will help you survive for much longer.

Boots of Mobility: If you find yourself Roaming most of the game then these will probably be your best choice, however most of the time you will want something else as these just like Boots of Swiftness only give you MS and nothing else. I used to use these when I was still learning Anivia and low level, but after reaching level 30 and starting to get much better with her I simply found them to be far less effective than most other boots. But you can still get them if you feel like it, they aren't all that bad.

Ionian Boots of Lucidity: This is a VERY interesting choice of boots and they work very well on Anivia - Especially in my build as I don't have any CDR apart from the 9% from masteries and at the times when I have blue buff. They especially help you alot lategame however if your opponents are all getting Mercs or other single pieces of MR items, then purely damage wise they will get outshined by Sorcerer's Shoes. I usually get this if they don't get any MR at all (meaning not even Mercs) for even more spam of my skills.

Sorcerer's Shoes: Your usual choice of boots, these are from a purely damage PoV the best boots for Anivia. They give 20 Mpen which is actually quite alot especially earlygame when most people haven't gotten any MR yet, lategame aswell they will help you alot if or when your opponents start stacking MR to counter you. These along with your Mpen marks and Archaic Knowledge from masteries makes you able to ignore most base MR of a champ.
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Laning & Play Style

Anivia is a beastly mid champ, one of the strongest in the game actually and should therefore ALWAYS go mid! But that is of course only if you know how to play her. Your role on the team should ofc be to deal as much damage as possible, but also make sure you use your CC at the right places and times. You should be the one coming in when the teamfight have started and then nuking the **** outta their support/squishie while controlling their carries with your ult, wall and stun. Never take kills from your carry if it is a secure kill for them, you don't need as much gold as they do to be able to do your job so there is no reason in stealing kills from them. But feel free to take all the other kills you can get from your other teammates, though never forget your role on the team - You are not the main carry!
Early Game Phase


Anivia's earlygame is something you need to get used to, especially the first 2 levels. For the first 2 levels you won't be able to do much, almost anything at all actually - so in that time you want to try and last hit as much as possible. Now THAT isn't easy as Anivia either, because she is an caster her auto attacks doesn't deal much damage and is extremely slow. That along with her very weird and slow attack animation makes last hitting with her a bit of a challenge. But try to wait till the creeps are about 2/5 health before clicking it to start attacking if it is taking much damage from you creeps. And if the creep isn't taking much damage (maybe from 1 of your caster creeps attacking it) then try and wait till it is about 1/5 of it's health left before clicking it to start attacking. This should make sure that you get quite some last hits, and don't be too afraid of getting harrassed - You bought 2 healtpots for a reason, would be pretty stupid if you would never need them wouldn't it? xD (jk here but tbh I find myself only needing them for the case where I get harrased by fx. Miss Fortunes Double up.
Anivia's earlygame ends around level 6-8 when you get your RoA or get Blue Buff the first time.

Mid Game Phase


Midgame is Anivia's time to shine, it starts around level 6-8 when you hopefully have gotten your RoA and get the Blue buff first time.
This is the time where you always got to do something! Never waste time waiting for creeps - you can clear a creepwave in no time, and if you have blue you won't even go OOM from it!
Push when you have the time for it, whenever you see an opportunity to gank - Go for it!
If the whole enemy team are MIA then keep pushing and killing safe stuff (your own jungle is mostly safe) but make sure you don't push too far or get baited into a gank. If you have alot of gold then that might aswell be a good time to go back and buy your tear/archangel's.
Whenever there is a teamfight remember to participate in it but, never initiate a teamfight yourself - You are far too squishy to initiate!
For Anivia midgame could possibly be the last part of the game, she is so strong midgame that she can really control an entire match. But usually midgame ends around level 15-18 depending on when the OTHER teams carries get their items and start shining - Then midgame is over for Anivia and the biggest challenge lies ahead.

Late Game Phase


Anivia's lategame starts as explained before when the other teams carries starts to really get into the game. But to put a level on it it's around level 15-18 depending on how many kills they've gotten, how well they've farmed etc. In lategame Anivia mostly goes from being a VERY dominating champ who could absolutely destroy just about anything within seconds - to being still a powerful nuker, but moreso of a very strong CC/Supporter. In lategame you should have atleast 400 AP and be able to dish out quite a hurt, however you will once again feel VERY squishy and from now on, almost no matter what your egg won't save you unless you get away from the enemies. A single champ no matter how bad they are or have played would probably be able to kill off you while in egg form, perhaps the only exception for this would be Soraka but she wouldn't be able to kill you 1v1 either way so she is pretty much out of the question.

This sounds bad for Anivia, and it indeed is aswell - you are gonna mostly gonna be an easy target as soon as you are not with your team BUT..! This is where you as a Anivia just need to adapt and start playing solely with your team, unless you are a 100% sure you can take another champ 1v1 lategame - Then don't do it!
And even if you know you can do it, then just first think about if it might be a trap or you team might need you for something else. At this point you are no longer that much of a threat, but you will still get targeted often in teamfights. And you will at this point really want to play as if you were a support champ and not initiate too much and definately not get too many kills!
Keep pushing in lategame to kill towers and end the game, but spend your mana wisely - scout for you team with your wall in bushes and make sure you wall at the right time in teamfights. Getting off a stun on half the enemy team is very good if you are able to aswell, but always keep your stun if your opponents are packing champs like Malzahar and Nunu to be able to interrupt their ulties.
Aswell should you make sure to put down your Glacial Storm on the enemy teams carries, those 20% AS reduction really helps alot at this point. And just because you are not supposed to get too many kills at this point, doesn't mean you should let ANYONE away with those 50-100 hp. Go for the kill if you are sure you can get it without dying and that your carry isn't going for it, a dead enemy and a kill more for you, is ofc better than letting them getting away. However still keep the "support" role in mind when doing this, if it's the decision between you getting 1 kill and your whole team getting whooped, then you let that lucker get away and help your team.
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Closing

Ok, so this was my very first guide on Mobafire - I hope it will help some people becoming better at playing the beastly (and somehow OP) champ which is Anivia. She was my "first" champ maybe apart from Soraka, but she was definately ever since beta one of my favorite champs!
I am not thereby the best or even one of the best Anivia players ever, but I do think I am doing something right when I rarely lose games as Anivia. So this is pretty much it, thank you for reading or watching my guide, give me any comment you'd like and I will come right back here to answer your comments and/or questions.
Oh and because people like this kind of stuff, I am hereby showing a picture of a game where I from the very start of the game literally owned the whole enemy team!
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Scoreboards/Screenshots

I thought I could aswell add in some pictures simply to "prove" that the build and guide actually works. (atleast for me it does)
This was my 2nd ranked game ever, and I practically carried my team ending up doing about 50k more damage than the 2nd highest in the whole game. I was very happy with that game, and I choose Mercury's Treads over Sorcerer's Shoes because of a VERY CC heavy team so they were pretty much a must in that game.

(Oh and simply ignore the other games, it's Swain free week so I have been fooling around with him alot this week! ^^)
This was before I was level 30 with proper runes etc. and ontop of that I had some games with very terrible teammates. Though the 0/3/1 game was my "fault" as I kept DCing throughout the game.

If you have any SSes of good games with my guide/build feel very free to add them as a comment and I will add them in here.
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To do list

- Test more items (Specifically Morello's Evil Tome and some more defensive items).DONE!

- Reread it all to fix ALL grammatic/typing mistakes there might be. DONE!(As good as I was able to, need to have someone else read through it for mistakes.)

- Add a list of usually annoying champs to be against.

- Add another item section with item explanations/discussions.DONE!

- Update the overall layout of the the guide.DONE!
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FAQs

I will keep this here for whatever good questions I might get from comments.
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