Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
![](https://www.gravatar.com/avatar/a7f293fe4eeff62a990c7c2dd66eff25.jpg?s=128&d=http%3A%2F%2Fwww.mobafire.com%2Fimages%2Fnoavatar.png)
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
![](/images/mf-thumb-icon.png)
I didn't like this Guide
![](/images/mf-thumb-icon.png)
![](/images/mf-thumb-icon.png)
![](/images/mf-thumb-icon.png)
![](/images/guides/vote-popup-heart.png)
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Flash
Ignite
Ability Order
Pyromania (PASSIVE)
Annie Passive Ability
Introduction
![](/images/spacer.png)
Annie is a solid AP carry champion, that has a great AoE stun that does a LOT of damage. You'll learn more about that later.
With her price tag dropped to 450, she's probably going to be played a lot more. Hopefully this guide will explain how to play her effectively.
Pros:
Cons:
- Has a passive that gives potential of an AoE Stun
- Easy last hitting with
Disintegrate
- Not mana-hungry
- Dominates lane easily with huge early game power
- Has nice skins
Cons:
- Focused
- Banned often in ranked
- Squishy EARLY game
- Annoying voice ):
Remember, items should ALWAYS change depending on how the game goes on, so I'll provide a lot of choices.
Solo Lane
and 3
for sustainability
Duo Lane
for power
(catalyst the protector)
Explanation : If you take the catalyst, don't get either doran's ring. The catalyst will give more than enough sustain. While it may seem weird to get two
Doran's Ring, they really help with early game. The 100 HP , mana regen and AP all help Annie a great deal, as I don't build a catalyst protector.
Sorcerer's Shoes provides you with a nice 20 Magic Pen. Getting a
Rabadon's Deathcap earlier than others really gives you an advantage. Make sure to build the
Needlessly Large Rod first in the Rabadon for the 80 AP chunk.
/
(
)
Explanation : The
Rod of Ages, if you took one, gives a nice chunk of HP and AP, which is a great item for Annie, being a bulky caster during late game.
Abyssal Mask gives a great negative aura of lowering opponents mres by 20, so it also helps your teammates, and gives a good mres bonus to yourself. BUT, if they have a
Force of Nature , or are stacking Mres in a different form, get a
Void Staff instead.
Zhonya's Hourglass's active can REALLY save your life when used in combination with flash. The AP and Armor bonus is just the sprinkles on top. Finally,
Banshee's Veil just helps with survivability in general.
Alternatives or Other Good Items :
sight ward For 75 gold, it can save your life from a gank, which would otherwise put you in a big disadvantage in your lane.
Do you have 250+ extra gold? Pick up this and it'll help your damage.
If you're doing really well, and you're confident that you'll continue being amazing, grab this.
This would be rare to build, but if they have a 4 man stun combo, the tenacity would be nice to have.
If they stack Mres, get this. The 40% Magic Penetration is great and it's cheap. Substitute
Abyssal Mask
If you're a fan of this, go for it. Assuming you have your items built up, you can be hitting for 500+ with your auto attacks with the Unique passive of Lich Bane.
On the chance you can't get blue buff, get this for the nice 20% CDR bonus.
Do you want spellvamp? This is practically your only choice except for
Hextech Gunblade which isn't ideal for Annie (unless you're building Attack Damage Annie, don't do it unless you're having fun in a premade). It also gives a nice aura that your team will benefit from if it has some other AP damage dealers.
If you REALLY want it, but I wouldn't recommend it too much. But if you are so heavily focused on and you want it, go ahead. Replace
Banshee's Veil
If you have a really mean Karthus or LeBlanc or any other scary AP carry in your lane, you can rush one of these to shut them down pretty effectively. Plus it builds into
Abyssal Mask
Starting Items
Solo Lane
![](/images/spacer.png)
![](/images/spacer.png)
Duo Lane
![](/images/spacer.png)
Core
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
Explanation : If you take the catalyst, don't get either doran's ring. The catalyst will give more than enough sustain. While it may seem weird to get two
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
Typical Final Build
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
Explanation : The
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
Alternatives or Other Good Items :
sight ward For 75 gold, it can save your life from a gank, which would otherwise put you in a big disadvantage in your lane.
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
- This is what makes Annie viable. The potential to cast AoE stuns, in addition to huge burst is insane. This will be heavily depended on in your combos. You can charge it with your
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
- <3 This is sort of the scariest *** nuke that Annie has, asides from
![](/images/spacer.png)
It has a HECK of a short cooldown, so you can last hit minions all you want with no mana lost.
![](/images/spacer.png)
Incinerate is good way to charge your stun up in the base, and a good skill if you want to stun a group of enemies at once. I use it to follow up my skill combo as well.
![](/images/spacer.png)
- This skill can come in handy, just for that extra armor and magic resist. Its helpful when charging
![](/images/spacer.png)
![](/images/spacer.png)
Tibbers lasts 45 seconds and continually deals 35 (+) magic damage to surrounding enemies. In Addition, Tibbers gains additional Health, Armor, Magic Resist, and Attack Damage for each rank.
- Annie summons a fricken massive bear that deals more damage with his autoattacks than a Level 1 Caitlyn ):< ALWAYS use this with
![](/images/spacer.png)
*Note that in times of escape never stop casting for your stun, even if you have to use
![](/images/spacer.png)
![](/images/spacer.png)
ZE DEADLY COMBO
In game, your combo starts with a fully charged
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
Always open with Tibbers, because of his effect similar to a
![](/images/spacer.png)
If you're not level 6 yet, then just have a
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
So basically,
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
**If you really want, you could start with W and charge your stun in the fountain. You can smack your enemies in the face with an AoE stun, but really I find its easier to just start with Q.
I like to run
and
on Annie, simply because they pair up well with their skill combo. You can use flash to escape team fights when you're low, but also in an offensive manner. Just flash,
Summon: Tibbers +
Pyromania and follow up with your usual combo. If they're still not dead, stab them with
Ignite.
This is a viable choice if your having trouble chasing or getting away from enemies. Take it instead of
Flash if that's your cup of tea.
If you want, you can take this instead of ignite, it'll let you throw a few more spells.
This can help you in any fight, it's not something people expect when fighting you. However, it's simply outclassed by other spells. But if either your choices are limited in summoner spells, or that your new to this game or Annie, consider taking this as a bit of extra help.
While this spell has its uses, other spells are just to invaluable to pass up for this. But if you really LOVE having the mobility with teleport, then feel free to take it.
This could help, but you should avoid getting stunned,slowed, etc in the first place. But no one can go without getting stunned at least once, so it has its uses.
As helpful as this spell is, let your tank/support take it.
Again, this spell is invaluable, it's just not to be carried by you.
Ehhhh. Annie isn't very mana hungry, especially because her
Disintegrate restores your mana when you last hit. But if you like to spam creep waves with
Incinerate a lot early game, or you like to harrass the enemy champion over and over again, go ahead, take clarity. I don't strongly recommend though.
Asides from jungling, its main use is to smite minions. That's not very helpful, and Annie cant jungle. Avoid.
Very little use compared to other spells you could take. The cooldown is ridiculously high, pass.
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
Other Good Spells :
![](/images/spacer.png)
This is a viable choice if your having trouble chasing or getting away from enemies. Take it instead of
![](/images/spacer.png)
![](/images/spacer.png)
If you want, you can take this instead of ignite, it'll let you throw a few more spells.
Not quite ideal, but reasonable
![](/images/spacer.png)
This can help you in any fight, it's not something people expect when fighting you. However, it's simply outclassed by other spells. But if either your choices are limited in summoner spells, or that your new to this game or Annie, consider taking this as a bit of extra help.
![](/images/spacer.png)
While this spell has its uses, other spells are just to invaluable to pass up for this. But if you really LOVE having the mobility with teleport, then feel free to take it.
![](/images/spacer.png)
This could help, but you should avoid getting stunned,slowed, etc in the first place. But no one can go without getting stunned at least once, so it has its uses.
Bad Idea.
![](/images/spacer.png)
As helpful as this spell is, let your tank/support take it.
![](/images/spacer.png)
Again, this spell is invaluable, it's just not to be carried by you.
![](/images/spacer.png)
Ehhhh. Annie isn't very mana hungry, especially because her
![](/images/spacer.png)
![](/images/spacer.png)
You're trolling me,right?
![](/images/spacer.png)
Asides from jungling, its main use is to smite minions. That's not very helpful, and Annie cant jungle. Avoid.
![](/images/spacer.png)
Very little use compared to other spells you could take. The cooldown is ridiculously high, pass.
![](/images/spacer.png)
![](/images/spacer.png)
To be honest, I don't like runes that much. BUT, they can impact the game. For Annie, I take..
Greater Mark of Magic Penetration
Greater Seal of Vitality
Greater Glyph of Scaling Ability Power
Greater Quintessence of Ability Power
The
Greater Mark of Magic Penetration will provide much appreciated Magic Penetration, which is standard on pretty much every caster. I wouldn't change this.
The greater seal of vitality provides a good chunk of HP for Annie late game. The reason I took these isntead of
Greater Seal of Scaling Mana Regeneration, is that I don't find mana regen on Annie that useful. But feel free to take those instead if thats what you want.
The
Greater Glyph of Scaling Ability Power provides AP for Annie late game. I dont think there are any other better glyphs for Annie out there, so take these.
The
Greater Quintessence of Ability Power provides you with 15 AP right off the bat. It'll really be helpful when harrassing the enemy. But, you could take
Greater Quintessence of Magic Penetration or
Greater Quintessence of Health if you prefer them.
![](/images/spacer.png)
Greater Seal of Vitality
![](/images/spacer.png)
![](/images/spacer.png)
The
![](/images/spacer.png)
The greater seal of vitality provides a good chunk of HP for Annie late game. The reason I took these isntead of
![](/images/spacer.png)
The
![](/images/spacer.png)
The
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
EARLY GAME
Buy your boots, and three potions and skip on into solo mid lane. BUT, if you are taking a duo lane,grab a Doran's Ring as you have a laning partner to fall back on. You might have to compete for farm, depending on who you are laning with. But still, Annie has good synergy with some champs and a duo lane won't kill your entire game. (It may benefit it, if you are able to get some early game kills with your partner.)
Focus on last hitting creeps with
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
You may get beaten in lane early on by champions with LONGGG ranges like
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
If you've either killed your enemy or they went to recall, look for ganking opportunities in overextended lanes. Annie is a good ganker with
![](/images/spacer.png)
MID GAME
Now the ganks are increasing and the lanes are the distorted. Keep ganking the lanes and just push each lane with your team. Be a bit more cautious though, since there are higher chances of ganks, and in team fights you'll probably be focused. Before a dragon or a team fight, pick up an
![](/images/spacer.png)
END GAME
Remember that your job is to stay back and nuke the enemies, try not to get focused. Annie can be extremely powerful late game, once your fed, your enemies would have probably surrendered already. Before a baron fight or teamfight , pick up an
![](/images/spacer.png)
You must be logged in to comment. Please login or register.