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Udyr Build Guide by Tehqo

Jungle AP ROTdyr Jungle (Highest Winrate)

Jungle AP ROTdyr Jungle (Highest Winrate)

Updated on February 19, 2016
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League of Legends Build Guide Author Tehqo Build Guide By Tehqo 28,234 Views 0 Comments
28,234 Views 0 Comments League of Legends Build Guide Author Tehqo Udyr Build Guide By Tehqo Updated on February 19, 2016
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Spells:

LoL Summoner Spell: Smite

Smite

LoL Summoner Spell: Flash

Flash

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Introduction

not finished...
Hello, my name is Tehqo and this is my magnificent guide to the AP Godyr Jungle. I hope you can learn things from this guide and gain that nice freelo. I was ranked gold in Season 5 (wowsonoob), which means that I wasn't really high up there on the ladder but that won't stop me from teaching you the wayyys...

For now, the guide is still fresh, so there isn't much to it. But if somehow, this guide manages to get popular, I'll even add some videos in for better explanations.

This guide is based on papa Trick's build.



WILL ADD MORE TO THE GUIDE GRADUALLY, PATIENCE ;D
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Runes

Runes




  • Greater Quintessence of Movement Speed: This is a very important part of your runes because these quints will make it possible for you to run at the speed of sound. You'll be able to run from one point of the map to another extremely fast and you can't run straight for the carry during teamfights. These are also great for split pushing and picking off enemy champions. These runes + bear stance + zz'rot + swiftness boots + alacrity = sonic
  • Greater Mark of Attack Speed: The attack speed runes will help proc the Phoenix Stance passive faster. This will be good because that passive is great for wave clear and is your main damage dealing ability.
  • Greater Glyph of Scaling Cooldown Reduction: With your cooldown reduction scaling into the mid-game late-game, you'll be able to spam your bear stance a lot to gain speed. This will help you travel around the map faster with your Movement Speed Quints.

    Not only that but you can also spam your other abilities to proc sheen on turrets or to keep yourself alive with Turtle Stance
  • Greater Seal of Armor: I don't think I need to explain this. ;)
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Masteries

Mastery Explanations
*Why not go Thunderlord's Decree? It's OP.*

Well, to be completely honest... Thunderlord's Decree is complete trash on . The only good keystone for jungle right now is . Just bare with me for a second alright?


space
Resolve Tree

Tier 1 // You'll want this because it helps you soak up some damage during early game fights. It gives both armor and magic resistance.

Tier 2 // This one is a must have, since it gives you extra movement speed ON TOP of your movement speed quintessences. Basically you'll be a faster Sonic

Tier 3 // This mastery gives you a bonus for shield, heals, regenaration, and life steal. You know what that means? That's right, it means your is stronger than it usually is. The shield for it is increased and the life steal on it is also increased. Why wouldn't you take this mastery?

Tier 4 // is really good on Udyr when using this build. When you play this build, your goal is to distract the other team, get objectives, or just plain out go all in. When doing that sort of thing, the other team will focusing you hard. When that happens you better hope that this thing activates to save you from dying.

Tier 5 // is soooooooo goooood. On other champions (except ), you would usually want to build when against a lot of CC. But with this mastery in your grasp, you won't even be needing those boots.

Tier 6 // Is probably the best keystone to get on Udyr at the moment. You literally get tankier the more you farm. What does Udyr do the most? That's right, he farms so hard that he outfarms his ADC.


space
Cunning Tree

Tier 1 // Remember that movement speed I was talking about? Here's more :)

Tier 2 // You're jungling and you're most likely going to want to keep your jungle buffs a little longer. That's what this mastery is for. I doubt you can use any of the other masteries in tier 2 since they hardly benefit you.

Tier 3 // As you'll be spamming your abilities quite a lot. This mastery will help you regain the mana you've wasted. Slow but efficient. and in the jungle will make you regen your mana at a crazy pace.

Tier 4 // I just really didn't see a point in getting . This mastery will help you push the lane out after a successful gank I guess.
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Skills/Abilities

To make things simple, I won't make the explanations complicated and I'll get straight the the point with each ability. I will also be explaining when and how to use them.
Monkey's Agility
Basically, by using your abilities, you'll be granted extra movement speed and attack speed.
With this passive, you can siege towers easily by spamming abilities (to gain attack speed) and procing your sheen by spamming your abilities. This can also help you escape from sticky situations by spamming and .

Tiger Stance
This skill basically makes you gain attack speed and do extra AD damage.
You can use this to get objectives (towers) faster. You will usually be maxing this skill last because it really has no other use for this type of build other than that.

Turtle Stance
This skill basically gives you a nice shield and some life steal to go along with it.
Use this to soak in damage and/or get health back. You'll be maxing this second because it is extremely useful. You usually manage to live from intense fights because of this ability

Bear Stance
This skill basically makes you run faster and lets you stun people with auto-attacks.
You will be using this skill a lot to get around the map quickly since it gives you a ton of movement speed. You'll also want to run straight to the carry during the teamfight with to instantly stun them. Make sure you use first before going in since it will help you soak in some damage. You'll be maxing this 3rd.

Phoenix Stance
You shoot hot fire. but I'm not a rapper
You will be maxing this ability first because it is your main damage dealer. It has great wave clear and does a pretty decent amount of damage when building AP. You'll want to take advantage of the Double Fire combo. More on that later on...
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Pros / Cons

Pros

+ Great at getting objectives.
+ Runs extremely fast.
+ Doesn't die.
+ Auto-attack stun
With this build, you'll be capable of using Udyr to the fullest. Other builds propose going a carry build, others propose going a tank build. When you go a carry build, you do a lot of damage but die easily. When you go a tank build, you barely do any damage but you don't die that easily. With this build, you'll be capable of doing big damages and you'll be super tanky. With the + + + you'll be the fastest champion on the rift. You'll be sieging towers left and right.

Cons

+ Less Ganks
+ Will sometimes not let your lanes farm
+ You might get flamed at.
+ Team won't go with the flow.
When playing ROTdyr, your goal is to get objectives. The way this works is : you're split pushing a lane alone while the rest of your team is grouped together in another lane. The enemy team will have 2 choices when that happens. They either try to stop you or your team. That is a good thing because it puts the enemies in a state of confusion. The bad part about all of this is that your team will sometimes follow you around because they want to group. Also, whenever you want to pressure a lane by using the rot will be taking your allies' farm.
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Jungle Clear

There are only 2 jungle clears that I would recommend you to use.
Option 1


Smite Gromp and Smite Red

Video Soon!

Option 2


Smite Gromp and Smite Red

Video Soon!
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Items

Items


Item Sequence

Stalker's Blade - Runic Echoes 2500
Zz'Rot Portal 2700
Trinity Force 3333
Thornmail 2450
Maw of Malmortius 3100
Boots of Swiftness - Alacrity 1350

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Item Choices

EXPLANATION ITEM ITEM ITEM ITEM
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League of Legends Build Guide Author Tehqo
Tehqo Udyr Guide
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AP ROTdyr Jungle (Highest Winrate)

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