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Choose Champion Build:
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Top
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Jungler
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What's Taric support?Bonus
Introduction
FUTURE UPDATE TO MID(AP BUILD) WILL BE INTRODUCED LATER IF IT'S AS VIABLE AS OTHER MIDS
Why play with these specs rather than a full ap build?
Well if we had to compare ap taric with any other ap champions. There's one thing he lacks which is range and mobility. Fizz for example is a extremely strong melee burster and has mobility to make up for the close range attacks. Ahri as another example is both mobile,has charm and good range damage. Xerath for another example is just this Siege tank that blasts you from afar. So if you're gonna be going AP burster taric, I really don't think thats a good idea considering the fact after you use all your skills what are you gonna do next? Wait for your cds to recharge? While on this spec you use up all your skills(which will do less burst damage up front) but will all you to do more damage afterwards when auto-attacking. That's why I think going pure ap taric isnt a good idea unless if you're confident against a team that has at least 3 low base health champions.
PROS
GOOD SUSTAIN
GOOD BURST
new passive=on par/or better with felllow top laners
Provides a free aegis lategame plus damage aura
Tanky yet scary in terms of damage
Jack of all Trades
Can play all roles except ADC
Is a ****ing bully!
Has the element of surprise...no literally..
CONS
Can have a tough time in lane against fellow sustainers
Weak against healing reduction
Experience needed to play varying on situations
Item Dependent
True damage spells negates his high armor
GOOD SUSTAIN
GOOD BURST
new passive=on par/or better with felllow top laners
Provides a free aegis lategame plus damage aura
Tanky yet scary in terms of damage
Jack of all Trades
Can play all roles except ADC
Is a ****ing bully!
Has the element of surprise...no literally..
CONS
Can have a tough time in lane against fellow sustainers
Weak against healing reduction
Experience needed to play varying on situations
Item Dependent
True damage spells negates his high armor







WHAT MAKES HIS SKILLS SO GREAT
Gemcraft Passive:The main reason why Taric excels at being top and jungle better than before. It's simply like an auto attk ryze ability. There a numerous items that help synergizes. Such as frozen heart since it gives mana and a lot of armor meaning both damage,mana and defense at the same time=genius. 2% of your mana is done in damage but becomes doubled to 4% when auto attacking champions making it better than a muramana. Best thing is it doesnt consume your mana and is based on your maximum rather than your current. Meaning getting attk speed also benefits this greatly.
Imbued: At max CDR this will have around a 9.8 second cooldown. Not only that it's like a ryze passive also. one basic attack on a creep=1 second cdr but if you're auto attking a champion it gives 3. So by late game you're Q will be up every 2.5seconds or so. Plus the fact that it heals 140% to yourself makes it even better. You can get a lot more AP for the 80% ratio but you'll get a lot less proc off and a lot less sustained damage too.
Shatter:The bread and butter of what makes taric so dam strong aside from his new passive. It gives you base 30 armor when its not on CDR but also gives an additional 12% of your armor increase as an aura even when it's on CDR so when you use shatter it just loses the base 30 armor but you'll still be gaining the 12% of your current armor. The fact that it scales off armor and AP makes it so you can get a lot of armor and be tanky as hell while getting just a little ap to make it like a quick burst that reduces enemy armor by 30 also. MAX CDR makes it so that it's up every 6 seconds meaning the enemy will have a whooping reduced 30 armor 1/4 of the time making it easier for your ADCs.
Dazzle:What can i say.....what's not to like about this skill.....A long range lock on stun is just ridicuous which makes it even more easier for junglers as it can be compared to Amumu's Q. It's locked on meaning no aim and guaranteed stun unlike amumu. It'll be up every 6 seconds and while in a team fight that makes it even more useful than most stuns compared to a bandage toss( unit collision and chance at missing)or a TF gold card(you have to wait for it to rotate and might screw up by clicking too early or too late and get a red or blue). The closer you are, the more it hurts and since you'll be permaslowing(Trinity force)/stunning most the time it'll always do it max dmg and they'll NEVER and I mean never get away(unless if they have cleanse,flash or he's an olaf!)most of the time anyways. Don't Quote me on it!
RADIANCE: THESE GEMS ARE TRULY TRULY OUTRAGEOUS. Not only does this skill give you a 70 AD and ability power at max rank, it also does a 350+ instant burst every 36 seconds at MAX CDR. The 70 ad/ap last 10 seconds so it'll almost be like it's up 1/3 of the time. If the fight prolongs long enough it can even be used twice or 3 times but will most likely end in the first 10-20 seconds since taric's burst,sustained dmg and tankiness is just so beneficial to the team(unless the other team is fed you know!)
How do you usually start my skills off?
I usually start off with E because you never know when you'll get early ganked and it can be a great escape at lvl 1. I dont get heal or shatter first is because of the fact that most level ones dont do that much at the start anyways and it can be healed back up easily at lvl 2 or 3. Plus stun can disengage or engage for an early gank. Why do I max W first over Q or E? Like i stated previously that W not only gives you defense but also if you a quick burst of offensive damage. At lvl 2 if people ever try to engage they will most likely lose due to the fact I got so much armor and bonus attk damage/ap runes/masteries. Q or E is personal preference and based on situations, if you're against a vladimir or chogath or just someone that have just as much sustain as you in general it is probably wise to get more points in Q before E. Since E's stun time(foesnt change) and damage is based on distance, I usually max this Last if the game is pretty even and max Q first. If you're extremely ahead and having no problems with keeping your health up than it's much more wise to invest more points in E so you can help you and your team to snowball out of control. Scaling HP and max on armor to maximize W and late game sustainability. You can get Magic resist or a hybrid split between the two if you feel like you'll die quickly from an AP heavy team.
Your standard E>R>W combo is just outrageous. The R will increase your damage for your W. This combo pretty self explanatory as it's to catch people.
When you're in bush R>W when they in melee range then wait til they run then use E or just use E and wait for cooldown to refresh.





How do you usually start my skills off?
I usually start off with E because you never know when you'll get early ganked and it can be a great escape at lvl 1. I dont get heal or shatter first is because of the fact that most level ones dont do that much at the start anyways and it can be healed back up easily at lvl 2 or 3. Plus stun can disengage or engage for an early gank. Why do I max W first over Q or E? Like i stated previously that W not only gives you defense but also if you a quick burst of offensive damage. At lvl 2 if people ever try to engage they will most likely lose due to the fact I got so much armor and bonus attk damage/ap runes/masteries. Q or E is personal preference and based on situations, if you're against a vladimir or chogath or just someone that have just as much sustain as you in general it is probably wise to get more points in Q before E. Since E's stun time(foesnt change) and damage is based on distance, I usually max this Last if the game is pretty even and max Q first. If you're extremely ahead and having no problems with keeping your health up than it's much more wise to invest more points in E so you can help you and your team to snowball out of control. Scaling HP and max on armor to maximize W and late game sustainability. You can get Magic resist or a hybrid split between the two if you feel like you'll die quickly from an AP heavy team.
Your standard E>R>W combo is just outrageous. The R will increase your damage for your W. This combo pretty self explanatory as it's to catch people.
When you're in bush R>W when they in melee range then wait til they run then use E or just use E and wait for cooldown to refresh.




Medium Recommendation:




FORGET LOW LEVEL RECOMMENDATION THERE IS NONE! JUST DONT EVER GET THESE...



What could be more OP than having one support on the team that supports? Having two supports on the team while one supports like a support while the other is a Jack of All Trades except for going into stealth.....Paladins are too manly for that. Stun+mobility boots=easy kill or catch. Heals everybody and having the shortest cooldown while auto attacking for a heal ever that and heals a significantly noticeable amount. An AOE Shatter(damage) that reduces armor(enemy) and gives armor to the team and an AOE Radiance(damage) that provides the best offensive aura in the game providing a whooping 70 ad/ap for yourself and a free 35 ad/ap for the rest of the team in a big radius for once every 36 seconds at max CDR and yes i have to emphasize max cdr everytime so stop asking.. 6 second Cooldown on W and E while chunking them down with autoattacks(hurts just as much as a poppy's Q) ARE TRULY TRULY OUTRAGEOUS.
This is the best option for a top lane to utilize against most AD tops. It proves everything taric needs and synergizes extremely well with early sustain,burst and trading. Also providing a 180 mana by lvl 18 which gives you at around 7-8 damage easily per hit(doesnt seem a lot but combined with muramana it's quite good). Armor pen and scaling AD isnt useful since most of the dmg is from magical despite the fact that you'll be getting more auto attacks in. The auto attacks will also be scaling with magic cause of new revamped passive. You'll get more use out of 4 ad from auto attacking in a few seconds than an extra 4 on max ability power mastery when you use your skills. spellblade is quite obvious it it's free damage from autoattacking. Jungle page is personal preference but I prefer to use this one since it provides more time for me to gank and clear jungle faster. Trust me taric jungle clears pretty fast even without masteries because I tested the different variations out.











If you think you're not tanky enough with your already insane 200+ armor...no i'm not judging you:



For that Ultimate Split Push experience(though a lot more useful in teamfights but can still excel extremely well in split pushing).


Primarily for AP Burst Taric's and not recommended for this build:



Extremely Experimental and Optional:

Jungles quite Fast just Start with W and runes/masteries I suggested. Even without a leash you can start and finish pretty quickly from wolves to blue and all the way to finishing with red. Clears just as fast as most junglers and don't let anybody tell you any differently. Also has a heal as bonus that makes you more sustainable in the jungle but it wont really be used later when you get your items since you;ll be hammering those red/blue with your auto attack in no time. I STRONGLY suggesting getting mobility boots so that you can utilize your long range stun and roam around the map a lot quicker to catch people off unexpectedly. I'll post more on jungling once I get more data.
This section of the guide is incomplete but I can say in late game taric can take on a majority of the top laners due to his spells that give him more stuns/armor shred/heals(cooldown reduced per hit) Will be updating with videos in the future:
Countered
Irelia=True damage negates your High armor and also heals per hit from W/R makes it pretty tough early on. In late game, the fight should be pretty even if you wait to stun her after she used hers and when her W is on. After 6, you'll have a tough time so make sure to make use of your 1-5 for an early lead. She'll be waving clearing just as fast as you and forcing you out if you do reckless engages after 6.
Olaf=once again true damage and the fact that he can vamp while fighting you negates your Q early on so stunning while his W is active also benefits you. Once you're in a hard engage with Olaf who popped his ultimate there is very little chance for you to run unless if you pop ghost and dodge axes.
Chogath=True damage ulti once again and you wont really be able to kill each other in lane. Once he hits six, it's the same for almost a lot of the top laners also. His passive gives him really good sustain and the way to beat a chogath or get an edge is to take advantage of your early game pressure and zone him away from getting cs. If he comes close just do 1 auto attack then use W then autoattack then into a stun with one more auto attack then walk away.
Counters
Wukong:You'll do great against wukong due to the fact that you can stun him to halt his nimbus strike and ultimate if you react fast enough. The best time to use your stun also would be after he used his crushing blow which will reduce your armor by a whooping 30%. The fact that your ultimate and shatter is aoe based, you can take advantage of this and use it even when they used decoy to do an instant burst. Best to take advantage of early game.
Countered



Counters

So the general idea of this guide is to maximize durability,tankiness,cdr,attk speed and balance out the sustain/damage dealt to make the new Taric on par/better than most top laners. The alternate to this build is stacking pure ap instead of attk speed to make use of burst but that's not the point of making use of the new changes to taric's passive. Taric's always been a good top laner but since he's played as support so much people tend to forget the kit he has as an amazing top laner. I have not completely finished this guide yet but I can give you a general idea of the purpose of playing Taric TOP. I will post/update this guide in the future so thanks for reading my guide and please rate even if you don't like the guide! or have some sort of Bias thinking that Taric is still meant to be support since you only and has ever seen him played as a support. THANKS! ^_^
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