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Spells:
Barrier Flash
Barrier
Flash
Items
Champion Build Guide
Introduction
Hello and welcome.
This guide will bring out the fire to cleanse the world.
Brand really fits my personal playing style.
A champion like brand loves ganks so you can bounce the ultimate.
If you can't stand the heat, stay out of the kitchen.
Feel free to ask me any questions on my socials.
Discord
twitch
twitter
Youtube
Donate
Other usefull Guides
This guide will bring out the fire to cleanse the world.
Brand really fits my personal playing style.
A champion like brand loves ganks so you can bounce the ultimate.
If you can't stand the heat, stay out of the kitchen.
Feel free to ask me any questions on my socials.
Discord
twitch
Youtube
Donate
Other usefull Guides
Pro/Cons
Pro | Con |
Requires skill | He's slow |
Huge damage | Squishy |
Mana issues | No dashes |
Damage over time | No big range |
Abilities
Blaze (passive) Each ability applies a stack of Blaze to any target burning 3% of their max health. After stacking Blaze 3 times. the target will detonate and explode after 2 seconds. Advanced Tip: Killing an enemy with blaze restores mana. | |
(Q) Sear Brand launches a fireball dealing damage to the first target hit. Blaze: The target also gets stunned. Speed: 1600 Advanced Tip: use this to catch enemies. | |
(W) Pillar of Flame Brand erupts the area for in flames dealing damage. Blaze: Deals 25% more damage. Advanced Tip: Use this on stunned or slowed enemies. | |
(E) Conflagration Set target enemies on fire and spreads to nearby enemies. Blaze: spread radius is doubled. Advanced Tip: This short cooldown can keep ablaze on a target forever. | |
(R) Pyroclasm Brand launces a bouncing fireball dealing damange and setting targets Blaze Blaze: This ability will slow targets for 25% Advanced Tip: This ability will bounce even if the target is stealthed or invisible. |
Combos
E+W = Conflagration + Pillar of Flame
Farming combo
E+Q+W = Conflagration + Sear + Pillar of Flame
This is your single target combo on a stunned target
Q+E+W = Sear + Conflagration + Pillar of Flame
This is your aoe combo
Farming combo
E+Q+W = Conflagration + Sear + Pillar of Flame
This is your single target combo on a stunned target
Q+E+W = Sear + Conflagration + Pillar of Flame
This is your aoe combo
Gameplay
Early Invade.
You shouldn't always invade.
If you do manage to get a kill, the snowballing will start earlier.
Early Laning Phase.
It's better to just outfarm the opponent. Not die prelvl6 and care for assassins power spikes.
Mid Laning Phase.
The Haunting Guise will stack up to 10% cause of the repeated damage from Blaze.
Helping in the jungle is super important as your ultimate can bounce on jungle creatures back to the enemy.
Mid-Late game
You really want to be in every teamfight, You should melt any tank down but you want to stay away from the assassins if possible you keep the stun for that. Hitting multiple people with your abilities will guarantee many blaze stacks and easy victories.
You shouldn't always invade.
If you do manage to get a kill, the snowballing will start earlier.
Early Laning Phase.
It's better to just outfarm the opponent. Not die prelvl6 and care for assassins power spikes.
Mid Laning Phase.
The Haunting Guise will stack up to 10% cause of the repeated damage from Blaze.
Helping in the jungle is super important as your ultimate can bounce on jungle creatures back to the enemy.
Mid-Late game
You really want to be in every teamfight, You should melt any tank down but you want to stay away from the assassins if possible you keep the stun for that. Hitting multiple people with your abilities will guarantee many blaze stacks and easy victories.
Runes
Usefull runes.
Presence of Mind: Grants you up to 500 mana.
Legend: Tenacity: Tenacity is good to reduce time on stuns
Last Stand: Additional Damage
Electrocute: It would give huge early powerspikes
Dark Harvest: Deals huge additional damage
Cheap Shot: Always triggers if you hit your Dark Binding
Relentless Hunter: Movement speed bonus
Arcane Comet: Always hits when you hit Dark Binding
Phase Rush: Greatly increases movement speed in combat.
Manaflow Band: To solve mana issues
Transcendence: Increases Cooldown reduction
Scorch: Very strong for early. Works well with Tormented Shadow
Gathering Storm: Very strong for late, only pick this if you don't surrender.
Aftershock: Greatly increases armor and magic resist when you hit Dark Binding
Second Wind: Works great in combination with Doran's Shield.
Unsealed Spellbook: Only for advanced players.
Magical Footwear: 300g extra for boots.
Perfect Timing: 600g extra for stopwatch.
Biscuit Delivery: Cookies <3
Cosmic Insight: Gain 5% cooldown reduction and increase cap to 45%
Presence of Mind: Grants you up to 500 mana.
Legend: Tenacity: Tenacity is good to reduce time on stuns
Last Stand: Additional Damage
Electrocute: It would give huge early powerspikes
Dark Harvest: Deals huge additional damage
Cheap Shot: Always triggers if you hit your Dark Binding
Relentless Hunter: Movement speed bonus
Arcane Comet: Always hits when you hit Dark Binding
Phase Rush: Greatly increases movement speed in combat.
Manaflow Band: To solve mana issues
Transcendence: Increases Cooldown reduction
Scorch: Very strong for early. Works well with Tormented Shadow
Gathering Storm: Very strong for late, only pick this if you don't surrender.
Aftershock: Greatly increases armor and magic resist when you hit Dark Binding
Second Wind: Works great in combination with Doran's Shield.
Unsealed Spellbook: Only for advanced players.
Magical Footwear: 300g extra for boots.
Perfect Timing: 600g extra for stopwatch.
Biscuit Delivery: Cookies <3
Cosmic Insight: Gain 5% cooldown reduction and increase cap to 45%
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