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Braum Build Guide by Prate_k

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League of Legends Build Guide Author Prate_k

Braum - Lost in the Jungle?

Prate_k Last updated on July 31, 2018
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Cheat Sheet

Ice Gianting

Braum Build

LoL Path: Resolve
LoL Rune: Grasp of the Undying
Grasp of the Undying
LoL Rune: Font of Life
Font of Life
LoL Rune: Conditioning
LoL Rune: Overgrowth

LoL Path: Inspiration
LoL Rune: Hextech Flashtraption
Hextech Flashtraption
LoL Rune: Approach Velocity
Approach Velocity

+30-270 Health (at levels 1-18)

LeagueSpy Logo
Support Role
Ranked #22 in
Support Role
Win 51%
Get More Stats

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

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Hello, LoL-ers ^^, So this is just a fun build because the rift isn't only for serious players. Sometimes playing a champ in a role you are comfortable with is a great way to learn the champ's mechanics. That being said, you also get to try out new things, different things, just like I do. So this build is for those who would like to try Braum sleighing around in the jungle.

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Braum - The heart of the Freljord

Braum is meant to play a supportive role in League of Legends. No matter where you go, whichever lane with this guy, you will always end up playing a "Glorified" support role at the end of the day. So why play him in the jungle? Well firstly, for fun and lastly, his utilities can be useful ganking tools. Sadly our ice giant is so busy dragging his giant "door shield" that he forgets to pack a punch. A sneak peak at his abilities below (Which were taken from the league of legends fandom page - Braum).

Concussive Blows
Basic attacks, Winter's Bite and following allied basic attacks each applies a stack to the target for 4 seconds (per target), stacking up to a maximum of 4 stacks. At 4 stacks, the target is stunned for 1.25/1.5/1.75 seconds and takes 26 - 196 (based on level) magic damage.

Winter's Bite Propels ice from his shield in the target direction, dealing 60/105/150/195/240 + 2.5% maximum health as magic damage to the first enemy hit and slowing them by 70% decaying over 2 seconds.

Stand Behind Me
Dash to a targeted ally, positioning between them and the closest enemy champion, gaining 7.5/20/22.5/25/27.5 + 10/11.5/13/14.5/16% bonus armor and 17.5/20/22.5/25/27.5 + 10/11.5/13/14.5/16% bonus magic resistance for 3 seconds. If the target is a champion, they also receive the same bonuses.

Raise a shield in the target direction, creating a barrier that intercepts incoming, non-turret, enemy projectiles and reduces the damage taken by 30/32.5/35/37.5/40% through the shield for 3/3.25/3.5/3.75/4 seconds. The first instance of damage blocked by the shield is negated completely and gains 10% MS and is provided with Ghost for the duration.

Glacial Fissure
After a leap and a slam into the ground, the shield creates a fissure in the targeted direction that deals 150/250/350 + 60% AP magic damage to enemies as well as those around him.

Enemy champions hit in the close vicinity are knocked up, while enemies hit in the line are knocked up for 0.25 seconds. If no enemy champions are hit in the point-blank area, the first enemy champion hit in the line is knocked up for the full duration. A field of ice then remains at the fissure's location for 4 seconds, slowing enemies within by 40/50/60%, persisting for 0.25 seconds.

Other basic stats

Braum is a tank and tank he shall. A good thing is that his Winter's Bite is a pro on his tanky build. The rest of him is just crowd control utilities, which sorta kinda makes for a good ganker, especially if your laner is able to stack onto those Concussive Blows for a stun.

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Summoner Spells

A pretty standard pick for any jungler in any format of the game on summoner's rift (possible exceptions to AURF). Smite is a very important tool which can allow you to secure objectives such as dragon , baron and the rift scuttler on a regular basis. Securing might also involve a bit of stealing them away from the enemy team. Just as with everything else for Yi the timing on smite is also very important.

Another standard pick for most champions in league of legends in any role. It indeed makes a difference in that little distance you can cover at the right amount of time, which can make or break the game. You can use flash to avoid getting focused in a team fight, escape skill shots from crowd controlling abilities, as a gap closer to get your kill safely, steal an objective such as baron or the Elder dragon.

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Each game is and will be different from every other game you have played and will play, even if it is with the same group of people. What this means is sticking to just one build every game will not be an efficient way to optimize the current situation of the game. So depending on the runes you can mix and match the item guidelines given in this guide for the specific build style.

Itemization Menu

Core Items

Sterak's gage passive

Sterak's Gage is useful as it allows you stay alive through burst damage and providing you with a shield to sustain as front line while dealing some damage. Usually good for a bruiser type build rather than a full tanky build, but fits well as a damage item after Enchantment: Cinderhulk.

Cinderhulk enchantment passive

Enchantment: Cinderhulk is the item for tanky champions on the rift's jungle. It provides health stats and bonus health in addition to a slow burn to nearby targets which helps with clearing jungle camps to balance out the lack of damage in the kit. It is preferred over Enchantment: Warrior and Enchantment: Bloodrazor as you only need to land one Winter's Bite to allow for the Concussive Blows stun to land and since Braum is a support type jungler in this role you must be tanky enough to enable target access to your damage dealers rather than being squishy and getting out-damaged by the enemy carries.

Jungle Items

Stalker's Blade is the preferred item path for the jungle item after the removal of Tracker's Knife. Although, Chilling Smite doesn't stack Concussive Blows passive onto the enemy champion it does allow you to keep them in place while the rest of your team blows them away. Can be used as a gap closer and really frustrating to escape from Braum if Concussive Blows is utilised with Glacial Augment and chilling smite.
Skirmisher's Sabre is mostly used on junglers who prefer dueling 1 on 1 with the enemy champions. If you are going to take the risk to build damage on Braum instead of using his bulkyness, then you can opt out for this item, otherwise Stalker's Blade is preferred.

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Primary Style: Resolve - no surprise here

  • Grasp of the Undying - permanent health for a tank? oh, don't mind if I do!
  • Font of Life - the whole idea of Braum is to proc his passive on his slowing Winter's Bite and since it slows enemy champs - impairing their movement - your allies who unconsciously stack your Concussive Blows get healed.
  • Conditioning - buying Enchantment: Cinderhulk delays the purchase of armor and magic resist items. This provides some extra stats to cover up our massive friend until he is able to purchase those items.
  • Overgrowth - oooh my, even more, health stats and at the comfort of being amongst jungle camps and minions during ganks? Awesome, isn't it.

Secondary Style: Inspiration
  • Hextech Flashtraption - get out of my way pesky minion wave. This can be used to teleport closer to the enemies during ganks. As Braum's Winter's Bite can be blocked by minions and other champs, this can be used to increase the chances of getting to your target.
  • Approach Velocity - simply put - it helps you stick to your enemies after you have knocked them up or slowed them or stunned them.

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Jungle path

Each champion has his own path that suits his/her fighting style. For Braum, it's given below:

  • Level 1 > Blue Sentinel for Mana regen and cooldown reduction, like most Braum is a mana hog > Level 2.
  • Level 2 > Red brambleback for health regen but most importantly you need to get your buff before your enemy manages to steal it from you.
  • Level 2 > wolves > level 3
  • Gank or get a rift scuttler on the side you are on.

You will get a low creep score at the start, but that is because brawling with camps with high damaging creeps is a risk at lower levels, but effective ganking will make up for this.

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Team Work

If you are thinking about trying to use this in ranked, it's possible, yes, but it requires that your team composition is well suited, such as- champions in the lane who can proc your passive quickly to stun the enemy laner; anyone who can utilize the knock ups from your ultimate etc...

It is, however, a little difficult for AP laners to proc the passives for stuns unless of course, they have a stun of their own. So if you consider using it in ranked make sure the team composition can make use of this. Where as your tanky-ness will be of use regardless.

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Try it out for yourselves and let me know if it worked or you liked it (: And if you tried any variations I would definitely like to try it out for myself. Thank you ^^

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Guide Changes

(reverse chronological order - latest changes first)



  • Changed to new rune system
  • Patch 7.22.

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