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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Serpentine Grace (PASSIVE)
Cassiopeia Passive Ability
Readers Note and a Warning
Unlike my other guides, this is a more serious guide that requires a lot of skill from the player because of the nature of Cassiopeia.
If you are new to mid lanes, start off with easier to learn champions like



For me, it took me only three days to master Cassiopeia because of my mastery of








Do not be disappointed if you can't handle Cassiopeia within the first few games. It takes time to learn a different style of play.
Good luck, have fun, and leave comments if you have any questions about Cassiopeia.

This skill makes you a DPS caster, however to utilize this passive effectively, you need to build strong mana regeneration.


This is your main source of harass. Great range at 850, low cool down, and good poison damage making this your main source of harass. There is a delay in this skill, so mastering this skill takes a lot of work. If you don't get the hang of this skill the first time, relax it takes time to master it.

This ability is used to zone out enemies, brush check, cc, and of course damage.
When you want to zone out your enemies, use this skill. Being caught under






This skill gives a small temporary vision of an area. Its only big enough to check small bushes or about a fourth of a long bush. When you are extending or jungling, check the bushes for potential threats.
The skill gives cc to any unfortunate champions. Use this to control teamfights, and with a 850 range, it would be easy to break formations with the skill. Chasing your enemies with this skill lets you zone in on them to engage for a kill. The same can be done when escaping. When you are escaping, place the skill in a location that will slow the champion down from chasing you.
This skill does decent damage. It is now strong as


This skill is the kill skill. It makes you one of the most feared champions on a fight. When the target is poisoned, you get a 0.5 cool down making this a spamable skill. When you are receiving the 0.5 cool down,


Use this skill to engage fights, or to cc the enemy. This skill gives one of the hardest cc effects of the game. Any enemy champion that faces towards you is vulnerable for a 2 second stun while taking magic damage. Any enemy champion that faces away from you receives a 60% slow and the same amount of magic damage as the stun. This skill has a hard learning curve to be efficient. A bad shot of the skill can prevent maximum damage that may potentially win team fights. Because the skill has a short range, it synergies well with

2




Start 2


Start with this if you are going to take in harass from trade or the enemy jungler is very present in ganks. Champions with long reaches like











A must on all spell spamming champions. Gives good early magic resistance and regeneration.

Get this item and upgrade it to either



Any AP DPS champion should take this item. It is their main source of sustain.

Gives you mobility to zone into the enemy champion and kite with them as you spam

The total base cost of the core set is 2830 gold. An extra 300 gold if you upgrade for



Buy sight wards to keep an eye out for the enemy junglers. If you can rush out


Aim next on getting




This is the cheaper offensive option. You take this if you are not receiving harass. Take this if you are winning the lane. Upgrades into

catalyst the protector
This is the more defensive item for Cassiopeia. If you are struggling in your lane or in a competitive lane, take this item. During early laning phase, any mistake you make is more forgivable because of your HP and item passive to heal you for every level.
Getting



Choosing your boots at this point maybe a bit tricky. You have three options to pick from,




Never a bad option for mid laners. Gives you fast travel time to go up and down the river to gank other lanes.

The offensive choice if you need extra damage depending on your situation. One of the more stable choices in your lane, however everything is situational.

Take this item only if you are facing constant cc. Do not get this item just for the magic resist. It would be a waist of gold to invest just for that. Take this item only if you are facing hard CC.
After finishing your core set, upgraded your mana item to its complete form.
Upgrading




This is the most cost effective spell vamp in the game at the moment. Just for 800 gold, you gain an additional 10 AP, 10 cool down reduction, 8% increased spell vamp and 10 mana regen per 5. I normally take this item just because it's so cheap, which allows me to spend my resources on other items.

Now, if your doing great in the game, and you just need the extra AP or your team needs more AP, get this item. It offers utility for any nearby AP champions and 20% spell vamp. Not a bad item for utility, but the total upgrade cost is 1350 gold.
Offensive Options

A good offensive item with a nice touch of magic resistance. Upgrade this according to the current in-game meta. Offers 60 AP, 20% cool down reduction, 40 Magic resistance, 15 Mana regen per 5 seconds, and has the same passive as



This item is a burst tank killer. Deals 15% of the targets maximum health and increases all incoming damage by 20%. If you need an extra boost of damage in fights, not a bad option. Offers 10 cool down reduction and 120 ap for stats. This item can be situational to use.

Another tank killing item. If your planing to shred away the enemies HP, this item will do the job. Thanks to its passive, you can see your enemies slowly burn away to a weaker state. This item offers 50 AP, 300 health, and 15 magic penetration. Has a nice touch of defensive and offensive stats.

If you need more burst in your team fights, take this item. Because of Cassiopeia's low cool downs, this item offers more damage in your set. She has a good auto attack range which she can land the spellblade hits. Offers 80 AP, 250 mana, and 5% movement speed. Do not get this item if you have


This item keeps champions that just took a burst low on HP. If your having a hard time landing kills because of heal, or other health regeneration. You should consider taking this item. Any champion with less than 40% health, will receive 50% reduced healing. This item literally can guarantee they wont escape from a burst, unless they have something like


This item litterally gets too much hype. It does offer a huge ammount of AP, but sometimes you have to think, do I need more AP or other stats like armor, magic resist, movement, or just plain utility to win this game. This is a great item, but it just gets too much hype. What's the point of getting high amounts of AP, when you are just getting shut down in teamfights? Not a bad item, the passive brings insanely high AP into your champion.

If 3 or more enemy champions are getting magic resistance over 100, take this item or else you won't be doing damage in team fights. In this situation, it becomes very cost efficient because you get 70 AP, and at least 35 magic penetration on 3 champions.
Defensive Options

This item offers a wide range of abilities that Cassiopeia can use. This item offers 40 AP, 60 armor, 10% cool down reduction, and 500 mana. This item also has a spellblade which Cassiopeia can process just like







Personally, whenever I grab



This item is great whenever you decide to engage with





If the enemy team has a wide range of cc and poke, take this item. That spell shield refreshes if you don't take any champion damage for 25 seconds making it ideal. Offers 400 health, 45 magic resistance, and 300 mana. This item is viable.

Offers both armor and magic resistance. The key point of getting this item is because of the passive. After a death, this item revives you at 30% of your HP and mana. This can only happen once every 5 minutes, so if you are planning for a heavy offensive attack with your team, take it.

Only take this item after getting



9

9


9


Currently, there isn't too many magic penetration for AP casters. Cassiopeia doesn't have a high AP ratio, so you need to get some magic penetration runes to balance out for efficient damage.
If you're enemy team is going to have an AP mid and AP jungler, you should take

If you're enemy team is going to have an AD mid and AD jungler, you should take


Synergies too well with Cassiopeia, this skill is a must on her and it shouldn't be undervalued.
Recommended

Great way to get burst and with the upgrade, you can reduce their healing with this spell.

Great for kiting and trying to secure your kill.

This skill is only good for a select few champions. This lets you have an easier laning phase where you can burst your spells for an early kill. Late game, when you are constantly spamming skills and your team needs more mana, it can offer great utility.
Optional

Take this only if you know you are going to receive hard cc.

Great for ganks, or short travel times to your tower.

This skill helps you dive or acts as a life line to save you from dps, like poison, ignite, etc...
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