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Recommended Items
Spells:
Smite
Ghost
Items
Ability Order
Carnivore (PASSIVE)
Cho'Gath Passive Ability
Introduction
Introduction
Welcome to my second guide on mobafire! You can find my first guide for
![]() ![]() ![]() ![]() Just a couple of recent games as him using this build. SPECIAL THANKS: Credits to jhoijhoi for the template, which you can find here. |
Pros / Cons
Pros
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+ A lot of CC. + Super Sustained with ![]() + Free ![]() ![]() + Great presence in teamfights. + You can literally get fed. |
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Cons
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- Mana hungry. - Dying hurts ![]() - Lengthy cooldowns. - No escapes. - All of your CC can miss. |
Like any other champion in League of Legends, ![]() ![]() |
Masteries
21 Defense, 9 into Offense or Utility.
M A G N I F I C E N T |
sp |
M A S T E R I E S |
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// This is a pretty standard page for a lot of junglers, although a lot of you might notice that I didn't throw a point in
![]() ![]() ![]() Other than that, you can feel free to take the 9 points in offense, and put it in the utility if you want to have your buffs for a longer duration, as well as have ![]() Q: Is this the best setup for ![]() // ![]() |
Runes
Greater Quintessence of Ability Power: Since all of your abilities scale off of ability power, I strongly suggest these runes. This also gives you a bit more damage on your auto attacks because of
Vorpal Spikes, allowing you to clear that much faster.
Greater Mark of Magic Penetration: This goes with your abilities really well, since pretty much all of your abilities (besides
Feast) deal magic damage, it allows you to ignore some of their resistances, which is really nice. This also pretty much negates any enemy champion that decided to take
Greater Glyph of Scaling Magic Resist runes early on, as they don't have enough magic resistance from them to counter your penetration.
Greater Seal of Armor: A lot of things in the game deal physical damage, every champion can auto attack, every minion/jungle creep, towers.... you get the point. This is pretty much essential on you as a tank and a jungler.
Greater Glyph of Magic Resist: Flat mr glyphs allow you to be pretty safe against early damage from any magic damage, since you will be building a
Spectre's Cowl early on you shouldn't really have to worry about any magic damage at almost any stage in the game.
Summoner Spells
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Abilities



You're going to want to put a point in [Rupture] at level 2, to knock up the jungle minions for better clears. After that however, you aren't going to level it up until you can't put points in anything else, as only the damage of the ability goes up, and not the crowd control dealt or the cooldown.
Tips and Tricks
- Make sure you lead this ability, as it does have a small time before the enemies are knocked up.
- This ability is great in teamfights, try to position it so it will land on as many enemy champions as possible, especially the key targets in fights.
- Try not to spam this ability in the jungle, as it does have a fairly high mana cost, and it can drain your mana quickly.


You're going to want to max out [Feral Scream] before [Rupture] and after [Vorpal Spikes], as the silence duration goes up by level, and at the end it makes it the longest silence in the game.
Tips and Tricks
- Try to use this as early as possible on champions with built in escapes like
Kassadin or
Fizz
- Hit as many champions as possible with this ability. It makes a huge impact in teamfights.
- The silence has a little bit of a farther range than what the range indicator states, you can use this to your advantage.

You're going to want to max out [Vorpal Spikes] first, as it doesn't cost any mana to use, and provides a nice constant source of dps for both fights and clearing the jungle.
Tips and Tricks
- Try to position yourself so
Vorpal Spikes will hit as many things as possible.
- Turn them off when you are near towers, an enemy champion can walk into it and cause the tower to focus you.
- If a minion is a bit too risky to walk up to hit, try to find a closer minion to send the spikes out to hit the ones in the back.




Feast deals 1000 (+ 70% AP) true damage to minions and monsters.
Like any ultimate, you are going to want to put a point in [Feast] at levels 6, 11, and 16... basically whenever you can.
Tips and Tricks
- Try to get your stacks up as fast as possible, you will notice the health changes.
- This has the power of a level 18
Smite at level 6, and it can go higher with ability power, abuse this by starting
Feast then using
Smite right before your
Feast hits for securing dragon/baron a lot more effectively.
- A small red aura will appear under champions that will die to
Feast, so check around their feet before you go for the kill.
Items
Item Sequence

Spirit of the Ancient Golem
2000

Ninja Tabi
1100

Spirit Visage
2700

Randuin's Omen
2700

Locket of the Iron Solari
2200

Abyssal Mask
2650
Item Progression
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Starting Items |
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First Back |
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Upgrade! |
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Resistances |
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Upgrade! |
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Finish him! |
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And you're Done! |
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Jungling
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What is in the Jungle?
The jungle can look very overwhelming to somebody that is just starting the game or just getting into jungling. Its a complex maze full of different monsters, and some of them have shiny auras around them.
However, the jungle is full of areas where you can receive gold and experience, as well as collect buffs for you and your teammates throughout the course of the game. Let's go look at the different camps, and what each one will give you.
Dragon![]() This is a team objective. The ![]() ![]() ![]() - Note: ![]() |
Baron Nashor![]() This is a team objective. ![]() ![]() ![]() - Note: ![]() |
Blue Buff![]() This is where the ![]() ![]() ![]() |
Red Buff![]() This is where the ![]() ![]() ![]() |
Wolves![]() This is where the ![]() |
Wraiths![]() This is where the ![]() |
Double Golems

This is where the double golem camp is located. It spawns at 1:55, and respawns exactly 0:50 after the last monster in the camp is killed. Killing the golems grant some gold and experience to the killer, as well as a small health/mana packet.
Routes
So now that we know what the different jungle camps are, we can talk about the different way
Cho'Gath and other junglers will go about clearing these camps for the most efficient amount of experience and gold. Keep in mind that routes are only really meant for first clears, and they kind of develop into whatever camp is up at the time or what makes the most logical decision. Lets start off with the quickest clear routes in the game, the Smiteless Blue, and the Smiteless Red.

Smiteless BlueThis is the most standard route you will see right now. You start out by going to the ![]() ![]() ![]() ![]() ![]() |
Smiteless RedThis is another very popular route that more experienced junglers take, or if the person is playing somebody that doesn't completely get the benefits from the ![]() ![]() ![]() ![]() ![]() Which of these routes is best on ![]() ![]() ![]() |
Quick Guide
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Thank you guys for reading this guide on ![]() |
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