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Recommended Items
Runes: Grasp (Best Runes)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Teleport
Items
Threats & Synergies
Urgot
You can break his shield with your Q, but he's a really hard counter to you. Just try farming as far as you can from him. Save your W for escapes, he's engage it's pretty easy to dodge.
Samira
Just perfect. Start the fight for her, and she'll just have enough time to charge her passive.
Samira
Just perfect. Start the fight for her, and she'll just have enough time to charge her passive.
Champion Build Guide
I have 50 (Ranked) Rell top games at the moment of writting this, and I think it is a viable champion with the right runes and build. I managed to climb from gold 3 to plat 4 in two weeks of playing her (most of the time with a duo in jungle or adc).
This is the first guide I've made, hope you enjoy it (and it is useful for you).
Rell works on top because of her strong early game and high damage with both of her W's and Grasp. Enemies won't expect you to go all on low levels and out trade them almost every single time. She is really good at trades. Rell is incredible at teamfights and can turn any fight to your side. Plus she brings an extra peel to your most vulnerable ally and has great synergies with adc's.
This pick is extremely good if you are playing with a duo. If the jungler is your duo, you can probably free invade enemy jungler or get a few kills on the toplaner. Think of Rell as some kind of Alistar top.
If your duo is the adc, just try being a second support. You'll ALWAYS bring great peel thanks to your E.
Please keep this always in mind: Knowing your teammates (or having a duo) makes this pick so much better than just playing alone. You depend on your team.
On level one, hit one or two minions to charge Grasp of the Undying. After that, instantly W your enemy (and try hitting minions to farm them) and keep hitting autos. You'll win most trades this way. Once you get your 2nd W, try chargin Grasp again. If you manage to hit your enemy with your 2nd W, he's probably death. (This will 100% work if you bring with you).
Keep doing this trades on levels 2 and 3 unless you are playing against Darius. He'll beat you if he brings ghost due to your low movement speed.
If you don't have Grasp of the Undying you can do the same trades. Electrocute deals more damage (tho it's not as consistent) and Phase Rush let's you escape even if you aren't mounted on your horse.
Be carefull on level 6. Your R doesn't deal much damage if you aren't building AP, but it might be useful against opponents with jumps (since your R cancel jumps)
Always remember, your W gives you enough shield to fight your enemy and survive long enough to get back onto your horse and run away or keep chasing. Most of your damage comes from Grasp of the Undying, so once again, I highly recommend that rune.
Your Q does little to no damage, so I don't recommend maxing that ability. Try saving your Q for breaking shields or for farming if you are losing lane.
If you have , try ganking botlane as often as you can. Your ultimate should get at least one free kill per gank. If you don't have , try roaming to mid when you can. Don't be AFK on toplane, but don't permagank either. If you get behind on EXP, the enemy toplaner will probably do more than you.
If you are playing against Fiora or Camille make sure to stop their splitpushes.
Stay behind your minions and use your Q to last hit. It'll take you a while to get used to your low damage, but it has really high range, so you'll be safe farming that way.
Save your W ONLY for escapes. Your big shield will help you survive for long time, so try being on your horse as long as you can, and using your W to escape. Remember your W can be canceled by depositionings, so be careful with abilities like Darius' E.
Remember you'll be always strong on teamfights, so try farming and don't get low on EXP, that is the most important part. If you have at least Sunfire Aegis, you'll be able to do a lot on teamfights.
Most of the time, you want to grab as much enemies a possible. However, there are a few interesting ways of initiating fights with Rell.
You can cast your R while in the air with your W. This means, you can + W + R from BEHIND the enemy team, and drag them to your team.
This is really really good if you have a team comp made for TF's. Like Samira, Malphite, Diana, Amumu, etc. That's why Rell has so good synergies with them. Just be careful not to bring the danger closer to your carries. If they have a Diana on the enemy team for example, don't do this.
You can also have the rol of a support on teamfights. Stay with your carry at all times, and use your E, W, and R to stun assasins or any danger for as long as possible. CC is the best way of keeping someone away of your carry.
You also have really good pickup potential, even without your R, so don't be scared of fighting without it. Just be sure you aren't alone. You are tank enough to resist a fight, but not enough for being in the middle of 5 people hitting you.
If you are building AP or Bruiser instead of tank, wait for someone else to initiate the fight. If you do it, you'll just get deleted a few seconds into the fight. Remember your R deals damage over time. This is especially good with Riftmaker.
When splitpushing, keep in mind enemy team will have advantage over yours. As I said before, you can turn every fight around with your W + R.
To push lanes, you have to have Bami's Cinder and use your W on all the minions of the wave. This'll help you push much faster than just autoattacking and pressing Q.
When you aren't mounted on your horse, use your W to cancel autoattacks and hit the turret. This'll help you destroy turrets faster, since probably you don't have Demolish
When enemy team comes for you, DO NOT WASTE YOUR W.
If you aren't mounted on your horse, your low movement speed will just make it easier for the enemy team to catch you. Just run. If you have Death man's and/or Force of Nature you should escape just by running.
If you know you can't escape enemies, just try turning around and making as much time as you can for your team to take advantage.(Just pray they know what they are doing. As said before, you strongly depend on your team).
I don't recommend splitpushing as Rell, but if you aren't winning teamfights, or your team is far behind, this might be the best option. Just keep in mind you have to have communication with your team, or this'll be just a waste of time. Rell isn't the best champion at splitpushing, so keep your limits in mind. (Low mobility, and you can't use your E, since you have no allies close).
If enemy comp is better than yours (at teamfight) and you know you'll have to splitpush, you can take Demolish. However, take in mind you'll be kinda weaker in laning phase. It's not that bad, just a little bit worse.
It's not the best pick, since other toplaners as Malphite do the same job as her, but if you know what you are doing, you can make it work.
By the way, I highly recommend muting your teammates if they flam you for the pick.
Thanks for reading, good luck!
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