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Choose Champion Build:
-
Mid Lane
-
Top Lane
-
Jungle
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Iceborn Subjugation (PASSIVE)
Lissandra Passive Ability
All About Lissandra




Hello there, this is MikenIkey and thank you for looking at "Cold Seduction | The Guide to Mid, Top, and Jungle Lissandra.". This is my second guide on Mobafire, and I am trying to make it as useful and informative for everyone out there to use.

With this guide, there is a lot of information about mana and items and whatnot. My goal, with this guide, is not just figuring out how to play



I would appreciate it if everyone who reads through this could give both positive and negative feedback. Feel free to upvote or downvote this guide, depending on how you see the content. It would help a lot, though, if you could explain why you are upvoting or downvoting this guide so I can make adjustments accordingly.
This Guide is aimed at:
- Help you learn more about
Lissandra
- Help you learn how to build
Lissandra and use her abilities to the fullest potential
- Give tips and tricks to unlocking
Lissandra's fullest potential
I would also like to personally thank you for checking out my guide, and I hope you like what you see/read!


In order to understand

Health: 365 (+84 per level) Health Regen.: 6 (+0.55 per level) Mana: 210 (+50 per level) Mana Regen. 4.6 (+0.4 per level) Range: 550 |
Attack Damage: 48 (+2.7 per level) Attack Speed: 0.625 (+1.36% per level) Armor: 10 (+3.7 per level) Magic Res.: 30 (+0) Movement Speed: 325 |
Now, let's go over each stat and recognize how it plays out for

- Health: With a start of 365 health, we can notice right off the bat that
Lissandra doesn't have much health at all. This means that you need to be efficient at dodging harass and stay out of fights as long as possible.
- Health Regen: Her starting health regeneration is 6. That not too bad at all. It helps out a bit when you are being careful and only taking minimal harass.
- Mana:
Lissandra has a starting mana pool of 210, not very high at all for an AP based player. With the cost of [ice shard]] being 85 mana, you can only use it 2-3 times before running out of mana. Luckily, this is where her passive comes into play, allowing her to use one spell in the early levels for free every 18 seconds or less.
- Mana Regen: 4.6? Ouch. This is one of the lowest base mana regeneration in the entire game. At level 1, this means it takes 19 seconds to recharge enough mana from one
Ice Shard. Luckily, our passive comes into play again, so really this is only a problem if you Play aggressively. To fix this, you can get two
Faerie Charms and
Meditation bringing it up to 13.6, shortening the time down to 6.25 seconds, which is close to the cool down on
Ice Shard.
- Range, AD, and AS: We aren't really worried about these since we the only thing we use these for is last hitting.
- Armor:
Lissandra has a base armor of 10, the third lowest in the game. This means she is extremely vulnerable against top champions and AD mids. This is one problem that has to be solved right away, generally by getting
Greater Seal of Armor.
- Magic Resist: Magic resist is constant, so the only thing to help with that is getting more magic resist.
- Movement Speed: With a movement speed of 325, she has one of the lowest base movement speeds. However, this isn't much of a problem. It is still easy enough to dodge skillshots from champions, and you have
Glacial Path/
Flash as escapes. Still, try band get boots early on if you can.
Now that we properly understand


Pros
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Cons
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On


Mid Lane Masteries

On

Offensive Tree
Sorcery It's cooldown reduction. This helps out early since she has such long cooldowns.
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Blast Bonus Ability Power. We always want more Ability Power.
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Arcane Knowledge Simple magic penetration. This allows
Lissandra to do some poke damage that sticks.
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Havoc Gives us more overall damage, furthering our usefulness.
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Mental Force Grants us early AP.
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Spellsword Gives our autoattacks a little more deadliness
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Archmage Takes all of our AP and adds 5% to it. This is a must for more damage late-game.
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Executioner This will grant ourselves some extra damage to finish off low-level targets.
Utility Tree
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Summoner's Insight Allows more usage of
Flash for securing kills or escaping death.
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Meditation
Lissandra is very mana hungry, so this helps with that problem.
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Expanded Mind Grants us some early mana and then scales into more for the late game.
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Mastermind Takes more off of
Flash, allowing more usage.
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Runic Affinity Gives us more time to use blue buff


With






Top Lane Masteries

When going top lane with

I take the exact same masteries in the offensive tree.
Defensive Tree
Perseverance Gives her a little bit of health regen for extra sustain.
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Durability Grants
Lissandra more health.
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Hardiness Grants
Lissandra some armor to help out against AD champions.
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Veteran's Scars +30 health. More early game survivability.
When going against AP top champions, such as





Jungle Masteries

When jungling


Offensive Tree
Sorcery It's cooldown reduction. This helps out early since she has such long cooldowns.
-
Blast Bonus Ability Power. We always want more Ability Power.
-
Arcane Knowledge Simple magic penetration. This allows
Lissandra to do some poke damage that sticks.
Defensive Tree
Perseverance Gives her a little bit of health regen for extra sustain.
-
Durability Grants
Lissandra more health for jungling.
-
Hardiness Grants
Lissandra some armor to help out against the damage output from minions.
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Tough Skin Reduces damage during jungling. Simpler way to put it, we save health.
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Bladed Armor Helps with clear times. What more can I say?
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Unyielding Gives more survivability during teamfights.
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Veteran's Scars +30 health. More early game survivability.
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Block Gives more survivability during teamfights.
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Juggernaut Increases health by percentage for a bit more early-game survivability.
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Tenacious Helps us out against CC when ganking or in teamfights.
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Honor Guard Well, we already have 20 in defense. Why not get this?


Mid Lane Runes

Runes





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Top Runes

Runes





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Jungle Runes

Runes










Viable Summoner Spells

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Other Viable Summoner Spells

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![]() ![]() ![]() ![]() Summoner spell to replace: ![]() ![]() |
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Non-Recommended Summoner Spells

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Summoner Spells to be Avoided

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This wouldn't be worth your while, since it doesn't do much except in the very late-game when the enemy is pushing down our Nexus. ![]() ![]() |
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Iceborn- (Passive) Every 18 seconds, ![]() ![]() ![]() Cooldown: 18 seconds ![]() ![]() ![]() * Free ![]() * Can be timed right to be effective * Reduced cooldown on movement impairment * Such a long cooldown |
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Ice Shard- Throws a spear of ice that travels in a line and shatters when it hits an enemy, dealing 75/110/145/180/215 (+65% AP) magic damage and slowing its Movement Speed for 1.5 seconds. Shards then pass through the target, dealing the same damage to other enemies hit (but not slowing them). Cooldown: 6/5.5/5/4.5/4 Range: 725 Cost: 85 mana Slow: 16%/19%/22%/25%/28% ![]() ![]() * Does a great deal of damage * Farms large amounts of creeps * Short cooldown * High mana cost * Has a small hit-box (kind of hard to aim at first) |
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Ring of Frost- Freezes an area around Lissandra, dealing 75/110/145/180/215 (+65% AP) magic damage to nearby enemies and rooting them. Cooldown: 18/16/14/12/10 Cost: 70 mana Root: 1.1/1.2/1.3/1.4/1.5 seconds ![]() ![]() ![]() ![]() ![]() * Does a great deal of damage * Farms large amounts of creeps * Reduces ![]() * Great chasing tool/initiating tool * Can be reduced to six second cooldown |
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Glacial Path- Casts a claw of ice that moves forward in a line, dealing 70/115/160/105/250 (+60% AP) magic damage to all enemies hit. Reactivating this ability transports ![]() Cooldown: 24/21/18/15/12 Range: 1050 Cost: 80/85/90/95/100 mana ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() * Does a great deal of damage * Farms large amounts of creeps * Allows tricky escapes * Sets up powerful ganking paths * Good initiator |
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Frozen Tomb- ENEMY CAST: Freezes target champion solid, dealing 150/300/450 (+70% AP) magic damage and stunning it for 1.5 seconds. SELF CAST: ![]() Dark ice then spreads from ![]() Cooldown: 130/105/80 Cost: 100 mana ![]() ![]() ![]() ![]() ![]() ![]() ![]() * Does a great deal of damage * 1.5 second stun * Can be self-cast for invulnerability * Incredible synergy with ![]() * Good initiator |
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First, start off with

Upon reaching level 2, take one point in



Upon level 3, I put another point into

Finally, at level 4, I put a point into

We max




Obviously, we put a point into



Starting Items

2x
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This is the common jungler's start for Season 3 since the passives on ![]() ![]() |
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First Trip Back

The ![]() ![]() ![]() |
On your first return to base, you should always have enough to buy the rest of your ![]() ![]() ![]() |
We have two items that build from ![]() ![]() ![]() ![]() |
At this point, if you still have extra gold, go ahead and get the other part of your ![]() |

Core Items

This is a great item for ![]() ![]() ![]() |
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More often than not, I grab ![]() ![]() ![]() ![]() ![]() |
This item is almost always taken for ![]() ![]() ![]() ![]() |

Offensive Options

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Defensive Options

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Liandry's Torment |
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I felt that explaining why this item is NOT a good choice need an entire section, since I feel like it will bring up the most controversy/discussions. So let's take a look at




"But Liandry's passive combined with











At the beginning of the game, you're going to want to buy



After you have bought





Head across mid lane over to the wraith camp and proceed to clear wraiths with a








One of the key things while jungling is controlling your jungle and the buffs. It is key to know the spawn timers of each minion camp so that you can make sure your camps are protected. It also allows you to steal other camps with more ease.

- Initial Spawn - 2:30
- Respawn after - 6:00

- Initial Spawn - 15:00
- Respawn after - 7:00


- Initial Spawn - 1:55
- Respawn after - 5:00



- Initial Spawn - 1:40
- Respawn after - 1:00 (:50 for Wraiths)


First off, when positioning for a teamfight, you should be standing behind your tanks, but close enough to be able to use

Once you have waited for them to initiate,







While in the poke stage of teamfights, you should be sending out




Seems like Riot has been coming out with champions that really excel at new ganking paths.














* Warding Section
* More pictures/videos
I would like to add a Hall of Fame to this guide, so feel free to send me a picture of you being successful with



5/2/2013-
Changed


Changed




Changed


Added a


Added explanation as to why NOT to build

5/3/2013-
Added information to several sections explaining choices for offensive playstyle
Added note in Introduction to explain that this guide is based more on offensive playstyle
Edited teamfight section after more testing
Edited some areas to avoid extra redundancy
Added Stats chapter and explanation for stats
Changed skills to max


Changed


5/4/2013-
Added many different item builds for Mid, Top, and Jungle
Added

Moved

Moved

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