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Veigar Build Guide by DixonTheGuideMaker

Middle 🧙Complete Veigar guide by Dixon 📜 12.14 ✅

Middle 🧙Complete Veigar guide by Dixon 📜 12.14 ✅

Updated on August 4, 2022
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League of Legends Build Guide Author DixonTheGuideMaker Build Guide By DixonTheGuideMaker 6 0 9,270 Views 2 Comments
6 0 9,270 Views 2 Comments League of Legends Build Guide Author DixonTheGuideMaker Veigar Build Guide By DixonTheGuideMaker Updated on August 4, 2022
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Runes: Electrocute

1 2
Taste of Blood
Eyeball Collection
Ingenious Hunter

Manaflow Band

+8 ability haste
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist


1 2 3
Flash + Teleport
LoL Summoner Spell: Flash


LoL Summoner Spell: Teleport


Threats & Synergies

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Champion Build Guide

🧙Complete Veigar guide by Dixon 📜 12.14 ✅

By DixonTheGuideMaker
Hello everyone and welcome to one of my guides! This guide contains useful information and general knowledge based on my own game experience + open source info from Internet about the champ 💡📚📈🔍

My name is Max, but you can call me Dixon as well. I'm from Ukraine so English is not my native language and I can do some mistakes (I'm sorry for that). However, you can also write me comments and I'm able to answer you in English, German, Russian and Ukrainian languages since I understand all of them, but in different levels of knowledge. 😄

I started to play League of Legends in 2016. My highest ELO at the moment is Platinum 2 (soloQ) and 💎Diamond 4 (flexQ) on EU-West server (top 5% best players at the server).

I would like to invite you to subscribe to my YouTube channel where I'm going to make a lot of League of Legends content in English:
You will also find my streams on Twitch by following this link:

I'm not a hardcore high elo player, but I enjoy this game and share this passion with all the people who find my content as interesting or useful.

I hope this guide will help you to improve your champion's understanding so it would be more fun to play!

Let me know in the comments section if you find any mistakes or outdated information so I could fix it! Thanks in advance!

Have a nice reading! 📖🤓
1. Infinite scaling on his Passive makes him a late-game monster. He can quite easily start one-shotting people once he manages to get his first item.

2. Extremely powerful when fighting in closed spaces as he can easily land his Baleful Strike and Dark Matter on multiple targets while crowd controlling them with his Event Horizon.

3. Very high gank set-up potential with his Event Horizon. This can allow him to call his Jungler to gank his lane and help him get an early lead, which will be quite devastating for the enemy team.

1. Very immobile and is extremely vulnerable to crowd control. He has a weak early game as well, so he can easily be abused and killed with a few ganks.

2. His Event Horizon is on a really long cooldown, and it is his only form of self-peel. Once it is down, he can be easily all-in’d and killed with crowd control.

3. He will take a lot of time to come online if he happens to get killed a few times during the early game.
Veigar can significantly increase the power of skills (AP) and it is the passive that makes the champion incredibly strong in the late game. The bonus does not have any limitation and Veigar can increase AP indefinitely. In fact, Veigar can achieve values that are not available to other champions. All that is needed is simply to hit the enemy heroes with your skills. Usually at the beginning of the game Veigar is doing exactly this. He uses his abilities to farm and constantly increase his ability power (AP).

the skill itself is not the most powerful skill of Veigar, but it is learned first of all, since it allows you to accumulate magical power (AP). Every time you finish off a minion with this skill, you get 1 AP. At the beginning of the game you can start accumulating AP. For cannon minions Veigar gets 2 AP at once. Ideally you should try to use the ability in such a way as to finish off two minions at once in one use. In this case by the 10th minute Veigar will have a decent bonus to ability power.

a very powerful Veigar skill that deals AOE damage. Of course it is difficult to successfully apply the skill due to the fact that it has a delay before use and the enemies see where the skill will hit. Most often the skill is used when enemies are under some kind of control (stun or slowdown). The skill has a very good increase in damage from artifacts and at high levels this is very noticeable. Usually in the later stages of the game a successful use of this ability can instantly destroy an enemy champion with a small amount of health. The ability can be combined with Event Horizon and thus deal very good damage to the enemy.

this is an excellent control skill that allows you to stun a large number of enemies at once. A good range of use and a large radius of the barrier allow you to catch almost the entire enemy team at once. Perhaps the only disadvantage of this skill is that there is a short delay before the barrier appears and enemies can see the barrier zone. With a good reaction some champions can jump out of the barrier zone in time. In other words sometimes you have to predict the actions of the enemy so that he would definitely fall under the effect of stunning the barrier.

ultimate is one of the most powerful skills in the game which deals huge damage at once. It has a very large damage scale in items for a magician. It is worth saying that the ultimate is best used to finish off the enemy or at least use it at the moment when you have thoroughly harassed the enemy. The fact is that the damage of the ultimate increases significantly if you use it on an enemy with an incomplete health supply. If you use the ult at the moment when the enemy has 30% -50% health then the skill will kill almost any hero in the League of Legends (if you have a good AP bonus).
is one of core items for ability power based champions. The item gives your champion additional source of CC ability to root enemies.

is one of core items for ability power based champions. The Crown is made to protect your champ against high burst damage combos which are supposed to 100>0 him.

is one of core items for ability power based champions. It provides a lot of mana and magic damage. The passive of the belt gives additional magic penetration which is very useful to destroy squishy targets with low HP.

is a powerful item for pure ability power casters, and is also very effective on burst assassins and hybrid champions that take advantage of Lich Bane for additional burst. This item provides tons of pure ability power, but it shouldn't be bought early on since its passive gives you more profit when you already have some ability power.

is most effectively used against abilities that have a downtime before they can affect full damage to the target like Chum the Waters, Unleashed Power, Death Mark, Life Form Disintegration Ray, Death Lotus etc.

is made to help magical champions to destroy their targets really quickly by ignoring almost half of enemy's magic resistance. This item works well against both tanks and squishy targets.

is a strong item against magic damage but is most valued for its ability to prevent crowd control or counter poke damage. As such it is highly recommended to build Banshee's Veil when you are being focused by crowd control effects, or when the enemy has initiation or pulling abilities like Enchanted Crystal Arrow and Rocket Grab. Combined with Zhonya's Hourglass, Banshee's Veil will make you very resilient to both magic and physical damage.

is a good choice for those mages who have low mobility, but desperately need it.

buy this item if you want to cut enemy's healings, life steal and vampirism. Together wiith Liandry's Anguish the Grievous Wounds time can be extended for an additional 4 seconds.

is a great item for most AP champions with burst type of damage, especially if the enemy team has a lot of champions with shields.

is a very good item for ability power-based champions, as it allows you to ignore 18 points of your enemy's magic resistance. Sorcerer's Shoes are less efficient against enemies with high magic resistance. However, they synergize well with other magic penetration items, percentage items such as Void Staff in particular. It is possible to sell these boots at late-game once you have Void Staff, as the extra magic penetration is arguably negligible.


Flash is the most frequent choice of all players in League of Legends. Such popularity of the spell is caused by the fact that Flash is able to instantly teleport you on a short distance. This distance is enough to dodge some hostile abilities or to jump back and avoid an unexpected gank. With the help of Flash, you can overcome various obstacles like walls, pillars and other different obstacles. Flash is equally good to use for both attack and defense. This gives the spell some versatility. The summoner spell cannot be used if you have been silenced (you cannot use skills for some time). Also, Flash cannot be used under the effect of hard control abilities such as stun or fear.

Barrier is great for absorbing the burst of enemy champions or turret enhanced shots. Whether used on a squishy mid-laner or a tanky top-laner, a well-timed Barrier will help escape from tough situations. Heal and Barrier are both damage mitigating summoner spells, but each has its own benefits. Heal affects two champions, offers movement speed boost, and the mitigation is permanently. Barrier is not affected Grievous Wounds, has a shorter cooldown, blocks more damage (against a single target), and can be used while you're still at full health (good against 100-to-0 burst).

Teleport is mainly used to minimize laning downtime after Recall or respawning, to prevent enemy laners from gaining an advantage. Teleport is also used to quickly switch lanes to defend an unguarded turret. Unleashed Teleport is great for ganking if the enemy commits to a fight and is around friendly minions, turrets, or wards. Another use for Unleashed Teleport is a backdoor maneuver where a high damage per second champion places a ward inside or near the enemy base and teleports himself to that ward. From there that champion will attempt to bring down as many turrets and inhibitors as possible. Unleashed Teleport can be used to prolong or save the life of an allied Zac by making one of Zac's Passive's drops ( Cell Division) invulnerable for the Teleport duration.

Exhaust is an extremely powerful tool for disabling champions who mainly autoattack, as well as any champion that can deal a high amount of damage. When your team is chasing an enemy and he is getting away, using Exhaust on him will help your team gain the upper hand. Using it against enemies when escaping can help you as their movement speed will be greatly decreased
That rune is very good since it gives you a great boost on your burst damage that can makes the difference between a running 50hp opponent and a sweet boost of 300 gold in your pocket.

The rune gives your champion some sustain which is especially useful during the early game and the rune scales also with AD and AP items so it can become a reason in the late game why your champion survived a fight with 1-3% HP.

This rune gives you some amount of AD or AP whenever you score a takedown (but this amount of AD\AP gain is limited).

This rune gives a lot of item haste for your champion. Take it if you plan to buy a lot of items with active or passive cooldowns in their kit.

This rune gives a good additional poke damage and it also scales well with both AD and AP items. Its cooldown time decreases based on level, so you would be able to deal extra damage more often.

The rune allows your champion to not run out of mana very fast. You have to remember that this rune needs to be stacked 10 times firstly to give you +250 mana and mana regeneration. And there is a small cooldown between the moment when the rune can be stacked once, so in most cases it's better to not spam abilities when the rune is on the cooldown or you will run out of mana quite fast. The rune is helpful for those players who love to spam their abilities and feel strong lack of mana.

The rune gives some amount of ability haste which is overall better for this champion than alternatives Celerity and Absolute Focus.

This is an alternative to Scorch. Take this rune when you want to play with Sorcery rune tree, but there is no point to take Scorch. And there is no point to take Scorch if your enemy can heal himself somehow + he can possible use Doran's Shield that counters Scorch very well and sometimes your enemies buy Doran's Shield to counter or reduce your poke damage.

The rune helps you to live through the early game and permanently increases a little bit your mana pool which is also helpful since you will not be in need so fast to do Recall just to restore mana.

This rune will spare you 250 gold if you plan to buy Zhonya's Hourglass or Guardian Angel later on and you can use it once to make your champion invulnerable for 2.5 seconds.
Veigar is relatively weak during the early game, and he should be focusing on trying to Baleful Strike and stack up his Passive when possible. His Event Horizon will come in handy when trying to prevent all-ins. Post-six, he will have access to all his basic abilities. This is huge for him as he can now CC enemies and then combo them with his Dark Matter and Baleful Strike when possible. Level six is a significant power spike as it gives him access to his finishing ability. Now he will just have to focus on poking the enemy out in the lane before decimating them with his Ultimate Primordial Burst.

Focus on farming and getting as much gold and XP as possible. You need time and gold before you’re able to come online and deal damage. Your champion is incredibly weak in the early game. Focus on farming and avoid fighting with the enemy until you’ve got an item behind you. After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP. Do not fight anyone unless you have an advantage over them. Continue to get XP and gold.

MID GAME (average)
His first ability will be maxed out at level nine. Now he can pretty much do a quarter of a squishy target's health bar with his Baleful Strike. At level 11, he will have two points in his Ultimate Primordial Burst. This will amplify his damage massively, and Veigar will easily be able to one-shot squishy enemies and tanks alike. Veigar will now have multiple stacks, which will grant him a lot of free ability power. This is horrible news for the enemy team as Veigar will soon be unstoppable.

At this stage of the game, you want to put yourself in a side lane and focus on getting stacks so you have a stronger late game. In the later parts of the mid-game and when the enemy starts to group, make sure you follow suit and start to group with your team. Look for picks with your Event Horizon. If you can catch someone out during the mid game with it, your team should be able to kill them pretty quickly. Once you’ve killed someone, make the call for Drake or Baron.

LATE GAME (strong)
He will have a lot of Passive stacks during this phase of the game. This scaling is infinite, which means that Veigar can pretty much one-shot full health squishy targets. His Event Horizon will be on a very short cooldown during this point in the game. He will be able to secure a lot of picks, especially around choke points. Once his Ultimate Primordial Burst gets maxed out, he will execute enemies with ease. Any enemy who gets hit by his Baleful Strike will be within Ultimate Primordial Burst kill range of Veigar.

Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you’re away from your team. Look for a pick with your Event Horizon to gain the numbers advantage. Then use your Ultimate Primordial Burst to take them down quickly before looking to siege or take a nearby objective. At this stage of the game, you should have tons of stacks and be really strong. If you’re ahead, use your Ultimate Primordial Burst to stat check the squishiest enemy champion to take them out of the fight.

Try your hardest to dodge Vel’koz Plasma Fission in lane. Invest in early Boots if you’re struggling to dodge this ability. As soon as he channels his Ultimate Life Form Disintegration Ray, either disengage, CC him or commit to the all-in. Hard CC will interrupt his Ultimate Life Form Disintegration Ray, but roots do not. After Vel'Koz has a few points in his Plasma Fission, he’s damage output is going to be high. Make sure you’re always near the minion wave so you can run into it if needed.

Force team fights as soon as possible: preferably when his Ultimate Life Form Disintegration Ray is on cooldown. Do not delay a team fight as it will allow him to poke your team down with his Plasma Fission and Void Rift. Avoid team fighting or forcing objectives like the Baron or Dragon when Vel'Koz is alive and nearby. He has great poke thanks to his Plasma Fission, Void Rift and Life Form Disintegration Ray which will make it difficult for your team to secure the objective easily. Avoid fighting in chokepoints like inside the jungle as it will give Vel'Koz an easier time landing his Tectonic Disruption, doing damage with his Void Rift and melting your team with his Ultimate Life Form Disintegration Ray.

Vel'Koz first major power spike is once he hits level 6 as his Ultimate Life Form Disintegration Ray offers him tons of kill pressure. Vel'Koz is really good in team fights thanks to the poke and AOE damage from his abilities. Try to fight when he is not there or when his Ultimate Life Form Disintegration Ray is down. Once Vel'Koz has a couple of points in Plasma Fission, he will deal a lot of damage to you if he is able to land them consistently. Stand near the minion wave to make it easier for you to dodge the Plasma Fission.

Xerath has very reliable wave clear and push thanks to his low cooldown abilities and kit. Avoid taking unnecessary damage by standing outside of the minion wave when he uses his abilities. Look to trade with Xerath when his Eye of Destruction or Shocking Orb is on cooldown. When he doesn’t have either of these abilities, he is incredibly vulnerable. Mix this with his low mobility he is easy pickings for any aggressor. Avoid roaming if Xerath is in lane as he can push the lane very quickly while you’re gone. Look to roam when he’s either dead or in base.

Flanking Xerath might be the best way to handle him in team fights. Try to attack from the sides and take him down quickly so he is unable to dish out damage. Do not let Xerath poke you down before a team fight occurs. Xerath’s goal is to delay a team fight for as long as possible while he pokes with his Arcanopulse and Eye of Destruction. Don’t let him do this by engaging as soon as you can. Do not go for objectives when Xerath is nearby. He can poke you down at the Dragon or Baron, and stop you from sieging his Towers. Taking objectives like Dragon, Baron and Towers will be easier when Xerath is nowhere nearby.

Xerath’s early game poke can be really hard to deal with in lane. Be prepared to take extra sustain so you are not forced to recall early on. Once Xerath is level 6 and unlocks his Ultimate Rite of the Arcane, he will have a lot of poke and extra damage. Do not over stay in lane post 6 as he might be able to snipe you. When Xerath has his Luden's Tempest, it will drastically increase his poke and pushing power. Avoid staying in the minion wave so he is unable to poke and push at the same time.

Invest in early armor when playing as a Mage to protect you from Zed’s damage. This will reduce his chances of killing you. Try to play to the opposite side of the lane at all times. This will make it hard for Zed to get on to you without using his Living Shadow. Once he does use his Living Shadow, move to the opposite side of his Living Shadow so he can’t get on top of you.

As Zed is an assassin, he will look to take down targets that are walking around the map alone. Avoid moving through the river if it’s not warded. Keep a constant eye on the map and do not put yourself in the same area as Zed if you don’t know his exact whereabouts. Expect Zed to flank and takedown squishy targets with his Ultimate Death Mark. Ensure that your flanks are warded when sieging an objective so he cannot get the jump on you. During the mid-game, Zed will often be in a side lane split pushing. With this in mind, you could use the fact that he cannot impact the fight to start a team fight 4v4 or 5v4 with the numbers advantage.

As soon as Zed hits level 3, his kill pressure increases once he has access to his basic abilities. He can look for an all-in if he’s been able to poke you down beforehand. Whenever Zed hits level 6 his kill pressure increases once again and he will look to go for kills whenever he has his Ultimate Death Mark available to him. Expect him to play aggressive once he gets the level up. Zed is rather good in the mid-game as he will have 2 items and be able to assassinate any squishy target he comes into contact with. Avoid walking in areas where you know Zed is or has recently been in.

Kassadin is at his weakest in the early game. Try to fight as much as possible so he falls behind. Post level 6, do not use CC unless his Ultimate Riftwalk is down as he will use their cooldowns to play aggressive and trade with you. Kassadin lacks wave clear in the early game. If you can keep the wave closer to your side of the map early on, it will be very difficult for him to farm or break your freeze. If he does walk up to last hit, you can look to trade with him.

Kassadin will be split pushing during the mid-game so he can get to his level 16 power spike and then try to flank in team fights with his Ultimate Riftwalk. If you see that Kassadin is split pushing, you could try and start a team fight with the numbers advantage as he will be unable to join the fight quickly. Avoid stalling the game out for too long as Kassadin is a late-game monster. Try to end the game as quickly as you can.

Kassadin is very weak in the early game. Try to exploit this to gain a lead and prevent him from taking over the map. Giving him a rough start will reduce his scaling. Once Kassadin has his Ultimate Riftwalk, he will be able to trade more frequently and also escape danger. At this stage, his kill pressure also increases. Kassadin is a later game monster and once he’s level 16, he will be very slippery thanks to his Ultimate Riftwalk and short cooldowns. Try and end before he gets a chance to reach level 16.

Veigar is at his weakest in the early game. Try to abuse him to set him behind. Delaying his stacks will make him less effective in the later stages of the game. Whenever Veigar uses his Event Horizon, try to abuse the cool down as it’s his only defensive tool in the early game and once it’s down he is rather vulnerable. In order to get ganks or kill the Veigar, you need to bait out his Event Horizon first. You can do this by constantly toggling in and out of range of him. Make sure you always bait it out before committing to the all-in.

Try and space accordingly to Veigar in team fights. Do not position too far forward as it will allow Veigar to catch you out with his Event Horizon and start a team fight. Locking Veigar down with CC will be the best way to deal with him in team fights. He is pretty squishy so if you’re able to get on to him and take him down at the start of the fight, your team will have an easier time winning it. Veigar will use his Ultimate Primordial Burst to try and take down a low health/defenceless enemy. Buy items that will make it less likely that he can one-shot you with his Ultimate Primordial Burst. Standing as far back as possible will also reduce his chances of using it on you.

The longer the game goes, the stronger Veigar will be thanks to the unlimited stacking with his Baleful Strike. End the game as quickly as you can. Veigar is rather weak and vulnerable in the early game. You could try to abuse this to set him behind and miss out on stacks. Once Veigar has his Ultimate Primordial Burst, his kill pressure increases. Keep in mind that he will deal a lot of extra damage at this time.

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For most of the peoples of Runeterra, yordles are not typically something to be feared. Their fabled home of Bandle City is said to be a mysterious, spiritual place, filled with odd trinkets and keepsakes gathered from across the material realm. While these curious creatures often leave to dwell among mortal races for a time, they generally return with fresh tales and new experiences to recount.

Yet, sadly, there are also those yordles who lose their way. Among them is the sorcerer Veigar.

After the Great Darkin War left the world in ruin many centuries ago, the only light that seemed to shine on Valoran came from the skies above. Scattered survivors looked to the heavens, and their renewed study of ancient celestial magic piqued Veigar’s interest. Imagining himself already a master of these mystical arts, the yordle joined an order of mages in the Noxii territories, hoping to learn more of their craft. They did not think to question this eager newcomer, and he taught them to draw hope from the patterns created by the movements of the stars.

But while many toiled to rebuild the world, others sought to conquer it. The brutal warlord Mordekaiser and his armies swept across the lands, crushing and enslaving any who would oppose his rule, and the mages of the order—unskilled in war—were of little value to this tyrant. Looming over them in his accursed battleplate, his keen eye fell upon Veigar, and Mordekaiser recognized the yordle for what he truly was. He snatched him up in one iron gauntlet, and dragged his prize away as the other mages were put to the sword.

Imprisoned in the heart of the warlord’s new, monolithic fortress, Veigar was forced to turn his magic to darker purposes. Knowing that yordles were craftier than any of the mortal races, Mordekaiser bound Veigar to the physical plane, preventing him even from escaping to Bandle City. He was not the only captive in that hellish place, but such isolation was the worst and most cruel form of torture for a yordle. Veigar performed grisly enchantments against his will—some strengthening his master’s dominion, others simply evoking terror for terror’s sake.

Indeed, terror was what seemed to fuel this dreadful empire. Miserable beyond imagining, Veigar became a reluctant witness as Mordekaiser's vile deeds empowered him to near-immortality. Whether it was over the course of decades or centuries, Veigar never knew, but eventually the yordle’s magic and appearance started to twist in response…

Memories of his past faded. Why had he come to Valoran? Where had he come from? Had he known any other life before this? Questions such as these weighed on his fragile mind, like the last flickers of light before an eclipse.

When the revenant warlord’s own followers conspired against him, the nightmare of his reign was ended, but by this point Veigar was nigh unrecognizable. His eyes blazed. Even his voice had become a sneer of malice. Fleeing from his ensorcelled cage, the wretched creature had no interest in the wars of succession that inevitably followed. Deep down, he most likely yearned to regain the sense of safety and freedom that all living things crave.

And yet, he chose not to turn away from evil, but to embrace it. Clad in armor befitting a sinister warlock, he vowed to seize respect in the only way he could remember—through ruthless villainy, inspiring fear in all who encountered him. He would call down the fury of the stars themselves upon his foes, and trap them in the timeless infinities between moments.

And yet… Veigar could not quite find the same success as his former captor.

Certainly, the good people of Valoran did learn to fear him, to some extent. More often than not, they would find their pastures scorched, or the local baron’s mansion razed to its foundations. Sometimes though, inexplicably, bands of brigands would be driven from their woodland hideouts, or the remains of feral murk wolves found scattered through the town square, and it was difficult to tell whether these acts were malicious or actually reasonably helpful. For all his aspirations of evildoing, it seemed Veigar would always come up a tiny bit short.

Still, the nefarious yordle has not abandoned his quest to become the world’s most wicked villain. With his diabolic staff in hand, he seeks nothing less than to bring all before him to their knees, and revels in the timely demise of those who dare to underestimate him.

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