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Choose Champion Build:
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Unkillable Dunkmaster (Tank)
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Dunk-Domination (Carry)
Recommended Items
Spells:
Flash
Teleport
Items
Ability Order
Hemorrhage (PASSIVE)
Darius Passive Ability
Threats & Synergies
Riven
Everything she has counters Darius, mobility to get in under the Q heal, shield for trades, hard cc and snowballs really well. Expect to be ganked early and often, just try to farm up, get your armour and make some TP plays, you'll outscale if she doesn't get kills.
It's worth noting if you can time it right you can Apprehend pull Riven out of her third Q preventing the knockup and the damage.
Champion Introduction.
Hi everyone, Riggs here with a ![]() ![]() With the changing top Meta which is now leaning more towards the ![]() ![]() ![]() ![]() ![]() ![]() |
Pros [*] Insane kit with heals, slows and true damage. [*] Strong throughout the game. [*] Can snowball hard and Carry. [*] Great damage while full tank. [*] Huge teamfight presence. [*] Noxian Might. |
Cons [*] Easily kited. [*] Vulnerable to cc lockdown. [*] Q heal can be tricky to pull off. [*] Needs to Proc Noxian Might to get rolling. [*] No escapes and need to be aware of ganks through laning. |






For laning, meeting the in combat for 4 seconds condition is as simple as putting a single Bleed stack on an enemy. In other words you can AA a minion and leave the Bleed stack ticking and








I recommend always taking twelve points in the Cunning, whether you specialise the eighteen into Ferocity or Resolve.
In the Spoiler below I also explain the other Mastery choices I suggest.


Adds a dot onto every enemy and when you reach five on a champion it's GAME ON!
This passive has two main parts and each makes



The second part is Noxian Might, which I mention regularly throughout this guide as it's a huge part of

Upon reaching 5 Bleed stacks or executing an enemy with

The extra AD this passive gives you is why you don't need to build any AD items to output massive damage. To demonstrate at level 1 it's equivalent to a


Successfully activating

In the spoiler I discuss my decisions in this video and you can see what a monster Darius is when



Deals more damage with the Axe Blade Region and a huge heal when landed on Enemy Champions.
This is




With either of your slow abilities (



AA Reset, Slow and Extra Damage
Use the AA reset to last hit when you need to, or to secure Cannon minions if you feel you need to as the mana cost and half the Cooldown is refunded when the strike kills (works on wards as well.) This is really useful with the Minion AI changes so that they spread the damage more evenly it leads to several getting low at once, in order to not push and secure the CS utilise this skill.
When trading, use the AA reset to get two Bleed stacks on immeditely, then abuse the slow to extend the trade as normally



Grab with a slow on the end, play carefully around the cooldown.
When in lane use after you opponent started a trade and is attempting to disengage. If you're in a minion wave make sure to utilise Champ only Click (it's in the settings) as you don't want to waste the follow up accidentally hitting a minion you grabbed.
Also use to set up ganks and late game with your

Do be careful as it's your only engage tool and it has a very long cooldown whether you hit or not so be sure to make it count. The range indicator is also difficult to match up with the animation and varies with different champion models so practice is the only way to get used to the intricacies of this ability.

DUNK! The tooltip tells you the max damage possible so keep checking it through the game to know when you can and cannot execute.
Each vertical line on a health bar relates to 100 health and so with this you can estimate when the ability will execute. The damage ranks up from 50% of the value in the tooltip with an extra 10% per bleed stack.
Keep in mind that your objective when fighting is to proc Noxian Might, either by getting the Bleed stacks or an easy execute on a low health enemy as it massively increases your damage output and being able to chain Dunks is one of the most satifying events in this game.







The occasion when I would recommend grabbing

In conclusion,




When following the Dunk Domination damage build path I recommend




My Recommended Build
Item Sequence






![]() ![]() |
I take ![]() ![]() ![]() ![]() I take ![]() ![]() ![]() On top of this, the pot continues to recharge every time you recall. This allows you to be very aggressive early as ![]() ![]() ![]() ![]() |
![]() ![]() |
This will be your first item through the laning phase, if you're against an AP laner then grab ![]() ![]() When you've decided the laner you're against, pick up ![]() ![]() ![]() ![]() ![]() The passives make this pair of items so valuable for ![]() ![]() ![]() ![]() ![]() ![]() It's worth noting if you're against a full AD comp don't build ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
This choice of boots applies to every tank, you want to make your choice depending on what you're facing, ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() You want to have the boots completed after your first of ![]() ![]() I upgrade with alacrity enchant somewhere around third/fourth item, when the large teamfights start and I've not enough gold for a more major item. |
![]() ![]() |
Armed with your ![]() ![]() ![]() ![]() ![]() ![]() ![]() However, if you're finding yourself ahead and are in a position to dominate fights grab the ![]() ![]() ![]() ![]() ![]() When fighting make sure to utilise the ![]() ![]() |
![]() |
Pick this up when you're expecting a major fight, for instance Baron or an important Drake. Again more health and tenacity assist ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
With the shorter game times in this meta you will almost never get to build this last item, however these are all viable items to finish off your build;![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |






It's important to keep good minion wave control throughout the early game (if you want greater detail Solo Renekton Only does some great vids explaining it), several times I've been cheesed, given up First Blood, but come back to lane with a chance to freeze as they failed to push to turret with the early death timers. This lets you turn the lane around because of gaining two waves of XP up on the opponent as they had to back after the cheese trade and without




Of course the converse is true, if you've been forced out of lane and



Make sure you use your





I find the top river bush gives too little warning if either the jungler or your lane opponent have any CC so on purple side try to ward further down by the entrance to the Blue jungle Blue buff.
On blue side encourage your jungler to keep control of the Rift scuttler and to put a pink in the bush above mid lane to get the river vision to react. Place a pink in the top bush as it helps to keep vision away from the other team.
On both sides try to pay more attention to the mini-map, keep checking to see where the enemy jungler & mid laners are and if they disappear for a while be safe and give up a few CS for in order to avoid the gank that they could then snowball off of.

See you on the Rift.
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