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Spells:
Ghost
Ignite
Ability Order
Hemorrhage (PASSIVE)
Darius Passive Ability
Introduction
Now, you might ask: "Why would you build him as a HP (Hit Point/Health Point) based fighter?"... Well, the vast majority of Darius' damage (especially early game) comes from the base damage of

I haven't included a masteries section with my explanations yet. I've spent a lot of time on the guide and it is probably the least important (as far as explaining my thought process goes) section. I do plan on adding one in in the future, just not today.
It has come to my attention that I completely forgot to add in a chapter about how to actually play Darius. I want to apologize for not having it posted with the guide. I will work on getting that done as soon as I can (Working for a living makes it a real PITA). Again sorry, right now this guide is really only a item build.
I also wanted to make not that the stats in the summary don't include any of the bonuses from the passives on items.
Lastly... I am leaving for Marine Corps boot camp on June 17th. I will be gone until mid-September. During that time I will not be able to edit or update the guide. I will do my best to make corrections when I get back. Thanks!
Champion Spotlight:
Like nearly every other champion, Darius has strengths in some aspects, and weaknesses in others. If your team is light on tanks, Darius helps bring it! If your team is light on CC, Darius can help support that role too! And most importantly, if your team is light on being able to SECURE KILLS, Darius will consume that role entirely. Now, Darius' sustain, or Damage Per Second (DPS), isn't the best in the world, and neither is his ability to escape. But he makes due.
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+ Tanky + Easy to harass with + Devastating Ult + Easy to farm with + Very offensive playing style |
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- Expensive to equip - Mana hungry early/mid - Easy to over-extend with - No means of escape This is where ![]() |
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Runes




For runes go with:
My reasoning for each is shown below:

The attack damage is very nice early game, and gives you a nice boost to Decimate. I suggest going with all 9 slots as AD. The reason I pick straight AD over Armor Penetration (ArP) is that Darius already receives 5/10/15/20/25% ArP from


Armor is a pretty good staple item for nearly every fighter/tank. It provides for better survivability early game, which is always important. Doesn't really need much explanation.

Same as the Armor, its a very common item for almost every champ/build. Again, doesn't need much explanation.

This 4.5% movement speed makes a really big impact on your ability to secure kills (and avoid deaths). These will allow you to get close enough to an enemy champ to use


Build AD Darius and you will be squishy melee without burst or escape. This means you might do a little bit more damage than a heavy hp fighter, but you will die. A lot.
Darius only gets bonuses to the following abilities from Attack Damage(AD):
- Passive:
Hemorrhage
- Q:
Decimate
- Ult:
Noxian Guillotine
As you can see, the bonuses received on these from AD is very minor. So building heavy AD is very inefficient and will leave you with less stats overall. Sooo, we build him as a heavy HP...
Starting Items:





Upon First Recall:



Next:



Big Ticket Items:













Heavy HP Galore!:













Where's the AD?:







Moar AD:







Optional/Situational Items:
The final item should be chosen based on what is needed at this point in your game. I've listed out why I chose what items, and why I most often chose: zeke's herald.
Zeke's Herald: Most of the time, my group is light on support, so most summoners buy items that don't have AoE effects. I've found that my survivability with the above build is typically pretty sufficient, so extra HP/armory/MR isn't really needed. Thus, I buy Zeke's Herald. It provides a little bit of everything: 250 HP, 15% Cooldown Reduction, (and in an aura provides:) +20% attack speed, and +12% LS (life steal). So not only does this benefit me, but it also helps out any AD/Carry memebers members of my party as well. All it takes to build is:







Hemorrhage




All around... not a bad passive.
Decimate
Almost all of your damage as Darius comes from



Crippling Strike


Apprehend
Ahhh,


Noxian Guillotine




MY PICKS:


I pick






Viable spells:
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Non-viable spells:
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This is my first Mobafire/LoL guide, so there are probably errors. I will do my best to refine the guide over time. If you have any feedback, be it grammatical corrections, strategies, or build variations, please feel free to leave a comment or shoot me a PM! I have required the first 20 votes to leave a comment as well. I'm doing this so that I will know why you voted the way you did, and to encourage feedback. Sorry for any inconvienence if you just want to vote up. (:
I will be opening a Hall of Fame as well... Sumbit score screencaps from using my guide and I'll post them in the Hall of Fame! I'll be posting my own as well!
Also, a special thanks to JhoiJhoi, for her guide on how to make a Mobafire guide! If you ever make one in the future and have no clue where to start, I suggest you start with her guide: Building Guides by JhoiJhoi!
I will be opening a Hall of Fame as well... Sumbit score screencaps from using my guide and I'll post them in the Hall of Fame! I'll be posting my own as well!
Also, a special thanks to JhoiJhoi, for her guide on how to make a Mobafire guide! If you ever make one in the future and have no clue where to start, I suggest you start with her guide: Building Guides by JhoiJhoi!
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