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Ability Order
Ionian Fervor (PASSIVE)
Irelia Passive Ability
Basics: Introduction
To learn Irelia isn't easy at all and you're going to need some time for sure. First of all I want to say that you can play Irelia many different ways - this build is just one among thousands. In a short form to explain this build, it's a mainly offtank AD carry that hits hard and survives even more; this means NOT that you should initiate a fight usually!
However have fun by reading this guide and I hope you learn some things about


PS: I'm sorry for my english - it's not my native language!
Marks
Greater Mark of Attack Speed => Improves your
Hiten Style, means more HP-regeneration and more true damage.
Greater mark of desolation => Good for every Champion, which deals physical damage, but not fitting
Irelia that well.
Greater Mark of Attack Damage => Good to support your early game damage output, but worse than the HP-regeneration from attackspeed.
Seals
Greater Seal of Armor => Nice to play solo lane against harassment by enemy's autohits.
Greater seal of defense => Your role as an offtank in lategame gets more important.
Greater Seal of Attack Speed => Might be useful if you want to deal more damage and survive a bit less, but I wouldn't suggest them for seals.
Glyphes
Greater Glyph of Scaling Magic Resist => Your role as an offtank in lategame gets more important.
Best option in my opinion since you won't meet many magic damage on top lane but later in game.
Greater Glyph of Magic Resist => Good against early game harassment by mages.
Greater Glyph of Cooldown Reduction => Kind of useful for Irelia to play her more offensive.
Greater Glyph of Attack Speed => Only if you go Madreds in the end or something that can use the attackspeed - same story as seals.
Quintessences
Greater Quintessence of Movement Speed => Very good option since you benefit from it by being more mobile, better escape ganks early game and get to your lane really fast if
Teleport isn't up. In addition it's good improvement to
Trinity Force,
Force of Nature and
Initiator
.
Greater Quintessence of Vigor => Best choice for some more lane sustaining in my opinion and very viable.
Greater Quintessence of Life Steal => Another lane stustaining help that'd be possible.
Greater Quintessence of Health => If you think you really die too fast early on.
Greater Quintessence of Desolation => Good choice in my opinion for some more damage.
Greater Quintessence of Attack Speed => Same Story as before, it's an option.


Greater mark of desolation => Good for every Champion, which deals physical damage, but not fitting


Seals

Greater seal of defense => Your role as an offtank in lategame gets more important.

Glyphes

Best option in my opinion since you won't meet many magic damage on top lane but later in game.



Quintessences





Greater Quintessence of Vigor => Best choice for some more lane sustaining in my opinion and very viable.


Greater Quintessence of Desolation => Good choice in my opinion for some more damage.

Usually
Flash is almost a must have, so it's kind of careless if you don't get it. If you really dislike
Flash you might take
Ghost instead. One of them is needed to escape or chase well.

Flash
Better escape than
Ghost and much more worth since you'll get
Trinity Force for enough movement speed.

Ghost
Actually a nice summoner spell to chase and run, but actually worse than
Flash at least for
Irelia.
For the second summoner spell you should choose between those:

Teleport
I think it's best summoner spell for solo top lane, if you aren't soloing a lane don't take this one. Otherwise it's the best way to farm gold and experience. Ask your teammates to put wards close to their lane and you will be able to gank with this for some sure kills!

Exhaust
This summoner spell is nice to use as offense spell to lower enemies armor and slow or defense to slow the enemy and run. If you are laning with support (for example), take this spell since he'll give you an advantage.

Cleanse
This one is actually pretty nice, but I don't like it with Irelia since you got
Ionian Fervor and
Mercury's Treads which grant you a very similar effect.

Ignite
Can be useful against enemies that heal themself a lot, but actually it's good in early game and gets only worse in lategame. Since you play passive early on, it's more or less useless for
Irelia. Many solo top champions take this Summoner Spell lately, but I still wouldn't recommend it for
Irelia
I've chosen
Flash and
Teleport because they're useful to farm as hell in early game and in lategame they'll give you good map control.
The rest of the summoner spells aren't worth to be explained, so I haven't explained each of them.





Better escape than




Actually a nice summoner spell to chase and run, but actually worse than


For the second summoner spell you should choose between those:


I think it's best summoner spell for solo top lane, if you aren't soloing a lane don't take this one. Otherwise it's the best way to farm gold and experience. Ask your teammates to put wards close to their lane and you will be able to gank with this for some sure kills!


This summoner spell is nice to use as offense spell to lower enemies armor and slow or defense to slow the enemy and run. If you are laning with support (for example), take this spell since he'll give you an advantage.


This one is actually pretty nice, but I don't like it with Irelia since you got




Can be useful against enemies that heal themself a lot, but actually it's good in early game and gets only worse in lategame. Since you play passive early on, it's more or less useless for


I've chosen


The rest of the summoner spells aren't worth to be explained, so I haven't explained each of them.
Since you want to have a good farm early game and stay tanky later on, you should go 21 points in defence.
Resistance
and
Hardiness
give you some early game defence whilst
Durability
and
Veteran's Scars
let you get some more extra health.
Being able to farm properly also requires some HP-regeneration which gives you
Vigor
and some movement speed to get to your lane fast like
Initiator
which also gives you some chasing or running ability. Reduced damage from
Honor Guard
and less duration of incoming disables from
Juggernaut
cooperate well with your passive
Ionian Fervor.
The rest of the points I'd put into the offence tree, mainly for 10% armor penetration from
Weapon Expertise
and some attack speed from
Alacrity
.




Being able to farm properly also requires some HP-regeneration which gives you





The rest of the points I'd put into the offence tree, mainly for 10% armor penetration from


EARLY GAME
First of all it's important which lane you take - even jungle is possible but I won't talk about that at all. Solo lanes are always good with




Use







Don't harass if you might die or get more damage than the enemy and try to stun with






If you get pushed to tower and there aren't any teammates nearby you can even use

MIDGAME
After you got some farm you can either start killing some enemies or just help out your teammates. Try to get a single enemies that aren't close to any tower and go for them, your jungler might have some time to help you gank. Use




In fights 1vs1, never use




As well it's really helpful to get red buff in this time, but make sure you won't die after you got it. It's not wrong to help your teammates to get bluebuff,

LATEGAME
From now on you should be able to take almost every enemy down in a 1vs1 fight. Make sure you never attack more than a single enemy - Keep in mind, you're not the tank. After a teamfight has began pick the enemy damage dealer and kill him before he kills your team, if they have really nice supporter with shield and/or heal, it's not wrong to get this one down first. But you shouldn't try to initiate a teamfight, assassinate your target, stun/slow it and make it useless for its team.
You should always activate



LEARNING
R > W > Q > E
Transcendent Blades >>
Hiten Style >>
Bladesurge >>
Equilibrium Strike
But I prefer to have at least skilled EACH of them once before skill another one twice if possible. This order prevails only if you can enough last hits early on already, otherwise you should favor
Bladesurge over
Hiten Style for some last hits. As I said I level
Hiten Style to stay in lane for as long as I can while
Bladesurge is important last hit creeps, dash while teamfights or ganks and get my farm while one stun by
Equilibrium Strike is usually enough to change the whole situation in a fight. If you face many enemies in a 1vs1 fight you could even lvl your
Equilibrium Strike before
Bladesurge, but I'd recommend lvling
Bladesurge first since the cooldown decreases a lot.
USING
You should always initiate with
Hiten Style+
Bladesurge, except your enemy already attacked you. If you want to flee, always use
Equilibrium Strike first to stun or at least slow the enemy. If you want to fight, only use
Equilibrium Strike to stun, never waste an
Equilibrium Strike for a slow in a fight you don't want to run away or chase the enemy down. Activate
Hiten Style always before
Bladesurge to deal additional true damage with it. If you can't get the enemy down because he is just faster, use
Transcendent Blades to deal damage and heal yourself, don't forget that you can still attack and use other skills while
Transcendent Blades is activated.
If you want to chase an enemy you can also use
Bladesurge on a creep (better ranged one) and use it right after again on the enemy champ. Keep in mind, the creep must die that you can use it right after again!
R > W > Q > E




But I prefer to have at least skilled EACH of them once before skill another one twice if possible. This order prevails only if you can enough last hits early on already, otherwise you should favor








USING
You should always initiate with









If you want to chase an enemy you can also use

As I said in the beginning, the item build is useful if you want to play as offtank and still deal some major damage if farmed well. First of all you start with a
Regrowth Pendant and a single
Health Potion. The reason for those items is that you must stay in lane as long as possible because the experience are important to you. In addition you should get some creep kills what means you'll get hit a lot as a melee. If you lack of HP in the beginning
Doran's Shield might help you instead of
Regrowth Pendant - but I'd rather recommend some
Greater Quintessence of Health. If you need some more HP early on and your farm isn't going on well just get
Heart of Gold even if you won't finish it to
Randuin's Omen.
The first time you teleport back, you should finish your Philosopher's Stone and start or even buy entire
Mercury's Treads as well. If you can't afford the item, try to buy
Boots at least and take some
Health Potion with you. The Philosopher's Stone will help you farm and stay on lane without lacking of HP or mana while
Mercury's Treads improves your passive ability
Ionian Fervor. Don't forget to buy a ward from time to time if your lane isn't warded by any other teammate!
The next item you will get is your core item -
Trinity Force. It's probably the most important thing for
Irelia. Just buy the part first you need most,
Phage is always nice for the HP. If you need more burst damage get
Sheen and if you lack of attackspeed or movement speed get
Zeal. It really depends on the situation!
After you've got
Trinity Force it should be around 20 or 25mins. Before you get the next item you might consider getting either
Chain Vest or
Negatron Cloak to get some more survivabilty - what you get depends on the enemy team. Instead of them you could also get a
Wit's End,
Ionic Spark or even
Spirit Visage - but I really prefer
Wit's End. Instead of that you can also get the entire
Banshee's Veil first if your enemy team has got a lot of magic burst damage and/or CC and your Tenacity or HP aren't enough. After all these items I'd go for
Guardian Angel, because you're probably get focused and die too early in teamfights without it.
Now your item build looks like:




OR 
After you've got all these items, it really depends on the opposing team what you get.
Aftering finishing
Chain Vest and
Negatron Cloak you should sell your Philosopher's Stone and get one last item.
Some options for finishing
Chain Vest & [Negatron Cloak and/or last item would be:

Spirit Visage
It's actually a nice item, if you want to get this item, get it right after
Trinity Force and before
Black Cleaver.
(
Chain Vest/
Negatron Cloak not needed than)

Ionic Spark
If you don't need the magic resistance from
Wit's End this item is probably the best alternative.

Shurelya's Battlesong
If your enemy team is stacking movement speed and your team isn't able to chase properly this might help.

Atma's Impaler
It's a nice item against AD champs that gives you some more damage, the only thing is that you won't have that much HP with this build so its not that good.

Banshee's Veil
It gives you some HP, mana, magic resistance and negates many skills. Get this against enemies with skills that destroy your game or would disable you for a long time.

Force of Nature
This item suits Irelia really well, since the defense makes you more tanky and the movement speed and HP-regeneration are a nice addition. This item is a good alternative for
Banshee's Veil.

Frozen Heart
If you think your team gets destroyed by lots of physical damage consider this.

Frozen Mallet
If you cant chase your enemies well enough and you aren't able to get/keep red buff.

Guardian Angel
If you need some more armor and/or getting focused in teamfights or just die faster than your teammates, get this!

Hextech Gunblade
You deal a lot of damage but don't survive long enough and might need an additional slow. But after nerf actually not even worth considering.

Last Whisper
Your enemies stacked so much armor and aren't dealing much damage, still then I'd recommend something else with some attack speed.

Madred's Bloodrazor
Your team lacks of magic damage and enemies do NOT have much magic resistence. One of my favorites!

Maw of Malmortius
Quite nice if you face enemies that nuke you really hard or against skills like
Requiem.

Randuin's Omen
You need some more armor and your team needs the slow. If you go for this get an early
Heart of Gold.

Sunfire Aegis
You need much more survivability against AD and your team lacks of AoE damage.

Black Cleaver
If you'd like to deal much more physical damage and support your AD Carry you could think about this. Better don't get both
Wit's End AND
Black Cleaver

Bloodthirster
You deal a lot of damage but don't survive long enough.

Youmuu's Ghostblade
You could need some more armor penetration and attackspeed, wouldn't recommend it since your physical damage output won't be that high anyway.
Zeke's Herald
Also really nice to get some HP reg with lifesteal, attackspeed and armor penetration for sure, but rather let a teammate get it.
PS: If there's an item not listened, I wouldn't buy it at any situation.
In the end your item build could look like:












The first time you teleport back, you should finish your Philosopher's Stone and start or even buy entire





The next item you will get is your core item -





After you've got









Now your item build looks like:






After you've got all these items, it really depends on the opposing team what you get.
Aftering finishing


Some options for finishing



It's actually a nice item, if you want to get this item, get it right after


(




If you don't need the magic resistance from



If your enemy team is stacking movement speed and your team isn't able to chase properly this might help.


It's a nice item against AD champs that gives you some more damage, the only thing is that you won't have that much HP with this build so its not that good.


It gives you some HP, mana, magic resistance and negates many skills. Get this against enemies with skills that destroy your game or would disable you for a long time.


This item suits Irelia really well, since the defense makes you more tanky and the movement speed and HP-regeneration are a nice addition. This item is a good alternative for



If you think your team gets destroyed by lots of physical damage consider this.


If you cant chase your enemies well enough and you aren't able to get/keep red buff.


If you need some more armor and/or getting focused in teamfights or just die faster than your teammates, get this!


You deal a lot of damage but don't survive long enough and might need an additional slow. But after nerf actually not even worth considering.


Your enemies stacked so much armor and aren't dealing much damage, still then I'd recommend something else with some attack speed.


Your team lacks of magic damage and enemies do NOT have much magic resistence. One of my favorites!


Quite nice if you face enemies that nuke you really hard or against skills like



You need some more armor and your team needs the slow. If you go for this get an early



You need much more survivability against AD and your team lacks of AoE damage.


If you'd like to deal much more physical damage and support your AD Carry you could think about this. Better don't get both




You deal a lot of damage but don't survive long enough.


You could need some more armor penetration and attackspeed, wouldn't recommend it since your physical damage output won't be that high anyway.

Also really nice to get some HP reg with lifesteal, attackspeed and armor penetration for sure, but rather let a teammate get it.
PS: If there's an item not listened, I wouldn't buy it at any situation.
In the end your item build could look like:






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