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Spells:
Teleport
Flash
Ability Order
Ionian Fervor (PASSIVE)
Irelia Passive Ability
Introduction
To learn Irelia isn't easy at all and you're going to need some time for sure. First of all I want to say that you can play Irelia many different ways - this build is just one among thousands. In a short form to explain this build, it's an offtank AD carry that hits hard and survives a lot, this means NOT that you should initiate a fight!
However have fun by reading this guide and I hope you learn some things about

PS: I'm sorry for my english - it's not my native language!
EARLY GAME
First of all it's important which lane you take. Solo lanes are always good with








Don't harass if you might die or get more damage than the enemy and try to stun with


MIDGAME
After you got some farm you can start killing enemies. Try to get a single enemy that isn't close to a tower and go for him. Use






In fights 1vs1, never use




As well it's really helpful to get red buff in this time, but make sure you won't die after you got it. It's not wrong to help your teammates to get bluebuff,

LATEGAME
From now on you should be able to take almost every enemy down in a 1vs1 fight. Make sure you never attack more than a single enemy - Keep in mind, you're not the tank. After a teamfight has began pick the enemy damage dealer and kill him before he kills your team, if they have really nice supporter with shield and/or heal, it's not wrong to get this one down first.
You should always activate


Usually
Flash is almost a must have, so it's kind of stupid if you don't get it. If you really dislike
Flash you might take
Ghost instead (if you do, don't forget to take
Haste
instead of one point in
Good Hands
). One of them is needed to escape or chase well.

Flash
Better escape than
Ghost and much more worth since you'll get
Trinity Force for enough movement speed.

Ghost
Actually a nice summoner spell to chase and run, but actually worse than
Flash at least for
Irelia.
For the second summoner spell you should choose between those:

Teleport
I think it's best summoner spell for solo top lane, if you aren't soloing a lane don't take this. Otherwise it's the best way to farm gold and experience. Ask your teammates to put wards close to their lane and you will be able to gank with this for some sure kills!

Exhaust
This summoner spell is nice to use as offense spell to lower enemies armor and slow or defense to slow the enemy and run. If you are laning with support (for example), take this spell since he'll give you an advantage.

Cleanse
This one is actually pretty nice, but I don't like it with Irelia since you got
Ionian Fervor and
Mercury's Treads which grant you a very similar effect.

Ignite
Can be useful against enemies that heal themself a lot, but actually it's good in early game and gets only worse in lategame. Since you play passive early on, it's more or less useless for
Irelia.
I've chosen
Flash and
Teleport because they're useful to farm as hell in early game and in lategame they'll give you good map control.
The rest of the summoner spells aren't worth to be explained, so I haven't explained each of them.







Better escape than




Actually a nice summoner spell to chase and run, but actually worse than


For the second summoner spell you should choose between those:


I think it's best summoner spell for solo top lane, if you aren't soloing a lane don't take this. Otherwise it's the best way to farm gold and experience. Ask your teammates to put wards close to their lane and you will be able to gank with this for some sure kills!


This summoner spell is nice to use as offense spell to lower enemies armor and slow or defense to slow the enemy and run. If you are laning with support (for example), take this spell since he'll give you an advantage.


This one is actually pretty nice, but I don't like it with Irelia since you got




Can be useful against enemies that heal themself a lot, but actually it's good in early game and gets only worse in lategame. Since you play passive early on, it's more or less useless for

I've chosen


The rest of the summoner spells aren't worth to be explained, so I haven't explained each of them.
Marks and Quintessences
For this build I take Desolation ones for both of them, means you will have 25 armor penetration since the beginning of the game only with runes. These runes are important for this build and shouldn't be changed.
Greater mark of desolation
Greater quintessence of desolation
(If you really have problems to stay in lane for long enough,
you can also get greater quintessence of vigor)
Seals
Greater Seal of Armor => Nice to play solo lane against harassment by enemy's autohits.
Greater seal of defense => Your role as an offtank in lategame gets more important.
Greater Seal of Evasion => Same as armor and armor per lvl, but weaker I'd say and kind of useless without Nimbleness.
Greater Seal of Attack Speed => Might be useful if you want to deal more damage and survive a bit less, but I wouldn't suggest these.
Glyphes
Greater Glyph of Magic Resist => Good against early game harassment by mages.
Greater Glyph of Scaling Magic Resist => Your role as an offtank in lategame gets more important.
Greater Glyph of Cooldown Reduction => Kind of useful for Irelia to play her more offensive.
Greater Glyph of Attack Speed => Only if you go Madreds in the end or something that can use the attackspeed.
For this build I take Desolation ones for both of them, means you will have 25 armor penetration since the beginning of the game only with runes. These runes are important for this build and shouldn't be changed.
Greater mark of desolation
Greater quintessence of desolation
(If you really have problems to stay in lane for long enough,
you can also get greater quintessence of vigor)
Seals

Greater seal of defense => Your role as an offtank in lategame gets more important.


Glyphes




LEARNING
R > Q > W > E
Transcendent Blades >>
Hiten Style >>
Bladesurge >>
Equilibrium Strike
But I prefer to have at least skilled EACH of them once before skill another one twice (except for
Transcendent Blades). This order prevails only if you can enough last hits early on already, otherwise you should favor
Bladesurge over
Hiten Style for some last hits. As I said I level
Hiten Style to stay in lane for as long as I can while
Bladesurge is important last hit creeps and get my farm while one second stun is usually enough to change the whole situation in a fight.
USING
You should always initiate with
Hiten Style+
Bladesurge, except your enemy already attacked you. If you want to flee, always use
Equilibrium Strike first to stun or at least slow the enemy. If you want to fight, only use
Equilibrium Strike to stun, never waste an
Equilibrium Strike for a slow in a fight you don't want to run away or chase the enemy down. Activate
Hiten Style always before
Bladesurge to deal additional true damage with it. If you can't get the enemy down because he is just faster, use
Transcendent Blades to deal damage and heal yourself, don't forget that you can still attack and use other skills while
Transcendent Blades is activated.
If you want to chase an enemy you can also use
Bladesurge on a creep (better ranged one) and use it right after again on the enemy champ. Keep in mind, the creep must die that you can use it righta after again!
R > Q > W > E




But I prefer to have at least skilled EACH of them once before skill another one twice (except for





USING
You should always initiate with









If you want to chase an enemy you can also use

Since you will buy many defense items you won't need many points in the defence tree. So you can choose between 21-0-9 or 9-0-21. Actually both are playable, but with Philosopher's Stone you won't lack of mana at all what means 9-0-21 would be a waste. In addition the armor penetration from the offense tree are very nice as well. Instead of
Utility Mastery
you might want to get
Greed
; since you don't need buffs in fact you can pick what you desire.
There are some combinations that work well with Irelia like 13-6-11 where you'll get some defense from
Resistance
and
Hardiness
. But in the end I think it's best to max one tree.
common questions:
Why did you put three points in
Good Hands
and only a single into
Perseverence
?
=> If you calculated the outcome of Perseverence, you wouldn't ask.
Why didn't you put points in
Alacrity
?
=> Again the same, calculate it and you will see, it's really useless for kind of all champs - I'd say.


There are some combinations that work well with Irelia like 13-6-11 where you'll get some defense from


common questions:
Why did you put three points in


=> If you calculated the outcome of Perseverence, you wouldn't ask.
Why didn't you put points in

=> Again the same, calculate it and you will see, it's really useless for kind of all champs - I'd say.
As I said in the beginning, the item build is useful if you want to play as offtank and in the same time as AD carry. First of all you start with a
Regrowth Pendant and a single
Health Potion. The reason for these items is that you must stay in lane as long as you can because the experience are important to you. In addition you should get some creep kills what means you'll get hit a lot as a melee. If you lack of HP in the beginning
Doran's Shield might help you instead of
Regrowth Pendant.
The first time you teleport back, you should finish your Philosopher's Stone and start or even buy entire
Mercury's Treads as well. If you can't afford the item, try to buy
Boots at least and take some
Health Potion with you. The Philosopher's Stone will help you farm and stay on lane without lacking of HP or mana while
Mercury's Treads improves your passive ability
Ionian Fervor.
The next item you will get is your core item -
Trinity Force. It's probably the most important one. Just buy the part first you need most,
Phage is always nice for the HP. If you need more burst damage get
Sheen and if you lack of attackspeed or movement speed get
Zeal. It really depends on the situation!
After you've got
Trinity Force it should be around 20 or 25mins. Before you get
Black Cleaver you should get either
Chain Vest or
Negatron Cloak to get some more survivabilty - what you get depends on the enemy team. Instead of them you could also get a
Wit's End or
Spirit Visage. After that you can start
Black Cleaver. This items gives you usually enough attackspeed, attackdamage and armor penetration for the rest of the game. Instead of
Black Cleaver you can also get the entire
Banshee's Veil first if your enemy team has got a lot of magic burst damage and/or CC and your Tenacity or HP aren't enough. After all these items I'd go for
Guardian Angel, because you're probably get focused and die too early in teamfights.
Now your item build looks like:






After you've got all these items, it really depends on the opposing team what you get next.
As soon as you've decided what you will get, you can sell your Philosopher's Stone and get the item.
Some options for last items would be:

Spirit Visage
It's actually a nice item, if you want to get this item, get it right after
Trinity Force and before
Black Cleaver.
(
Chain Vest/
Negatron Cloak not needed than)

Shurelya's Battlesong
If your enemy team is stacking movement speed and your team isn't able to chase properly this might help.

Atma's Impaler
It's a nice item against AD champs that gives you some more damage, the only thing is that you won't have that much HP with this build so its not that good.

Force of Nature
This item suits Irelia really well, since the defense makes you more tanky and the movement speed and health reg are a nice addition. This item is a good alternative for
Banshee's Veil.

Frozen Mallet
If you cant chase your enemies well enough and you aren't able to get/keep red buff.

Hexdrinker
Quite nice but only get it if you're lacking of farm and enemies nuke you really hard or
Requiem.

Last Whisper
Your enemies stacked so much armor and aren't dealing much damage.

Madred's Bloodrazor
Your team lacks of magic damage and enemies do NOT have much magic resistence. (Good alternative to
Black Cleaver with an additional armor boost.)

Randuin's Omen
You need some more armor and your team needs the slow. If you go for this get an early
Heart of Gold.

Sunfire Aegis
You need much more survivability against AD and your team lacks of AoE damage.

Wit's End
You're lacking of magic resistence.

Youmuu's Ghostblade
You could need some more armor penetration and attackspeed.

Bloodthirster
You deal a lot of damage but don't survive long enough.

Hextech Gunblade
You deal a lot of damage but don't survive long enough and might need an additional slow.

Sword of the Divine
Nice way to counter Jax or a team full of dodging guys.

Zeke's Harbinger
Also really nice to get some HP reg with lifesteal, attackspeed and armor penetration for sure.




The first time you teleport back, you should finish your Philosopher's Stone and start or even buy entire





The next item you will get is your core item -




After you've got










Now your item build looks like:






After you've got all these items, it really depends on the opposing team what you get next.
As soon as you've decided what you will get, you can sell your Philosopher's Stone and get the item.
Some options for last items would be:


It's actually a nice item, if you want to get this item, get it right after


(




If your enemy team is stacking movement speed and your team isn't able to chase properly this might help.


It's a nice item against AD champs that gives you some more damage, the only thing is that you won't have that much HP with this build so its not that good.


This item suits Irelia really well, since the defense makes you more tanky and the movement speed and health reg are a nice addition. This item is a good alternative for



If you cant chase your enemies well enough and you aren't able to get/keep red buff.


Quite nice but only get it if you're lacking of farm and enemies nuke you really hard or



Your enemies stacked so much armor and aren't dealing much damage.


Your team lacks of magic damage and enemies do NOT have much magic resistence. (Good alternative to



You need some more armor and your team needs the slow. If you go for this get an early



You need much more survivability against AD and your team lacks of AoE damage.


You're lacking of magic resistence.


You could need some more armor penetration and attackspeed.


You deal a lot of damage but don't survive long enough.


You deal a lot of damage but don't survive long enough and might need an additional slow.


Nice way to counter Jax or a team full of dodging guys.


Also really nice to get some HP reg with lifesteal, attackspeed and armor penetration for sure.
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