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Choose Champion Build:
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Broken Wings
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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Runic Blade (PASSIVE)
Riven Passive Ability
Threats & Synergies
Renekton
This is a terrible match up for Riven and this is personally my worst champion to go against. He has good poke, good sustain, good all in, good trades and has good disengage against Riven. All of these things work against you as a Riven player. The only thing that is on your side is time. You are going to be a lot more use late game than Renekton and you will outscale him with items. Early game you need to try and just farm as safetly as possible without getting chunked too much by his empowered Q. If he tries to engage on you through minions with his E, just try and E away safetly before his does his full combo on you. You have the opportunity to trade with him whenever he misses his Q or uses his abilities to farm. This gives you the chance to go do a combo on him for a guaranteed won trade.
Champion Introduction
Pros
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+ High Damage + Huge Burst Potential + Great Mobility + Costless Abilities + Snowballs Very Hard + Good in Lane |
StrengthsRiven is an extremely high damaging champion who has the potential to dominate almost every lane when played correctly. She is very strong in lane and when it comes to late game she has the mobility and damage to reach the enemy carries and blow them up. All ![]() ![]() ![]() ![]() |
Cons
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- No form of Sustain - Squishy - Vulnerable to CC - Movement can be predicable - Difficult to Master |
WeaknessesWith all champions, they come with their flaws as well as their strengths. ![]() ![]() ![]() |
Runes
Greater Quintessence of Attack Damage: I take these quints for the simple fact that they offer the highest amount of damage and stats that are needed on Riven. She is a 100% physical damage dealer in which all of her abilities including her passive scale off AD. This is the simple reason why attack damage is the best way to go on her.
Greater Mark of Attack Damage: This is for the exact same reason as shown before. Riven scales best with AD and this is why you should take AD marks on her as it is marks which offer the best for offensive stats.
Greater Glyph of Cooldown Reduction: I take these glyphs almost every game because with Riven having no resource to use abilities, she scales totally off cool-down reduction. These runes will give you a head start in the early game allowing you to trade more often and also shield more often when in a troubling lane. I take these over Magic resists when against an AD top laner, or an easy laner.
Greater Seal of Armor: These seals of armor are crucial for every lane even when against an AP top laner. This is because armor is important for all sorts of reasons, not just the enemy champions. Having armor reduces the damage from monsters, minions and even the enemy towers. This is why they are a crucial part and will help later against the AD carries later in the game.
- This can be a good choice when against a champion which strictly just builds armor and relies on tank stats. This is champions such as Shen, Malphite or Dr Mundo for example. This will offer more damage output that the AD quins in the mid to late game when your opponent has a certain amount of armor. I rarely ever take these for the simple reason that AD scales so much better with Riven and is too good to miss out on.
- These can be used instead of AD marks for the exact same reasons as above. Personally when I run armor penetration runes I like to run full armor pen marks and 2 armor pen quins and a single AD quint. This is just the way that I like to set it up when I'm against a tanky armor stacking top laner.
- These runes are extremely important to run when you are against a heavy magic damaging top laner. Examples of this would be Ryze, Rumble, Vladamir, Lulu etc. All of these champions are going to out trade you if you don't take these defensive runes. There are some certain magic damage champions such as Shen or Malphite in which you could get away with taking CDR instead. I often prefer to take CDR instead but if I feel as though I need these defenses to win lane, then I will always take them to be sure. If the enemy team is running a heavy magic damage team but an AD top laner, I would opt to take Scaling Magic Resist instead as these offer more stats in the mid to late game.
Items
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In my opinion these are the best option in terms of boots for Riven and are worth picking up fairly early once you have your first bit of damage. With Riven being a totally Cooldown Reliant champion, the CDR received from these boots is too good to pass up. Buying these boots will allow you to reach your target of 40% CDR late game. Other options include ![]() ![]() ![]() |
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This is almost the perfect Item for Riven. It offers a lot which synchronizes very well with Riven's kit. It offers great sustain with HP5 and some good lifesteal which is what Riven's kit lacks. It also offers a great deal of AD which is exactly what Riven needs to scale. The best part of this item though is the active. This can be used for animation cancelling when used with abilities and auto attacks. This can add to the burst damage that Riven can deal. This is a core item and should build almost every game at some point. This should be your first main item after ![]() |
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This is a great item on Riven and should be built every single game. This is core because it just offers so much damage and is even more important when your opponents start prioritizing armor against you. This should be rushed after ![]() ![]() ![]() ![]() |
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Quite a good item of Riven as it offers a good amount of AD and life steal which is very useful on Riven. The item isn't as strong as it was in previous patches, and the item should no longer be built as a first or second item but instead as one of the final items. The item just isn't as strong of a choice as ![]() ![]() ![]() |
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**UPDATE PATCH 5.2** Infinity Edge has took quite a nerf since last patch now only offering 20% crit chance. This had made me lean more towards ![]() ![]() ![]() |
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I have grown to really like this item and I also like how well it works with ![]() ![]() ![]() |
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There are many different final items that you can chose on Riven. This is totally down to the team you are against and how far ahead you are. Generally though, I find that GA is always a good option. It gives you some good extra defensive stats against mixed damage team comps, and a second life is arguably OP. The reason why this is better on ![]() |
Starting Items


// Better for the All-In lanes
// As a top laner, this item is going to be one of your best friends. This is a great all round item for the early game as it gives such good stats for its price. The total combine cost for the stats it offers is 604g making it a great investment to put you ahead. The downside is that this item doesn't build into anything and buying too many can delay you from scaling with major items. This is my favourite start on Riven as it gives an extra 70 health will can help you win the early all in, and it gives some good sustain when able to attack minions. This is great for Riven as she builds lots of AD so the life steal from the item scales well into the mid-late game. Riven is also very good at zoning and controlling the wave so she can benefit from this lifesteal very well. I would recommend starting this item against champions where the lane can be decided early from an all in such as






// More Sustain for Staying in Lane
// This start is made for the lanes which can often be of some difficulty or simply because you need to stay in lane longer. This is because you have an extra 2









// Against Auto Attack Champions
// This is a great item to start when against any AD poke champions or any AA reliant champions. This is simply because of the passive it offers. It can lower the opponent's damage output significantly. It also offers a good bit of health which makes it a very safe start. It offers a good amount of health per 5 meaning it is good for when you are being zoned from the wave against a dominant laner. I take this start whenever I am against an ADC in the top lane such as









// For the best All-In
// In terms of combat stats, this is the best possible start that you can take if you are going solely for first blood. It offers a ton of AD and a good amount of health. This item used to be lots cheaper than this and this is one of the reasons why I don't take this start as often anymore. It almost certainly means that you will have lane dominance for the 3 minutes whilst it lasts but this means you need to make sure you kill the opponent to put them behind, and make the gold spent on this worth it. If you don't manage to make the gold worth it, it will put you behind. This item is great also for baiting the enemy. This is because it instantly adds health when consumed and this sometimes baits enemies into a fight that they can't win. I have seen many times when a jungler will come and think they can dive you, not realizing you have this pot ready to use. Another great thing about this item is that some people see it as a counter to




Ability Sequence Order
This the general sequence that I level my abilities but this is not always strictly the best. I take Q level one for aggressiveness as it gives you the most damage output, giving you 3 stacks of your passive, along with giving you the highest amount of mobility. These are some circumstances especially against some ranged champions, where it would be more intelligent to take E first. This is the better option against poke champions such as Ryze, Lulu or Vlad etc.
The next argument is whether to max W or E second. Personally, I max E second almost every game, simply because it gives you a bigger shield amount, and lowers the cooldown. Some people prefer to extra damage from the W as they level it up, along with the lowered cooldown on that. I only level my W second if the lane is extremely easy and I am far enough ahead.
You should level your ultimate every time possible, this is simply one of the best ultimates for a fighter in the game. It gives you a massive boost in AD, gives you more range with both AA and abilities and gives you a ranged AOE finishing move which is arguably the best of its kind in the game.











- Use
Flash to cancel some of your animations such as your
Blade of the Exile and then use your W and Q to CC as many enemies as possible.
- Wait until the last tick of
Ignite has gone off on the enemy before using your windslash as it scales off their missing health.
- Always
Teleport to tower when it is possible to reduce its cooldown.
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