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Recommended Items
Runes: Domination + Precision
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Chilling Smite
Ghost
Items
Threats & Synergies
Sejuani
She can slow you, freeze you, stun you. Everything needed to counter you.
You CAN'T solo her, unless you are far ahead
To win teamfights while she is on the enemy team, flank the enemy team with E + all movement buffs and enter with your ultimate before your E expires, this way she won't be able to CC you.
Orianna
If you ram their whole team and she ults you, you can pretty much 2v5 as both of your ults, W and Qs will hit their whole team
Orianna
If you ram their whole team and she ults you, you can pretty much 2v5 as both of your ults, W and Qs will hit their whole team
Champion Build Guide
My top division was hard stuck diamond,this season Diamond 4 on flex and platinum 4 on solo and I have been continuously testing new builds runes and gameplay styles on




My

Friendly reminder: Do not take



So let's begin !
Pros
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+++ Very High Mobility +++ One of the strongest ganking potentials in the game +++ Nukes squishy champions + Strong teamfight + Amazing jungle clear + Amazing early/mid game |
Strengths
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Cons
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- Weak dueler at low levels - Easy to be counterjungled - Medium late game - Hard to catch up if behind |
Weaknesses
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Jungling without ![]() |
Ghost
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An essential summoner spell for being an assassin based on his movement speed alongside AD, ![]() |
Flash
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An alternative to ghost, if you feel more comfortable with it, although I would strongly not recommend it as it doesn't give you any kill potential |
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Many people doubt the power of predator and that is exactly their biggest mistake. Predator is just great, especially for champions that gank all lanes often and rely on movement speed.![]() ![]() |
Sudden Impact
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A damage buff which will activate once you hit someone with ![]() ![]() |
Cheap Shot
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Basically a buff for the ramming damage, your ![]() ![]() ![]() |
Eyeball Collection
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An overall great addition to ![]() |
Ghost Poro
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Relentless Hunter
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Your on impact damage mostly benefits from your movement speed, so this is a great addition to it, especially early game to blast your team ahead. |
Triumph
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The heal is crucial in teamfights and in some tower dives, and the 20 gold is cute |
Coup De Grace
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The 8% increased damage on low health enemies allows you to even quicker assassinate them, before they exit your ![]() |
Waterwalking
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The bonus movement speed is a suitable replacement for ![]() |
Celerity
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Bonus movement speed, not the optimal choice, but still a viable pick if you like to experiment around |
Warpath
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Rampage
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Your main jungle clearing spell. The AoE will allow you to take raptors at level 2 with minimum damage taken. It is very good in a teamfight. Always try to time it with your ![]() |
Spirit Of Dread
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The healing from this ability will allow you to have more sustain in the jungle and to solo dragons early on (EXCEPT INFERNAL). It is not a good choice to max it before you have maxed everything else. The bonus AoE damage, even small, is good for clearing larger camps and to maximize your damage in teamfights. If you have a ![]() |
Devastating Charge
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Your main damaging and movement speed ability, try to always stack it up to its maximum to maximize its effect. If correctly used with ![]() ![]() Note if you are trying to catch someone with your team, be sure to go around him and ram him back to your team, as that little knockback may be the reason he lives or dies. |
Onslaught Of Shadows
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Your ultimate has everything you need, cancels CC while channeling, great range, massive fear (if you hit it of course) and a great engager or finisher as well. Sometimes you should try to fully stack movement speed enter with ![]() ![]() |
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There is not much to discuss, more movement speed = faster ganks, more ad, more mobility. All around 1 of the best items for ![]() |
Trinity Force
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Probably the best item for ![]() |
Youmuu's Ghostblade
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Essential item for ![]() |
Sterak's Gage
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A very good item but replacable. The extra AD and tankyness are great as it will reduce your chance of death if you engage a teamfight or go 1v2 against a fed enemy. |
Stalker's Blade - Warrior
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A must have AD jungling item, plus it gives you ![]() |
Death's Dance
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A good item, as 12% of the damage you take will be taken over time, allowing you to stay alive more time. Not an essential item but still a viable pick. |
Guardian Angel
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If you feel like the final fight's coming and you may get focused down once you enter, this item is a great choice as it will allow you to come back 1 more time. |
Maw Of Malmortius
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If they have a strong AP, this will definitely make him think twice before attacking you. You get extra sustain and will be killed a bit harder because of the shield. |
Mortal Reminder
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If they have ![]() ![]() ![]() ![]() |
Righteous Glory
Lord Dominik's Regards
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If they have more than 2 tanks, this is another must have item, as it will allow you to shred right through them. |
Infinity Edge
IMPORTANT! Underlined Spells are optional!
IMPORTANT! Spells with THIS color have to be used when near an enemy or in the exact moment of hitting him with the previous spell!
Against full hp enemy |
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Against low hp enemy |
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In a Teamfight |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() * If you are on 50% or more hp continue with ![]() ![]() ![]() * If you are below 50% hp back off in the jungle either with or without ![]() ![]() ![]() ![]() |
Initiating a teamfight |
Hide in the jungle and wait for opportunity (recommended) Stay with your team for an engage (optional) ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Note: Time


There are not many combos to

1. Jungle Farming
- Stack your
Rampage !
- Always move from camp to camp with stacked
Rampage
Rampage benefits from the movement speed therefore should be used before or in the exact moment of hitting an enemy with
Devastating Charge
- NEVER farm with
Onslaught of Shadows
- If you are missing more than 100 hp be sure to use
Spirit of Dread
2. Ganking
- Always gank with 1/3 charged
Devastating Charge followed up with
Spirit of Dread and
Rampage in the exact time of hit. This way it will be hard for them to escape even if they have a ward and you will be able to reach them before it expires.
- If an enemy is too far away and is on low hp use your
Onslaught of Shadows while
Devastating Charge is active to reach him and follow up with
Spirit of Dread and
Rampage + Auto Attack to finish him.
3. Teamfights
- If the enemy team is smart they will focus you, so try to engage from the jungle.
- If you are low on hp back off in the jungle and come back flying with
Devastating Charge.
- Your power comes from your speed, you are an assassin, not a brawler, DON'T forget that
- Always focus their most fed champion (except tanks)















Note: Start Route 2 if bot lane won't help you with

















Note: Start route 2 if Top lane won't help you with

Which route to choose ?
Start on Blue Side
If your start Route 2 this will give your team advantage, as they will be able to apply lane pressure earlier plus the enemies will not know which camp is your first clear, which makes it harder to counter jungle. Though you will have a slight disadvantage, because without the leash from bot/top you will take more damage and therefore have to back and buy only

If you start Route 1 this will give you advantage, but the enemies will know exactly which camp you started. If you choose this route, you will most likely have 2000+ gold on your first back, so you can buy


Start on Red Side
If you start Route 2 you will have slightly bigger advantage than starting Route 2 on blue side. As you will end up ganking bot lane instead of top lane.
If you start Route 1 you will have mana advantage over Blue Side's Route 1. This will give you the opportunity for an instant gank after


If you choose this route, you will most likely have 2000+ gold on your first back, so you can buy


Note: After clearing your jungle, start looking for opportunities to gank. If you see any enemy on low HP staying under tower while you are at full or 50%, you can use



Note 2: If the enemy jungler is a better dueler, aim for the



Note 3: You should always be aware of invades or level 1 invade as it is hard to catch up if you are behind. Make sure you have both your jungle entrances and your enemy's jungle warded with either


Note 4: Ask your teammates to ward the Buff that you are not doing, this way if he tries to take it you can either go at him like a team or steal his buff.
Note 5: When moving from 1 camp to other make sure you keep


Note 6: Auto attack only the big monsters, as your







Whenever you see an enemy overextending or a fight beginning you shouldn't[/b hesitate to rush down to aid your team because with all of your movement speed buffs you can go from top to bot in less than 10 seconds.
Whenever you are ganking try to push the enemy champion towards your team, unless it's going to do more harm than good.
Engage Combos:
Without





This maximizes the damage as your spells benefit from your high movement speed before it disappears after the hit.
With

Just add



Note: Always try to gank from behind as you won't need to go around everyone just to push the enemie back.


When to use your ultimate?
Your ultimate can be used in 4 different ways: Escape, Engage, Finisher, Stealing


Escape: Use your

Engage: To engage the enemy team if they have made a mistake or if you are feeling strong enough to take them in a 5v5.
Finisher: If an enemy flashes over a wall from you, you can use

Stealing: Example:
Your


If they are melting it down (you should pay attention to their DPS) jump in 2-3 seconds before it hits 1 000.
The perfect engage:
1) Whenever you sense a teamfight is about to happen, go in the jungle and make sure there are no wards.
2) When your team is in a perfect position use all of your movement speed items




3) This will quickly guarantee a 5v4 fight and if your team knows how to follow up, it will be over in seconds.
Another thing you could do is wait for an out of position enemy and kill him without using

There have been no changes made directly to hecarim, nor any big changes to champions you should be extremely aware of


If everyone could master a champion in 2 or 3 games and get 12/1 stats, then it wouldn't be that fun. Keep your eyes on the minimap and show them a ride to the Shadow Isles with Heca Airlines.
This guide will be updated every patch
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