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Spells:
Flash
Ignite
Ability Order
A Harmless Scarecrow (PASSIVE)
Fiddlesticks Passive Ability
Impending Introduction

In this guide was inspired by Videogamedunkey so check him out on youtube. Do it.
If you decide to downvote please leave a legitimate reason for doing so. Even better I implore you to reconsider any downvotes and leave a comment regarding your disatisfaction with my guide. I will most likely be able remeady your issue. Also please READ the guide and don't downvote solely for something in the build and actally try to build before voting.
Oh and I'm trying Jhoi's chapter name gag.
Well I was never really one for small talk so lets get on with the guide.

He has good sustained jungling with

He is rather easy to play jungler.
He has stong post six ganks with

Now let me destroy these points before your eyes.






In light of this I feel that

At Level 1
Attack damage: 45.95 (+2.625)
Health regen: 4.6 (+0.6)
Attack speed: 0.625 (+2.11%)
Mana 251: (+59)
Armor: 11 (+3.5)
Mana regen: 6.9 (+0.65)
Magic Res: 30
Range: 480 Mov. speed: 310
As you may notice he has pathetic AD, but its enough to last hit with. He's also not very durable which may be a problem should you go top. His range could be better, but overall its pretty similar to other casters.
At Level 18
Mana: 1313
Speed: 310
Armor: 74
Magic Resist: 30
Health Per 5 Sec: 15.4
Mana Per 5 Sec: 18.6
Range 480
As you can see


spacccccccce |
These are the only viable runs on an AP carry. They give you enough to penatrate through most squishes base MR meaning you'll do more damage. I really don't have much else to say. fiddlestick's CDs early game riduclous. Just look at ![]() |
space |
greater seal of vitality
Wait just hold your horses or boar or whatever. When you think about it there aren't many viable yellows for AP mids. You could get armour but what purpose would that serve? At level 18 you get a free Health Per Level ![]() |
Marks: None
Seals: greater seal of replenishement, greater seal of resilence,

Glyphs:



Quints:











Pros

+Infinite sustain with

+Good utility with


+Strong iniate with

+Marvelous harass with

+Rediculous dps with


+You get to shout HAPPY BIRTHDAY when you ult.
Cons

-Poor farmer.
-Lacks a brain.
-Supectable to CC
-Burst will rape you.

Pretty standard AP carry masteries, but I'll explain them anyways.
-
Summoner's Wrath -Improves
Ignite
-
Brute Force -Easier last hitting. You're missing 3 AP boo-hoo-hoo.
Sorcery-
Fiddlesticks needs CDR end of discussion.
-
Arcane Knowledge -Magic Pen, no explaination needed.
-
Havoc -While 1.5% increase doesn't seem like much it adds up over time and is more use full then what? 3 AP?
-
Blast -More AP=Good
-
Archmage -Look above.
-
Executioner -Good for finishing people off.
-
Summoner's Insight -15 seconds off flash is no joke. Take
Improved Recall if you chose to take
Ghost
-
Good Hands -Helps when the death timer gets to 60 seconds.
-
Swiftness -As you can imagine a scarecrow can't move very fast...
-
Runic Affinity -Increase the duration of blue.
Summoner Spells





























All enemies within 500 range of

Not the greatest passive, but certainly better than




I think this is the longest single target disable in the game. A 3 second fear is no joke and can turn the tide of a teamfight. Fearing people then




This is








This is a great nuke/farm skill and is Fid's only multi target spell aside from his ult. With the recent buff its a viable farming skill. The range on this thing is quite large and is on par with





This ults ****ing scary to say the least. It does huge damage and can easily turn a lossing teamfight around. People may even burn flashes when they get trapped in its radius. People have two choices after this spell is channeled. Run or try and fight. Either way they get killed. Remember that after its channeled





Drain enable you unable to move.
This is the main problem with




If the enemy has CC ready and can combo you DO NOT DRAIN
Your probably like? But if I don't drain they still CC me an I'll die. Really do you think










A) Take a risk and

B) Chicken out and recall.
Both situations have there obvious draw backs but B is the much safer. Really if you end up in a lane like that your only hope will to be to stand back and harass as much as possible with

Drain does not apply

To my knowledge being a DoT

There are probably more, but you get the idea.

Fiddlesticks is an exceptional disrupter with


Use this to your advantage.



This would be the perfect situation to "counter combo". First hit






There is one way to counter this, but it takes the worlds fastest reflexes ever. Seriously. What you need to do is right when she flashes in


Keep in mind the same tactics can be used if you aren't the one being combo'd. Its way easier to do if you aren't the one bitting the bullet or the




![]() This choice gives the least sustain due to the lack of ![]() ![]() ![]() You get some extra mana regeneration instead of flat mana. Everything I said about mana crystal still applies here just instead you'll be rushing a Chalice which will build into your ![]() |
space |
![]() ![]() The most standard start for everyone except maybe junglers. You get movement which is effective in counter champions like ![]() ![]() ![]() ![]() ![]() It allows you to rush your Catalyst which is good. This will give you the ability to harass your lane opponent with out. I personally think this is the best start as you will be able to cast more ergo you'll have more sustain with ![]() |
catalyst the protector
Sustain Crystal I get this on pretty much ever caster I play with a few exceptions. Its a great item giving a subsantial amount of health and mana and builds into ![]() ![]() ![]() ![]() Tier Two Boots After picking up your catalyst the protector you should get your teir two boots.
|
space |
![]() ![]() Double Doran's Most people like to get 1.7k gold and go for Sorc Boots and 2 Doran's personally I only run this route when I'm not building a CtP which is usually when I'm not the only initating. It gives a good amount of early game tankiness and damage to boot so this item shouldn't be ignored. ![]() Blanced Rod This is all around an amazing item. After 10 minutes of buying it you end up with around 2k health which is pretty damn awesome that early in the game. You also get 80 AP which is no laughing matter. You will also get a substaintial amount of mana so you can spam your spells a lot. This is all a round a great item now it just needs some CDR... |

Tons of Damage
Now that you have your survivability you just need some damage. This thing gives an insane amount of AP so if you don't get it your an idiot. Period.
![]() TUNRS YOU GOLD I would really leave the explaination at that but... Aside from turning you gold and making you completely invincible for several seconds it gives a bunch of AP which is nice and some armour to boot. You can jump into a group of goons with ![]() |
space |
![]() Infinite Blue Buff You'll have like 70 Mana regen with this thing. Thats nearly as much as blue. This item is like ![]() ![]() |
space
![]() Kiss Their MR Goodbye This item is essential once you get to late game and people start geting ![]() ![]() ![]() |
Will of The Anicents





Really there isn't much else you can get I'll get to that later.
Quicksilver Sash

Spirit Visage



Banshee's Veil




Guardian Angel


Hexdrinker


Kage's Lucky Pick
kage's lucky pick

Chalice of Harmony

























1. Constantly last hit minions to gain gold.
2. Try to harass your oponent with

3. Don't die
You shouldn't have too much difficulty preforming these tasks as

Should you want to attack use your skills in this order.





If you did it properly they'll probably be dead. If there not and stupidly hange arpick them off with dark win.
Remeber to ward the side bushes and keep and eye on the mini map as you can't always rely on teamates to call MIAs. That said you should always call MIAs to spare teammate's lives.
Should you have trouble invest in some


Fiddlesticks is Good Against





















Equally Match Against














Bad Against













In a nutshell

Teamfights
Teamfights are quite simple for

Crowstorm in to intiate or after initate.
Terrify a high priortiy target like the ADC or the AP carry. A 3 second disable can make or break a teamfight and ultimately the game.
- Throw out
Reap.
- Proc
Zhonya's Hourglass if nessecary.
- Back off.
- Spam your spells for the remainder of the fight.
Targeting you go like this.
ADC-->Mage-->Tanky Dps-->Support-->Tanks
This order is flexible for example if


Baron Steals
This is one of the fun parts of

- A ward at Baron (obviously)
Crowstorm off CD
- Bravery
- Foolishness
- A team to back you up. (optional)
Zhonya's Hourglass active up. (optional)
This works best mid game were they'll take longer and take more damage. You should preferably have you team stationed in the the near by bushes. Once you see the enemy team doing Baron alert your team, if their alive, and ping them to it. Tell them to wait near by can attack once you've jumped in. Once you see Baron's health getting low jump in with crowstorm. Your team should ambush them and you should steal baron or in the worst case secenrio only kill most if not all of them. If you see that your team is slow on the uptake or chose to momentarly ignore Baron and wholeheartedly kill you remeber to proc your

Sincerly, Crossfire/Cross/Adrian IRL
Change Log
8/31/12-Guide is Published
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