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Choose Champion Build:
Spells:
Exhaust
Smite
Ability Order
Fury of the North (PASSIVE)
Sejuani Passive Ability
What's with the clothes? It's freezing out there!
When Sejuani was born, the mystics of her tribe foretold that she would be the one to unite and lead the divided territories of Freljord. Her people had suffered for centuries, as a losing war on the frozen tundra pushed them farther and farther from Freljord's limited food supplies. Sejuani grew up surrounded by this misery, and it fueled her desire to fulfill her destiny. She pushed herself to extremes, walking out into blizzards without food or furs and training while frigid winds raked her flesh. She sparred with the strongest warriors of her tribe, one after another, until her legs would give out beneath her. She sustained injuries that would have killed any other member of the tribe, but she would only rise again, driven by sheer force of will and what her tribe took to calling her ''heart of the blizzard.''
On her twentieth birthday, Sejuani declared that she would lead her people out of their remote isolation to conquer the lands of their enemies. She had completed her training and she was ready to face the leaders of the opposing tribes. Her feats had already become legend and soldiers in her company were inspired to new heights of strength and resolve. However, before she struck out on her campaign, Ashe began campaigning for peace in Freljord, joining the League of Legends to demonstrate how the people could be spared violence. To Sejuani, this was a violation of tradition - a coward's ruse to hoard Freljord's precious few resources. She saw the confidence of her people wane as it seemed they would never be delivered from their plight. She decided that to truly prove herself as the rightful ruler of Freljord, she must defeat Ashe completely and unquestionably on the world's stage in the League of Legends.
"Freljord provides for the few. For the others, 'peace' means only death." - Sejuani
I LOLed. You have to give them credit for trying, anyway.
Anyway, this build is kind of funny because a lot of the final items are all somewhat thematically linked to the character. That's how I'm building at the moment, at least.
It is also possible to ward a lot and play a support style, but don't expect to have the best k/d/a ever. If no one else wards for you, Sejuani is a decent choice for going underfed, as her utility and especially her ult can win fights even if she's a bit underfed. If you solo queue into a game with no supports, then Build 2 might work.
There's also Dominion, where I suggest a more damage-oriented build, and where
Core stats
These are in an approximate, not strict, order of importance. They often tend to synergize, or a base minimum is sometimes necessary for a "less prioritized" stat in any case.Health
CDR
5/6 uptime onResists
Armor is usually a bigger deal, as auto-attackers tend to do more total damage, meaning you just need enough MR to survive the inital AP burst. Also, turrets! Rework the build a little if the enemy team doesn't have the usual balance tilted toward AD.Auras and on-hit effects
HP5
Always handy, especially in jungle. Luckily,Mana
A little goes a long way. MP5 also does the trick.AP
This goes at the top of your food pyramid, if you will.Move speed
This is always welcome, but outside of runes and masteries, I don't make room for it.7/5/12
- Changed %health yellows to flat armor yellows. First jungle withAlso, builds 1 and 2 were too similar, so I just got rid of 2 and tweaked 1.
5/18/12 -
Also, Dominion freed me from
Ok. Let me explain. A good opponent can block your escape, so that
You probably won't get a chance to finish this build. Take
The downside: Levels 1 and 2. As soon as she can QWE, she can clear wraiths and wolves rapidly, with golems being not too bad either; mana is an issue, but whatever; start with blue, maybe buy a
Start at blue, and then do wolves and then wraiths. With all those potions, you can do golems and take the lizard helpers. Then you can do wolves again and then wraiths again, and that'll do, pig. From there, do whatever.
Core
, optional
and/or Philosopher's StoneYou can swap out the boots for something else and add
Starting items
You will get more done in your first trip out to the jungle with these items than anything else. Unfortunately,
,
. Neither are my favorite.
--> Philosopher's StoneMid-game items
Optional; we won't build it into anything here, but health + GP10 is useful.
You can reverse the order if you'd like, but I tend to go mad when my Q isn't ready soon enough. And by go mad, I mean feed during turret ganks and turret dives. Sej is pretty useless between cooldowns. Either way, you need to pwn everything and farm *both* of these items ASAP. It's sort of ok to take
Late-game items
We're about done with the core items now (except for the optional choice of when to upgrade to
or
Frozen Mallet:
Finally, some real slows.You will usually want to save your
/repeat
Also, the mallet probably isn't worth it if your team already has one, or if your team has other slows.
Banshee's Veil:
You might need this instead around now if you're up against AP or you just need a little help staying alive. You can also take an early
or
Now you're a pest. Those enemy AD carries should be hating you now that they can't get to their intended target, and they can't attack fast enough. Meanwhile, you're aura-poking them. Good times. Aren't you glad you got fed? Be sure to tell your bot lane support thanks for the wards for you.
Finishing a build
or
Choose two (if not taken earlier).
*
*
*
*
* A second
*
This is a decent MR item, granting MR, a unique passive synergizing with
If you're really good at using the active properly, this can be helpful. It can go with
These choices are a bit dubious, but they let you backdoor in a pinch; otherwise, they're probably not worth it. Health stacking makes Atma's tempting, but in practice it just isn't that grand in fights. I used to have these as my two last items in my secondary build, but not anymore. Let me repeat that I don't think this is optimal unless you love love LOVE to backdoor.
Everything you do is AoE. The However,
Considering how well her skills combo, there just isn't enough Flat armor yellows are sort of the only way to make
CDR/level glyphs because 8% from masteries and 20% from
Movement quints and %health are strong options. Your call again.
or
Because you don't have enough CC already. But seriously, I get it a lot. It's just that good.
Obligatory, since I insist on jungle with this champ. Not jungling? Then I get another champ.
On Dominion, I tend to prioritize
Sorry, I did it like Phreak, and I know that's unfashionable or something. But resistances, health, movement, CDR, and gold are all available in a 1/21/8 setup, as well as both enhanced summoner spells.
You can also try 9/21/0, since with runes and
* Don't waste your dash if you might need it to escape. If you don't have the upper hand, then dashing in could be a very bad idea.
* Note that
* Don't use
* About that ult... Your call. If you've been playing for long, you should have enough of a general idea of when to ult, and this champ's ult isn't so unique as to be mind-bending or anything. It should already feel familiar. As it is with anyone else, it's pointless to harass with your ult if it's just going to be a damage trade that doesn't go anywhere. Something really interesting should be going on, like you have enough to finish it, or you have to stop them. Initiating a teamfight is one use as well, but usually you'll want to wait for a decent shot on two or more targets, or a really good shot on one squishy target.
* You can ult and then
* You're a tank. A little AP is ok, but the cooldowns are longish and the scalings don't add up to enough. You can experiment with
* About that jungle - note that W and E require permafrost, so for the wraiths, I like to dash in, hit W and E, and attack the big one. They all generally die around the same time. If you need a second
* Experiment with the dash. Sometimes you can jump over walls. This can save your life, or in other cases, it can box in an enemy.
Pros
* Long-range dash, one of the longest in the game* Slowslowslowslowslow stun slowslowslow
* Clears wraith camp particularly well at 2+, so you can swing by sometime and pick up a few gold occasionally
* Teamfight not wanting to start? Hit R. A lot of stuff will happen every time.
* 4k+ health with a full build (with this setup)
* Ult is a fairly easy skillshot, broad as a barn door, and devastating when it catches them flat-footed
Cons
* No free tank stats* Expensive builds, hard to finish. Things don't really get good until mid-to-late game.
* Compared to other champs, not quite so much versatility seems to exist in her kit, despite its general team helpfulness. She can perma-slow and engage/disengage whenever she feels like it, and that's pretty much what she does.
* Simply can't tanky DPS quite like a real tanky DPS, and can't quite tank like a real tank. (It still sort of works, as there's some power in that tank-tanky DPS grey area. Team coordination is a must.)
* A missed ult is a terrible thing, as she's a bit weak without the threat of R available.
Ultimately, I feel like she needs just a little bit of attention from Riot. An early-game buff, a passive buff, a speed buff... something would be nice. Anything. I'm not sure what. But she's definitely playable.
Pretty vanilla. A nice compromise between mobility, sustain, and tankiness. I recommend it. Great for tanking turrets and being a pest with
Not quite as tanky, but CDR has great utility. You'll want Kindlegem anyway, and this lets you rush other items instead of blowing gold on Catalyst the Protector Great passive, with the obvious drawback that you can't get boots. You might want
* You are one of the better Hextech Sweeper users, if the option to take it comes up.
* More damage than usual is taken here because of the skirmishy nature of Dominion. Less teamfights mean that your damage is more valuable.







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