This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
Spells:
Exhaust
Flash
Ability Order
Duelist's Dance (PASSIVE)
Fiora Passive Ability
About Fiora
Read more for background and stuff...
As the youngest child of the noble House Laurent, Fiora always considered herself destined for greatness. The Laurents had dominated the dueling culture of Demacia's aristocracy for centuries, and Fiora's father was regarded as one of the finest swordsmen the nation had ever seen. Inspired by his tales of glory, Fiora began training as soon as she could wield a blade and quickly showed greater talent than any of her siblings. As she grew older, her self-confidence and rigid discipline only widened the gulf of expertise between Fiora and her peers. Her fellow duelists perceived her confidence as arrogance, but none could defeat her in combat, and each new victory only heightened her lofty self-esteem. Even so, Fiora never allowed herself to become complacent in her training, and she drove herself ever harder to become a worthy successor to her father's legacy.
Her devotion turned out to be misplaced. On the eve of an arranged duel, Fiora's father was caught slipping a slow paralysis poison into his opponent's drink. Following the incident, many of his past opponents came forward with their own accusations: envenomed weapons, bribery, blackmail, and more. In an instant, he had destroyed his family's honorable reputation. Fiora was outraged. Not only had her hero betrayed her ideals, but also Demacia's dueling elite now doubted her own ability. She desperately wanted to wipe the stain from her family's history but, even more, she wanted the world to acknowledge her mastery. She found her solution in the one arena where she could fight the world's strongest warriors without being accused of dishonesty: the League of Legends.
"Fiora's ego would be insufferable if it wasn't so... justified."
Jarvan IV
"Wherever your travels might take you here in Valoran, it's important to learn a little bit about the local colo'r. Take Demacia, for instance. While it might be picturesque, you might find it useful to learn they're famo'us for their dueling culture before you pencil any indignant remarks or uncouth villainy onto your vacation itinera'ry.
Fiora, the Grand Duelist, has even made quite the name for herself by dealing with any scramp',' scoundrel, miscreant, rogue, scalawag or rapscallion she runs across according to this time-honored Demacian tradition. If you happen to run into each other, it's probably best you keep your temper level if you don't want to find yourself star'ing down her sword point!"
"It's been quite a while since we've had the opportunity to explore the design space of a true melee carry in League of Legends. Fiora, the Grand Duelist, is our first all-out take on this type of champion since our initial launch, and our new addition to this role has let us really focus on a particular aspect: speed.
Not content to leave melee to the guys with oversized weapons, Fiora makes up for it in raw agility and lightning speed, using a fencer's grace to shred opponents apart and keep herself in the fight. One way she utilizes this is by parrying her enemy's attacks if she times it right. Parrying returns damages in the same swipe, making enemies think twice before directing attacks at her.
A melee carry must consider how to engage a fight, such as when to attack and how to stay on important targets with stuns, slows and snares flying around the battlefield. Fiora doesn't deal with these by being immune to crowd control, or being too stubborn to lose the last bit of health - that would be uncouth. Instead, her Blade Waltz moves her from target to target at light speed, making her so fast that no spell or weapon can lay a hand on her during its duration. Popping Blade Waltz early will give Fiora some additional up-front burst, but will leave her vulnerable to burst damage and counter attacks. This "de-aggro" timing is an important choice that can result in either a swift death or a Pentakill.
While all carries have a boost to help their auto attacks get the job done, Burst of Speed has a high effect, very short duration, and a moderate cooldown. To compensate this higher opportunity cost, it refreshes when Fiora runs an enemy through. This not only makes Fiora players consider their timing as when to use this powerful buff, but her enemies can also deny her the opportunity by saving their escapes and disables for when this is up, suppressing her massive damage increase.
Being a melee carry is no longer a boy's club - Fiora adds grace, class and a rapier wit to the group. While she may not be as large or overbearing as her contemporaries, underestimating her is an often fatal mistake."
Off-tank- Combining above average bursts with almost an unstoppable champion gives you this. Enough hp to dish out huge damage while at the same time having enough survivability to live to do damage.
Tiamat...- This item combined with your ultimate is insane. However, it's kinda tricky so I wouldn't exactly recommend it for ranked matches. However, if the other team is grouped up, you can ult in the middle and destroy everyone. P-p-p-p-p-p-p-penatakill(s)
+ Has a good chase/ escape
+ Big movement speed
+ Ult grants small period of invincibility
+ Good turret hugger
+ Can carry the average team
+ Good sustain in both lane and jungle with lifesteal
+ Is able to draw Teemo with a sword
Cons
- Takes some skill to play and master
- Needs items to be somewhat more effective
- Gets shutdown by cc
- Kind of squishy at the beginning

















Viable Summoner Spells




No.

Basically, anything else I didn't mention isn't really that good... you don't need it, trust me.
So starting items.


On your first back, you want to grab

Core Build
BOOTS SELECTION -



Treads- For the obvious 25 mr and cc reduction, useful if opposing team has a lot of cc. The recommended boots for this set.
Berserker's Greaves- The extra attack speed could help increase the effectiveness of your attacks and your

Tabi- If the opposing team has a lot of AD, such as



Now after choosing your boots, I think the lantern is almost mandatory for this build. Helps so much in farming and all of the stats help Fiora a lot.




Thats it for the MUSTS.
BUT now I will explain the attack speed items. As usual, the boots and the lantern but now you want to get


And next, for the off-tank set, you have to get the usual Atmogs (

















Zeke's Herald- This item is decent, and your team will thank you for the aura. (The previous form was better... Stark's Fervor :/) However, you should leave this for your support to get, since this item is pretty ****py compared to all the other items.
As usual, get the three different elixers when your build is complete (which means the game is probably near 40:00+ minutes) and Oracle's Elixer for all sorts of reasons.
The list goes on, but I'm just gonna stop here cuz I am a lazy person.
Check out this guide by Panglot (http://www.mobafire.com/profile/panglot-36994).
http://www.mobafire.com/league-of-legends/build/warding-helper-more-than-your-eyes-can-see-54337
Trust me, it helps.
But if your too lazy to view it, I'll tell you the main part of it. Buy a ward or two when you go recall only if your playing top. Leave it in that bush to the south-east side and have good map awareness. Now if your jungling, when you get your

Otherwise, you want to focus the AD carry/ AP carry first. Take them down as quick as possible, then focus the squishies as usual. It's really no big deal to right click right?
Also, if you know you can't win, don't chase after those low-hp ppl... you know you'll just end up dead... Try to protect the AP carry or AD carry on your team as well.
BUT there's a semi-detailed explanation.
Wolves first, you might get some help with these from a teammate.
Next hurry on to blue buff, getting a leash.
Go on to wraiths, easy kills.
Finish off golems, don't use smite unless you have to.
IF YOU HAVE ENOUGH HP go for red, but I suggest you just recall and then finish red. On your first recall, you should get boots instead of the sword, but it's really up to you. Grab 1-2 health pots, nab red, then gank when available. If no ganks are available, go golems, wraiths, wolves, and repeat that until there is an opportunity to gank. Don't forget to ask your mid if they need blue buff. Get red when possible.
Start at wraiths and do it without using smite. Hit wolves and take it without using smite as well. Now this won't work if your opponent is

blue---->routine
> red buff. Now during that time where you finish off the first two neutral monsters, you want to hope that they will go for red buff. Now stand in the bush north/south of the camp and watch them (assuming they come) to take red. When red is low, smite it and ambush the jungler!! Punish him and try to kill him. If this works out well, you will end up with first blood or a kill and red buff and whatever buffs he has.
Now this is really risky, so I wouldn't really recommend doing this unless you know EXACTLY the other jungler's jungle pattern/order. If the other jungler starts at red like some



Bot (2 kills/as esssists) > Top (easier gank positions) > Mid (harder ganks unless you have someone who can cc big, such as


This is just my opinion, you might have a different way of looking at it.
If you aren't fed or didn't have a great early game, farm till you catch up. Most people try to go for ganks, but if that doesn't work out just farm.
Easy,Medium,Hard
1.






2.



3.



4.




5.

6.



7.

8.

10.

11.




12.

13.


14.


15.








Usually at the start of the game, you want to head for the top capture point. Take that one for your team. After that just hold top. You want to work with coordination with your team. You are pretty much free to go anywhere you want, and if you ever find anyone you should have an easy time 1 v 1 them. IMO Fiora isn't suited for dominion, but that's just my thought. You can do plenty with a Fiora it all just depends on your skill.
Helped me tons. So yeah. Vote if my guide helped. Thanks!
You must be logged in to comment. Please login or register.