This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Exhaust
Flash
Ability Order
Duelist's Dance (PASSIVE)
Fiora Passive Ability
Introduction

















spaaaaaaace |
Overpowering Pros
+ High damage + OP Ultimate + Great 1v1er + Pretty good jungler + An awesome turret killer + Fun to play! xD |
spaaaaaaace |
space |
Deadly Cons
- Squishy - Mana hungry if you spam moves - Focused all the time - Shut down by CC - Bad ultimate timing = death - Not noob-friendly |


-
Summoner's Wrath : Pretty basic reason why I take this, because I take
Exhaust. It reduces their armour by 10, so that means you will be able to do more damage to them. Pretty self explanatory why you would want their armour to be reduced by 10.
-
Brute Force : 3 attack damage to add on. You will be last hitting most of the time so this makes it a bit easier. You can just auto attack them, but you won't get as much gold as you would last hitting.
-
Alacrity : More attack speed to add on with
Burst of Speed. You will be hitting pretty fast so make sure to make use of
Alacrity and
Burst of Speed. Makes it easier as well to last hit as well. You will be getting a lot of $Gold$.
-
Weapon Expertise : Armour penetration.... self explanatory.
-
Deadliness : Attack damage per level masteries. Really useful mastery.
-
Lethality : Extra crit damage. Since we are getting
Infinity Edge, this will make you hit harder with it.
-
Vampirism : Lifesteal to help you stay in lane more.
-
Sunder : Armour penetration.... self explanatory.
-
Executioner : AMAZING MASTERY! You will be doing 6% extra damage to enemies that are 40% below their maximum health. Amazing mastery for those 1v1 situations.


-
Resistance : 4 magic resistance. Helpful to reduce the magic damage taken by a little bit.
-
Hardiness : 4 armour. Helpful to reduce the physical damage taken by a little bit.
-
Durability : Health per level mastery. Really useful mastery to make you a little bit beefier.
-
Veteran's Scars : 30 health. Really useful mastery to make you a little bit beefier.

Greater Quintessence of Attack Damage: Very helpful mastery. Makes a lot of AD early game with
Brute Force , Greater Mark of Desolation,
Deadliness , etc. Gives a lot of AD for a cheap price.
- Greater Mark of Desolation: EXTREMELY helpful rune. Gives armour penetration that stacks well with
Sunder and
Weapon Expertise .
Greater Glyph of Magic Resist: Gives bonus magic resistance. Stacks well with
Resistance . This comes in handy when against those poking AP champions (
Annie,
Anivia,
Lux, etc.)
Greater Seal of Armor: Gives bonus armour. Stacks well with
Hardiness . This comes in handy when against those poking AD champions (
Gangplank,
Miss Fortune,
Vayne,
Caitlyn,
Ashe,
Sivir, etc.) <-- MOSTLY THEM!

Greater Mark of Attack Speed: Gives bonus attack speed. Very awesome in combination with
Alacrity and
Burst of Speed. This helps you kill things faster, that's what attack speed does. With
Burst of Speed,
Phantom Dancer, and
Black Cleaver, you will be hitting EXTREMELY fast. Get these if you feel like you are hitting too slow, even with
Burst of Speed (not usually the case). Whatever floats your boat.
Greater Mark of Attack Damage: Gives bonus attack damage. EXTREMELY helpful with your masteries. The more AD you have, the more you hit. I don't take these because pure AD doesn't hit as hard as AD + Armour Penetration. I once saw a
Sion bring a mastery page full of
Greater Mark of Attack Damage,
Greater Seal of Attack Damage,
Greater Glyph of Attack Damage, and
Greater Quintessence of Attack Damage. This page gives 22 bonus AD, and
Sion also started with his E (
Enrage), so he started with 119 damage.
Greater Mark of Armor: This gives bonus armour. I don't use these for Marks because they don't give as much armour as
Greater Seal of Armor does. This is probably more useful on a tank page, but not on
Fiora. Bring these if you feel like AD enemies are hitting harder than they should, which they do, but this is the way the game is. Whatever makes you happy.

- Greater Seal of Defense: Armour per level seals. I think that flat armour seals are better, but if you want more armour when you level up, then get this. Comes in handy if you are getting harassed by
Gangplank and his
Parrrley. Your
Riposte should be enough to keep his harass at bay (no pun intended xD). These also give you that extra push saying, "Level up more so you can absorb more damage." These are more useful on a tank or support, but take it if you wish. This is better for late game armour, but out scales
Greater Seal of Armor.

Greater Glyph of Cooldown Reduction: CDR is EXTREMELY helpful on
Fiora.
Fiora has long cooldowns, so this helps a lot. I don't take these because magic resistance is better on
Fiora, but these can take the place of magic resistance more than any other glyph can. CDR is great on any champion, especially
Fiora. CDR also means you can cast
Blade Waltz more, so that means more champion kills for you, and assists for your teammates.
Greater Glyph of Health: HEALTH, HEALTH, HEALTH! Because
Fiora is so squishy, these glyphs help a lot, and I mean, A LOT! These give 2.67 health flat out, but these are better on seals.
Greater Seal of Health gives 5.35 health flat out which is better than 2.67. But bring these if you still want to keep your
Greater Seal of Armor runes, but want more health as well.
Greater Glyph of Scaling Magic Resist: These give magic resistance per level. I think that flat magic resistance is better, but these help. Helps a lot because it encourages to stay in lane more so you can get more magic resistance as you level up. Apparently, people prefer these over flat magic resistance, so that is why I am putting it as an option. The more you level, the more magic resistance comes your way. Personally, I don't like these.... so yeah.

Greater Quintessence of Life Steal: This is more lifesteal. If you take 3 of these, they give you a total of 6% lifesteal. If you start with
Doran's Blade you will be starting with 12% lifesteal. That's a pretty hefty amount of lifesteal starting a game. 12% lifesteal +
Duelist = A lot of sustain. If you are starting with
Vampiric Scepter, then you are starting with 19% lifesteal. That is a giant amount for it. 19% lifesteal +
Duelist = Always in lane.
Greater Quintessence of Movement Speed: This is a pretty helpful quintessence. If you are starting with
Boots, then you will be in lane faster than
Miss Fortune and full
Strut. If you replace all 3 of your
Greater Quintessence of Attack Damage with these, then you will have a total of 4.5% bonus movement speed. This also makes you in lane faster if you are starting with other starter items.
Fiora's base movement speed is 325, so if you take these, you will be there pretty quickly. You can probably make it to the brush to surprise your enemies and take first blood.
- Greater Quintessence of Desolation: YOU HAVE DRAWN FIRST BLOOD! These give 3.33 armour penetration. If you are taking Greater Mark of Desolation, then you will shred your opponents. 3.33 x 3 = 9.99 armour penetration. 1.66 x 9 = 14.94 armour penetration. 9.99 + 14.94 = 24.93 armour penetration. If they have no armour, they are vulnerable to all the damage capabilities of
Fiora.



















- Using
Lunge to chase enemies is EXTREMELY effective.
- You can use
Lunge to escape
Jarvan IV's ultimate,
Cataclysm if enemy minion/champions are in range.
Lunge can also be used to escape enemy champions if you are running towards enemy minions.









- Use
Riposte to deflect
Gangplank's
Parrrley or
Miss Fortune's
Double Up.
- Use
Riposte to deflect a jungler minion's attack to take less damage.
- You can use
Riposte to deflect
Vayne's last hit on
Silver Bolts if she has already hit you twice.










- Take
Burst of Speed first if you are jungling.
- Activate
Burst of Speed to apply the on-hit effects when using
Blade Waltz.
- Use
Burst of Speed to chase running enemies, but
Lunge first so you can get basic attacks in to get the movement speed buff.

















- Activate
Blade Waltz to escape
Jarvan IV's ultimate,
Cataclysm, if there are enemy champions in range of
Blade Waltz.
- Use
Blade Waltz to tower-dive enemy champions on low health, so you can kill them and take no damage from the turret.
- Activate
Blade Waltz in team fights to do as much damage as possible, but take no damage to yourself.

New



Experienced





New








Experienced
























































Item Sequence










-
: An awesome pair of boots. I have a section just for boots, but these are the main ones you are going to be getting. This is in your core build, so it will be explained thoroughly, explicitly, and accurately in 3 different sections. These are very helpful because they give attack speed, and obviously movement speed. Attack speed synergizes well with
Burst of Speed. Movement speed is self explanatory as well.
-
: I was never a fan of snowball items, but I love this item. When you get
Bloodthirster, you will have increased damage the more minions/monsters you kill. This gives you 100 attack damage when fully stacked, and 20% lifesteal when fully stacked. These items stack, so if you stack them, you will have a lot of damage, and be healing by a lot per basic attack. Stacking these is a good idea, but I don't recommend it because it's also very expensive, and also, you need armour penetration, not just AD.
-
: This is an awesome item. When combined with
Burst of Speed, you will literally be hitting the fastest you can. Due to the fact that you will be hitting really fast, you will eat your enemies alive. The movement speed is just a bonus! This makes you deal as much damage as possible. This also provides critical strike chance which will go well with
Infinity Edge.
-
: An item required on
Fiora. This sword has a lot of benefits to building it. It gives you 80 AD, 25% Crit. Strike Chance, and a passive that packs a HUGE PUNCH! UNIQUE Passive: Your critical strikes now deal 250% damage rather than 200%. That means you will be hitting 1-2k critical strikes when you are fully built. 1-2k critical strikes does a lot of damage, especially with the attack speed you have on
Fiora.
-
: Awesome, awesome item. I really love this item, not just because the AD, but because of the passive.
Last Whisper's passive: 40% armour penetration. That means 40% of TOTAL armour. Gives some nice damage to those stupid tanks that just soak up damage. Don't worry, you will rip through
Rammus like he is wearing cloth.
-
: Amazing item. This makes you more tanky. It gives you 68 armour and 38 magic resistance. Those help you so much. The UNIQUE Passive on this item is incredibly helpful. Say you are getting turret dived by
Master Yi and he has
Highlander on. He
Alpha Strikes to you and then you "die". Let's say you hit him before you suddenly "died". He waits there to kill you, but then you
Blade Waltz him. FREE KILL! The passive on
Guardian Angel is like
Zileans ultimate,
Chronoshift. This is just more reliable because it goes with you anywhere, where
Zilean might not. This also helps if
Ignite "kills" you.

- Awesome pair of starter items.
Fiora is pretty quick, but the faster you get in lane, the faster you can grab first blood. Take these if you are against
Cassiopeia or
Karthus, they should be in mid, but on the rare occasions that they are at top/bot, start with
Boots and 3
Health Potions. Starting with these also means that if they are chasing you, then you can get away. You can evade your enemies if they are chasing you, and you can also juke them, as you run faster than they do, you will most likely live. The
Health Potions help you stay in lane more.
- Very helpful pair of items.
Cloth Armor reduces the physical damage you take. This builds into
Madred's Razors, and then into
Wriggle's Lantern if you are getting it. I like
Cloth Armor because it can build into a lot of items. I personally start with
Null-Magic Mantle and 2
Health Potions because that builds into your
Mercury's Treads, but start with this if they are AD heavy so you can build it into
Ninja Tabi.
- I don't usually start with
Doran's Blade because she has a lot of health at the beginning, and she needs other items. You stack
Doran's Blades later on, but start with this if you feel she has little health. I only start with
Doran's Blade if I am
Vayne,
Caitlyn,
Tristana, or
Ashe. This provides some sustain as it gives you 3% life steal, but
Null-Magic Mantle or
Cloth Armor +
Health Potions is enough sustain to keep you in lane until you get
Mercury's Treads or
Ninja Tabi.
- This is another possible starter item. I've seen a few
Fioras start with this so that's why I am putting it as an option. This also keeps you in lane because you can recover the health your enemies took. This is also helpful when aiming for first blood against that
Gangplank with those critical strikes. This also builds into
Bloodthirster or
Wriggle's Lantern, so it comes in handy. I don't start with it because I prefer damage reduction over life steal when choosing what item to start with.

-
Berserker's Greaves: This is the pair of boots that should be bought on
Fiora. The next section is just for boots, so I will explain why
Berserker's Greaves is the best choice on
Fiora. Here is a general reason: attack speed.
-
The Bloodthirster: This is required on
Fiora, no exceptions. Regardless if you are getting
Wriggle's Lantern, you are going to get
Bloodthirster. For one, it stacks, and that is 100 damage, EACH! If you are stacking it, which you shouldn't be, you will have a lot of damage. The lifesteal from
Bloodthirster is incredible for just one item. This also says, "Kill more minions/monsters so you can get more damage!"
-
B. F. Sword: I chose
B. F. Sword because it can build into
Infinity Edge,
Bloodthirster, and
Black Cleaver. You should be getting
Bloodthirster before
Infinity Edge and
Black Cleaver, but you can get
Infinity Edge or
Black Cleaver first. Anyways,
B. F. Sword builds into 3 of your main items. Getting B.F. Sword early is extremely beneficial.

-
: ~~~Already Explained~~~
-
: This is a really helpful item.
Frozen Mallet gives you 700 health, 20 attack damage, and a CC! Since
Fiora has no natural CC, you might consider taking this. This also makes you beefier, that means no more squishy
Fiora. It provides attack damage so it fits right into your build.
Frozen Mallet can be incorporated into your main build, just figure out what you want to replace. UNIQUE Passive: Your basic attacks slow your target's Movement Speed by 40% for 2.5 seconds. The passive will come in handy because you will be hitting really fast with
Burst of Speed, so it's literally impossible for them to escape.
-
: This builds into other items as well. This builds into
Warmog's Armor. I will explain more about it in the "Tanky DPS" section.


Here's your choices of boots. The boots you get most of the time, don't get other ones.
![]() Mercury's Treads Good pair of boots. Provides that magic resistance to deal with those pesky AP carries. +35 tenacity is the good benefit from this. This means that it reduces the duration of CCs. For example, ![]() ![]() ![]() Berserker's Greaves Good pair of boots as well. Your main pair of boots! You already hit pretty fast with ![]() ![]() |
_____ |
![]() Ninja Tabi Pretty decent pair of boots. Extremely helpful against those enemy teams that are AD. I only get these when there are 3 or more AD carries. I get these all the time if they have a ![]() ![]() ![]() ![]() ![]() ![]() Boots of Mobility Decent pair of boots. Get these ONLY if you are roaming, which you shouldn't be. ![]() ![]() ![]() |

Situational Items are items that can be used to help your current situation. This section will explain offensive, defensive, and beefy situational items. I will not be including boots in this section because the section above explains the choices you have on choosing which boots to buy. Good luck!

























































Reasons to Ward:
- Warding prevents ganks. If they have a jungler or someone MIA, then this is extra important.
- Keeps jungle under YOUR team's control.
- You can steal
Dragon or
Baron Nashor.








These wards will come in handy, but not as much as

Most likely you will have your support (i.e.



Remember: HELP YOUR SUPPORTS!

- I'd like to thank jhoijhoi for her guide on making a guide which can be found here.
- I'd like to thank LaCorpse for her colorful line dividers which can be found here.
- I'd like to thank MissMaw for the amazing intro/outro banners and all the chapter banners!
- Moonedge for helping me with some pointers and such.
- I'd like to thank CasterMaster for the first +1 to my guide :)

I'd like to say thanks for reading my guide. I worked really ****ing hard on it so don't be a ****head and troll vote please. I'd like to think that you read my entire guide and that you enjoyed it. All feedback is appreciated. +Rep me if I helped you in anyway with this guide please. Check out my other guide which can be found here.

You must be logged in to comment. Please login or register.