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Recommended Items
Spells:
Teleport
Flash
Items
Ability Order
Staggering Blow (PASSIVE)
Nautilus Passive Ability
Threats & Synergies
Gangplank
Pre level-7 he's manageable, after that he'll just destroy you with his barrels due to your low mobility, buy boots early
Introduction
Hello Everyone! My name is Sioncup, I live in the EUW server and Currently I'm a Nautilus Main. Before you continue, I must warn you that this IS MY FIRST GUIDE so feedback is greatly appreciated! |
According to the Lore Nautilus was a sailor working for the Institute Of War (Old lore right there), when was set on a mission to the Guardian's Sea when him and his crew saw the blue water being replaced by and odd black ooz that nobody could identify.
Nobody was brave enough to dive down, except our good friend Nautilus. Seconds after he put on the suit, black tentacles started pulling him to the depths and rocking the ship. His crew were a bunch of wossies and left him there to rot. When he woke up, he became what we know today, a giant titan with the iron suit. Lost, he wandered for a few days until he hit bilgewater and the scared sailors redirected him to the Institute of war. After he went there, he joined the League of Legends to find the crew that abandoned him.
Pros
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+ Offers good damage in early game + Scales well into the late game + Has great lockdown + Very versatile hook |
What I like most about Nautilus is his high potencial of lockdown enemies, specially AD Carries on the back line. His Dredge Line is really great for escapes or engaging and it has a lot of range and it's fairly easy to land. He also has natural tank stats, so he has a lot of utility into the late game. |
Cons
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- Low Mobility - Altough hook can be versatile, easily ganked - Hook can be canceled by bufered commands |
Unfortunately, Nautilus has little chances to survive if ganked by a Leona or a Jax due to them having good lockdown, also abilities like Janna's Monsoon can disrupt his Dredge Line and he has one of the lowest attack speeds in the game |
// I like to use Savagery as it gives me a hand at farming
// Assassin because it helps me a lot in general trades
// Meditation because it gives me a bit of mana sustain in the early game
// Dangerous Game since (eg. I get Ignite on the face) I can survive If I kill the opponent
// Unyielding and Tough Skin since they give me general tank stats
// Veteran Scars so I can get more health early
// Perseverance to get some sustain if I'm low health
// Legendary Guardian So I have more chances of survival in team fights or when I get ganked
// Grasp of the Undying since it gives me a lot of sustain and more damage in trades
// magic penetration marks are good for early game damage with Titan's Wrath
// scaling armor seals and scaling magic resist are essential for mid/late game tankiness
// Armor quintenssences for early tankiness
This is a great starting item for tanks as it gives health, a good regen passive and a great trading tool since it gives block
Not as effective as it's brother but good for some damage with your abilities
I don't really recomend this items, but if you want some early power go for it
A underrated item, this is actually good is you want some more sustain and more gold income for the minions you fail to farm
This is a great early item since it provides early game damage with the pen, the health and ap
Very good item against champs with high burst [ Riven, LeBlanc]
A great item that compensates Nautilus's low mobility issues.
A standard item for AD-Heavy teams, also a good choice.
A standard item for AP-Heavy teams, also a great item.
Great item since it provides health, ap, magic pen. and burn, combined with Riptide and it becomes a lot more easier to farm!
Good stats, great disengaging tool thanks to it's active and perfect againts crit heavy champions ( Yasuo, Master Yi)
Need Hp? This item has it, Need AD? This item has it, want to go front-line without a care in the world? Grow larger than Cho'Gath with this item!
Great item for splitpushing,clearing huge waves... The downside is, due to Nautilus low attack speed you often need to pair it with Trinity Force
Not as good as it's colleague but great for some sustain and more aggressive lane
Never was funnier to splitpush with voidlings on your side! You'll clear the turrets twice as fast!
Minion, due to your recent contribution to our cause, you are here promoted! This is great if your facing ap-laners since the magic damage is completely negated. Also they grow in size, so that's cool...
This is the kind the of item that is great against ap, gives a lot of regen and a bunch of health!
Wait, Taric Is trying to Dazzle me? Nope! Spell-Shield! This has a low-ish cooldown, so it's great against heavy cc champs.
This item is great against full ad comps, and fed adc's who think their good enough to challenge you. Also it gives you Cooldown Reduction, so that's cool.
Annoying Master Yi's and Yasuo's? Good luck for them killing you with this item! Disengaging never felt so good!
The passive of this item is amazing (except when your in the jungle and the mobs get mad because of it). Not only it gives damage to enemies all around, but it also scales with level! (Things scaling with level= Better late game)
Skill Order
I prefer to max Titan's Wrath first, since it gives early damage and shield, then it's Dredge Line since I get a reduced cooldown and damage, lastly Riptide, because I don't need to evolve it a lot to be spammable
Staggering Blow:
Nautilus's basic attacks deal 8 - 110 (based on level) bonus physical damage and root his target for 0.5 (level 1] / 0.75 (Level 6) / 1 (level 11) / 1.25 (Level 16) / 1.5 seconds (Level 18)
This effect cannot occur on the same target more than once every few seconds.
This is a great farming tool since it does double damage and roots the target, don't forget that Nautilus attack animation is slower than the attack itself! Besides it's also a great trading tool combined with Dredge Line and Titan's Wrath
Dredge Line : // Nautilus hurls his anchor forward in a line. If it hits an enemy, Nautilus drags them to him and simultaneously dashes to them, dealing them magic damage and briefly stunning them.
If the anchor hits terrain, Nautilus dashes to the very end of its path and halves Dredge Line's cooldown.
You're going to want to max out Dredge Line after Titan's Wrath and after Riptide.
- // The hook box is acctualy in front of Nautilus instead on the right, like Blitzcrank or Thresh, thats makes it easier to land
- // The hook doesn't pass threw minions, so be careful
- // If Dredge Line kills a unit, Nautilus goes all the way to the location of the creep
This is a very versatile tool, since it offers good lockdown to catch squishy, low mobility champions (eg. Ashe, Draven...). if your not sure if Dredge Line hooks, just throw it to a wall close to the oponent, as Nautilus will travel to the location
Titan's Wrath: // Nautilus shields himself for up to 10 seconds, causing his basic attacks to deal bonus magic damage over 2 seconds to his target and all enemies around them while the shield holds.
Titan's Wrath resets Nautilus's autoattack timer.
You're going to want to max out Titan's Wrath before Dredge Line and before Riptide.
- // Titan's Wrath can be extended if a champion like Janna uses her Eye of the Storm
- // The bonus damage from Titan's Wrath doesn't work on tower, so don't use it if your planning to take it down
This ability is simple: The more tanky you get the better shield you have. For those who don't know Titan's Wrath shield scales with 17% of his max health (Holy!), that makes it a lot easier to tower dive squishy opponents, also the bonus damage is incredible for trades!
Riptide: // Nautilus creates 3 waves of explosions that radiate from him, each dealing magic damage to all enemies hit and slowing them by an amount decaying over 1.5 seconds.
Enemies can be hit by multiple waves, with each wave beyond the first dealing half damage.
You're going to want to max out Riptide after Dredge Line and after Titan's Wrath.
- // Riptide will only radiate from where Nautilus casted, if he move away, Riptide will still continue from where Nautilus originally casted
This ability has 2 purposes: Wave clearing and slowing in a large area, and man it does the job! Combined with Rylais they have almost no chances of escaping, it's Garenteed!
Depth charge: // Nautilus sends out a depth charge that chases a target enemy champion, dealing magic damage, knocking them up for 1 second and stunning them on arrival. All enemies hit along the way are also dealt magic damage and are knocked up for 0.5 seconds.
- // Altough Depth Charge is a projectile Braum's Unbreakable and Yasuo's Wind Wall doesn't block it
- // Depth Charge will increase its speed when chasing a target, but using Teleport or recall will make the ability useless
Watch em' fly... God this is one fun ability, see that 100 hp Kalista? Ult her and watch her run away helplessly from the inevitable! Great tool for engaging, disengaging and securing kills.
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