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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Perseverance (PASSIVE)
Garen Passive Ability
Introduction
This guide is based on heavy early damage/armor then moving to a tank build to compensate for the AD format mastery build.
Pros:
- Strong early game
- Scaling armor is superb
- Hard to kill
- Excellent harrasment with "Q"
- Can hold toplane against most and escapes from ganks extremely well
- High CS Rate
- Alot of money
- Demacian Justice, enough said
Cons:
- Less MR than most Garen builds
- When on CD you are a sitting duck and your harrassment capabilities are limited
- Low health for a tank (can be corrected by changing build to suit your needs)
These runes are pretty much the standard for Garen it seems. I won't go into too much details of why I choose these as some of the other guides have already proven the math and field tests show they have done well :)
9x "Glyph of Scaling MR" with 6x "Glyph of Magic Resist" + 3x "Glyph of Scaling MR"
-This will still give a much higher starting MR buff and works well. A total of +16MR at 18 and a starting MR of +8.
3x "Quint of Attack Damage" with 3x "Quint of Magic Resist"
-This will assist with giving you more early game Magic Resist. Since Toplane has more AD type champions it is not a necessity but this can really be a big help against Hybrid type Champions such as Jax or AP gankers from midlane or jungle.
Substitutions:
9x "Glyph of Scaling MR" with 6x "Glyph of Magic Resist" + 3x "Glyph of Scaling MR"
-This will still give a much higher starting MR buff and works well. A total of +16MR at 18 and a starting MR of +8.
3x "Quint of Attack Damage" with 3x "Quint of Magic Resist"
-This will assist with giving you more early game Magic Resist. Since Toplane has more AD type champions it is not a necessity but this can really be a big help against Hybrid type Champions such as Jax or AP gankers from midlane or jungle.
The Mastery setup I have chosen is definitely geared towards AD but this is to help get early game kills or dominate when a friendly gank comes your way. This also helps you secure CS and allow you to poke well with “Q”.
Substitutions:
If you put Quints of Speed you can drop “Wanderer” for “Durability” and “Veteran’s Scars”. This is helpful for early game survivability and giving you a bit more breathing room if you are being pushed.
Note: If you utilize the full tank build you will definitely be able to hold your own, but will notice more issues with CS, securing kills, or running into dreaded Chogath/Singe top stalemates.
Substitutions:
If you put Quints of Speed you can drop “Wanderer” for “Durability” and “Veteran’s Scars”. This is helpful for early game survivability and giving you a bit more breathing room if you are being pushed.
Note: If you utilize the full tank build you will definitely be able to hold your own, but will notice more issues with CS, securing kills, or running into dreaded Chogath/Singe top stalemates.
"Starting Items"


I typically start out with these. If I do not have concerns about ganks based on the lineup or am more concerned being able to hold top I will drop the






“Early Game”







“Up to Mid-Game”
Emblem of valor Emblem of Valor - The building point for









“Late Game. Let’s finish this.”
Endgame purchasing can be a pain for Garen. Either you’re doing rough and your team sucks and you are missing out on all the cash, or you have so much to spend you can’t decide on what you want next. I prefer the latter. The order of these items can be changed based on how you are doing. Such as if you are dominating top, or they haven’t been able to deal much damage to you, you can skip GA and go straight for













“Substitutions”
These items are all viable picks for Garen based on the situation or the opposition’s capabilities.















Early Game:
Initially I just poke a lot with "Q". Generally when people see you running at them with "Q" they jet off allowing you to effectively zone them of a lot of XP.
If all goes well you can be level 3 by the time they are just hitting 2. This is even if you are helping the jungler with the Blue Golem. Once you are 3 you should try to take them. Ensure your ward is up and beware of gankers. I typically can land FB with Garen by level 4 and maintain a good 2 level lead over the other Top.
Mid Game:
Typically by mid-game there is one of two things going on.
1) Your doing average and the rest of the team is a bunch of feeders.
2) Your dominating and are about to carry the rest of the team for the rest of the game.
In the case of #1 I'm not saying I am uber awesome or am some sort of pro, but Garen has the "Recommended" tag for a reason. Early to mid game he carry's himself. He's fun to play, easy to learn, and is tough to kill. Even if your opponent on top is giving you heck, your passive survivability will allow you to escape most fights without giving up a kill.
If #1 is the case you can still carry the team if you play smart. One option is to give up your turret and start roaming. This will allow the top to push a bit and maybe set them up for a gank. If they believe you have given up top they might be greedy enough to solo push to the second turret. If they don't come back, go ahead and clean up your lane as needed and continue to help the other lanes.
If #2 is the case then all is well, enjoy the win.
Late Game:
With this build late game isn't as fun as some of the others. I credit Palthios's "Crit to Win" build for most of my Top Lane experience's. (Check it out here: Your text to link here...). That build is for mostly straight DPS and suit's well with a good tank (such as Ali or Malph.) In this build you are the tank (or off tank) and you will not have much DPS to tank down ADC's, AP Mid's, or much else solo at end game (unless they were on the back-end of your teams steamroller).
Things to remember late game:
1) Don't be greedy. Garen is a bad mo fo but can be knocked down a peg or too off guard. If you are going to enter a 1v1 or 2v2 fight be careful and be ready to run. Bring the ADC or Jungler if you are going for a quick 2v2 skirmish.
2) Watch your health. In this build if your team didn't fair well Mid-Game you will be too squishy to tank effectively. You will not have the Armor/MR that you were hoping for and now do not have the health either. Luckily this build is mostly anti-AD so you don't have to worry about crits to much but a well fed AP mid can be the end of you.
3) Tank those turrets. Garen is a great roamer and a great leader. Ping those turrets and go for a three cap. He can clean up a lane lickety split with "E" and tank a turret effectively with "W".
Garen is one of my favorite champs. He's hardy, effective, and a pain in most champion's ***es.
Remember:
Give Garen a fish and he will eat for a day, teach Garen how to fish and he will kill every fu**ing champion on the board with a spinning fishing pole of death and eat forever.
Proofs:
Don't have many right now as I have been supporting alot, I will be adding more as I start cleaning house again :)




Remember:
Give Garen a fish and he will eat for a day, teach Garen how to fish and he will kill every fu**ing champion on the board with a spinning fishing pole of death and eat forever.
GLHF!
Proofs:
Don't have many right now as I have been supporting alot, I will be adding more as I start cleaning house again :)






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