Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
Spells:
Ignite
Flash
Ability Order
Fury of the Dragonborn (PASSIVE)
Shyvana Passive Ability
Introduction



This guide will bring you my solo top build (Left) and my jungle build (right) along with everything that I find the most helpful for

Your Core Build is
Mercury's Treads,
Trinity Force,
Frozen Mallet
My preferred build is
Mercury's Treads,
Trinity Force,
Frozen Mallet,
Atma's Impaler, Warmog's Armor], and [[The Bloodthirster
Optional Defensive Items are [Sunfire Cape]],
Force of Nature and
Ninja Tabi
Optional Offensive Items are
Wit's End,
Hextech Gunblade, and
Madred's Bloodrazor
For solo top with
Shyvana I always find it best if I take
Boots and three
Health Potion, which allow for some quick getaways if I am not doing so good on top lane. The
Health Potion just allow for a little wiggle room. If I get hurt by anyone on top lane and I don't feel like going back, drink a
Health Potion and continue to farm. I always try to stay in lane until I can get
Madred's Razors and some more
Health Potion for a little longer lane time and a better farm. My next trip back I try to finish
Wriggle's Lantern and yet more
Health Potion. At this time, if I have the money I get
Null-Magic Mantle for my
Mercury's Treads. After those, If I'm doing good (Not to brag, but I normally am). I go for my first
Phage, this helps
Shyvana tremendously in lane providing a sort of CC for her. After the
Phage I move into a
Zeal, If you want to, you can get a
Sheen too, but by this time normally we're all team-fighting and I don't have the time to get back to Spawn until I have the money for the full
Trinity Force. Trinity force provides EVERYTHING that
Shyvana needs: a CC, AD, AP, movement speed, and critical strike chance. After this, when I'm in lane I take
Giant's Belt before another
Phage because you already have a form of CC and don't deed the extra Attack Damage, yet. I generally from there save up for the rest of the
Frozen Mallet which I primarily get because I want to have a little bit of sustain in team fights, as well as Attack Damage to mow down the enemy team. After
Frozen Mallet, I move into an
Atma's Impaler for the armor, but primarily for the 2% of my health that turns into Attack Damage. From
Atma's Impaler I move into a
Warmog's Armor for a little extr health in the middle of the team fights. I end up selling my
Wriggle's Lantern for a
B. F. Sword and into
Bloodthirster. This ends up my standard build for the majority of games.
If you find that this build is too offensive, drop
Bloodthirster and move into a
Sunfire Aegis or
Force of Nature, although I believe the build I use is the best balance between acting as the tank and having the most damage output.



My preferred build is




Optional Defensive Items are [Sunfire Cape]],


Optional Offensive Items are



For solo top with




























If you find that this build is too offensive, drop



For working the jungle, I either start with
Vampiric Scepter or
Cloth Armor and 5
Health Potions. I prefer starting with the
Cloth Armor and
Health Potions as I find I can stay in the jungle a bit longer, but if you would feel more comfortable with the
Vampiric Scepter, then by all means use that.
1st Trip Back:
Because I start with
Cloth Armor and the
Health Potions, I like to try to finish my
Madred's Razors and
Boots if I can. If I've had successful ganks and gotten a little extra money, I always prioritize
Wriggle's Lantern over
Boots if I can afford the
Wriggle's Lantern. After that though, the build is the exact same as when I lane with
Shyvana, but as I said, if you find you need more defense or offense from my build, take on of the optional items.






1st Trip Back:
Because I start with








This skill sequence helps early game dominance and brush fights. Maxing out your early game laning and to help with dominance in teamfights. Standing in the middle of everyone while you're not in
























All right, now for summoner spells.
I normally take
Ignite and
Flash (Or for jungle
Smite)
I take these because I find the most success with them.
Teleport is a good summoner spell to pick if you're solo lane and want to be able to go back and not have your tower {or turret, depending on which you prefer) destroyed.
Exhaust is a good summoner spell for
Shyvana, also.
Shyvana has no natural CC besides the push back her
Dragon's Descent can do. Picking
Exhaust can help secure a kill with your insane burst damage.
Heal is also a viable option if you want to stay in lane a bit for that little extra gold before going back, but in my opinion, taking a summoner spell that can help secure an early game kill is a lot more important.
Clarity on
Shyvana is an absolute waste of a summoner spell. No mana = No need for clarity.
Ghost wouldn't necessarily be a bad choice, but because
Burnout gives a temporary Movement speed buff, there really isn't a need for it.
Surge is with the same token as ghost, It won't be the best summoner spell on
Shyvana because she has an amazing amount of burst damage already.
I have never really seen a practical use for
Promote in any game, and It can help farm, but I've never been able to use it.
Revive is a summoner spell with a use, every 510 seconds. There is no real use to it because once you get into your build about half way through the game you're unstoppable. The only time
Revive would even be good is early game when you die often, or late game when you don't die much. There is too much inconsistency between every game for
Revive to be viable or not.
Cleanse is a perfectly good summoner spell that removes all debuffs from your champion. It's not the best, especially because we get tenacity from
Mercury's Treads
Clairvoyance is a summoner spell primarily for the support, and you are not the support, you are the Offtank (offensive tank) and leave the
Clairvoyance to the support.
You can really use any summoner spells with
Shyvana, but I believe that there are some definitely worth NOT using.
I normally take






I take these because I find the most success with them.
Optional Summoner Spells










Not Recommended Summoner Spells





















You can really use any summoner spells with

For jungling I follow the route
1. Blue Buff (With leash from mid, Its also optional to start at Red buff)
2. Wolves
3. Wraiths
4. Double Golem
5. Repeat 2-3 grabbing Red and Blue buff whenever you feel like it.
6. Get Dragon about level 7-8 with the help of team mates
Remember to always ask if someone needs a gank. It's your job as jungler to constantly gank for all the lanes and it is a shared effort between you and the support for warding areas. The major areas you should ward are your red and blue, their red and blue, Baron, and Dragon. It also doesn't hurt if you ward some up and down river.
1. Blue Buff (With leash from mid, Its also optional to start at Red buff)
2. Wolves
3. Wraiths
4. Double Golem
5. Repeat 2-3 grabbing Red and Blue buff whenever you feel like it.
6. Get Dragon about level 7-8 with the help of team mates
Remember to always ask if someone needs a gank. It's your job as jungler to constantly gank for all the lanes and it is a shared effort between you and the support for warding areas. The major areas you should ward are your red and blue, their red and blue, Baron, and Dragon. It also doesn't hurt if you ward some up and down river.
All right, as
Shyvana your best bet in team fights is to get behind EVERYONE else. You initiate with
Dragon's Descent, pushing them back into your team mates. Then use your
Burnout to get out and behind them. You're
Twin Bite hits everyone that's in front of you. You're
Flame Breath also works like this, all of your attacks when you use your
Dragon's Descent are area of effect. You're
Twin Bite and
Flame Breath are focused in front of you, while your
Burnout is directly around you and behind you.









All right guys, I hope that you enjoyed my
Shyvana guide. If there is anything you think I did wrong or left out, let me know and I'll try to update it immediately and make any changes that I find necessary.
Hope you enjoyed! ~Screw Top Lane

Hope you enjoyed! ~Screw Top Lane
3/17/12
-Changed masteries to be correct and changed jungling masteries for more time in jungle (Couldn't actually go down the mastery tree the way I had it)
-Changed the Ability Power Glyphs to Magic Resist Glyphs for early lane sustain
-Changed
Sunfire Aegis to
Warmog's Armor for extra damage from
Atma's Impaler and to have more sustain in team fights.
-Added
Ninja Tabi as optional item
-Added Skill Sequence/Explanation
-Changed masteries to be correct and changed jungling masteries for more time in jungle (Couldn't actually go down the mastery tree the way I had it)
-Changed the Ability Power Glyphs to Magic Resist Glyphs for early lane sustain
-Changed



-Added

-Added Skill Sequence/Explanation
You must be logged in to comment. Please login or register.