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Lore and Introduction
The commander led his soldiers to stand in Hecarim's path and braced for his assault. As the apparition bore down on them, an overwhelming sensation of dread gripped the warriors. The men, frozen in fear, could only scream as the ghostly titan ran them down, tearing them apart and trampling them beneath his iron hooves. Hecarim turned to the crippled, cowering commander and uttered a chilling statement: "This is merely the beginning. No mortal army can withstand the might of the Shadow Isles." With that, Hecarim departed, resuming his grim march. Driven to insanity by his nightmarish experience, the commander stumbled back to Demacia, where his dire warnings were dismissed as the ravings of a madman. While Hecarim's origin and intent were still a mystery, his destination became clear when he reached the Institute of War and, in a voice both ominous and commanding, demanded entry into the League of Legends."


PROS | CONS |
Pretty good clear Has sustain Deals good damage with few damage items Amazing initiation Great late game Extremely hard to kill in teamfights Great mobility Easy Baron steals Has CC |
Weak early Melee Easy to shut down early Needs a lot of farm Mana intensive if you spam Q First clear can be bad Slows will reduce his damage, but not by much AD ratios aren't good |
The runes you'll be using for most of your games
Greater Mark of Armor Penetration - Due to Hecarim's low AD scalings, I have realized that armor pen runes are actually the better choice. You'll be doing more damage with these, especially in the late game.
Greater Seal of Armor - These give you the durability you need to survive the jungle, they also give you a slight edge in tanking vs. any physical damage.
Greater Glyph of Magic Resist - These glyphs give you magic resist (duh) for tanking magic damage, which you'll probably be doing sooner or later. You could either take flat or scaling.
Greater Quintessence of Movement Speed - Since movespeed is practically what Hecarim is known for (outside of insane self heals and pro initiation), you should get these. If you're starved for IP, you can get armor pen or attack damage.
Greater Mark of Armor Penetration - Due to Hecarim's low AD scalings, I have realized that armor pen runes are actually the better choice. You'll be doing more damage with these, especially in the late game.



These are the masteries you will be using for most of your games.
You can do something like 0/21/9, 0/9/21, 21/9, etc, but it depends on the situation. For the purpose of the guide, I recommend these masteries. I have tried other setups, but for me they were all undesirable due to lack of early damage or lack of early defense.

OPTIONS
This may look like a lot to choose from, but the choices are pretty clear. You're going to definitely want
Smite so you can secure jungle objectives, so that only leave you one thing left. Typically, this will be
Ghost which is great with Devastating Charge for chasing or fleeing, but there are other spells you might want to consider.
Exhaust will help your ganks out a ton. If there are a lot of high damage people on the enemy team, you could take this.
Ignite will help you secure kills, or its something to take if you're playing top lane
Hecarim.
Teleport can help you come in from surprise locations, and if you have homeguard, the result can be hilarious. A spell to consider for top lane or jungle
Hecarim.

















One of



One of the greatest initiation spells in the game. This allows









My recommended skill build is as follows
I start with a point into










On
Hecarim, it's critical to build the right items so that you can maximize your effectiveness throughout the game.

CORE ITEMS
This item has become probably the most popular jungling item. If you look at the stats, its clear why. CDR, Health, Tenacity, and then spirit stone bonuses are all good things for a tank jungler. The tenacity is amazing because it allows you to safely buy boots other than Mercury Treads, expanding your boot options. It's also very gold efficient, similar to it's other spirit stone item counterparts. You want this for most of your games. |
Before this item, ![]() ![]() ![]() ![]() |
This is more of stating that you will need some sort of upgraded boots. You will probably buy ![]() ![]() |
WHICH HORSESHOES TO BUY
These boots go very well with the tenacity from ![]() |
These boots are for when you end up skipping ![]() |
If you're not picking up ![]() ![]() |
A real man's ganking boots. These are better now that you're not missing the tenacity from Mercury treads. Pick them up if you want to gank a lot. I don't buy these boots much, just because I don't like buying ![]() ![]() ![]() |
OPTIONS FOR ARMOR
You are probably going to encounter some sort of AD damage on the enemy team, so you are more than likely going to end up buying at least one of these items.
Randuin's Omen is the best option in my opinion, it grants you a large sum of health and armor, which are both great. The passive and active slows can be crippling to any autoattacker such as the enemy ADC.
Sunfire Aegis can be very useful, and it will even slightly boost your AoE damage, but I will always go for
Randuin's Omen first and then buy this later.
Frozen Heart is a great item, but the CDR will be wasted if you have your other important items. It also provides no health, which is very important in the current state of the game.
Thornmail is very cheap armor that doesn't really give you anything else. The passive is nice, but anyone that is going to take significant damage from autoattacking you will probably have lifesteal. Like
Frozen Heart, it provides no health.






OPTIONS FOR MAGIC RESIST
Odds are, you're going to be against at least one source of magic damage. Even if you aren't, you will probably want to buy a
Spirit Visage because it will give you incredible
Spirit of Dread heals and it will also get you CDR capped so you can have
Onslaught of Shadows on a 60 second cooldown.
Runic Bulwark is a fantastic item that I will buy if no one else is currently building it or has said that they are going to build it.
Maw of Malmortius is an item I used in Season 2, but have given it up in favor of other things. It's still a good item that provides you with an okay amount of MR and gives you good AD, as well as a nice magic damage shield.
Mercurial Scimitar is... well, not the best choice. It's expensive, and I doubt you will ever need to cleanse, but if you really want it, then go for it. It will give you a lot of damage and MR, similar to
Maw of Malmortius.







OTHER CHOICES (OBSURDLY NICHE)
This item will take you over 40% CDR, but it allows you to speed boost your team for chasing/escapes and even for intiating a teamfight. It has the added bonus of building out of Philosopher's Stone, which will increase your gold income early. I don't get this much, but it is in no way a bad choice. |
![]() ![]() ![]() |
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![]() ![]() ![]() ![]() |

Your initial jungle route should look something like this. After your first clear, you should either gank if there is a good opportunity and you aren't too low on health, or go back and buy
Spirit Stone and
Boots.



As an alternative route, which might be slower, you will probably have more health by the end of it, would look like this. This route involves taking Wolves and Wraiths multiple times as well as ignoring Double Golems, so you will probably have to wait a tiny bit for each camp of Wolves and Wraiths to spawn when you get there. This leaves Double Golems for your bot or top laner, and lets you stay at a higher health during your clear, so ganking would be easier.
Another route you could do if your teammates are willing to give you smiteless would be as follows,
Wolves -> Smiteless Blue Buff -> Wraiths (optional) -> Red Buff -> Gank
This route allows you to clear fast, but Hecarim's true ganking power comes from the
Onslaught of Shadows +
Devastating Charge combo, so I normally don't do this.
As far as early game jungling goes after your first clear, you should go Double Golems (smite) -> Wraiths -> Wolves. This is the most effective way to farm the jungle, and it should keep you at good health. Just remember while jungling, don't spam Rampage, you need mana for any potential ganks or duels. After each clear, you can either gank or go back. I believe that
Hecarim should really focus on clearing his jungle early in the game until he has
Onslaught of Shadows and
Spirit of the Ancient Golem, in which case you should start ganking when your ultimate is up. If you gank too much, then you will starve yourself of experience and even gold if the ganks are not successful. It is beneficial to your team in the late game to farm so you can keep up with everyone, and remain relevant lategame. However, if a golden ganking opportunity presents itself, then you should always take it.
Another route you could do if your teammates are willing to give you smiteless would be as follows,
Wolves -> Smiteless Blue Buff -> Wraiths (optional) -> Red Buff -> Gank
This route allows you to clear fast, but Hecarim's true ganking power comes from the


As far as early game jungling goes after your first clear, you should go Double Golems (smite) -> Wraiths -> Wolves. This is the most effective way to farm the jungle, and it should keep you at good health. Just remember while jungling, don't spam Rampage, you need mana for any potential ganks or duels. After each clear, you can either gank or go back. I believe that



This is where
Hecarim shines. When your team is ready, begin
Devastating Charge and then
Onslaught of Shadows into a group of enemies, ideally slightly behind them so they are feared into your team. After this happens, you can either try to zone out the enemy carries, which can be risky but rewarding, or you can stay near the targets that are taking a lot of damage so you can heal from it. Don't spam
Rampage too much, and always keep
Spirit of Dread up when possible. Save
Devastating Charge for chasing down fleeing enemies. If all went well, then you won the fight, and you are ready to take objectives such as Towers, Inhibitors, Dragon (if early/midgame), or even the Nexus.
Baron is a good option for when your team is ready to fight but the enemy is making it difficult to fight. If you begin a baron, the enemy will more than likely try to stop you, and then you turn around and fight them. This can be risky, as is you fail, you will give up a free baron. If it succeeds, you can win a teamfight, take baron, and take towers.
Stealing baron can be easy for
Hecarim as long as you have your ultimate up and smite. All you have to do is wait for it to get low (1500-3000 health, depending on how fast the enemy is killing it),
Onslaught of Shadows in,
Smite, and try to get out of there. Hopefully, you didn't failsmite, so you secured Baron for your team. Also you could end up killing a low health member of the enemy team, to equalize the fact that you're probably going to die unless your team is nearby to follow up.






Baron is a good option for when your team is ready to fight but the enemy is making it difficult to fight. If you begin a baron, the enemy will more than likely try to stop you, and then you turn around and fight them. This can be risky, as is you fail, you will give up a free baron. If it succeeds, you can win a teamfight, take baron, and take towers.
Stealing baron can be easy for



To summarize this guide,
Hecarim is a tanky jungler with very strong teamfighting and initiation. He is almost always worth picking, as he brings a lot to a team. While he has a weak early game, as long as he keeps farming you can become an unstoppable force in the late game. Building the right items is key on
Hecarim, and you should focus on a little bit of damage as well as a lot of tankiness. Don't let recent nerfs discourage you,
Hecarim is currently one of the strongest jungle picks in the game.
If you liked this guide and found it helpful, please upvote it to support me. If you have any suggestions on improving this guide, please tell me in the comments. Also, if you spot any misspellings or bbcode errors, please tell me so that I may fix them. Any questions you have I will be happy to answer in the comment section. If you didn't like this guide, please tell me why so I can improve. This is my first guide on Mobafire, so it is very much a learning experience for me. I hope you found this guide useful, and if you did, get out onto the Fields of Justice and start carrying your team in Season 3!



If you liked this guide and found it helpful, please upvote it to support me. If you have any suggestions on improving this guide, please tell me in the comments. Also, if you spot any misspellings or bbcode errors, please tell me so that I may fix them. Any questions you have I will be happy to answer in the comment section. If you didn't like this guide, please tell me why so I can improve. This is my first guide on Mobafire, so it is very much a learning experience for me. I hope you found this guide useful, and if you did, get out onto the Fields of Justice and start carrying your team in Season 3!
By the way everyone, thanks so much for supporting my guide. We're at 74% right now, the 2nd highest rated
Hecarim guide. I truly appreciate the support, keep up the constructive feedback because I am always open to suggestions. Thank you again, and good luck in your future battles in the Fields of Justice!

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