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Aatrox can be annoying. You can blind him when he tries to aa and thornmail can do some decent damage, but his knockups are annoying. Luckily enough, you're tenmo, the fastest boi alive, so just don't walk into his knockups.
Ahri
Ahri is a midlaner, but if you ever lock eyes you're doomed. Her gazillion infinitillion dashes together with her seemingly impossible to dodge charm make her a lethal force to be reckoned with. Although she has true damage, you're tankmo so you tank all of it... hopefully...
Akali
Akali has been reworked and nerfed more than I can remember. I personally don't find her a threat, since her Q doesn't heal her anymore without Hextech Gunblade and her dash(es) will lead her to her inevitable death.
Alistar
Alistar is a support, why would you need an explanation on how to lane against him?
Amumu
I haven't seen Amumu in my games that often, but I don't find him to be a big threat to Tankmo. His Q is slow and leads him towards you, which should get him killed if you've shroomed somewhat properly.
Anivia
Anivia has an annoying passive, but she can be popped rather easily. She's also a midlaner, so again, you really don't have to worry about her.
Annie
Annie is somewhat annoying. You can predict when she may flash-R as soon as she gets that 4th thing on her passive, but you she can also zone you with it. Luckily enough you're tankmo, but the stun seemingly takes forever and Tibbers does quite the auchies.
Ashe
Ashe would never go toplane, so she's not a threat ( in the early game ). Even if for whatever reason anyone ever goes top with Ashe, you can just blind her.
Aurelion Sol
Aurelion is not a toplaner nor in the meta ( as far as I know ). Even if he goes top, you're a tank, what will he even try to do against you.
Azir
Azir isn't that good against Tankmo, since all he does is AA. Honestly just get Adaptive Helm and you should be tanking most of his damage.
Bard
Bard is a support. He's a weak support. Pay attention to the map or make sure you have teammates that will ss.
Blitzcrank
Blitzcrank is a very dangerous golem. He can grab you *towards him*. This means that you can't place shrooms near your turret to prevent people from throwing themselves at you and you'll be in a grave danger if he grabs you. His combo will most definitely get you killed as you'll not be able to do anything against it once he hits you, so be careful.
Brand
Brand is very dangerous. His passive and his stun can do some heavy damage, but luckily he's a midlaner. Adaptive Helm does wonders though.
You can't blind her as easily as other ADC's / aa-reliant champions, since she has a way bigger aa-range than you will ever have. Try to kite her through shrooms if possible or get your ADC to somehow kill her.
Camille
I don't see Camille that often, but her Q is rendered useless against Teemo since you can just blind her. Her ult can be annoying, but again, you can blind her and block all the aa-damage she throws at you for a full ~2.25 seconds.
Cassiopeia
Cassiopeia is a midlaner and her abilities rely on poison, meaning Adaptive Helm can protect you against her, The most annoying part about her is her ultimate, but it's usually not very hard to predict when she'll use it.
Cho'Gath
Cho'Gath is one of the more annoying champions to play against as Teemo. Not only do you not have that much damage when going Tank on Teemo, but Cho'Gath's CC is very annoying to deal with. The worst part is if he's going AP/Tank hybrid, causing his ultimate to do lots of damage. I suggest poking him tons early and then playing very safe past lvl 6.
Honestly I'd just not even pick Tankmo against this guy.
Corki
Corki is a weird one. His aa's do Attack Damage, but also AP damage? But also not? This guy can one shot with just his ultimate??!?? What?!? >!!?C?!C>$(($&*!@$????
Darius
Darius is not a fun lane to play against. You'd think that since you can blind him, he would be doing less damage, but nope. Darius' slows and ultimate are very annoying. I usually ban Darius, just because I personally can't play against him.
Diana
Diana is annoying, but she won't do much against Tankmo as she's an assasin, meaning she goes for the squishies. You can help your teammates by blocking her aa's, blocking her damage partially. Also, if she hasn't looked at your build yet she might think you're squishy, so you could try to bait her.
Dr. Mundo
Dr. Mundo is not that much of a threat. You can block his aa's and E, his W only works if you're near him and you're ranged so you'll be fine as long as he doesn't q you to death. You can wait out his ultimate if he ever uses it, so that won't do lots for him either. All in all one of the easier lanes for tankmo.
Draven
Draven is stronk, but you're Tankmo. You can block his aa damage and your shrooms counter his W. His ultimate won't do lots against you and your armor items will make him damage himself. A fed Draven however might be a minor threat.
Ekko
Ekko is not in the meta whatsoever, which I find very sad :(. He won't do tons of damage, the worst he can do against you is stunning you for a little bit.
Elise
I have not seen Elise in forever. Her damage is pretty small, her stun/root is somewhat annoying, but that's about it.
Evelynn
Evelynn's charm can be annoying, that's it.
Ezreal
Ezreal is just annoying; from his voicelines to his Q-spam. It doesn't do tons of damage, it's just annoying.
Fiddlesticks
Fiddlesticks is barely played, but he has enough cc to get you possibly killed. Be cautious when the enemy has a Fiddlesticks jungle, ward properly and you should be safe.
Fiora
Fiora's true damage is insane. I've only played her a few times and myself, but the way she can shred tanks with her ult is just crazy. Be very careful of her, blind her after she's used W and try to not push too much against her.
Fizz
Fizz used to be very annoying, but I haven't seen him in a long time. He won't do a lot of damage against you, but his knockup can screw you over big time.
Galio
Galio is another champion that doesn't show up on The Rift too often, but his ultimate can cuck you more than you'd like.
Gangplank
Gangplank isn't the most fun lane to play against as Teemo. He can W most of your stuff away, besides your aa poison since you can just keep aa'ing him after he eats it away. His ultimate is annoying, because of the slow. His Q spam is annoying and his barrels do tons of damage.
All he does is Q, Q, Q, orange, orange, orange, orange, orange, orange, orange, orange, orange, orange, orange, orange, orange, orange... orange you glad I am going to stop saying orange now?
Garen
Garen is very annoying. He literally has no mana problems, has infinite HP regen and does tons of damage besides being the tankiest mofo there is. You can blind his Q damage, but the silence and the armor reducing E he has are annoying. His ultimate doing true damage if you've gotten a kill is also very lethal. I personally ban Garen besides Darius just because I hate playing against him.
Gnar
Gnar isn't that annoying. That's all I got to say about him.
Gragas
Gragas? Who dat? Is that the one that only gets played in ARAM by people who couldn't trade and had no rerolls?
Graves
Graves does immense amounts of damage in the mid to late game, even with his 2-aa handicap. Luckily enough you can blind him, but be cautious as being too late will be the end of your team and you.
Hecarim
Hecarim... I hold a grudge against this ma- horse? Minotaur? I don't know, but he is one of the most annoying champions I've ever played against. Even with tankmo, he just does too much damage. What's that? You heard a noise? Too bad you're dead now so your ears won't work anymore.
Heimerdinger
I literally haven't seen this guy all year besides in ARAM. I have no clue how he would fare against Tankmo, but I'd imagine that Tankmo could tank most damage with Adaptive Helm.
Illaoi
Illaoi is tanky, does tons of damage, has her E every 5 seconds or so and heals a lot. She's an annoying laner in the early game and a beast in the late game. Your Q isn't going to save you from this tentacle onslaught.
Irelia
Irelia is very annoying, but her stun is very predictable. Her Q is annoying, because it feels like she can use it as much as she'd like to. I've never understood her ultimate, but all I feel like it really does is slow you, which doesn't kill you, so that's why I'm putting her so low on the Threats-scale.
Ivern
Ivern is a troll pick... or well... more like a tree pick I guess. Would that mean he's a toothpick? Since those are made out of wood? Someone should do research on this.
Janna
This little breeze won't harm you.
Jarvan IV
Jarvan can help his top very much by getting you stuck in his ultimate. His EQ combo helps him get closer to you, meaning you'll have a low chance of escaping. Try to blind him, but you'll be screwed until you get some decent armor items.
Jax
Jax is very much so screwed if he goes against you. You'll not only tank his damage, but you can blind him the moment you see him use his dodge ability.
Jayce
Jayce is annoying in the early game, but once you get some armor he'll deal way less. You can blind his aa's if he goes all-out on you and you can poke him down while he tries to back off.
Jhin
Jhin's ultimate can do quite some damage on you if you're low, but if he uses his ultimate you can try to throw shrooms onto him. If he uses it from a range too big to walk to him, you can easily dodge the shots with your W.
Jinx
Jinx won't be able to 1v1 you, but she can deal tons of damage if unseen in teamfights.
Kai'Sa
Kai'Sa can be annoying, but Thornmail should be able to counter her quite a bit.
Kalista
Kalista's Q and E and R, so basically her entire kit, are annoying. They don't trigger your Thornmail and do tons of damage, especially with BoRK.
Karma
Karma won't be doing much to you. She's a support and even if she goes full AP, you will most likely tank most of her damage.
Karthus
Karthus' ult can be annoying, but it won't do much. His Q spam can be negated by Adaptive Helm; the same goes for his E.
Kassadin
Honestly, Kassadin isn't that great of a champion. Especially if you get some MR, he won't be doing much to you.
Katarina
She can't do much against you once you get Adaptive Helm and chances are you'll be able to get that before she ganks top or teamfights start.
Kayle
Kayle is weak early. Abuse her as much as you can and get prepared for lvl 16 if you have to by getting Adaptive Helm and Warmog's so you can negate some of her damage and heal it back if you can manage to run away.
Kayn
Depending on which form he goes, he's either screwed or useless against you. Red Kayn won't heal anything from attacking you, thanks to Thornmail and Blue Kayn is good against squishies, which Tankmo is not one of.
Kennen
Kennen's ultimate is annoying, but nothing a little Adaptive Helm can't stop. He can still destroy you early though, since he is an energy-based champion.
Kha'Zix
Kha'Zix is meant to make squishies dissapear. You, however, are an intelligent Tankmo player. No means no, but in this case it means death for the attacker.
Kindred
I literally haven't seen Kindred in 1 year. Even if you see her, the biggest problem will be her ultimate.
Kled
Kled's damage can be negated with your Q. He won't be able to kill you thanks to Thornmail, especially not once he loses Kled.
Kog'Maw
Kog'Maw won't do too much. Thornmail and Adaptive Helm will do more than enough to stop him.
Lee Sin
Lee Sin's ultimate is the biggest problem about him, but you won't see any good Lee players in lower elo. If you're against a decent/good Lee player however, try to flash away from his wards or walk the opposite direction of where he'll ward, as he needs to be in very close range in order R you.
Leona
Leona has decent CC and she's a great tank. However, she is a support. chances are low you'll see her.
Lissandra
Lissandra's ultimate can be annoying, but that's it.
Lucian
Lucian won't be able to kill you at all. Thornmail and Adaptive Helm completely demolish his damage.
Lulu
Lulu is a support. She used to be able to go toplane as an Attack Speed mage with Pix, but I haven't seen that work in ages. If, however, you see this happen; Thornmail and Adaptive Helm will be your best friends.
Lux
Lux is made to burst squishies. Tankmo however, is not a squishy. Good luck Lux, you're going to need it.
Malphite
Against regular Tenmo, Malphite would absolutely win lane no questions asked. Sadly enough for Malphite mains, this is a guide for Tankmo. Malphite's damage gets blocked by Adaptive Helm and Thornmail, so you'll be able to poke him down.
Malzahar
Malzahar's spellshield, minions and ultimate are a threat, even to Tankmo. The minions can walk through shrooms and prevent Malzahar from walking into them, but they can also do the exact opposite and walk into them.
Maokai
Maokai isn't annoying against Tankmo. If he uses his passive on you while you have Thornmail, the healing will be demolished. His abilities aren't that annoying, they're more cc-based than damage based.
Master Yi
You can blind him, but he can dodge your blind. You can shroom him, but his ultimate destroys the slow. You can however get Thornmail and make him hurt himself.
Miss Fortune
Another ADC. Her damage comes mostly from her ultimate and passive. Get Thornmail and try to throw a shroom on her whenever she uses her ultimate.
Mordekaiser
I haven't played against Mordekaiser post-rework, but if your shrooms stay when he ults you, you'll be safe. He's pretty broken imo, but not unbeatable as his grab is a bit wonky.
Morgana
She's a support. Her spellshield is annoying and her Q will get you killed, so try to avoid her.
Nami
Nami's Q and R R very predictable. All you really have to do is scan the image on your screen to see where it'll go. Her heal is not that big a problem and she's just a minor inconvenience at most.
Nasus
Nasus can be very annoying. He can tank most of your damage early, because of his lifesteal passive and Q stacks. Once he hits 3 he will try to all-in you, so be careful as you're not that tanky in the early game. Try to rush thornmail so his Q's will do a bit less damage and he'll heal less.
Nautilus
Nautilus, the god of CC. He's not just annoying, he is a murdering machine. Even as Tankmo he'll hold you with him long enough for his teammates to kill you.
Neeko
Neeko is just gone. I've not seen her ever since the nerf to her ADC-capabilities Riot forced upon her.
Nidalee
Nidalee won't do any damage to you, whether she spams her Q or goes all-in.
Nocturne
Nocturne is not seen that often anymore. His fear is annoying, but you can blind his aa's blocking almost all of his damage.
The most annoying part about this boi is his snowball. You can predict it easily if you have the river warded, so he's not that big a threat. Don't forget to not face-check brushes, as he can easily prepare his ultimate before you can realise the painful, slow and cold death you're about to experience.
Olaf
Olaf is very annoying to fight against. His true damage and his healing that gets stronger the lower his HP gets makes him a force to be reckoned with. Try to dodge his axes and don't push too much, as he can easily all-in you early.
Orianna
Orianna is a midlaner. Adaptive Helm will block some of her damage. Her ultimate can be annoying, but is very predictable.
Ornn
Ornn isn't a very annoying champion to deal with, unless you underestimate his early game damage and his cc. He has good lane sustain, because of his passive, but he can't stay forever.
Pantheon
Pantheon is very annoying in the early game, who would have guessed. His Q spam outranges and outdamages you and his combo will kill you in the early game, unless you play very safe and freeze the lane right in front of your turret. Wait it out, asks you jungler for ganks and get Thornmail or Iceborn Gauntlet.
Poppy
Poppy is another champion I've not been seeing a lot, but her tankiness and damage from abilities are a threat big enough to make you watch your steps.
Pyke
Pyke's execute is very annoying, as your tankiness means nothing because of it. His grab and stun can be very annoying as well.
Quinn
Quinn used to be a big annoyance to me, but I've seen her less and less. Also, building armor does wonders against her damage.
Rakan
Rakan isn't that good for damage, but his knockup and Charm can cause some problems. Try to avoid him / focus his ADC.
Rammus
Rammus can be very annoying, since his entire kit blocks 75% of your kit. All you can really do is kite him through your shrooms or get him to aa you, but his taunt will probably get you to kill yourself by thornmail damage before he'll die to yours.
Rek'Sai
Rek'Sai hasn't been on The Rift that much, even after her ultimate getting buffed and changed slightly. She's not that big a threat, unless she goes AP and spams her Q, but even then it's just a minor threat.
Renekton
I hate Renekton. I don't understand his kit and I'll never attempt to understand it. I know he has a few dashes, a stun or 500, an ultimate that basically makes him unkillable and he heals 500% of his HP with just one aa. He can also aa 7 times in 1 second with all of the aa-resets he has and tiamat. Permaban this boi.
Rengar
Rengar is also very annoying, but he usually doesn't gank until he's hit lvl 6, at which point you'll be a few levels ahead. You'll probably have some armor item(s) and you'll be able to tank him enough, although I don't think he'll be thanking you back.
Riven
Riven is a very annoying champion to play against as regular Tenmo, but Tankmo is made to counter her. Your armor items can negate most of her damage and her knockups won't do lots for her as you can blind her when she threatens to dash towards you, forcing her to back off or risk losing out on damage.
Rumble
Rumble is annoying, but an Adaptive Helm can get rid of that annoyance like bug spray can get rid of mosquitos in a hot summer.
Ryze
Ryze is an annoying rifle, but tanks are immune to rifles so you'll be fine.
Sejuani
I have not seen Sejuani that often to be honest. Especially after Riot nerfed her passive, making her less tanky, I don't see her hurting Tankmo anytime soon.
Shaco
His clone and boxes are annoying, but he's squishy and doesn't do that much damage as long as you get a control ward.
Shen
Shen is tanky and his shield is annoying, but you can block aa damage just like him.
Shyvana
I've not seen an AD Shyvana in 1.5 years, besides a premade playing them a few times. I've got no clue on how she would do against Tankmo, but I can't imagine her winning too hard.
Singed
His poison is annoying, but with Adaptive Helm you can negate most of the damage.
Sion
Sion is annoying for Tankmo, as he's not only tankier than Tankmo, but can also keep on fighting after death. You can blind his post-death passive, but after the early game he'll be able to outwait your blind and still do tons of damage.
Sivir
Although she's an ADC, her spellshield can be very annoying. If you can bait it out or get her to use it for shrooms, you can blind her.
Skarner
Skarner is very much so out of the meta. His abilities are slow and need to be hit from close range, so you can easily run away from him.
Teemo
Teemo is the biggest threat of every champion. If you think he's not, you're wrong. He can go invisible, he
can block your auto attack, hell he can even attack you without being anywhere near you and you'd not even
know, because he can go INVISIBLE. Teemo is the most dangerous champion of the entire game. He's terrorised
The Rift ever since his release on the 21th of February in 2009. You aren't safe from Teemo, your friends
aren't safe from Teemo, your family isn't safe from Teemo and not even your teammates are safe from this
amazingly balanced yet havoc wreaking champion that can basically 1v5 even if your team were to int. If you
think you're safe, think again, because even when you play as Teemo you're not safe. As a matter of fact,
he's behind you right now!
Vayne
Her true damage will make you her dog. Don't try to fight her, no matter how much armor you got. Try to blind her if you're forced into fighting her, but run as fast as you can after.
Teemo
Teemo is the best teammate you could possibly get. He almost never gets banned so you're
guaranteed to have one in every game. When a Teemo is on your team, your enemy will be forced
to surrender at 15. Teemo is a force to be reckoned with. He can blind enemies, making them unable
to auto attack. He can go invisible, making enemies almost unable to attack him. Teemo can attack
enemies while not even being near them, protect you from ganks and steal objectives just with his shrooms.
Although many people do not appreciate Teemo's effort in League of Legends, he still keeps on going, fighting
for his teammates. Teemo is a Teemplayer and he's the best champion and ally you can ever get.
Yuumi
Her heal isn't the best, but she can spam it and it heals you more the lower your hp is. Her ultimate roots enemies long enough for you to be able to throw a shroom onto them.
Amumu
His Q is slow and people can flash out of his very predictable R. If he, however, hits his Q you'll be able to do lots of damage.
Annie
She has her stun often enough to be able to save you from enemies chasing you.
Bard
His heals give you some extra movement speed, which adds up to your own movement speed bonus from W.
Blitzcrank
He can grab enemies towards you, knock them up and silence them. In that entire sequence of cc you'll be able to throw shrooms onto the poor fella that got grabbed and spam your poison onto them.
Braum
A champion that can give you extra tankiness and protect you from projectiles? Yes, thank you very much.
Cassiopeia
With her W she can prevent enemies from walking away too quickly from you, giving you some extra aa's onto the enemy/ If the Teemo rework ever happens, this will also greatly increase your damage because of the poison from Cassiopeia and yourself.
Mordekaiser
Mordekaiser, the iron revenant in combination with Tankmo, the iron tank, is a force that you don't want to mess with and I did not only add Mordekaiser to Synergies just for that little joke. That'd just be too ironic.
Tahm Kench
You're already quick by yourself, but with Tahm's ability to slow, stun, eat and teleport around the map you're going to literally be everywhere.
Twisted Fate
Nice ganks, but it's hard to setup a ward in the bush and get pushed by the enemy and have TF close enough without the enemy midlaner ss'ing their top.
Synergies
IdealStrongOkLowNone
Teemo
Teemo is the best teammate you could possibly get. He almost never gets banned so you're
guaranteed to have one in every game. When a Teemo is on your team, your enemy will be forced
to surrender at 15. Teemo is a force to be reckoned with. He can blind enemies, making them unable
to auto attack. He can go invisible, making enemies almost unable to attack him. Teemo can attack
enemies while not even being near them, protect you from ganks and steal objectives just with his shrooms.
Although many people do not appreciate Teemo's effort in League of Legends, he still keeps on going, fighting
for his teammates. Teemo is a Teemplayer and he's the best champion and ally you can ever get.
Yuumi
Her heal isn't the best, but she can spam it and it heals you more the lower your hp is. Her ultimate roots enemies long enough for you to be able to throw a shroom onto them.
Amumu
His Q is slow and people can flash out of his very predictable R. If he, however, hits his Q you'll be able to do lots of damage.
Annie
She has her stun often enough to be able to save you from enemies chasing you.
Bard
His heals give you some extra movement speed, which adds up to your own movement speed bonus from W.
Blitzcrank
He can grab enemies towards you, knock them up and silence them. In that entire sequence of cc you'll be able to throw shrooms onto the poor fella that got grabbed and spam your poison onto them.
Braum
A champion that can give you extra tankiness and protect you from projectiles? Yes, thank you very much.
Cassiopeia
With her W she can prevent enemies from walking away too quickly from you, giving you some extra aa's onto the enemy/ If the Teemo rework ever happens, this will also greatly increase your damage because of the poison from Cassiopeia and yourself.
Mordekaiser
Mordekaiser, the iron revenant in combination with Tankmo, the iron tank, is a force that you don't want to mess with and I did not only add Mordekaiser to Synergies just for that little joke. That'd just be too ironic.
Tahm Kench
You're already quick by yourself, but with Tahm's ability to slow, stun, eat and teleport around the map you're going to literally be everywhere.
Twisted Fate
Nice ganks, but it's hard to setup a ward in the bush and get pushed by the enemy and have TF close enough without the enemy midlaner ss'ing their top.
My name is RainbowNova. I'm an Iron IV (technically Bronze II) player who usually plays Teemo. I've been playing since the end of Season 7, right after Kayn had been released. I love writing off-meta guides, because I'm terrible at the game. Using builds that can be seen as "troll builds" does not only give me an excuse for playing terrible, but it's also really fun to see what kinds of fun things you can try out.
I've played Teemo ever since I first found out about him and I've never stopped playing him ever since. He was the first champion on which I didn't completely fail.
Even though I haven't been playing League as much as I used to, Teemo is still my go-to champion for when I do play. Whether I go support, mid or top, I've found Teemo to work in every role besides in the jungle ( and I've seen even that work once ). After trying out a tank build on Teemo for quite some time, I've realised that this build is something that needs to be shared. Teemo has enough built-in damage to be able to build tank items while still doing some damage. Going tank on Teemo won't let you do the same amount of damage as regular Teemo would obviously, but it's still something that I think every Teemo player should try out atleast once! (Trust me, you'll tank me later.)
Before we start this guide, I want everyone to know a bit about the origins of Tankmo. When was he invented? Who invented him? Was there a true 'first' creator or did multiple people have the idea? All these questions will be answered in the following bit. However, if you do not care at all, please keep on scrolling a small bit.
Who invented tanks?
To start this little bit of history of, we should know who invented tanks. If you look it up, google says that Great Britain was the first to create an official tank. This means that they were to create the first vehicle with a weapon that could go through all kinds of terrain. This means that it'd not get stopped by a bump in the road, sand, mud or snow. Although Great Britain was the first to create an official tank, there were people who created vehicles similar to tanks before them.
For example, in the period of time 1500-1600, a man named Jan Žižka won battles using armoured vehicles that had a cannon. However, this creation didn't get used anymore after he died until the period of time 1900-2000. The French also developed a vehicle that looked similar to a tank. This was done by the French colonol Jean Baptiste Estienne. He thought of a vehicle that could go through woods and terrain different from roads. These vehicles did get used in World War 1, but not in large numbers as the French only bought a few. Because of the French using them, the British decided to also make a vehicle like that, eventually leading to the first official tank being created.
What kinds of tanks are there?"
First of all, it's important to know how classing tanks works. They are often refered to by their weight, the options being 'light', 'medium' and 'heavy'. However, a light tank from one time could weigh more than a medium tank from another one. Basically, who cares about tank classifications. This is a Tankmo guide. The only kind of tanks you need to care about are Tankmo and not-Tankmo's. Cmon, you didn't think I was actually going to write an entire essay about tanks, did you? I might be insane, but even that's going too far. Holy frick!
Anyways, as I was saying. Tanks were not only classified by their weight. Many types are also described by their tactical role, which depends on contemporary military doctrine. For instance, 'infantry' and 'cruiser' tanks are British classifications of the 1930s and '40s; 'infantry', 'fast', and 'breakthrough' are Soviet types of the same time period.
British and Soviet tacticians up to the time of the Second World War classified tanks into three major roles: infantry, light, and cavalry. Infantry tanks supported infantry units, to integrally support dismounted infantry actions. Light tanks performed the traditional cavalry role of scouting and screening. Cavalry or "cruiser" tank units were meant to exploit breakthroughs and fight other armoured formations.
As role based classifications evolved, the role of light tanks was overtaken by other vehicles, such as carriers and scout cars. The infantry and cruiser tank roles were combined in British use late in the war to form the Universal tank concept. This was made possible as increased engine power provided the capability to sufficiently armour a cruiser tank, the Centurion, to undertake both roles. Centurion entered service just as the war came to an end.
Post-war, tanks were similarly made capable of fulfilling multiple roles on the battlefield, resulting in the designation Main Battle Tank.
Tanks are sometimes classified as belonging to a particular generation, although the actual definition and membership in these generations is not clearly defined. Soviet and Russian military planners organise tanks into a generation of tanks up to 1945, and four generations of main battle tanks,[6] while Canadian strategists organise main battle tanks into three generations.[7] The military of the People's Republic of China also recognises three generations of its own tanks.
PROS
+ You still deal tons of damage. + You take almost no damage (besides true damage). + It's fun! + It works on any terrain! + Better sustain in lane. + You get to live longer in fights. + People, both your teammates and your enemies, WILL rage at you.
Tankmo is not just a good pick, it's almost always the best pick. You get to deal tons of damage thanks to Liandry's Torment and because you're Teemo, but you also take less damage thanks to the HP from Liandry's Torment and your other tank items. Your Blinding Dart makes it so you have even less damage to worry about, since literally no auto attacks can hurt you for a full 2+ seconds. You can also kite greatly thanks to the slow on your Noxious Trap and Iceborn Gauntlet.
CONS
- You don't get to see squishies die to 2 shrooms. - You might get flamed for 'trolling'. - Your early game is the same as with the normal Teemo build. - Fighting enemy tanks in a 1v1 can be hard, since you will lose out on most of your usual Teemo damage.
There aren't a lot of negatives about going tank on Teemo, but there's still a few there and they should be talked about. First of all, enemy tanks like Cho'Gath, Illaoi and Garen will out-tank you. They all get really tank in the late-game to the point where it's not even funny anymore. Since you'll lose out on quite some damage, they'll be harder to lane against after your first item. You can take more damage from their combos, but that doesn't mean you'll survive them.
This first rune path is for the people who would like to go the Camouflaged Tank path, where you'll be focusing more on the damaging part of this guide.
DOMINATION
For the keystone I've chosen Electrocute. I've done this, because it gives a decent amount of burst once you hit an aa + Blinding Dart + Ignite. I've also chosen for it, because I do not like any of the other keystones and runes on Tankmo. Summon Aery, Arcane Comet, Press the Attack, etc just don't give me the same feeling that Electrocute gives when you run your enemy down and they cry in fear hoping you won't hit that last thing you need to hit for Electrocute to proc...
All of these three can be used, since they all have some use on Tankmo. First of all is Cheap Shot, which works if you build Rylai's Crystal Scepter and/or if you hit an enemy with a Noxious Trap. Then there's Taste of Blood, which I'd personally not recommend. Last and the one I always pick is Sudden Impact, because Teemo has no cooldown on his passive and Sudden Impact only goes on a 4 SECOND COOLDOWN if you wait the 5 seconds it lasts. This means that you can go in stealth, attack an enemy, go back in stealth and still have the magic penetration and lethality.
For these 3 my choice is always really easy. I almost always go for Eyeball Collection. The only time I don't is if I play a support champion and even then I usually go another rune, because I'd prefer going Resolve on a tank or Sorcery on a mage. Eyeball Collection gives you the extra damage you want as Tankmo, while the other 2 give you the vision that Teemo'sshrooms can give you as well.
The choice for this one is personal. I'd definitely not recommend Ingenious Hunter as you do not have any item actives with this build. Ultimate Hunter seems redundant as the cooldown of Noxious Trap is not that long and the damage won't be too great. I'd recommend going for either Relentless Hunter for the extra movement speed, so you can run your enemies down or Ravenous Hunter so you have some sort of sustain once you get Liandry's Torment + Sheen.
SORCERY
I like Absolute Focus the most out of the choices here, as you'll be above 70% health most of the time with that amazingly well chosen Warmog's Armor and all of the HP you'll be stacking. It's basically a free 30 AP and any amount helps!
The first thing I've got to say about these 3 is that you should not pick Waterwalking on Teemo. Unless you're planning on playing River Teemo, you should really not pick it. It's not as good as the other two. You could pick Gathering Storm, but I personally don't have any game last longer than 30 minutes, so it just doesn't give me the amount I'd like it to. Scorch however, gives you a free extra burning effect that combines very well together with the burn from Liandry's Torment and the poison from Toxic Shot.
Here I've chosen for the simple Damage + Damage + Hp path. I've chosen damage over Cooldown Reduction and Attack Speed, since you won't be needing either of those. The items in this build give you more than enough Cooldown Reduction and attack speed is not the most important stat on Teemo. I've chosen HP over armor or magic resistance, because to me HP feels like it works against both Attack Damage and Ability Power, while armor and magic resistance only negate either Attack Damage or Ability Power respectively.
This second rune path is for the people who would like to go the 100% Tank path, where you'll be focusing solely on the tanking part of this guide.
RESOLVE
As keystone I've picked Grasp of the Undying, as it gives you 3 extra health just for auto attacking the enemy. You also deal more damage based on your max health and you heal 2% of your max health back. This 3 extra health stacks with the health gained from other runes, making you tankier just for poking the enemy which Teemo is a beast at.
Out of these 3 I've chosen for Demolish as Teemo doesn't get a shield from anything and he mostly plays solo, so Font of Life won't do much for him. Demolish however makes you do extra damage on turrets and the damage increases with your max health. So not only will you do tons of damage to turrets, but you'll also be able to tank more when you run away from enemies trying to stop you.
Here I've chosen for Bone Plating as I find it to be the most useful. Taking less damage from an enemy champions from their next 3 spells or attacks is good against champions that spam abilities. Although Second Wind gives you back 4% of your missing health, you won't need this as Warmog's Armor gives you back way more in the mid-late game and you won't heal much of Second Wind in the early game. Conditioning could be picked, as free extra armor and MR is always nice but I find Tankmo to have more than enough of both eventually, so I prefer to pick Bone Plating to survive laning phase better.
For the last rune of the primairy tree I've picked Overgrowth. You won't need Revitalize as you most likely won't have a support in the top lane. You could go for unflinching, but I find the extra health from Overgrowth to be better for getting to the point of becoming a true Tankmo.
SORCERY
Once again I've chosen for Sorcery to be the secondairy tree. This time I've gone for Nullifying Orb as it gives you a shield that blocks magic damage, making you tankier. You won't need Manaflow Band as Sheen will give you more than enough mana in the early game. Nimbus Cloak isn't that useful, unless you are going to do more with Teemo's movement speed, but we'er focusing on becoming Tankmo.
The last rune. I've once again chosen for Scorch for the same reason as above. Waterwalking is not that useful for a toplaner and my games almost never last longer than 30 minutes so Gathering Storm won't do much.
For the three smoll things I've gone for Damage - Armor - MR. This is simply because you do not need anymore than 40% CDR thanks to your items, so damage is the best choice. I've chosen armor and MR, because it makes you tankier(duh).
Camouflaged Tank
Core items
Liandry's Torment
Explanation
To me this is the most important item on Teemo, ever. It gives you an EXTRA burning effect besides your own poison. It also gives a lot of AP which you'll need for the damage and it gives 300 health as well, which adds to your tanky boi powers.
Iceborn Gauntlet
Explanation
I always build a Sheen upgrade item on every champion. I find the passive from Sheen (Spellblade) to be too good to not use it. Extra damage based on how much armor/ap/ad you have is literally free damage. It also adds to your auto attack damage and it slows enemies even more. This combined with Rylai's and your shrooms makes it almost impossble for enemies to run away from you.
Situational items
Zhonya's Hourglass
Explanation
I don't think I can really say anything about Zhonya's that you haven't heard a billion times before. Learn when to use it and it'll be one heck of a handy item. It also gives some armor and CDR, so that's nice.
Banshee's Veil
Explanation
Banshee's is a better item against teams that have some big spells. It also gives a lot of AP and MR plus a decent amount of CDR. The spellshield is very good against teams that have a grabbing champion or someone with an ability to initiate battles like Ashe's ultimate.
Warmog's Armor
Explanation
Warmog's Armor was the first item I built on Tankmo the first time I tried doing something off-meta. The one thing I'll never forget is how the enemy tried killing me, knowing I was invisible in the bush, but Warmog's kept regenerating my health the entire time. My premade and I had some fun times with that build and it was all thanks to Warmog's, which is why I recommend it for both the health and the potential fun.
Rylai's
Explanation
Rylai's gives a good chunk of AP and 300 health, while also slowing enemies. Although the slow is only 1 second, that might be more than enough combined with other slows you've got to keep up with them.
Boots
Sorcerer's shoes
Explanation
I personally almost always get these on Camouflaged Tankmo, as the magic penetration combined with Cheap Shot stacks up pretty hard. This somewhat makes up for the lack of AP you'll have.
Mercury's Treads
Explanation
I'd only recommend these boots if the enemy team has a lot / long lasting CC. I'd not recommend it against Ryze, as he is forced to stay in range in order to spam his stuff, so you might as well go for magic penetration and kill him with the extra damage from that.
Ninja Tabi
Explanation
I almost never buy Ninja Tabi's, except if the enemy team has literally only auto attack based champions or their AD champions are the only ones participating in fights.
100% Tank
Core items
Liandry's Torment
Explanation
To me this is the most important item on Teemo, ever. It gives you an EXTRA burning effect besides your own poison. It also gives a lot of AP which you'll need for the damage and it gives 300 health as well, which adds to your tanky boi powers.
Iceborn Gauntlet
Explanation
I always build a Sheen upgrade item on every champion. I find the passive from Sheen, Spellblade, to be too good to not use it. Extra damage based on how much armor/ap/ad you have is literally free damage. It also adds to your auto attack damage and it slows enemies even more. This combined with Rylai's and your shrooms makes it almost impossble for enemies to run away from you.
Situational items
Warmog's Armor
Explanation
Warmog's Armor was the first item I built on Tankmo the first time I tried doing something off-meta. The one thing I'll never forget is how the enemy tried killing me, knowing I was invisible in the bush, but Warmog's kept regenerating my health the entire time. My premade and I had some fun times with that build and it was all thanks to Warmog's, which is why I recommend it for both the health and the potential fun.
Thornmail
Explanation
Another item that explains itself. If the enemy has auto attack heavy champions, get this and they'll hurt themselves and heal less. I'd recommend it against Master Yi, Dr. Mundo, Mordekaiser and any other champion that's auto attack heavy and builds any kind of lifesteal.
Abyssal Mask
Explanation
Abyssal Mask is a favourite of mine. It gives you all kinds of bonus stats, you gain mana from taking damage and you gain health from using mana AND you do more damage to enemies that are 3.25 teemo's in range. It's a very good item, even if the enemy only has 1 AP champion.
Randuin's Omen
Explanation
I never build Randuin's, even though I probably should. Usually I end up building my main build and then I need just one more item and then I'm like "I don't really NEED Randuin's so I'mma go with this other item." I would only recommend it if the enemy has a lot of champions that use the critical strike stat, but you won't find team comps like that too often.
Adaptive Helm
Explanation
Adaptive Helm is another favourite of mine. Taking less damage from people trying to copy you? What is this? Copyright Protection? This item gives you not only a lot of stats, but it also makes you take less damage from repeated MAGIC DAMAGE. Things like Cassiopeia's, Teemo's or Singed's poison do less damage to you after the first hit, Mordekaiser's weird fire will do less, Karthus E will do less. Every spammable ability or Damage over Time ability / effect will do less damage after the first hit. This item works great against champions like Ryze, Amumu and even Teemo himself.
Rod of Ages
Explanation
Rod of Ages might not seem like much at first, but if you do the maths you can see that it gives:
- 60 + 40 = 100 Ability Power;
- 300 + 200 = 500 health;
- 300 + 100 = 400 mana.
RoA also has the same passive as Abyssal Mask, so it's recommended to not buy both just so you can get another item passive. Fun fact: RoA's stack, so 6x RoA = 600 AP, 3000 health and 2400 mana.
Boots
Mercury's Treads
Explanation
I'd only recommend these boots if the enemy team has a lot / long lasting CC. I'd not recommend it against Ryze, as he is forced to stay in range in order to spam his stuff, so you might as well go for magic penetration and kill him with the extra damage from that.
Ninja Tabi
Explanation
I almost never buy Ninja Tabi's, except if the enemy team has literally only auto attack based champions or their AD champions are the only ones participating in fights.
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W
Guerrilla Warfare (Passive)
Unit: (literally and figuratively) absolute COST: 0 mana COOLDOWN: 1.5 seconds (kinda?)
Teemo goes invisible if he stays still for 1.5 seconds outside of a brush. The invisiblity goes away if you move or use most of the Summoners Spells. If you become invisible in a brush or flash into a brush while being invisible, you stay invisible. You also get an Attack Speed boost for a few seconds after you get out of invisibility.
This is the thing that makes playing Teemo so much fun. Are you being chased by enemies? Just find a decent spot to hide and go invisible. Will they run past you thinking you kept running or will they know you're in the same brush as them? What if you actually kept on running and they're staying in the brush thinking you went invisible? You can also go invisible in another lane in the first minute for a cheesy 2v1 in the first minute. The amount of possibilities are near infinite. Personal recommendation: If you get +3.000 HP and have Warmog's Armor and you're found out in a brush, you will be able to run around in the brush and regain your HP. Your enemies will think you're getting low, while you're just going to stay at full HP the entire time.
This is a point and click ability. It blinds a single enemy. This means that any (PHYSICAL) damage from auto attacks gets ignored. This works on Nasus Q, Udyr E and every other empowered auto attack as well. However, it only blocks the damage. It will not block any side-effects or magical damage.
One very important thing to note about Blinding Dart is that it's not the best for poking or damaging toplaners. It takes quite some mana and it has a big cooldown of a whole 8 seconds.
Blinding Dart takes some time to fly towards your target. Because of this, you might notice that people can auto attack you even though you pressed Q on them. Be aware that this will happen a lot, unless you can super-predict an upcoming flash-aa and even then the ability itself might be too slow.
Obviously, blinding shot should be saved for the enemy's ADC or Auto Attack based champions. It can blind for an entire +2 seconds, meaning that you can render an ADC almost completely useless. For the love of Teemo do not go and focus the Illaoi with your blind...
Move Quick (W)
RANGE: 0 Teemo's COST: 40 mana COOLDOWN: 17 seconds
Move Quick has a passive and an active. The passive part gives you a 10-26% movement speed boost at all times, whether in or out of combat. The active part doubles this movement speed bonus, giving you a 20-52% movement speed boost.
This ability makes it so that you have a minimum of 330 + 33 = 363 movement speed stat at any given time. That's all I can really say about this ability. It's just extra movement speed. What else do you want me to say?
Use this to run away faster... Wow... What a helpful tip. Thanks me for telling everyone such an obvious thing...
You can use this to... Run it down quicker? That's something I guess. Go and run it down like Tyler1 used to.(Please don't actually do this, I don't wanna be responsible for people going 0/20 maxing W first buying mobi boots + taking all the movement speed runes)
Toxic Shot (E)
RANGE: Auto Attack Range COST: 0 mana COOLDOWN: 0 seconds
Your auto attacks now have a burning effect and we'll call it poison.
I just don't even know what to say about this. I tried to make some kind of joke or connect this with a tank somehow, but there's literally nothing.
Just
poison
your enemies.
Noxious Trap (Q)
RANGE: 400(4 Teemo's) / 650(6.5 Teemo's) / 900(9 Teemo's) COST: 75 mana and 1 shroom charge COOLDOWN: 30 / 25 / 20 seconds for recharging, 0,25 CD for placing the shrooms.
Teemo can store up to 3 shrooms. These shrooms stay until they either explode or until their 5 minute timer has expired. If anyone or anything steps on them, they deal damage in an area poisoning everything near it. You can throw a shroom onto another shroom for it to bounce further. If an enemy steps onto another shroom while still taking damage from another, the poison effect gets reset and the damage does NOT stack.
These shrooms can be placed GLOBALLY. You can put them anywhere you'd like. Whether that is the enemy's jungle, your own jungle, bot or midlane, river or your own lane; it does not matter. It's an easy way to get assists or to steal the enemy's jungle's buffs.
Where you want to place your shrooms depends on your enemy. Other Teemo guides will go more in detail about this, but personally I like placing shrooms between brushes. This way you can hide away from ganks if you've pushed too far and get some free damage on the enemies.
Another good place to put shrooms can be at the tribush or at the entrance of your blue buff, so that you have some vision and knowledge of the enemy jungler.
If your enemy loves diving, you can place shrooms between the wall and the pathing of the minions. You can also place shrooms right next to the turret, as long as you kill the melee minions before they hit them.
Now before I start ranting about which champions I personally dislike, because I either suck against them or because Teemo just wasn't made to play against them; most if not all champions that counter Tankmo are champions that either are hella tanky or heal way too much for Tankmo to ever beat. So although Tankmo won't be able to 1v1 these champions, you do survive longer than regular Teemo would, meaning your team has more time to come and help you.
Broken
Mordekaiser
I haven't played against Mordekaiser ever since the rework all too much, but from the few times I have I know he's broken. He gets a free Bami's Cinder just for hitting stuff which literally never goes on cooldown. His shield/healing thing just makes him feel like the name would indicate, indestructible and his ultimate just completely negates any bit of damage you could possibly have while making Mordekaiser tanky as hell. Basically, do not fight against this boi as he will ruin your day.
Broken
Renekton
Where do we even start with this guy? He heals a bazillion gazillion trillion infinitillion hp per Q if his fury is high enough. He can literally auto attack you 5 times in 1 second and have you stunned for 1.5 seconds, meaning he'll get 6-7 aa's in 1 second. Your blind won't be fast enough to hit him before he hits you with a dash-dash-stun-aa-aa-aa-aa-aa-aa-aa. No matter how much armor you get, this boi is gonna rip you a new behind and you won't have enough time to say Allegation Allegator.
Annoying
Illaoi
This bo-woman. To me she feels unfair, but I think that any decent players will have a good chance of winning in the early game. Her Tentacle Smash deals tons of damage and makes her other tentacles slam you as well. Her Harsh Lesson feels undodgeable to me, but it's rather slow. If it hits you however, prepare for hell. Rushing Thornmail, I've tried, I've felt the hurts. It does not stop her from healing as much as a Mercy would heal a Genji if she were to heal them every time he asked.
This son of a wolf heals insane amounts. As Tankmo you should not be 1v1'ing him. Hell, I'd not even 1v1 him as regular Teemo. The lower he gets, the more he heals; get that monster out of my face. Morellonomicon and Thornmail do nothing against him, as he just keeps on healing from literally everything he has.
Actually not the worst to play against.
Darius
More-healing-Garen is what you might call this guy instead. The true damage on Noxian Guillotine will easily break through any armor and hp you might have. Your blind won't stop any of his other abilities to completely cuck you. All you can do is hope he horribly fails to hit his Apprehend and that he doesn't flash just to Crippling Strike you. It's not a matter of 'if' he will do it, but 'when' he's going to do it.
1 - Malphite
Usually, Malphite beats Teemo after level 6. This is because of his ultimate, Hole Destroyer. This ability allows Malphite to quickly teleport behind someone and oh wae mae wo shinderu them, after which he high fives the ground once and slaps you in the face. USUALLY this would one shot you, even if Malphite were to go 100% MR. This time however, you're Tankmo. If you rush Abyssal Mask, you can tank his damage. You won't be able to kill him easily in a 1v1, but with the help of your jungler you can kill him. So in terms of who's better, Tankmo and Malphite are equal in strength and tankiness.
2 - Cho'Gath
Cho'Gath gains health and mana from killing minions. Although this is a very small amount, it's still more than you'll heal. Cho'Gath also has an ultimate that does a lot of true damage. Luckily enough, you won't be taking as much damage from his Q, W and E as a usual Teemo would, making his ult less of a threat since you won't be low enough to die to it. Once you get Liandry's you can do quite some damage to Cho'Gath, but it's recommended to play it safe or to dodge his Q's. Tankmo does not outtank Cho'Gath, but he also won't die to him in a 1v1.
3 - Sion
Sion is a great tank. Not only does he get extra health from his W for killing minions, but he can also run the runes that give more health per minion. This means that he will outscale you in health. Sion also has a knockup and a stun, both which deal quite a lot of damage. He also has a big butt shield which deals damage and an E which makes him do more damage if it hits you. Basically, Sion is going to demolish you even harder than you could possibly demolish any turret. He is tankier, will have more health than you and does more damage. He also has a chance after death to kill you, because of the bonus movement speed, attack speed and lifesteal he gets.
4 - The Challenger 2
The Challenger 2 is usually seen as the best tank there is on the entire planet. That is, if you don't count Tankmo as a Tank. According to specific Google results, the Challenger 2 is the best, because of its accuracy and armor. It holds the record for being the tank that requires the longest amount of time to destroy. It can shoot over 5 km and does this with a deadly accuracy. Compared to Tankmo, the Challenger 2 is nothing. Tankmo NEVER misses his attack or blinds, meaning he has a 100% accuracy. This is very important, as a missed shot can warn your enemies and give away your location. Tankmo can also go invisible, meaning he can attack and hide without anyone knowing he was ever there to begin with. The Challenger 2 however cannot go invisible and will be seen. To compensate for this, the Challenger 2 is the hardest to kill tank ever. So Tankmo has invisibility and a 100% accuracy, but the Challenger 2 is the tankiest on the entire world and can shoot targets from 5 kilometres away.
- Teemo was released on the 21th of February in 2009, so he's officially older than my mental age as of 27-06-2019.
- Teemo was the first champion I really started maining.
- The reason I call him a chameleon, is because he feels viable in every role and in that way he can adapt to every environment just like how chameleons can change color to blend in with their environment.
V0.21022009
- Added information to Threats and sorted champions into different tiers of Threats.
- Added the actual builds.
- Added Synergies.
- Added more chapters.
- Added pros/cons.
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