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Recommended Items
Runes: The Thunder Scouts (Camouflaged Tank)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Ignite
Items
Threats & Synergies
Cho'Gath
Cho'Gath is one of the more annoying champions to play against as Teemo. Not only do you not have that much damage when going Tank on Teemo, but Cho'Gath's CC is very annoying to deal with. The worst part is if he's going AP/Tank hybrid, causing his ultimate to do lots of damage. I suggest poking him tons early and then playing very safe past lvl 6. Honestly I'd just not even pick Tankmo against this guy.
Teemo
Teemo is the best teammate you could possibly get. He almost never gets banned so you're guaranteed to have one in every game. When a Teemo is on your team, your enemy will be forced to surrender at 15. Teemo is a force to be reckoned with. He can blind enemies, making them unable to auto attack. He can go invisible, making enemies almost unable to attack him. Teemo can attack enemies while not even being near them, protect you from ganks and steal objectives just with his shrooms. Although many people do not appreciate Teemo's effort in League of Legends, he still keeps on going, fighting for his teammates. Teemo is a Teemplayer and he's the best champion and ally you can ever get.
Teemo
Teemo is the best teammate you could possibly get. He almost never gets banned so you're guaranteed to have one in every game. When a Teemo is on your team, your enemy will be forced to surrender at 15. Teemo is a force to be reckoned with. He can blind enemies, making them unable to auto attack. He can go invisible, making enemies almost unable to attack him. Teemo can attack enemies while not even being near them, protect you from ganks and steal objectives just with his shrooms. Although many people do not appreciate Teemo's effort in League of Legends, he still keeps on going, fighting for his teammates. Teemo is a Teemplayer and he's the best champion and ally you can ever get.
Champion Build Guide
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Hello!
My name is RainbowNova. I'm an Iron IV (technically Bronze II) player who usually plays Teemo. I've been playing since the end of Season 7, right after Kayn had been released. I love writing off-meta guides, because I'm terrible at the game. Using builds that can be seen as "troll builds" does not only give me an excuse for playing terrible, but it's also really fun to see what kinds of fun things you can try out.
I've played Teemo ever since I first found out about him and I've never stopped playing him ever since. He was the first champion on which I didn't completely fail.
Even though I haven't been playing League as much as I used to, Teemo is still my go-to champion for when I do play. Whether I go support, mid or top, I've found Teemo to work in every role besides in the jungle ( and I've seen even that work once ). After trying out a tank build on Teemo for quite some time, I've realised that this build is something that needs to be shared. Teemo has enough built-in damage to be able to build tank items while still doing some damage. Going tank on Teemo won't let you do the same amount of damage as regular Teemo would obviously, but it's still something that I think every Teemo player should try out atleast once! (Trust me, you'll tank me later.)
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Before we start this guide, I want everyone to know a bit about the origins of Tankmo. When was he invented? Who invented him? Was there a true 'first' creator or did multiple people have the idea? All these questions will be answered in the following bit. However, if you do not care at all, please keep on scrolling a small bit.
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+ You still deal tons of damage. + You take almost no damage (besides true damage). + It's fun! + It works on any terrain! + Better sustain in lane. + You get to live longer in fights. + People, both your teammates and your enemies, WILL rage at you. Tankmo is not just a good pick, it's almost always the best pick. You get to deal tons of damage thanks to Liandry's Torment and because you're Teemo, but you also take less damage thanks to the HP from Liandry's Torment and your other tank items. Your Blinding Dart makes it so you have even less damage to worry about, since literally no auto attacks can hurt you for a full 2+ seconds. You can also kite greatly thanks to the slow on your Noxious Trap and Iceborn Gauntlet. |
- You don't get to see squishies die to 2 shrooms. - You might get flamed for 'trolling'. - Your early game is the same as with the normal Teemo build. - Fighting enemy tanks in a 1v1 can be hard, since you will lose out on most of your usual Teemo damage. There aren't a lot of negatives about going tank on Teemo, but there's still a few there and they should be talked about. First of all, enemy tanks like Cho'Gath, Illaoi and Garen will out-tank you. They all get really tank in the late-game to the point where it's not even funny anymore. Since you'll lose out on quite some damage, they'll be harder to lane against after your first item. You can take more damage from their combos, but that doesn't mean you'll survive them. |
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This first rune path is for the people who would like to go the Camouflaged Tank path, where you'll be focusing more on the damaging part of this guide.
For the keystone I've chosen Electrocute. I've done this, because it gives a decent amount of burst once you hit an aa + Blinding Dart + Ignite. I've also chosen for it, because I do not like any of the other keystones and runes on Tankmo. Summon Aery, Arcane Comet, Press the Attack, etc just don't give me the same feeling that Electrocute gives when you run your enemy down and they cry in fear hoping you won't hit that last thing you need to hit for Electrocute to proc... |
All of these three can be used, since they all have some use on Tankmo. First of all is Cheap Shot, which works if you build Rylai's Crystal Scepter and/or if you hit an enemy with a Noxious Trap. Then there's Taste of Blood, which I'd personally not recommend. Last and the one I always pick is Sudden Impact, because Teemo has no cooldown on his passive and Sudden Impact only goes on a 4 SECOND COOLDOWN if you wait the 5 seconds it lasts. This means that you can go in stealth, attack an enemy, go back in stealth and still have the magic penetration and lethality. |
For these 3 my choice is always really easy. I almost always go for Eyeball Collection. The only time I don't is if I play a support champion and even then I usually go another rune, because I'd prefer going Resolve on a tank or Sorcery on a mage. Eyeball Collection gives you the extra damage you want as Tankmo, while the other 2 give you the vision that Teemo's shrooms can give you as well. |
The choice for this one is personal. I'd definitely not recommend Ingenious Hunter as you do not have any item actives with this build. Ultimate Hunter seems redundant as the cooldown of Noxious Trap is not that long and the damage won't be too great. I'd recommend going for either Relentless Hunter for the extra movement speed, so you can run your enemies down or Ravenous Hunter so you have some sort of sustain once you get Liandry's Torment + Sheen. |
I like Absolute Focus the most out of the choices here, as you'll be above 70% health most of the time with that amazingly well chosen Warmog's Armor and all of the HP you'll be stacking. It's basically a free 30 AP and any amount helps! |
The first thing I've got to say about these 3 is that you should not pick Waterwalking on Teemo. Unless you're planning on playing River Teemo, you should really not pick it. It's not as good as the other two. You could pick Gathering Storm, but I personally don't have any game last longer than 30 minutes, so it just doesn't give me the amount I'd like it to. Scorch however, gives you a free extra burning effect that combines very well together with the burn from Liandry's Torment and the poison from Toxic Shot. |
Here I've chosen for the simple Damage + Damage + Hp path. I've chosen damage over Cooldown Reduction and Attack Speed, since you won't be needing either of those. The items in this build give you more than enough Cooldown Reduction and attack speed is not the most important stat on Teemo. I've chosen HP over armor or magic resistance, because to me HP feels like it works against both Attack Damage and Ability Power, while armor and magic resistance only negate either Attack Damage or Ability Power respectively. |
This second rune path is for the people who would like to go the 100% Tank path, where you'll be focusing solely on the tanking part of this guide.
As keystone I've picked Grasp of the Undying, as it gives you 3 extra health just for auto attacking the enemy. You also deal more damage based on your max health and you heal 2% of your max health back. This 3 extra health stacks with the health gained from other runes, making you tankier just for poking the enemy which Teemo is a beast at. |
Out of these 3 I've chosen for Demolish as Teemo doesn't get a shield from anything and he mostly plays solo, so Font of Life won't do much for him. Demolish however makes you do extra damage on turrets and the damage increases with your max health. So not only will you do tons of damage to turrets, but you'll also be able to tank more when you run away from enemies trying to stop you. |
Here I've chosen for Bone Plating as I find it to be the most useful. Taking less damage from an enemy champions from their next 3 spells or attacks is good against champions that spam abilities. Although Second Wind gives you back 4% of your missing health, you won't need this as Warmog's Armor gives you back way more in the mid-late game and you won't heal much of Second Wind in the early game. Conditioning could be picked, as free extra armor and MR is always nice but I find Tankmo to have more than enough of both eventually, so I prefer to pick Bone Plating to survive laning phase better. |
For the last rune of the primairy tree I've picked Overgrowth. You won't need Revitalize as you most likely won't have a support in the top lane. You could go for unflinching, but I find the extra health from Overgrowth to be better for getting to the point of becoming a true Tankmo. |
Once again I've chosen for Sorcery to be the secondairy tree. This time I've gone for Nullifying Orb as it gives you a shield that blocks magic damage, making you tankier. You won't need Manaflow Band as Sheen will give you more than enough mana in the early game. Nimbus Cloak isn't that useful, unless you are going to do more with Teemo's movement speed, but we'er focusing on becoming Tankmo. |
The last rune. I've once again chosen for Scorch for the same reason as above. Waterwalking is not that useful for a toplaner and my games almost never last longer than 30 minutes so Gathering Storm won't do much. |
For the three smoll things I've gone for Damage - Armor - MR. This is simply because you do not need anymore than 40% CDR thanks to your items, so damage is the best choice. I've chosen armor and MR, because it makes you tankier(duh). |
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Camouflaged Tank
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Core items
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Explanation
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Situational items
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Boots
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100% Tank
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Core items
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Situational items
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Boots
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Explanation
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Explanation
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- Blinding Dart takes some time to fly towards your target. Because of this, you might notice that people can auto attack you even though you pressed Q on them. Be aware that this will happen a lot, unless you can super-predict an upcoming flash-aa and even then the ability itself might be too slow.
- Obviously, blinding shot should be saved for the enemy's ADC or Auto Attack based champions. It can blind for an entire +2 seconds, meaning that you can render an ADC almost completely useless. For the love of Teemo do not go and focus the Illaoi with your blind...
- Use this to run away faster... Wow... What a helpful tip. Thanks me for telling everyone such an obvious thing...
- You can use this to... Run it down quicker? That's something I guess. Go and run it down like Tyler1 used to.(Please don't actually do this, I don't wanna be responsible for people going 0/20 maxing W first buying mobi boots + taking all the movement speed runes)
- Just
- poison
- your enemies.
- Where you want to place your shrooms depends on your enemy. Other Teemo guides will go more in detail about this, but personally I like placing shrooms between brushes. This way you can hide away from ganks if you've pushed too far and get some free damage on the enemies.
- Another good place to put shrooms can be at the tribush or at the entrance of your blue buff, so that you have some vision and knowledge of the enemy jungler.
- If your enemy loves diving, you can place shrooms between the wall and the pathing of the minions. You can also place shrooms right next to the turret, as long as you kill the melee minions before they hit them.
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Now before I start ranting about which champions I personally dislike, because I either suck against them or because Teemo just wasn't made to play against them; most if not all champions that counter Tankmo are champions that either are hella tanky or heal way too much for Tankmo to ever beat. So although Tankmo won't be able to 1v1 these champions, you do survive longer than regular Teemo would, meaning your team has more time to come and help you.
Mordekaiser
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Renekton
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Illaoi
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Garen
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Warwick
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Darius
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- Teemo was released on the 21th of February in 2009, so he's officially older than my mental age as of 27-06-2019.
- Teemo was the first champion I really started maining.
- The reason I call him a chameleon, is because he feels viable in every role and in that way he can adapt to every environment just like how chameleons can change color to blend in with their environment.
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I want to thank the following people and sites for of all the things they've done which have helped me make this guide:
- The following links are the ones I've used for the information about tanks. This one is about tanks used in WW1. Link: https://en.wikipedia.org/wiki/Tanks_in_World_War_I
- This one's about the earliest tanks made and vehicles similar to tanks. Link: https://en.wikipedia.org/wiki/History_of_the_tank#Early_concepts
- This one explains the classes of tanks. Link: https://en.wikipedia.org/wiki/Tank_classification
- Foxy has a really amazing guide on how to work with tables, going from the most basic to the coolest advanced ways of using them. Check it out! Link: https://www.mobafire.com/league-of-legends/build/foxys-tables-guide-grasping-the-table-coding-basics-392523
- JhoiJhoi for her amazing guide on how to make a guide + Templates she allows others to use. I've been using her guide for every single one of mine, because I keep forgetting how to use basic code. Link: https://www.mobafire.com/league-of-legends/build/making-a-guide-101506
- I want to thank a very specific person for telling me to work on this guide, as I've been stalling it for quite some time.
- A site that names a few of the strongest war tanks ever. Link: https://interestingengineering.com/7-of-the-best-tanks-that-you-wouldnt-want-to-face-in-battle
PS: I tried changing the Teemo icons above into Tankmo's, but the code just didn't let me :(
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