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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Introduction ♥
Welcome, fellow Summoner!

Hi guys. My name is Trixi. I am currently a Bronze 1 player, since i dropped out of silver, for not playing for a long period of time (i was on vacation for a month , lol) and in this guide, i am going to teach you the basics of Jayce, and advanced tactics, to secure dominance, and control overall in the progressing game. ♥
Jayce excels good, at holding control in lane, and being ready for every situation he gets in, AND he is one of the champion with the strongest poke in the game, since he can go to ranged form, and just keep basic attacking the enemy until they are low enough, to make him go all in, and kill the victim. Jayce is an AD Bruiser, who primarily should be used, as a top laner, but he can be used in the mid lane etc. since he shines everywhere! ♥
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General
+ HP/5 reduced to 5 from 7
+ HP/5 per Level reduced to 0.5 from 0.7
+ MP/5 increased to 10 from 7
+ MP/5 per level increased to 1.0 from 0.7
+ Jayce may no longer level Transform but his abilities have 6 ranks.
Hextech Capacitor Passive
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To The Skies! Melee Q
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Static Field Melee W
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+ Basic Attacks during static field now deal an additional 10/15/20/25/30/35 (+0.2) magic damage on hit. Numbers even more highly experimental and subject to change on this one. * Cooldown rescaled to 13/12/11/10/9/8 from 10
Thundering Blow Melee E
+Mana cost fixed at 85 from 40/50/60/70/80
+Now has a rank 6 that deals 23% health damage and up to 700 magic damage versus minions.
Mercury Hammer Ultimate R
+Now grants 5 to 35 Armor and Magic Resistance, based on character level.
Shock Blast Ranged Q
+Damage rescaled to 60/105/150/195/240/285 (+1.2 Bonus) from 60/115/170/225/280 (+1.2 Bonus) - Probably needs to be scaled up a tad. * Missile Speed increased to 1450 from 1350
+Missile Width decreased to 50 from 60.
+Missile Area of Effect decreased to 160 from 175
+Accelerated Missile Width remains at 60.
+Accelerated Missile Area of Effect decreased to 225 from 250
+Accelerated Shock Blast initial speed increased to 2550 from 2350
+Accelerated Shock blast now decays down to 1550 during flight
Hyper Charge Ranged W
+Damage reduced to 70/80/90/100/110/120% from 70/85/100/115/130%
+Critical strikes now simply add 100% of your total AD to the damage (this can be further modified by critical strike damage) rather than being dependent on the rank of the skill.
+Cooldown rescaled to 14/12/10/8/6/4 from 14/12/10/8/6
+Cooldown now begins when Hyper Charge is fully consumed
+Mana Cost rescaled to 30/38/46/54/62/70 from 40
Acceleration Gate Ranged E
+Mana Cost reduced to 20 from 50
+Has a 6th rank that increases Movement Speed by 55%.
Mercury Cannon Ranged R
+No longer has an armor and magic resist reducing proc.




The speed on the accelerated

The mana cost on


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Starter Items ♥
This is the most typical starter items for a ![]() ![]() ![]() ![]() |
This build can be used, if you come again an heavy attack damage opponent. The ![]() |
This build can be used, if you are going for an early first blood. The elixir will give you some extra health, and a bunch of damage, and that little boost, can mean a huge thing and can secure you a first blood. The ![]() |

Mid-Game Items ♥






Late-game Items ♥

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