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Lee Sin Build Guide by Trixi

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League of Legends Build Guide Author Trixi

Lee Sin -

Trixi Last updated on December 30, 2013
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Team 1


Team 2

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 22

Legendary Guardian

Defense: 8


Utility: 0

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Lee Sin Guide By Trixi

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Welcome to my Lee Sin guide. I really hope you like it, and if you do, hit that green vote button ;)

You might think that some parts of this guide, is a wall of text, but you really need the information, so read it all.

We also put a name in the start of every chapter, thats where you can see who made that chapter.

Blue is me, Trixi ;)

Green is me, CaliMan :)

This guide, is basically a laning guide, and a jungling guide, so its a mix of both. ;)

Health: Strong
Attack: Strong
Spells: Medium
Difficulty: Medium

Lets goooo!

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Pros / Cons


Pros / Cons


+ // Good Jungler
+ // Good Ganger
+ // Good Sustain
+ // Great minion farmer
+ // Awesome mobility
+ // Hes blind.

- // Hard to hit with skills
- // Can be squishy
- // Silence is totally brutal against him.
- // Alistar is really ugly.

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Greater Mark of Lethality

Greater Mark of Attack Damage

Greater Seal of Armor

Greater Glyph of Magic Resist

Greater Glyph of Scaling Magic Resist

Greater Quintessence of Attack Damage

Rune explanation

The reason i choose Greater Mark of Desolation is because it gives me armor penetration, so if that you lane against a Rengar(random example) with full armor rune page, these runes will make it easiere to damage him.

The reason i choose Greater Mark of Attack Damage is because of the attack damage, and makes it easiere to poke my enemies, with my abilities.

The reason i choose Greater Seal of Armor is because it gives me armor to protect me against carry's, and gives me huge sustain in lane, in early game. I really like these runes, because i dont have to recall due to low health, because of the armor, sooo i can live without Health Potions, if played right, and safely.

The reason i choose Greater Glyph of Magic Resist is because it gives me magic resist, and is great when facing Ap casters. Simple.

The reason i choose Greater Glyph of Scaling Magic Resist is because it give me magic resist per level. These runes gives me huge sustain, when facing strong AP casters like Karthus.

The reason i choose Greater Quintessence of Attack Damage is because of the damage, and these runes are amazing, because they give sooo much damage, and combined with the other runes, these runes are great to Kha'Zix.

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Mastery Explanations

Top Lane Lee Sin

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Summoner Spells



Summoner Spells for a normal laning Lee Sin

Other summoner spells that might be good

Defenetly DONT take


I choose Ghost because, when i'm laning, trying to get a kill on that Mordekaiser (Random example) i like to have the feeling that i can catch up with him.

I choose Ignite, like alot of others would, because of the true damage against the Draven (Random example) when he's running low and i'm out of mana. Then i just pop Ignite.

The reason that i don't do Flash is because, Lee Sin already have a lot of mobility, with his Sonic Wave and Safeguard.

Heal would probably go when you're laning, because it can save your *** if the enemy jungler is ganking.

Exhaust Would be just fine, because it also gives you the availability to catch up on that fleeing Mordekaiser (Random example).

Clarity Dude, he's not using mana. Pointless.

Clairvoyance Is definitly not a good Summoner Spell for Lee Sin. Leave that for your team support.

Cleanse He doesn't need it, because, in this guide, he's getting a lot of health so that he can survive stuns, blinds, silences, slows, snares, and rooting.

Surge Is no use for Lee Sin, so don't take it. Don't waste a spot.

Revive Definitly dont take, then take Exhaust or Flash. Again, don't waste a spot.

Teleport Is maybe a good choice for another champion if they're solo top. But not Lee Sin, he need ghost and ignite.

Promote Is only, at certain occasions usefull, IF you're playing a tank. So don't take it for Lee Sin
So, conclusion is: Don't take tanky nor supporting spells, because it will ruin your chances to get the needed spells.


Summoner Spells for a normal jungling Lee Sin

Other summoner spells that might would work

But I don't think Flash is necessary because of his good mobility.

Defenetly DONT take when jungling


Like the most of all gankers, i choose Smite, because, it gives me the availability to do true damage to Blue Buff and Red Buff , and all the other monsters.

Then, i choose Ghost because it gives me the availability to catch up on that fleeing LeBlanc (Random example) when i'm ganking mid.

I could choose Exhaust because it also gives me the oppurtunity to catch up with that fleeing LeBlanc (Random example).

Flash would maybe be a good choise, but, because of his great mobility, i don't think it's necessary.

Clarity Dude, he's not using mana. Pointless.

Clairvoyance It points out a place on the map, for a few seconds. Leave it to the supporters.

Cleanse I don't think it's necessary, because, in this guide, you get a lot of health and, a bit of tenacity, so you should be able to avoid losing too much health before you can trigger you awesome mobility with your Safeguard or Sonic Wave.

Surge It gives you ability power and attack speed. The only two things you don't need too much of. 'Nuff said.

Revive Holds a spot where you could have something that helps ganking. Isn't good enough.

Teleport Again, holds a spot where you could have something that helps ganking. Still, isn't good enough.

Promote It's a tank item, AND, it holds a spot where you could have something that helps ganking. Leave it to the tanks.

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-Trixi & -CaliMan

Starting items


Well i start off by buying a pair of Boots of Speed and 3 Health Potions, this is a very good way to start off a game. This makes it much easiere to catch up with your enemies, and you dont have to recall because you have too low health, that is where the Health Potions come in. The Health Potions give you alot of sustain, and its very very good for early game, but you might have to recall, when you are out of Health Potions and you are losing a bunch of health, because the enemy is poking you. But dont let them poke you, with your Sonic Wave you can harass your enemies, and stop them from poking you, but remember Sonic Wave is a skillshot, it takes a bit practice to hit with it.

Mid-game items

Then i buy Mercury's Treads because it gives me the movement speed i need. And i gives me a bunch of magic resist, and we need that when we confront a strong ap caster like Karthus . They also give Tenacity. Basically what Tenacity does, it reduces the cc on you. But remember you cant stack tenacity, or else if you could, a stun wouldnt have any effect on you, and that would make the game unbalanced, soo.. Next i buy Frozen Mallet, because its damage, and health, but also its awesome passive! Basically what the passive does, is, your basic attacks will slow your enemy, and that is very good because when you miss with Tempest you can quickly use an basic attack, and get the same amount of slow. And if the enemy should flash away, you can quickly use Sonic Wave and then just pop a basic attack and they have no chance to escape. But if Nasus pops his slow, you got tenacity, so they time on the slow, is reduced, and you can quickly keep up with your enemies. Next i buy Warmog's Armor because it gives me a bunch of health! And it haves an awesome passive. The passive gives you a bit health and, health regen, when you kill are minion, and it gives you more health, and more health regen, when its a champion kill, but they bonus can be stacked up to a cap/limit at 350 health and 10 health regen.

Late game

Now i buy Atma's Impaler because it gives me armor, and critical strike chance, and it also have a great passive. What the passive does is, your basic attacks, will deal an additional 1,5% of you maximum health in bonus damage. So that is incredible, because you also got Warmog's Armor that gives you a bunch of health, and when you kill a minion, you will also deal more damage, when you basic attack. This is great for laning, and jungling. Next i buy The Bloodthirster because it gives me alot of damage, and life steal. It also have a great passive, that increases your damage and lifesteal whenever you get a kill. The bonus is up to a cap, and stops at +40 damage and +8% life steal. Half of your bonuses are lost, when you die. Next i buy Guardian Angel because it gives me armor and magic resist, and it has an amazing UNIQUE passive. There is a reason why its Unique, and that is because it revives your champion upon death, restoring 750 health and 375 mana! This item is just incredible, and it's a good choice in teamfights!

Other great items for Lee Sin

Force of Nature is very strong item. It gives me a bunch of health regeneration, and alot of magic resist, and it gives me movement speed. The good thing about Force of Nature is because it restores 1,75% of your maximum health every 5 sec, and with the health from Warmog's Armor you get a bunch of health. Thornmail is also a great item. It gives you 100 armor, and it has a great UNIQUE passive. What the passive does is, it returns 30% of the damage you recieved, back to your enemy as magic damage. Sunfire Cape is also a great item. It gives you alot of health. And it also have a great passive. Basically what the passive does is it deals AoE damage each second, but keep in mind that if you walk past the wolves they will attack you.

The same is when jungling, but you just have to buy a Wriggle's Lantern in mid game ;)

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Skill Sequence


Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Skill Sequence for a laning Lee Sin

This is the skill order i normally choose when i lane with Lee Sin

My skill order isn't always the same, it depends, if there's need for me to burst forward and backwards or just do damage. But this is the most used of mine.

When i start off with my Sonic Wave it's because, if you're the quickest up in the bursh, it will be a good ganking ability, and it will also confuse the enemy. They wont know what to do in the first couple of seconds, but, when they finally got things in control, your lane is all over them.

Then i go on Tempest because, that is were my main damage comes from. So, when they've respawned you just go to the brush, gank with your Sonic Wave and use your Tempest so you can get that slow on them. Then, if your'e teammate is over them too, theres a secure kill.

And then, i go on my Safeguard because, it gives me a shield so i can protect me, while damaging my enemy. I continue in that way, but when i can take i point at my ultimate, and i do it.

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Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Skill Sequence for a jungling Lee Sin

First start off with buying items, and taking 1 point at Tempest, and walk over to the wolves. Kill the wolves, and continue to blue buff. When you hit level 2, take one point at Safeguard and kill the blue buff, but dont spam your abilities, because you got your passive Flurry. Basically your passive gives you bonus attack speed, whenever you used an ability, this attack speed bonus does not activate with summoner spells! So its easiere to jungle. After you killed the blue buff, continue to the ghasts, and kill them. Then head over to red buff, and kill it. When you hit lvl 3 take one point at Safeguard again, and remember Safeguard can be activated on yourself, thats why its good for jungling. After you killed the red buff, head over to the golems and kill them.

Where you and your team should put sight wards

You may think, that warding is not important, but you are totally wrong. Warding is very good, because you can survive a 5v1 gang, with wards, and you dont want to be ganged by the whole enemy team, do you?. I made a picture, showing you where you and your team should ward.

Blue spots, is to protect your jungler
Red spots, are to overwatch the enemy jungler, and good when you want to counter-jungle.
Yellow spots, are to ward dragon and baron.
Green spots, is to protect your team and you, from being ganged.
Black spots are just to ward bushes, when laning.

Btw, picture is 100% made by me! If you want to use it in your build, just give me credits :)

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Basically.. Just get higher cs (creep-score/minion kills) than your enemies. You just have to Farm as much as possible, always be in movement, because it will stress your enemies when he cant hit with his skillshots, try to land your Sonic Wave when you have the chance.

There are different zones in a lane, that tells you, that your are safe, or you are overextending too much. Here is a picture showing the 3 zones:

When you are in the danger zone, there is 99% that you die, if you get ganged. But if you are in the "be wary" zone. There is a chance to escape. :)

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Flurry Passive

After Lee Sin uses an ability, his next 2 basic attacks gain 40% Attack Speed and return 15 energy each.

Sonic wave:(Active): Lee Sin projects a discordant wave of sound to reveal his enemies for 3 seconds, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
Cost: 50 energy
Range: 975

Resonating Strike:(Active): Lee Sin dashes to the enemy hit by Sonic Wave, dealing flat damage plus 8% of their missing health as physical damage.

Cost: 30 energy.
Range: 1100

Safeguard: (Active): Lee Sin rushes towards a target ally, shielding them both from damage for the next 5 seconds. If a shield is broken, half the energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
Cost: 50 energy
Range: 700

Iron will: (Active): Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains lifesteal, spell vamp, and armor.
Cost: 30 energy

Tempest:(Active): Lee Sin smashes the ground sending out a shockwave that deals magic damage and reveals enemy units hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.
Cost: 50 energy
Diameter: 350

Cripple:(Active): Lee Sin cripples nearby enemies revealed by Tempest, reducing their movement and attack speed for 4 seconds. Movement and attack speed recover gradually over the duration.
Cost: 30 energy
Diameter: 500

Dragons rage: (Active): Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.

No cost
Range: 375

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Skill Combo

Lvl 1-6
At lvl 1, Sonic Wave is a very good ganking skill. Just go to ''your'' brush, hide, but remember, Sonic Wave is a skill shot, so you have to be accurate. Then, afterwards, (Random example) Cho'Gath will be confused, not from any cc, but just that you're all over him, you can go in on him, damaging, and if he haven't got any armor or Health Potions you might be able to get the first blood if you pop Ignite.

At lvl 2, it's completely different, because you've got your Tempest, so now you don't need to hide just to get damage, or do a skill shot. You ''just'' walk over to Cho'Gath, use you Tempest, get the slow and then, use your Sonic Wave to land the extra damage, and if Ignite is back from cooldown, you might get one more kill. This might sound a little too easy, but you will get damage, but then, with your health potions you should survive.

At lvl 3, you've got your Safeguard so you will be able to take a little more damage, but not enough to tower dive. Otherwise, with using your combo's, it's almost the same as the previous lvl, but you have to pop Safeguard before you use Sonic Wave, and you will also have a little more armor penetration, magic penetration and attack damage, so you shouldn't need to use Ignite

At lvl 4-5 its basically the same, but with more damage dealt. Your Sonic Wave and Tempest should both be in rank 2, so you will deal a bit more damage when you use your combo.

Then, at lvl 6, the big change is coming up. There's 3 combos, one easy and one that's a bit tough to learn, but very effective when you master it.

Combo 1 (The easy)
Use Tempest and get the slow, Safeguard, Sonic Wave and remember, use Iron Will before you engage. Then hit a few basic attacks and smash that poor Cho'Gath dead with your Dragon's Rage

Combo 2 (The hard)
Use Tempest to get your main damage, hit with your Sonic Wave, use Safeguard, transport with sonic wave, use your slow from Tempest use your Iron Will
get a few basics then, knock back your opponent with Dragon's Rage, towards your tower, hit again with Tempest, land a few basics and your enemy should be dead. This might not seem hard, but this have to be done extremely quick, because there's a time limit to your second active on your spells. This might not work the first, second, third, fourth or fifth time, but keep trying, on bots i'll recommend, till you master it, because it will be extremely effective. But, when you play online, use the more simple, easiere combo, to secure your kill, instead of trying something you aren't secure about.

Combo 3 (The super duper hard one)

Walk over to your enemies, use your Sonic Wave and jump over to them, btw this combo can only be fully completed when your ult is ready. The thing is, you jump over to your enemies with Sonic Wave and then use Tempest for the slow, and now this is where the hard part comes in. You use Sonic Wave and then really really quickly pop Dragon's Rage and kick the enemy back to your team, and then use resonating strike to jump to the enemy, again, after you knocked them back. Here is a good example of it:
You see? He had Sonic Wave on him, and then when he kicked mundo through the wall, Lee Sin followed him.

So, that was the combo's available at lvl 1-6.

Lvl 7-11
Here, there will be a lot more basic attacking because
1. You got more health.

2.You got more attack damage.

At lvl 7-11, you just put a point at your ult, Dragon's Rage and then, a point at Tempest, so, of course you'll do a lot more damage, plus, you'll start building health from your Frozen Mallet and your Warmog's Armor, so, a looot of more auto-attacking. Anyways, the combo is the same. Still, you can make your own combination of abilities, but it's different, from player to player, what's effective, because, you might want to have a lot of burst damage, while others want to take it slowly, and be sure about the kill, or just wait for teammates to arrive. So, there's a lot of different ways of doing thins, but at the end of the day, we all just want it to be effective.

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How to counter Lee Sin

Basically, the only way to counter Lee Sin is champion with better gap-closers, than Lee Sin putting him in a situation, that he cant escape even, when he Safeguards away. Champ like Akali Jax Malphite(because his ult) Are good counters to Lee Sin

There is no special way to counter Lee Sin without a champ with gap-closers, but a champ with great cc like Alistar, Leona, Amumu are great counters, to Lee Sin

Who can counter Lee Sin?

Ahri can be a pain to Lee Sin, due to her super high mobility. If timed right, she can actually dodge your Sonic Wave, just by using one charge of her ulti. Ahri is also a good counter to Lee Sin because of her Charm, but she is an easy prey, because if lee sin gets close to her, she isn't that hard. Lee Sin can also counter most of her abilities to the mobility HE has.

puncturing taunt

Rammus is a hard matchup due to his puncturing taunt. He is very tanky, and at the same time deals a good amount of damage, he is a pain. Clever usage of wards and Safeguard can get Lee Sin to a safe distance away from Rammus and avoiding his taunt like that.

Nocturne is a powerful jungler, he can be in the front defending his team as the tank of his team, while dealing significantly much damage with his overall abilities. He can fully cancel your Sonic Wave with his Shroud of Darkness, and note that your Sonic Wave will go on it's full cooldown, after being blocked.
His Unspeakable Horror have a short range, so try to jump away with Safeguard or Sonic Wave to avoid the fear.

Udyr is a very nice counter to Lee Sin due to his mobility and stun. His Bear Stance makes him able to keep up, and stunning you while making your escape. You should be careful with confronting Udyr alone, because he might overcome your damage. He can deal a decent amount of damage by changing stances often.

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Riot's Champion Spotlight

All right go to Riot, bla bla bla, because they made the video.

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Ciderhelm, is a dude on Youtube, that makes LoL videos. He have made a serie called "Don't feed" . He also made a Don't Feed Lee Sin. In this video he goes in-depth infomation about Lee Sin and he is very good explaning it, check him out! ;)

All right go to Ciderhelm for this video, bla bla bla.

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Tips & Tricks & Info

+ Sonic Wave reveals stealthed units.

+if Sonic Wave is blocked by a spell-shield, nothing will happen, and the ability, will go on its full cooldown.

+if an enemy dies while you are in flight of resonating strike, you will get to his position anyways, but no damage will be dealt, of course because the enemy is dead.

+ Safeguard can jump to wards, so if you got space, have a ward in your bag, because you might need it to escape, or buy Wriggle's Lantern, because it gives you a free ward, in the item in it self.

+ Tempest will mark and reveal stealthed units.

+ Dragon's Rage will cancel channeled ults like Nunus Absolute Zero

+ Dragon's Rage can kick enemies through walls.

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To sum everything up, this is a tanky dps guide. :)

Lee Sin is a very nice champ, his sustain, damage, and mobility, is just awesome! I think, that he is better in the jungle, tho, because of his burst damage, he can easily gang, and kill.

Send me your score with this build, and i will post it ;)



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Change log

+Added line dividers (thx jhoijhoi)

+Changed some of the text, to make it more understandable

+Added 2 new chapters "Riot's Spotlight" "Ciderhelm!"

+Changed "How to counter Lee Sin" a bit.

+S3 changes! :D