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Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Martial Cadence (PASSIVE)
Jarvan IV Passive Ability
Season 4
Welcome to my 2nd guide on Mobafire, The Examplar King, a Support ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Pros / Cons
Pros
+ Nice harass + Decent damage + Knockup + Slow + Has natural tankiness with ![]() ![]() + Some of the best initiation + Bush check/vision with ![]() + ![]() + Attack speed steroid for allies near ![]() + Has an Armor shred with ![]() In laning phase, his ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Cons
- Melee - No heal - Shield is for self only - Might get focused - Needs CDR - Can go mana hungry - Can inadvertently kill allies with ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Runes
Greater Quintessence of Gold: Staple on every support.
Jarvan IV is no exception since you will be getting no farm or kills intentionally.
Greater Mark of Attack Damage: Take these to make your AAs,
Dragon Strike and
Cataclysm hurt more. While 8.55 damage isn't much, it helps more than you might think early game.
Greater Glyph of Magic Resist: These Glyphs are used on most champions as there is bound to be some magic damage on the enemy team. These are especially useful vs a Sona or Corki bot where magic damage is dominant.
Greater Seal of Armor: The best Seals in the game. It really helps vs all champions whether they don't have much AD or not. The damage reduction vs AAs even from a support or APC really makes a difference.
Masteries
To start off in the Defense tree, put 2 points in
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Next get ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Summoner Spells
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Other Options















Ability Explanation
-
Martial Cadence (P): Not a very support like Passive but it helps deal nice damage. An effective way to use this in laning or throughout the entire game is to do it after your knockup combo. This Passive does help make killing
Baron Nashor or
Dragon a bit easier though.
Martial Cadence is the least support like tool he has in his kit.
-
Dragon Strike (Q): This is a pretty cool spell. Use it to harass, make high value target's Armor lower due to the armor shred, or just complete your knockup combo. Max this 2nd about 90% of the time due to the Armor Shred and lower CD.
-
Golden Aegis (W): This spell is best used bot lane which is another small reason why
Jarvan IV is great at supporting. The reason why its best bot lane is since the damage mitigated is increased for the amount of enemy champions nearby and since bot lane is usually going to be a 2v2, it is going to almost always be stronger.
The reason why this is maxed last most of the time is because the Attack Speed and Armor ofDemacian Standard and the Armor Shred of
Dragon Strike is to valuable. However, there are situations where it'd be ok to max
Golden Aegis 2nd. Max it 2nd when taking lots of harass and your lane partner is a dominantly magic dealing ADC early game such as
Corki,
Tristana or
Kennen. Otherwise, max this last. Also know that when trying to escape and everything is on CD or you don't have enough mana for
Demacian Standard
Dragon Strike,
Golden Aegis can be used to slow your enemy while soaking up some damage.
-
Demacian Standard (E): In my opinion, this is one of the best basic(non-ultimate) abilities in the game. Its used to harass, gain vision(check bushes/buffs etc.), increase your own armor, start your knockup combo or give your nearby allies Attack Speed. Consider this ability a 8 second unkillable ward that buffs teammates and hurts enemies. Its sooooooooooo good.
Leveling this ability does NOT reduce its CD OR increase its mana cost. A fun fact aboutDemacian Standard is that allies' can
Teleport to it. Always max this skill 1st as the utility it gives is way to good.
-
Cataclysm (R):
Cataclysm is one of the coolest ultimates in the game. It allows for great synergy with AOE teamcomps and long range champs since it traps the enemy/enemies in it allowing your team to deal as much damage as they can. This spell can also be used to force Summoner Spells such as
Flash to escape it which is great as the enemy will be much more vulnerable.
However, there are some downsides to it. The 2 downsides being that it can beFlashed out of, dashed out of, teleported(Summoner Spell,
Shen
Stand United or
Twisted Fate
Destiny) out of,
Tumbled out of(I'm looking at you
Vayne!) or blinked out of. So it doesn't guaranteed a kill. Try to bait any one of those escapes before you use
Cataclysm for maximum effect. The other big downside is that you can accidentally kill your own allies. You may trap an enemy but also trap a low health ally without even realizing. There are 2 things to know about this spell.
Cataclysm can be reactivated to destroy the terrain however if you die before it disappears, you can not reactivate it. The other thing to know is that you can not be CC'd/interrupted while casting
Cataclysm so if you get
Cease and Desistd by a
Vi, time your
Cataclysm to negate the knockup.
Early Game Items
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Get this as soon as you can for more vision and tankiness. |
Philosopher's Stone |
Helps sustain you in laning and gives gold. Use this to build ![]() |
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Get this quickly as you need the Movement Speed. |
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Finish your complete this early on. even before ![]() |
Other Early Options
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Get this if you are getting poked out by AAs. Don't get this to late though. |
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This is a good item if you and your ADC are winning lane. It gives you a small damage increase, gives GP10 and will build into ![]() |
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This item gives you a small damage increase, Lifesteal which may come in handy and will build into ![]() |
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Did you and your ADC dominate lane? Are the enemies starting to stack armor? Or do you just initiate so much that you need the CDR? If any of these, get it! It will build into ![]() |
Mid Game Items
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Once you get ![]() ![]() |
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Now its time to upgrade your boots! I prefer ![]() |
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These boots are good vs AD-heavy teams or a team with a fed AD champion. |
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Time to upgrade your Philosopher's Stone!. The possibly game changing active on ![]() ![]() |
Defensive Options
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Builds from Philosopher's Stone and will solve any mana problems you might have due to also building from ![]() ![]() ![]() ![]() ![]() |
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This is a good item vs AD-heavy teams. ![]() |
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Very good vs short range ADCs or AD heavy teams. The CDR is pretty good. You get half the CDR cap with this item. The mana it gives is a small bonus. |
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Offensive Options
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Probably the best AD item for ![]() ![]() ![]() |
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Yeah. ![]() |
Zeke's Herald |
This is a very nice item. It allows you to get half way to the CDR cap, gives some health, and a great teamfight aura giving nearby allies AD and Lifesteal. Get Zeke's Herald if there are 3 AD champs on your team or 2 AD champs and a 3rd champ that does well with AD such as ![]() ![]() |
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This item I get solely for the purpose of shutting down their heals. It builds from ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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This can be used if they have good chasers or you need even more CC. Its also very good for scouting from a distance. The Magic Resist is a nice bonus but the AP is almost useless on ![]() ![]() |
Later on in the game(40+ minutes in), you may finding yourself needing to push out a lane getting to close to your tower. If there is no way your allies can get it, push it out a wave or 2 then rejoin your team. Other than those 2 situations, DO NOT STEAL FARM!








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