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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Relentless Assault (PASSIVE)
Jax Passive Ability
Introduction

Hello everyone. My name is ProMaSkilldow (EU west new acc) or you can call me Bu1l3T. This is my first build guide on Mobafire.com. Here you will learn more about


Watch Skrillex Oh My God while you are looking the guide.
My
Jax items guide

At start I buy ![]() ![]() ![]() If you have strong ability power in opponent team you can buy ![]() |
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At first recall I take ![]() ![]() |
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Next item is ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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When you are laining with ![]() ![]() ![]() |
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After we get level 6 we recall so we can upgrade our ![]() ![]() |
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This is our First major item. It is ![]() ![]() |
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We are not strong enough. We need more ability power to do more damage with spells and our ulty ![]() ![]() |
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Now is time to get ![]() ![]() |
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Our ulty ![]() ![]() |
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Passive:![]() |
![]() ![]() |
Active:![]() |
![]() Cooldown: 10/9/8/7/6 Cost: 65 Range: 700 |



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![]() Cooldown: 7/6/5/4/3 Cost: 30 Range: 0 |






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Counter Strke status: Cooldown: 18/16/14/12/10 Cost: 70/75/80/85/90 Range: 375 |





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![]() Cooldown: 80 Cost: 100 Range: 0 |


Passive: every 3th hit enchants your next attack with 100/160/220 magic damage + 70 % of your ability power. Now you thing that Grandamster's Might is stucking with


Active:

Skill Upgrading:
At first 3 levels I unlock all my skills.
-1. level -

-2. level -

-3. level -

First I am maxing




Second I am maxing



Last I am maxing Countering Strike because it is dodge what we dont need really much for start. Actually it is ability what is used at start and end of battle.
I am upgrading

Every ability need to have respect to ulty.
As you see I use 30/0/0 masteries. Yes! Maybe you will say that this is stupid but lets see why I done this? We all know as much damage and ability power


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![]() |
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As runes with armor and magic penetration I am building my masteries with it to. 12 Damage at level 18, 3 flat attack damage, 4 % attack speed, 6 armor penetration, 8 % armor penetration and ![]() ![]() ![]() |
As we all know our ulty when is actived we get more defense and magic resist what is nice becasue if we want more deffense we must build more damage. So 30/0/0 masteries are greate for it. Most important is start. We must do as much kills as possible at start because our masteries are made for it. Use opertunity with your damage of our masteries in good way. Because of hybrid build we get more ability power and more damage with some penetration.
Runes




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I choose 9x ![]() |
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9x ![]() ![]() |
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9x Greater Mark of Hybrid Penetration
Greater Mark of Hybrid Penetration |
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9x Greater Mark of Hybrid Penetration are my favorite runes for every melee champion. You got 8,1 armor penetration and 5,49 and its full power at start. More armor and magic penetration you have - more damage you do. |
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Greater Mark of Hybrid Penetration |
3x Greater Quintessence of Hybrid Penetration
Greater Quintessence of Hybrid Penetration |
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I choose 3x Greater Quintessence of Hybrid Penetration because I already choose 9x Greater Mark of Hybrid Penetration. They give 13,47 armor and 9,72 magic penetration what is so strong because there isnt so much defense at every champion. |
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Greater Quintessence of Hybrid Penetration |
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I choose ![]() ![]() ![]() ![]() |
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![]() First is that you can use it to finish enemys in fight 1 vs 1 to over sustain opponent. Second is that you can use it to fear opponent so he run away from attacking your turret or inhibitor. |
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![]() ![]() First is you can use ![]() ![]() Second way is to use it to survive in team fight if everyone focus you to safe your head. Only problem is that it has long cooldown so use it very carefully. |
Other Summoner Spells





















There is no exception when you are jungling. You take this or you lose buffs to






Choices you should never consider


























Your role as









So what exactly IS your role with



At first, there are 3 roles you can play, you dont want to play anything else. These roles are:
--
Twisted Treeline solo top lane (
Jax is god tier champion at TT)
--
Summoners Rift solo top lane
--
Summoners Rift jungle
All of these three roles have common two things:
--All CS is for you
--You get more exps while playing solo
From written above its pretty easy to notice that you need gold and high lvl (higher than your enemy if possible) to be succesfull as
Jax.
Your main role in every teamfight is shut down and kill enemy AD carry. This sounds pretty easy, however you should pay attention while doing this.
NEVER INITIATE! This is important. Jax is not initiator. If you try to initiate you will die so fast and it doesnt matter what items you already have. Let your tank initiate. After he goes in, you should:
--localize enemy AD carry
--try to get as close as possible
--when you are close enough, activate your
Counter Strike and use
Leap Strike to close the gap
--follow with AA, then use
Empower to reset your autoattack timer
--if neccesary use your
Grandmaster-At-Arms to be more tanky (more armor and MR)
--
Exhaust him/her if he is trying to run away
--AD carries are mostly super squishy champions (2K HPs at lvl 18, with less than 100 armor/MR)
--keep autoattacking until AD carry is dead (with
Empower and
Grandmaster-At-Arms bonus damage its matter of 3-5 hits)
Jax excels at two kinds of fights:
--Duels. 1 vs 1. Very few champions can kill you in duel
--Killing squishy champions
Target priority is this:
--AD carry
--AP carry
--Support
--Offtank
--Tank
However, if you see that your primary or secondary target is too far for safe engage, just focus whoever you can. Its always better to kill someone than no one.
--


--

--

All of these three roles have common two things:
--All CS is for you
--You get more exps while playing solo
From written above its pretty easy to notice that you need gold and high lvl (higher than your enemy if possible) to be succesfull as

Your main role in every teamfight is shut down and kill enemy AD carry. This sounds pretty easy, however you should pay attention while doing this.
NEVER INITIATE! This is important. Jax is not initiator. If you try to initiate you will die so fast and it doesnt matter what items you already have. Let your tank initiate. After he goes in, you should:
--localize enemy AD carry
--try to get as close as possible
--when you are close enough, activate your


--follow with AA, then use

--if neccesary use your

--

--AD carries are mostly super squishy champions (2K HPs at lvl 18, with less than 100 armor/MR)
--keep autoattacking until AD carry is dead (with



--Duels. 1 vs 1. Very few champions can kill you in duel
--Killing squishy champions
Target priority is this:
--AD carry
--AP carry
--Support
--Offtank
--Tank
However, if you see that your primary or secondary target is too far for safe engage, just focus whoever you can. Its always better to kill someone than no one.
JUNGLING GENERALY
So you decided to play
Jax as jungler. Personaly I think
Jax is much better at lane than in jungle, but sometimes you just have to jungle. Jungling is still viable options and sometimes a must if you have hard lane opponent (refer with next chapter for champions you dont want to play against).
There are few things you have to change while playing jungle
Jax.
-Take
Smite! ALWAYS!!! and
Flash.
-Skill order at first 6 lvls is EWQWWR instead of QEWWWR. Simply said pick
Counter Strike first instead of
Leap Strike.
-Starting items is
Cloth Armor plus 5x
Health Potion if you dont have
Greater Quintessence of Life Steal, or
Boots plus 3x
Health Potion if you have them.
-
Wriggle's Lantern is kinda must have item in jungle.
-Pick
Summoner's Resolve
instead of one point in
Resistance
or
Hardiness
.
JUNGLE ROUTE
Two simple rules in jungle:
Use
Smite to LAST HIT the monster (check
Smite damage with hovering mouse cursor over its icon)
Always attack the biggest monster in camp AS FIRST!
I have been experimenting about different ways in jungle and find this one pretty fast and safe, managable in one run without the need to recall.
Wolves (spawn every minute, starting at 1:40)
Blue buff (spawn every five minutes, starting at 1:55)
Wraiths (spawn every minute, starting at 1:40)
Wolves
Red buff (spawn every five minutes, starting at 1:55)
Wraiths
1:40 wolves spawn. Before they spawn, ask your mid and top teammate (if playing at the blue side) or mid and bottom teammates (if you play at purple side) to help you. YOU HAVE TO PULL THEM, or its going to be messed up. Just AA the big wolf, use
Counter Strike and kill them. Your teammates will damage them, but you HAVE TO LAST HIT THEM. Even with damage from one teammate, you should clear wolves camp before 1:55 mark.
1:55 blue buff spawn. Ask your AP carry playing mid to pull blue buff OVER the wall and then let him to go back to his lane and farm. Bottom lane (or top lane sometimes) can help you with additional damage, but you are ok even with only AP carry pull. Just in time when the Big golem loses interrest in AP carry, pop up
Counter Strike and work on killing him. Smite Blue golem when he is at/below 435 HP. You are lvl 2 now. Unlock your
Empower and head to Wraiths camp.
2:15-2:25 Clear up the Wraiths camp. Attack the big Wraith first, use Counter Strike to receive almost none damage and Empower to reset your AA timer whenever possible. Dont use Smite here (its on cooldown anyway).
2:50-2:55. Head back to Wolves camp. They should be spawned already (if you are a bit slower) or you will have to wait few seconds (max 5 secs cca) to spawn again. Same as Wraiths: AA the big one,
Counter Strike,
Empower to reset AA timer whenever possible. No
Smite here (still at cooldown).
3:30 (cca). Head for Red buff. Like before: AA,
Counter Strike,
Empower to reset AA timer whenever possible.
Smite the Lizard for last hit. Unlock
Leap Strike.
Now you are lvl 3. You can go for gang or recall, heal and buy some stuff. After this head to jungle again, farm up, get higher lvl... After lvl 6, your clearing speed gets massively increased thanks to that bonus damage from ultimate.
You have to find the balance between farming in jungle and ganking. If you gang too often you will be behind with your lvl and if you just farm, your teammates start to be nervous, because you dont help them.
Try to gang that lane, which is in trouble. I.e. bot is being pushed under turret = gang. Top lane is pushing and have advantage = no need for gang (just ask him nicely to get ward, if he wants to push like this).
So you decided to play


There are few things you have to change while playing jungle

-Take


-Skill order at first 6 lvls is EWQWWR instead of QEWWWR. Simply said pick


-Starting items is





-

-Pick



JUNGLE ROUTE
Two simple rules in jungle:
Use


Always attack the biggest monster in camp AS FIRST!
I have been experimenting about different ways in jungle and find this one pretty fast and safe, managable in one run without the need to recall.
Wolves (spawn every minute, starting at 1:40)
Blue buff (spawn every five minutes, starting at 1:55)
Wraiths (spawn every minute, starting at 1:40)
Wolves
Red buff (spawn every five minutes, starting at 1:55)
Wraiths
1:40 wolves spawn. Before they spawn, ask your mid and top teammate (if playing at the blue side) or mid and bottom teammates (if you play at purple side) to help you. YOU HAVE TO PULL THEM, or its going to be messed up. Just AA the big wolf, use

1:55 blue buff spawn. Ask your AP carry playing mid to pull blue buff OVER the wall and then let him to go back to his lane and farm. Bottom lane (or top lane sometimes) can help you with additional damage, but you are ok even with only AP carry pull. Just in time when the Big golem loses interrest in AP carry, pop up


2:15-2:25 Clear up the Wraiths camp. Attack the big Wraith first, use Counter Strike to receive almost none damage and Empower to reset your AA timer whenever possible. Dont use Smite here (its on cooldown anyway).
2:50-2:55. Head back to Wolves camp. They should be spawned already (if you are a bit slower) or you will have to wait few seconds (max 5 secs cca) to spawn again. Same as Wraiths: AA the big one,



3:30 (cca). Head for Red buff. Like before: AA,




Now you are lvl 3. You can go for gang or recall, heal and buy some stuff. After this head to jungle again, farm up, get higher lvl... After lvl 6, your clearing speed gets massively increased thanks to that bonus damage from ultimate.
You have to find the balance between farming in jungle and ganking. If you gang too often you will be behind with your lvl and if you just farm, your teammates start to be nervous, because you dont help them.
Try to gang that lane, which is in trouble. I.e. bot is being pushed under turret = gang. Top lane is pushing and have advantage = no need for gang (just ask him nicely to get ward, if he wants to push like this).
This is where how successful you were in the laning phase can either make or break you. If you were successful and got a lot of farm, you will have a strong mid game and might even have a
Trinity Force by now. This will bring your damage output up even more so that you begin to melt the carries on the other team when they try to fight you. During mid game, fights will begin to take place over
Dragon and possibly
Baron if their team comp is good enough for it. If it is the case that everyone but you and your opponent are at
Dragon and you are in top lane, this is where
Teleport would become very useful. The reason is that you can join the fight on
Dragon by simply sneaking in through a nearby ward with
Teleport to give your team the advantage in any fight that may occur and most likely lead to you getting
Dragon because they are outnumbered and would lose any fight that occurs unless they are extremely fed. This is better than if your lane opponent manages to take down your turret in that time because
Dragon is worth 190 Gold for each person compared to a turret which is 150 Gold for each person.
If the situation comes that your team is going to take
Dragon, I would recommend that you push your lane to the enemy turret before your team starts taking
Dragon, if possible, to prevent the enemy from taking your turret in the first place, or atleast to delay them. If they still took down your turret, you could also potentially push back and take down their turret in the time where they decided to
Recall, getting back the gold that the other team got for taking down your turret. Therefore, getting
Dragon is by far more important than a turret and you should always take it if you have the chance.









If the situation comes that your team is going to take




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Description:![]() ![]() |
Starting item:


Strategy:









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Description: ![]() ![]() ![]() ![]() |
Starting item:


Strategy:




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![]() |
Description: ![]() |
Starting item:


Strategy: Dont let him stack his passive on you. It deals a lot of dmg as DoT spell and buffs his ultimate. Instead of building armor and MR, go for a bit more HPs to counter his true dmg ultimate. Ask your jungler for help at early lvls. He is very vulnerable to CCs, so abuse your

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Description:![]() ![]() ![]() |
Starting item:


Strategy: At first, if you know you will play against






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![]() |
Description: Whatever ![]() ![]() ![]() ![]() |
Starting item:



Strategy: Playing against





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![]() |
Description: ![]() ![]() ![]() ![]() |
Starting item:



Strategy: You will have hard times at early game, because he will shoot






Special Thanks to my friend makapromaka because he made this guide look greate with BBcodes. Also dont forget to take a look on his build guide Warwick God Mode Twisted Treeline (Tankywich and Damagewich) with 2 builds. XD Also check his new Vayne Fast-Movement carry guide to see what is going on there.
Looking for more peoples that can give me some nice ideas to add in my guide. Ty.
10.000 Views 21. December 2012 my guide get 10.000 Views YEAH! Thanks everyone for support.
Looking for more peoples that can give me some nice ideas to add in my guide. Ty.
10.000 Views 21. December 2012 my guide get 10.000 Views YEAH! Thanks everyone for support.
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